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求一个一追脚本,弟兄们帮帮忙

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  • TA的每日心情
    慵懒
    2023-5-24 22:23
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    发表于 2011-11-9 19:41:16 | 显示全部楼层 |阅读模式
    就是老实猪大大的最新的兽血一追脚本

    我想要的是事件版,想替换一些内置脚本的rpg图,被虐惨了

    帮帮忙啊各位前辈们
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    奋斗
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    发表于 2011-11-9 20:16:43 | 显示全部楼层
    发一个帖子,在线等还不如自己去对应版块翻一翻!
    像这样比较有名的ERM基本在前几页就可以找的到的。

    这个链接给你,应该就是你要着的东西了。
    http://www.wogcn.net/thread-19887-1-5.html
    该会员没有填写今日想说内容.
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     楼主| 发表于 2011-11-9 21:21:55 | 显示全部楼层
    原帖由 无心云 于 2011-11-9 20:16 发表
    发一个帖子,在线等还不如自己去对应版块翻一翻!
    像这样比较有名的ERM基本在前几页就可以找的到的。

    这个链接给你,应该就是你要着的东西了。
    http://www.wogcn.net/thread-19887-1-5.html



    我知道这个帖子。

    那个事件版的不是最新的版本。最新的版本没放出事件版

    所以我才求助的
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    慵懒
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     楼主| 发表于 2011-11-9 21:27:05 | 显示全部楼层
    我不是在线等啊。
    手机开着地图攻略看 呵呵
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    2021-2-18 14:28
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    发表于 2011-11-9 21:36:01 | 显示全部楼层
    那就不要最近的喽,最新的没有事件版我们也没办法。
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     楼主| 发表于 2011-11-9 21:42:59 | 显示全部楼层
    原帖由 克招 于 2011-11-9 21:36 发表
    那就不要最近的喽,最新的没有事件版我们也没办法。




    真的不行吗?克招大大
    我好像看到帖子说可以用ERM打开,然后复制内容
    我还是自己学习下吧
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    发表于 2011-11-9 21:47:59 | 显示全部楼层
    你就自己COPY吧,也一样可以用的
    该会员没有填写今日想说内容.
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    发表于 2011-11-9 21:51:25 | 显示全部楼层
    试试用记事本打开啊
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     楼主| 发表于 2011-11-9 21:54:42 | 显示全部楼层
    原帖由 无心云 于 2011-11-9 21:47 发表
    你就自己COPY吧,也一样可以用的





    这个还得需要一定的功力

    ERM脚本大师我都没下过,纯白痴
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     楼主| 发表于 2011-11-9 21:56:11 | 显示全部楼层
    原帖由 兽哥哥 于 2011-11-9 21:51 发表
    试试用记事本打开啊



    试过,可是我不会分段

    一大堆。难道就一个事件?不可能吧
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    发表于 2011-11-9 21:57:54 | 显示全部楼层
    原帖由 兽哥哥 于 2011-11-9 21:51 发表
    试试用记事本打开啊

    不建议用记事本,容易出错。
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     楼主| 发表于 2011-11-9 22:00:09 | 显示全部楼层
    原帖由 songfx 于 2011-11-9 21:57 发表

    不建议用记事本,容易出错。



    风大能否帮忙?
    或者指教一下?

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    发表于 2011-11-9 22:09:11 | 显示全部楼层

    老实猪一追-1

    ZVSE
    ERMS_ScriptName=猪版追随者之<兽血沸腾>
    ERMS_ScriptAuthor=老实猪
    ERMS_ScriptVersion=正式版1.0
    ERMS_ScriptDate=27.5(May).2011
    ERMS_ScriptERMVersion=2.70
    ERMS_ScriptLanguage=简体中文 or 中文(简体) (native)
    ERMS_ScriptUsedVariables=v7181;v7206-7221;W117~w119
    ERMS_AdditionalFiles=WOG中文论坛
    ERMS_ScriptUsedTimers=19
    ERMS_ScriptUsedFunctions=7100-7119
    ERMS_ScriptERMVervsion=2.70
    _WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
    ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
    *-------------------------------------------------------------------------------
    ;-------------------------------------------------------------------------------
    ** initializing ****************************************************************
    !#UN:P49/?v7181;
    !#TM19:S1/1/1/255;
    !#TM1:S1/999/1/255;
    *VRv7181:S1;

    !?TM19&1000/v7181=1;
    !!VRv7218:S1;
    !!VRv7217:S1;
    !!DO7105/0/155/1:P1;

    !?FU7105&x1=1;
    !!IF:Wx16;
    !!VRx2:Sw118 &32768;
    !!FU&x2=32768:E;
    !!VRw117:S0;
    !!VRw118:S0;
    !!VRw119:S0;
    !!VRw120:S0;
    !!VRw121:S0;
    *VRw117&x16>=145:S256;
    *VRw118&x16=146:S0 |12 |256 +1;
    *VRw118&x16=149:S0 |96 |256 +1;
    *VRw118&x16=150:S0 |67 |256 +1;
    *VRw118&x16=152:S0 |139 |256 +1;
    *VRw118&x16=153:S0 |82 |256 +1;
    *VRw118&x16=155:S0 |54 |256 +1;
    ** end of function--------------------------------------------------------------
    *To exchange henchman***********************************************************
    !?CM3&v7181=1;
    !!FU7105:P16;
    !?FU7105&x1=16;
    !!CM:I?x2 S?x3;
    !!FU|x2>2/x3<>14:E;
    !!CM:H?x2/?x3;
    !!FU|x2<0/x2>155/x3<0/x3>155:E;
    !!IF:Wx2;
    !!VRx4:Sw117;  !!VRx5:Sw118;  !!VRx6:Sw118 &255 -1;
    !!VRx10:Sw119; !!VRx11:Sw120; !!VRx12:Sw121;
    !!IF:Wx3;
    !!VRx7:Sw117;  !!VRx8:Sw118;  !!VRx9:Sw118 &255 -1;
    !!VRx13:Sw119; !!VRx14:Sw120; !!VRx15:Sw121;
    !!FU|x6<0/x6>196/x9<0/x9>196:E;
    !!CM:R0;
    !!IF:Q2/21/x6/21/x9/2^是否交换追随者?^;
    !!FU&-2:E;
    !!IF:Wx2; !!VRw117:Sx7;  !!VRw118:Sx8;
    !!VRw119:Sx13;  !!VRw120:Sx14;  !!VRw121:Sx15;
    !!VRy1:Sw118 &31744; !!VRw118:-y1;
    !!IF:Wx3; !!VRw117:Sx4;  !!VRw118:Sx5;
    !!VRw119:Sx10;  !!VRw120:Sx11;  !!VRw121:Sx12;
    !!VRy1:Sw118 &31744; !!VRw118:-y1;
    *end*---------------------------------------------------------------------------
    ** view ************************************************************************
    !?CM2&v7181=1;
    !!FU7105&v7181=1:P2;

