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8级 Supreme Hero
 
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发表于 2013-4-22 08:45:56
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回复 论坛兴旺玩家收益 5# 的帖子
>>[Function 180 gets number for new "Week of" monster and stores in v180]
!?FU180;
!!VRx16:S1000; [Initialize x16 to 1000 so it will exit the Function if not changed]
!!VRv180:S-100; [Initialize new monster number to -100]
!!VRy9:S0;
!!IF:V172/0; [Initialize flag 172 to false]
[Check previous monster week for a given player]
!!VRy3:S1200 +v372;
!!VRy4:Svy3;
!!VRy1:S0 R155; [Random start number for choosing a hero]
!!VRy2:Sy1 -1; [End number for second loop]
!!DO5301/y1/155/1&v372<8/v180=-100:Py4;[Random monster type is based on a hero's army stack]
!!DO5301/0/y2/1&v372<8/v180=-100/y1>0:Py4; [2nd part of loop]
!!VRy9&v372<9/v180=-100:S1; [If no monster found in hero's army choose random monster: y9=1]
!!VRy9&v372=8:S1; [If random monster week, choose random monster: y9=1]
[Random # for "Week of" monster 0..195, excluding "not used", Emissaries, Commanders]
!!VRv180|v372=8/y9=1:S0 R169; [Random number for new "Week of" monster from 0 to 169]
!!VRv180&y9=1/v180>=122:+1; [Add 1 if "not used" result or higher]
!!VRv180&y9=1/v180>=124:+1; [Add 1 if "not used" result or higher]
!!VRv180&y9=1/v180>=126:+1; [Add 1 if "not used" result or higher]
!!VRv180&y9=1/v180>=128:+1; [Add 1 if "not used" result or higher]
!!VRv180&y9=1/v180>=160:+4; [Add 4 if "Emissary" result or higher]
!!VRv180&y9=1/v180>=174:+18; [Add 18 if "Commander" result or higher]
!!VRv180&v372=9:S-7 R6; [Random number for resource week]
!!IF&v180<0/v180<>-100:V172/1; [If week is less than 0 (but not -100), it's a resource week - set flag 172 to true]
!!VRy5:Sc; [set y5 to current day]
!!VRy6:Sy5 -1; [set y6 to current day -1]
!!VRy6::7; [set y6 to current week -1]
!!VRy6:+1; [set y6 to current week]
!!VRy10:Sy6 :2; [Half of current week]
!!VRy10&y10<1:S1;
!!MA&v180>=0:Lv180/?y7; [Store monster level (0-6) in y7]
!!VRy7&v180>=0:+1; [set y7 to "true" monster level (1-7)]
[Get a new number if monster number is same as previous week,]
["Not Used" number, Emissaries, Arrow Towers or higher level than the week divided by 2]
[Also, skip level 8 monsters and Commanders]
!!VRx16|v180=v170/v180=y4:S0; [No duplicates of previous week or previous player week]
!!VRx16|v180=122/v180=124/v180=126/v180=128/v180=149:S0; [No "not used" or arrow towers]
!!VRx16&v180>=160/v180<=163:S0; [No Emissaries]
!!VRx16&v180>=174/v180<=191:S0; [No Commanders]
!!VRx16&y9=1/v180>=132/v180<=135:S0; [No Level 8 Neutral Dragons unless in a hero's army]
!!VRx16&y9=1/v180>=150/v180<=158:S0; [No Level 8 Monsters unless in a hero's army]
!!VRx16&y9=1/y7>y10:S0; [y7=monster level, y10=current week divided by 2 (skip creatures of too high level unless in a hero's army)]
!!VRy18:+1; [Count loops: y18]
!!VRv180&y18>100:S139; [If too many loops, set it to Peasant: v180]
!!VRx16&y18>100:S1000; [If too many loops, just exit: x16]
[Keep track of previous monster weeks for each player]
!!VRvy3:Sv180;
[Place some wandering monster stacks and resources of this type unless it's the first week]
[Don't call function if it's a war machine or ghost]
!!VRy8:S1; [Assume wandering monster stacks and resources can be placed]
!!VRy8&v170=-100:S0; [Must have been a monster chosen]
!!VRy8&v170>=132/v170<=135:S0; [No Level 8 Neutral Dragons]
!!VRy8&v170>=145/v170<=159:S0; [No War Machines or Level 8 Monsters]
!!UN:P135/?y15; [y15=1 if wandering monsters are enabled]
!!UN:P136/?y16; [y16=1 if stationary monsters are enabled]
!!VRy8&v170>=0/y15=0/y16=0:S0; [Don't call if a monster week and wandering]
[and stationary monsters are both disabled]
!!UN:P134/?y17; [y17=1 if resource piles are enabled]
!!VRy8&v170<0/y17=0:S0; [Don't call if resource week and resource piles are disabled]
!!MA&v170>=0:Lv170/?y11; [Store monster level (0-6) in y11]
!!VRy11&v170>=0:+1; [set y11 to "true" monster level (1-7)]
!!VRy11&v170<0:S0; [set y11 to 0 if it's a resource week]
是修改这一段代码么? |
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