    !?FU7105&x1=2;
    !!CM:I?x3 F?x4 S?x5;
    !!IF&x3=141/x4=512:Q2/-1/-1/1^
    追随者初始奖励:攻击+1 防御+1 速度+1
    伤害+{生物级别}  生命+{7-生物级别}

    追随者战斗后得到{经验值}并升级
    追随者根据英雄级别和游戏天数得到{奖励经验}
    生物能力越高,每次升级要求的经验值越多
    追随者在战场上自带{回城}魔法,用来区别其它部队
    死去的追随者可以复活,费用取决于追随者级别.
    {AI英雄}拥有随机追随者,追随者属性取决于AI英雄级别.^;
    !!FU|x3<>141/x4<>0/x5<>12:E;
    !!HE-1:N?x6;
    !!FU|x6<0/x6>155:E;
    !!IF:Wx6;
    !!VRx8:S-2;
    !!VRx8:Sw118 &255 -1;
    !!FU7106&x8>-1:Px6/1;
    !!FU7106&x8<0:Px6/2;
    !!UN:R3/-1;
    ** end of view -----------------------------------------------------------------
    ** look over information of henchman *******************************************
    !?FU7106&x1>-1/x1<156/x2=1;
    !!FU&x2<>1:E;
    !!IF:Wx1;
    !!VRx3:Sw118 &255 -1;
    !!FU&x3<0:E;
    !!VRx4:Sw118 &256;
    !!VRx5:Sw118 &512;
    !!VRx6:Sw118 &31744 :1024;
    !!VRx7:Sw118 &32768;
    !!VRx8:Sw118 &983040 :65536;

    !!VRz1:S^^; !!VRz1&x4<>256:S^<<<<{追随者已战死}>>>>^;
    !!VRz2:S^^; !!VRz2&x5=0:S^手动^; !!VRz2&x5=512:S^自动^;

    !!FU7105:P3/x3/x1;
    !!VRx9:Sv301;
    !!VRy1:Sv302-w117;
    !!VRy2:Sv302;
    !!VRy3:Sv303;
    !!VRy4:Sy2%x9 -x9 *-1;
    !!FU7106:P210/x1/y2;
    !!VRz3:S^无^;!!UN&v304>0:N3/3/v304/1;

    !!MA:Lx3/?x10;
    !!VRx11:Sx10+1;
    !!VRx10:-7 *-1;
    !!MA:Ax3/?y11;
    !!VRy5:Sy3 :x10 +1 +y11;
    !!MA:Dx3/?y11;
    !!VRy6:Sy3 :x10 +1 +y11;
    !!MA:Px3/?y11;
    !!VRy7:Sy11+x10 *y3;
    !!VRy7|x3=61/x3=144/x3=131/x3=158/x3=159: :2;
    !!VRy7&y7<y11:Sy11+x10;
    !!MA:Mx3/?y11;
    !!VRy8:Sy11+x11 *y3;
    !!MA:Ex3/?y11;
    !!VRy9:Sy11+x11 *y3;
    !!MA:Sx3/?y11;
    !!VRy10:Sy3 :5 :x10 +1 +y11;
    !!FU7105:P4/x3;
    !!VRx12:Sv13;
    !!IF:Q2/21/x3/2^{追随者级别}:%Y3
    {升级经验}:%X9  {与下一级的经验差距}:%Y4
    {总经验}:%Y2  {基本经验}:%W117  {奖励经验}:%Y1
    {攻击力}:%Y5   {防御力}:%Y6
    {生命值}:%Y7   {伤害力}:%Y8-%Y9
    {速度}:%Y10   {伴侣}: %Z3   {伴侣数量}: %V305
    {追随天数}:%X6 {转职天数}:%X12 {转职方式}: %Z2
    %Z1
    {你想进入追随者菜单吗?}^;
    !!FU7106&2:Px1/2;
    !!FU&-2:E;
    ** end of function--------------------------------------------------------------
    ** experience needed by upgrade ************************************************
    !?FU7105&x1=3;
    !!FU|x2<0/x2>196:E;
    !!MA:Ax2/?y1 Bx2/?y2 Dx2/?y3 Ex2/?y4 Lx2/?y5 Mx2/?y6 Nx2/?y7 Px2/?y8 Sx2/?y9;
    !!VRy8: *2 :3;
    !!VRx4:Sy1+y2+y3+y4+y5+y6+y7+y8+y9;
    !!VRx4&x2=173:-y2+50;
    !!VRx4&y8>170: *4 :5;
    !!VRx4&x4<20:S20;
    !!VRx4&x2>=145/x2<=149:S300;
    !!VRx4&x2>=174/x2<=191:S800;
    !!VRx4&x2=134:+10;
    !!VRx4&x2=152: *9 :10;
    !!VRx4&x2=196: *9 :10;
    !!HEx3:Ed/?x5/1;
    !!VRx5:-1 *10 +c -1;
    !!VRx5:+w117;
    !!VRx6:Sx5 :x4 +1;
    !!VRv301:Sx4;
    !!VRv302:Sx5;
    !!VRv303:Sx6;
    ** end of function -------------------------------------------------------------
    ** checking days of teansfer****************************************************
    !?FU7105&x1=4;
    !!FU|x2<0/x2>196:E;
    !!MA:Lx2/?x10;
    !!VRx11&x10>=0/x10<=6:Sx10+3;
    !!VRx11|x2=13/x2=27/x2=41/x2=55/x2=69/x2=83/x2=97/x2=111/x2=131:S14;
    !!VRx11&x2>=150/x2<=158:S20;
    !!VRx11&x2>=132/x2<=135|x2=196:S20;
    !!VRv13:Sx11;
    ** end -------------------------------------------------------------------------
    **select henchman***************************************************************
    !?FU7106&x1>-1/x1<156/x2=2;
    !!FU&x2<>2:E;
    !!IF:Wx1;
    !!VRx3:Sw118 &255 -1;
    !!VRx4:Sw118 &256;
    !!VRx5:Sw118 &512;
    !!VRx6:Sw118 &31744 :1024;
    !!VRx7:Sw118 &32768;
    !!VRx8:Sw118 &983040 :65536;
    !!VRx10:Sw118 &15728640:1048576 -1;
    !!VRz50:S^无^; !!FU7106:P212/x1/x10;
    !!FU7105:P4/x3;  !!VRx11:Sv13;
    !!VRx12:Sv7218 &7;
    !!VRz60&x12=1:S^10~~100^;
    !!VRz60&x12=2:S^20~~500^;
    !!VRz60&x12=3:S^30~~5000^;
    !!VRz60&x12=4:S^50~~无限^;

    !!HEx1:Ed/?x13/1; !!VRx13:-1 *10 +w117 +c -1;
    !!FU7106:P210/x1/x13;
    !!VRz3&v304=0:S^无^; !!UN&v304>0:N3/3/v304/1;

    !!VRz24:S^猪版追随者设定菜单^;
    !!VRz25:S^选择追随者^;
    !!VRz26:S^经验选项  {当前: %Z60}^;
    !!VRz27&x5=0:S^转职方式  {当前: 手动}^;
    !!VRz27&x5=512:S^转职方式  {当前: 自动}^;
    !!VRz28:S^设定战旗  {当前: %Z50}^;
    !!VRz29:S^^;!!VRz29&x3>-1/x4=256:S^战力传承^;!!VRz29&x3>-1/x4=0:S^复活^;
    !!VRz30&x7=0:S^跨关保存  {当前: 关闭}^;
    !!VRz30&x7=32768:S^跨关保存  {当前: 开启}^;
    !!VRz31:S^选择伴侣  {当前: %Z3}^;
    *VRz32:S^下一页^;
    !!VRz32:S^兽血沸腾^;
    !!VRz33:S^退出^;
    !!IF:G1/1/256/24/25/26/27/28/29/30/31/32/33/0;
    !!VRx9:Sv1;
    !!FU7106&x9=1:Px1/3;
    !!FU7106&x9=2:P204/x1;
    !!FU7106&x9=4:P211/x1/x5;
    !!FU7106&x9=8:P213/x1/x10;
    !!FU7106&x9=16/x4=0:P214/x1/x4;
    !!FU7106&x9=16/x4=256:P216/x1/x3;
    !!VRw118&x9=32/x7=0: |32768;
    !!VRw118&x9=32/x7=32768:-x7;
    !!FU7106&x9=64:P206/x1;
    *FU7106&x9=128:P215/x1/x3/x6;
    !!FU7115&x9=128:P1/x1/x6;
    !!FU7106&x9>1/x9<128:Px1/2;
    !!FU7106&x9=256:Px1/1;
    *end*
    !?FU7106&x1=215;
    !!VRz25:S^^; !!VRz25&x3>-1:S^追随者修改^;
    !!VRz26:S^兽血沸腾模式^;
    !!VRz33:S^返回上一页^;
    !!IF:G1/1/4/24/25/26/0;
    !!VRx5:Sv1; !!FU|x5<1/x5>4:E;
    !!FU7106&x5=4:Px2/2;
    !!FU7106&x3>-1/x5=1:P205/x2;
    !!FU7115&x5=2:P1/x2/x4;
    *end*
    *new henchman*******************************************************************
    !?FU7106&x1>-1/x1<156/x2=3;
    !!FU&x2<>3:E;
    !!IF:Wx1;
    !!VRz1:S^你需要选择一个新的追随者吗?^;
    !!VRz22:S^解散追随者^;
    !!VRz23:S^返回^;
    !!DO7106/0/6/1:P200;
    !!IF:G1/1/256/1/2/3/4/5/6/7/8/22/23/0;
    !!VRx9:Sv1;
    !!FU7106&x9=256:Px1/2;
    *disband*
    !!VRw118&x9=128:S0;
    !!VRw117&x9=128:S0;
    !!IF&x9=128:M^追随者被解雇,并失去了所有经验.^;
    *select*
    !!FU|x9<1/x9>64:E;
    !!VRx3&x9=1:S0; !!VRx3&x9=2:S1; !!VRx3&x9=4:S2;
    !!VRx3&x9=8:S3; !!VRx3&x9=16:S4; !!VRx3&x9=32:S5;  !!VRx3&x9=64:S6;
    !!HEx1:C0/x3/?x4/d-1;
    !!VRx3:Sw118 &255;  !!VRx6:Sw118 &31744;
    !!VRw118:-x3 -x6 |x4 |256 +1;
    !!IF:Q2/21/x4/1^非常荣幸追随您的脚步!^;
    !!MA:Lx4/?x5;
    !!VRw117&x5>=0/x5<=6:+x5 +1;
    !!VRx10:Sw118 &15728640:1048576 -1;
    !!VRw118&x10=-1: |6291456;
    !!FU7106&w118>0:Px1/1;
    ** end of function--------------------------------------------------------------
    ** storing name of monster in z2~z8 ********************************************
    !?FU7106&x1=200;
    !!HE-1:C0/x16/?x3/?x4;
    !!VRx5:Sx16+2;
    !!VRzx5:S^^;
    !!FU|x3<0/x4<1:E;
    !!UN:N3/x5/x3/1;
    ** end of function--------------------------------------------------------------
    ** select experience mode ******************************************************
    !?FU7106&x1=204;
    !!VRx3:Sv7218 &7;
    !!VRv7218|x3<1/x3>4:-x3 |1;
    !!VRx3|x3<1/x3>4:S1;
    !!VRx6:Sv7217 &1;  !!VRx7:Sv7217 &2;
    !!VRz9&x6=1:S^已开启^;  !!VRz9&x6=0:S^已关闭^;
    !!VRz23&x7=2:S^已开启^;  !!VRz23&x7=0:S^已关闭^;
    !!IF:Wx2;
    !!VRy10:Sw118 &1040187392 :33554432;  !!VRz41&y10=0:S^已关闭^;
    !!FU7105&y10>0:P21/3/y10;  !!UN&y10>0:N1/41/v13;
    !!VRz1:S^请选择每次战斗后获得的经验范围:(目前使用选项%X3)^;
    !!VRz2:S^返回^;
    !!VRz3:S^1.英雄所得经验的1%,最低10--最高100.^;
    !!VRz4:S^2.英雄所得经验的1%,最低20--最高500.^;
    !!VRz5:S^3.英雄所得经验的1%,最低30--最高5000.^;
    !!VRz6:S^4.英雄所得经验的2%,最低50--无上限.^;
    !!VRz7:S^{%Z9} AI追随者^;
    !!VRz8:S^{%Z23} 对练: 日落后,英雄花费剩余移动力通过对练增加经验值^;
    !!VRz40:S^{%Z41} 魔法固化: 需2点力量,追随者行动前可自动施法^;
    !!IF:G1/1/1/1/2/3/4/5/6/7/8/40;
    !!VRx5:Sv1;  !!FU&x5=1:E;
    !!VRx4&x5=2:S1;
    !!VRx4&x5=4:S2;
    !!VRx4&x5=8:S3;
    !!VRx4&x5=16:S4;
    !!VRv7218&x5>1/x5<17:-x3 |x4;
    !!VRv7217&x5=32/x6=1:-1; !!VRv7217&x5=32/x6=0: |1;
    !!VRv7217&x5=64/x7=0: |2; !!VRv7217&x5=64/x7=2:-x7;
    !!HEx2&x5=128:Fd/d/?y1/d/1; !!FU7105&x5=128/y1>=2:P21/5/x2/v13;
    *end*
    !?GM1;
    !!VRy1:Sv7217 &2; !!VRy2:Sv7217 &4; !!FU|y1<>2/y2<>4:E;
    !!DO7106/0/7/1:P2041/200;
    !?FU7106&x1=2041/x2=200;
    !!OW:Ix16/?x3; !!FU&x3<>0:E;
    !!DO7106/1/8/1:P2041/201/x16;
    !?FU7106&x1=2041/x2=201;
    !!OW:Hx3/1/x16;  !!FU|v1<0/v1>155:E;
    !!IF:Wv1;
    !!VRy1:Sw118 &255 -1;  !!FU&y1<0:E; !!VRy1:Sw118 &256;  !!FU&y1<>256:E;
    !!HEv1:W?y1/1; !!VRy1: :3;  !!FU&y1<1:E; !!HEv1:W0/1;
    !!VRy2:Sy1 :3;  !!VRy2&y2>30:S30; !!VRy3:Sy1-y2;
    !!VRw117&y2>0:+y2; !!HEv1&y3>0:Edy3/?y1/1;
    *end*
    !?CM5;
    !!CM:F?y1 I?y2;
    !!VRv7217&y1=0/y2=12: |4;
    !!FU7105&y1=0/y2=6:P22;

    !?FU7105&x1=22;
    !!HE-1:N?x6;
    !!FU|x6<0/x6>155:E;
    !!CM:R0;!!IF:Wx6;
    !!VRx8:S-2;
    !!VRx8:Sw118 &255 -1;
    !!FU7106&x8>-1:Px6/1;
    !!FU7106&x8<0:Px6/2;
    *end*---------------------------------------------------------------------------
    *transfer***********************************************************************
    *x2=hero ID,x3=0/512
    !?FU7106&x1=211;
    !!IF:Wx2;
    !!VRy1:Sw118 &16777216;
    !!VRy2:Sw118 &255 -1;
    !!MA&y2>-1:Xy2/?y3;  !!VRy3: &4;
    !!VRz8&x3=0:S^手动^; !!VRz8&x3=512:S^自动^;
    !!VRz9:S^当前转职方式: %Z8^;
    !!VRz24:S^切换转职方式^;
    !!VRz25:S^^; !!VRz25&x3=0:S^手动转职^;
    !!VRz26:S^^; !!VRz26&x3=0:S^特别转职^;
    !!VRz27:S^^; !!VRz27&x3=0:S^特转说明^;
    !!VRz28:S^^; !!VRz28&y3=4/y1=16777216:S^恢复射术^; !!VRz28&y3=4/y1=0:S^遗忘射术^;
    !!VRz29:S^返回^;
    !!IF:G1/10/32/9/24/25/26/27/28/29;
    !!VRx4:Sv10; !!FU|x4<1/x4>16:E;
    !!VRw118&x4=1/x5=0: |512;    !!FU7106&x4=1/x5=0:P207/x2;
    !!VRw118&x4=1/x5=512:-x5;
    !!VRx5&x4=1:Sx3 -512 *-1;
    !!FU7106&x4=1:P211/x2/x5;
    !!FU7106&x4=2/x3=0:P207/x2;
    !!FU7106&x4=4/x3=0:P2070/x2;
    !!IF&x4=8:M^特别转职说明

    1:神射手/大精灵---幻影射手
    2:大法师/祭祀---魔幻法师
    3:血龙/生灵龙(追随30天)---龙巫妖/仙女龙
    4:龙蝇(追随15天)---飞龙王(追随15天)---血污怪---地狱九头
    5:冠军骑士---恐怖骑士
    6:八级兵(追随25天)---隔人转职
    (特别转职没有经验奖励)
    ^;   !!FU7106&x4=8:P211/x2/x3;
    !!VRw118&x4=16/y1=16777216:-y1; !!VRw118&y1=0/x4=16: |16777216;
    *end*---------------------------------------------------------------------------
    *transfer **********************************************************************
    !?TM1&1000/v7181=1;
    !!VRy1:Sv7217 &4; !!VRv7217:-y1;
    !!DO7106/0/156/1:P208;
    !!DO7106/0/7/1:P209;

    !?FU7106&x1=208;
    !!FU&x1<>208:E;
    !!VRv10&x16=0:S0; !!VRz7&x16=0:S^^; !!VRz9&x16=0:S^^;
    !!IF&x16=156/v10>0:M^{追随者完成追随天数的英雄}
    %Z7
    {可以兽血化部队的英雄}
    %Z9^;  !!FU&x16=156:E;
    !!IF:Wx16;
    !!FU&w118<0:E;
    !!VRx2:Sw118 &256;
    !!FU&x2<>256:E;
    !!VRx3:Sw118 &31744;
    !!VRy1:Sx3 :1024;  !!VRw117:+y1;
    !!FU&x3=31744:E;
    !!VRw118:+1024;
    !!HEx16:O?x5; !!FU|x5<0/x5>7:E;
    !!OW:Ix5/?x6; !!FU&x6<>0:E;
    !!VRx4:Sw118 &255 -1;  !!FU|x4<0/x4>196:E;
    !!FU7105:P4/x4;
    !!VRx3:Sw118 &31744 :1024;
    !!HEx16:B0/?z8;
    !!FU&x3<>v13/x3<>10:E; !!VRv10:+1;
    !!VRz9&x3=10:S^%Z9  %Z8^;
    !!VRz7&x3=v13:S^%Z7  %Z8^;

    !?FU7106&x1=209;
    !!FU&x1<>209:E;
    !!OW:I-1/?x2/?x3;
    !!FU|x2=1/x3=1:E;
    !!OW:O-1/x16/?x4;
    !!FU|x4<0/x4>155:E;
    !!IF:Wx4;
    !!VRx5:Sw118 &512;
    !!FU&x5<>512:E;
    !!FU7106:P207/x4;
    *end**--------------------------------------------------------------------------
    ** transfer ********************************************************************
    !?FU7106&x1=207;
    !!IF:Wx2;
    !!VRx3:Sw118 &255 -1;
    !!VRx4:Sw118 &256;
    !!VRx5:Sw118 &512;
    !!VRx6:Sw118 &31744 :1024;
    !!FU|w118<0/x4<>256:E;
    !!FU7105:P4/x3;
    !!IF&x6<v13/x5=0:M^
    追随天数不足,无法转职.^;
    !!FU&x6<v13:E;
    !!VRx8:Sx3;
    !!VRx9:Sx3+1;

    *7level monster
    !!VRx9&x8=158:S150;
    !!VRx9&x8=13:S150;
    !!VRx9&x8=27:S151;
    !!VRx9&x8=41:S152;
    !!VRx9&x8=55:S153;
    !!VRx9&x8=69:S154;
    !!VRx9&x8=83:S155;
    !!VRx9&x8=97:S156;
    !!VRx9&x8=111:S157;
    !!VRx9&x8=131:S158;
    *元素城的非线性处理
    !!VRx9&x8=119:S112;
    !!VRx9&x8=112:S127;
    !!VRx9&x8=113:S125;
    !!VRx9&x8=114:S129;
    !!VRx9&x8=115:S123;
    !!VRx9&x8=127:S115;
    !!VRx9&x8=123:S114;
    !!VRx9&x8=129:S113;
    !!VRx9&x8=125:S120;
    !!VRx9&x8=121:S130;
    *中立兵种的转职重排
    !!VRx9&x8=139:S138;           农民--半身人
    !!VRx9&x8=138:S143;           半身人--盗贼
    !!VRx9&x8=143:S140;           盗贼--野猪
    !!VRx9&x8=140:S142;           野猪--游牧民
    !!VRx9&x8=142:S173;           游牧民--圣诞小鬼
    !!VRx9&x8=173:S159;           圣诞小鬼--白鬼
    !!VRx9&x8=159:S141;           白鬼--木乃伊
    !!VRx9&x8=141:S192;           木乃伊--半人马精灵
    !!VRx9&x8=194:S136;           变狼人--魔幻
    !!VRx9&x8=137:S169;           幻影--战争狂
    !!VRx9&x8=171:S144;           熔岩--桥梁怪
    !!VRx9&x8=144:S116;           桥梁怪--金人
    !!VRx9&x8=117:S164;           钻石人--火使者
    !!VRx9&x8=167:S195;           水使者--地狱战马
    !!VRx9&x8=195:S172;           战马--梦魇
    !!VRx9&x8=172:S168;           梦魇--血污怪
    !!VRx9&x8=168:S134;           血污怪--仙女龙
    !!VRx9&x8=135:S133;           毒龙--水晶龙
    !!VRx9&x8=133:S132;           水晶龙--碧龙
    !!VRx9&x8=132:S196;           碧龙--龙巫妖
    !!VRx9&x8=196:S139;           龙巫妖--农民

    !!VRx6: *1024;
    !!VRx9&x5=512:+1;
    !!VRw118&x5=512:-x6 -x3 -1 |x9;
    !!VRw117&x5=512: *105 :100;
    !!IF&x5=0:Q5/21/x8/21/x9/2^追随天数足够,是否转职?^;
    !!FU&-5/x5=0:E;
    !!VRx9&5/x5=0:+1;
    !!VRw118&5/x5=0:-x6 -x3 -1 |x9;
    !!VRw117&5/x5=0: *105 :100;
    *FU7106&5/x5=0:Px2/1;
    ** end **-----------------------------------------------------------------------
    !?FU7106&x1=2070;
    !!IF:Wx2;
    !!VRy1:Sw118 &255 -1;
    !!VRy2:Sw118 &256;
    !!VRy3:Sw118 &31744 :1024;
    !!VRy4:S0;
    !!VRy4|w118<0/y1<0/y2<>256:S9;
    !!FU7105:P4/y1;
    !!VRy5:S0; !!VRy6:S0-1;
    !!VRy5&y1=3/y3>=v13:S1; !!VRy5&y1=19/y3>=v13:S1;
    !!VRy6&y5=1:S137;
    !!VRy5&y1=35/y3>=v13:S2; !!VRy5&y1=9/y3>=v13:S2;
    !!VRy6&y5=2:S136;
    !!VRy5&y1=154/y3>=v13:S3;  !!VRy6&y1=154/y5=3:S196;
    !!VRy5&y1=11/y3>=v13:S5; !!VRy6&y1=11/y5=5:S67;
    !!VRy5&y1=105/y3>=15:S4;
    !!VRy5&y1=109/y3>=15:S4;
    !!VRy5&y1=168/y3>=v13:S4;
    !!VRy6&y5=4/y1=105:S109;
    !!VRy6&y5=4/y1=109:S168;
    !!VRy6&y5=4/y1=168:S157;
    !!VRy7:S0;
    !!VRy7|y1=27/y1=83/y1=132/y1=133/y1=135/y1=151/y1=155:S7;
    !!VRy5&y7=7/y3>=v30:S3;
    !!VRy6&y5=3/y7=7:S134;
    !!VRy5&y1>=150/y1<=158/y3>=25:S6;  !!VRy6&y5=6:Sy1+2;
    !!VRy6&y5=6/y1=157:S150; !!VRy6&y5=6/y1=158:S151;
    !!IF|y5<1/y5>6/y6<0/y4=9:M^追随者不符合特转标准!^;
    !!FU|y5<1/y5>6/y6<0/y4=9:E;
    !!IF:Q5/21/y1/21/y6/2^是否进行特殊转职?^;
    !!FU&-5:E;
    !!VRy1:+1; !!VRy3: *1024; !!VRy6:+1;
    !!VRw118:-y1 -y3 |y6;
    *end*
    *flag***************************************************************************
    !?FU7106&x1=212;
    !!VRz1:S^生命奖励效果翻倍再+2^;
    !!VRz2:S^攻击奖励效果翻倍再+2^;
    !!VRz3:S^防御奖励效果翻倍再+2^;
    !!VRz4:S^伤害奖励效果翻倍再+1^;
    !!VRz5:S^速度奖励效果翻倍再+1^;
    !!VRz6:S^每次战斗多获得50%的经验^;
    !!VRz7:S^减少目标防御力25%^;
    !!VRz8:S^有25%机会减少50%伤害^;
    !!VRz9:S^多2次反击机会^;
    !!FU|x3<0/x3>8:E;
    !!VRx4:Sx3+1;
    !!VRz50:Szx4;
    *end*
    *x2 hero ID,x3 option
    !?FU7106&x1=213;
    !!FU7106:P212/x2/x3;
    !!VRz24:S^当前选项: %Z50^;
    !!VRz25:S^返回^;
    !!IF:G1/10/512/24/1/2/3/4/5/6/7/8/9/25/0;
    !!VRx4:Sv10; !!FU|x4<1/x4>256:E;
    !!VRx5&x4=1:S0;    !!VRx5&x4=2:S1;    !!VRx5&x4=4:S2;
    !!VRx5&x4=8:S3;    !!VRx5&x4=16:S4;   !!VRx5&x4=32:S5;
    !!VRx5&x4=64:S6;   !!VRx5&x4=128:S7;  !!VRx5&x4=256:S8;
    !!VRx5:+1 *1048576;
    !!VRx3:+1 *1048576;
    !!IF:Wx2; !!VRw118:-x3 +x5;
    *end*---------------------------------------------------------------------------
    *resurection********************************************************************
    !?FU7106&x1=214; x2=heroID,x3=0/256;
    !!FU|x1<>214/x2<0/x2>155/x3<>0:E;
    !!VRz9:S^请选择复活方式^;
    !!VRz22:S^消耗魔法复活^;
    !!VRz23:S^花费金钱复活^;
    !!VRz32:S^返回^;
    !!IF:G1/10/4/9/22/23/32/0;
    !!VRx4:Sv10;    !!FU|x4<1/x4>2:E;
    !!IF:Wx2;
    !!VRx5:Sw118 &255 -1;
    !!FU|x5<0/x5>196:E;
    !!FU7106&x4=1:P202/x2/x5;
    !!FU7105&x4=2:P5/x2/x5;
    **Resurrection by magic**
    !?FU7106&x1=202;
    !!IF:Wx2;
    !!FU7105:P3/x3/x2;
    !!VRx5:Sv303;
    !!MA:Lx3/?x6;
    !!VRx6:+1;
    !!VRx6: *x5;
    !!HEx2:I?x7/1;
    !!IF&x7<x6:M^复活失败!需要{%X6}点魔法值!^;
    !!FU&x7<x6:E;
    !!UN:N3/2/x3/0;
    !!IF:Q2/21/x3/2^耗费{%X6}点魔法值复活{%Z2}追随者吗?^;
    !!FU&-2:E;
    !!VRw118: |256;
    !!VRx7:-x6;
    !!HEx2:Ix7;
    ** Resurrection by gold **
    !?FU7105&x1=5;
    !!IF:Wx2;
    !!FU7105:P3/x3/x2;
    !!VRx5:Sv303;
    !!MA:Cx3/6/?x6;
    !!VRx7:Sx6 *x5 :2;
    !!IF:Q2/21/x3/2^{追随者等级:%X5}

    你是否想复活此追随者?
    它会花费%X7金币。^;
    !!FU&-2:E;
    !!OW:R-1/6/?x8;
    !!IF&x8<x7:M^抱歉,你无法支付复活费用!^;
    !!FU&x8<x7:E;
    !!VRx8:-x7;
    !!OW:R-1/6/x8;
    !!VRw118: |256;
    ** end *------------------------------------------------------------------------
    **select partner ***************************************************************
    !?FU7106&x1=206;
    !!IF:Wx2;
    !!HEx2:Ed/?x6/1;
    !!VRx6:-1 *10 +w117 +c -1;
    !!FU7106:P210/x2/x6;
    !!VRz3&v304=0:S^无^;
    !!UN&v304>0:N3/3/v304/1;
    !!VRz9:S^目前追随者伴侣:%Z3^;
    !!VRz22:S^使用天使伴侣^;        1
    !!VRz23:S^使用邪神伴侣^;        2
    !!VRz24:S^使用梦魇伴侣^;        4
    !!VRz25:S^使用男爵伴侣^;        8
    !!VRz26:S^使用紫龙伴侣^;        16
    !!VRz27:S^使用恩特伴侣^;        32
    !!VRz28:S^查看追随者伴侣说明^;  64
    !!VRz29:S^关闭追随者伴侣^;      128
    !!VRz30:S^退出^;                256
    !!IF&1000:G1/10/256/9/22/23/24/25/26/27/28/29/30/0;
    !!VRx4:Sv10;
    !!FU|x4<1/x4>128:E;
    !!VRx5:Sw118 &983040;
    !!VRw118&x4=128:-x5;

    !!IF&x4=64:M^猪版追随者锁定战场数量为1,设立{追随者伴侣}功能.
    {天使伴侣}数量为追随者经验的{0.5%},特技{转世重生},
    {邪神伴侣}数量为追随者经验的{1.5%},特技{恶鬼召唤},
    {梦魇伴侣}数量为追随者经验的{1.5%},特技{死亡凝视},
    {男爵伴侣}数量为追随者经验的{1.0%},特技{恶魔石化},
    {紫龙伴侣}数量为追随者经验的{0.5%},特技{龙语魔法},
    {恩特伴侣}数量为追随者经验的{2.0%},特技{枯木缠身},
    伴侣属性与数量成正比,伴侣与追随者同生共死.^;
    !!VRw118&x4>=1/x4<=32:-x5;
    !!VRw118&x4=1: |65536;
    !!VRw118&x4=2: |131072;
    !!VRw118&x4=4: |196608;
    !!VRw118&x4=8: |262144;
    !!VRw118&x4=16: |327680;
    !!VRw118&x4=32: |393216;
    *FU7106&x4>0/x4<128:P206/x2;
    *end*
    *partner ID and quatity*********************************************************
    !?FU7106&x1=210;
    !!VRv304:S0; !!VRv305:S0;
    !!IF:Wx2;
    !!VRx4:Sw118 &983040 :65536;
    !!VRx5:S-1;
    !!VRx5&x4=1:S13;
    !!VRx5&x4=2:S51;
    !!VRx5&x4=3:S172;
    !!VRx5&x4=4:S153;
    !!VRx5&x4=5:S134;
    !!VRx5&x4=6:S23;
    !!FU&x5<0:E;
    !!VRx6&x4=1:Sx3 :200;
    !!VRx6&x4=2:Sx3 *3 :200;
    !!VRx6&x4=3:Sx3 *3 :200;
    !!VRx6&x4=4:Sx3 :100;
    !!VRx6&x4=5:Sx3 :200;
    !!VRx6&x4=6:Sx3 :50;
    !!VRv304:Sx5; !!VRv305:Sx6;
    !!FU|v304<>23/v305<1:E;
    !!HEx2:P?x8/?x9/?x10;
    !!TRx8/x9/x10:T?x11/d/d/d/d/d/d/d;
    !!FU&x11<>2:E;
    !!VRv305: *2;
    *end*---------------------------------------------------------------------------
    ** test for henchman ***********************************************************
    !?FU7106&x1=205;
    !!FU&x1<>205:E;
    !!IF:Wx2;
    !!VRz9:S^本栏目仅供测试!^;
    !!VRz22:S^^; !!VRz22&w118>-1:S^更换追随者类型^;    1
    !!VRz23:S^^; !!VRz23&w118>-1:S^增加追随者经验^;    2
    !!VRz24:S^^; !!VRz24&w118>-1:S^追随者生死转换^;    4
    !!VRz25:S^^;                                       8
    !!VRz26:S^退出^;                                   16
    !!IF&1000:G1/10/16/9/22/23/24/25/26/0;
    !!VRx3:Sv10; !!FU|x3<1/x3>8:E;
    !!VRx4:Sw118 &255;
    !!VRx5:Sw118 &256;
    !!FU7106&x3=1:P2051/x2/x4;
    !!FU7106&x3=2:P2052/x2;
    !!VRw118&x3=4/x5=256:-256;
    !!VRw118&x3=4/x5=0: |256;

    !?FU7106&x1=2051;
    !!FU&x1<>2051:E;
    !!VRz9:S^WOG生物ID大全
    城堡0--13/150  壁垒14--27/151 塔楼28--41/152 地狱42-55/153
    墓园56--69/154 地下70--83/155 据点84--97/156 要塞98-111/157
    112/127/115/123/114/129/113/125 气/雷/水/冰/火/能/土/岩
    116/117/118/119/120/121/158 金人/钻人/仙/精灵/精元/魔元/神凤
    130-135 火鸟/凤凰/碧龙/水晶龙/仙女龙/毒龙 159-163 白鬼/四使
    136-144 魔幻/幻影/半身/农/野猪/游牧/木乃伊/贼/桥梁
    164-173 火使/土使/汽使/水使/血污/战狂/极地/熔岩/梦魇/圣侏儒
    192-196 席尔瓦/女巫/变狼/烈马/龙巫妖^;
    !!VRz22:S^请输入追随者类型:0~196^;
    !!VRz23:S^^;
    !!IF:D2/9/22/23;
    !!IF:E10/2;
    !!VRx8:Sv10; !!FU&x8<>5:E;
    !!VRx9:Vz1;
    !!IF|x9<0/x9>196:M^输入错误!^;
    !!FU|x9<0/x9>196:E;
    !!IF|x9=122/x9=124/x9=126/x9=128:M^输入错误,请重新输入^;
    !!FU|x9=122/x9=124/x9=126/x9=128:E;
    !!IF&x9>144/x9<150/x9<>146:M^输入错误,请重新输入^;
    !!FU&x9>144/x9<150/x9<>146:E;
    !!IF&x9>159/x9<164:M^输入错误,请重新输入^;
    !!FU&x9>159/x9<164:E;
    !!IF:Wx2; !!VRw118:-x4 |x9 +1;
    !!FU7106&w118>-1:Px2/1;

    !?FU7106&x1=2052;
    !!FU&x1<>2052:E;
    !!VRz9:S^追加追随者经验^;
    !!VRz22:S^请输入要增加的经验值:0~9999999^;
    !!VRz23:S^^;
    !!IF:D2/9/22/23;
    !!IF:E10/2;
    !!VRx8:Sv10; !!VRv10:S0; !!FU&x8<>5:E;
    !!VRx9:Vz1;
    !!IF|x9<0/x9>9999999:M^输入错误!^;!!FU|x9<0/x9>9999999:E;
    !!IF:Wx2; !!VRw117:+x9;
    !!FU7106&w118>-1:Px2/1;
    *end* ---------------
    ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
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    无敌英雄★英雄寂寞

    Rank: 9Rank: 9Rank: 9

    积分
    21307

    退役版主论坛元老魅力之星

    发表于 2011-11-9 22:09:36 | 显示全部楼层

    老实猪一追-2

    ZVSE
    ----------------------------------------------------------
    **feral rage********************************************************************
    !?FU7115&x1=1;
    !!VRz9:S^<兽血沸腾>^;
    !!VRz22:S^兽血沸腾模式说明^;                        1
    !!VRz23:S^查看部队兽血化情况^;                      2
    !!VRz24:S^^; !!VRz24&x3>=10:S^兽血化部队^;          4
    !!VRz26:S^清除兽血化效果^;                          8
    !!VRz27:S^退出^;                                    16
    !!IF&1000:G1/10/2/9/22/23/24/26/27/0;
    !!VRx4:Sv10;
    !!FU|x4<1/x4>8:E;

    !!IF&x4=1:M^老实猪之兽血沸腾
    向经典的<兽血>,经典的"翡冷翠",经典的PIG领主致敬~~

    此模式下,猪版追随者扮演李察.震撼.刘的角色,哈哈~~~~~~
    追随者可以将英雄最多七支部队分配成不同兵种,协同作战.
    七种兵种参考兽血原著,分别为:

    1.夏宫仆射团:无视距离和障碍,近身射击,弹药无限.
    2.盖世太保法师团:无限施法+抗魔结界+召唤镜像+祈祷.
    3.夏宫重装兵团:火盾+土盾+气盾+25%格档+免驱散.
    4.血系生化部队:攻后施毒+30%老化+憎恨同类+吸血.
    5.柏兰图鲁幻兽骑士团:无视防御+无限反击+容纳.
    6.魔宠军团:30%麻痹+50%致命一击+恐惧.
    7.剑桥祭祀团:召唤魔兽+阿里娜驱散之歌+偏移.

    追随者可以训练指定部队成为指定兵种,但不能重复.
    例如设定英雄的1支半兽人成为夏宫仆射团,会变得很布尔B~
    代价是追随者为训练部队而分散精力,转职会更加困难.
    每增加一支兵种,追随者追随天数要求>=10,后果{减半}.^;
    !!FU7115&x4=1:P1/x2/x3;
    !!FU7115&x4=2:P2/x2/x3;
    !!FU7115&x4=4/x3>=10:P3/x2/x3;
    !!IF&x4=8:Wx2; !!VRw119&x4=8:S0; !!FU7115&x4=8:P2/x2/x3;
    !!FU&x4>0:E;
    *end*---------------------------------------------------------------------------
    ********************************************************************************
    !?FU7115&x1=2;
    !!IF:Wx2;
    !!VRz1:S^无^;
    !!VRz2:S^夏宫仆射团^;
    !!VRz3:S^盖世太保法师团^;
    !!VRz4:S^夏宫重装兵团^;
    !!VRz5:S^巫医生化部队^;
    !!VRz6:S^柏兰图鲁幻兽骑士团^;
    !!VRz7:S^魔宠军团^;
    !!VRz8:S^剑桥祭祀团^;

    !!VRy1:Sw119 &7 +1;
    !!VRy2:Sw119 &56 :8 +1;
    !!VRy3:Sw119 &448 :64 +1;
    !!VRy4:Sw119 &3584 :512 +1;
    !!VRy5:Sw119 &28672 :4096 +1;
    !!VRy6:Sw119 &229376 :32768 +1;
    !!VRy7:Sw119 &1835008 :262144 +1;

    !!VRz24:Szy1; !!VRz25:Szy2;
    !!VRz26:Szy3; !!VRz27:Szy4;
    !!VRz28:Szy5; !!VRz29:Szy6;
    !!VRz30:Szy7;
    !!IF:M^
    部队番号   部队兵种
    第一部队:  %Z24
    第二部队:  %Z25
    第三部队:  %Z26
    第四部队:  %Z27
    第五部队:  %Z28
    第六部队:  %Z29
    第七部队:  %Z30^;
    !!FU7115:P1/x2/x3;
    *end*---------------------------------------------------------------------------
    ********************************************************************************
    !?FU7115&x1=3;
    !!VRz9:S^1.夏宫仆射团:无视距离和障碍,近身射击,弹药无限,酸液.
    2.盖世太保法师团:无限施法+抗魔结界+召唤镜像+祈祷.
    3.夏宫重装兵团:火盾+土盾+气盾+25%格档+免驱散.
    4.血系生化部队:攻后施毒+30%老化+憎恨同类+吸血.
    5.柏兰图鲁幻兽骑士团:无视防御+无限反击+容纳.
    6.魔宠军团:30%麻痹+50%致命一击+恐惧.
    7.剑桥祭祀团:召唤魔兽+阿里娜驱散之歌+偏移.
    英雄所属部队编号1-7 (左--右)^;
    !!VRz24:S^输入格式:##,第1个#是部队号,第2个#兵种编号:^;
    !!VRz25:S^^;
    !!IF:D2/9/24/25;
    !!IF:E10/2;
    !!VRx5:Sv10; !!FU&x5<>5:E; !!VRx5:Vz1;
    !!VRx6:Sx5 :10;
    !!VRx7:Sx6 *10 -x5 *-1;
    !!IF|x6<1/x6>7/x7<1/x7>7:M^输入错误,请重新输入^;
    !!FU7115|x6<1/x6>7/x7<1/x7>7:P3/x2;
    !!FU|x6<1/x6>7/x7<1/x7>7:E;
    !!IF:Wx2;
    !!VRx8&x6=1:S7;
    !!VRx8&x6=2:S56;
    !!VRx8&x6=3:S448;
    !!VRx8&x6=4:S3584;
    !!VRx8&x6=5:S28672;
    !!VRx8&x6=6:S229376;
    !!VRx8&x6=7:S1835008;
    !!VRx9:Sx8 :7;
    !!VRx10:Sw119 &x8 :x9;
    !!VRx11&x7=1:S2097152;
    !!VRx11&x7=2:S4194304;
    !!VRx11&x7=3:S8388608;
    !!VRx11&x7=4:S16777216;
    !!VRx11&x7=5:S33554432;
    !!VRx11&x7=6:S67108864;
    !!VRx11&x7=7:S134217728;
    !!VRx12:Sw119 &x11;
    !!IF|x10<>0/x12<>0:M^部队和兵种不能重复匹配!^;
    !!FU7115|x10<>0/x12<>0:P3/x2; !!FU|x10<>0/x12<>0:E;
    !!VRx9: *x7;
    !!VRw119: |x9 |x11;
    !!VRx3: *1024;
    !!VRw118:-x3;
    !!FU7115:P2/x2/0;
    *end*---------------------------------------------------------------------------
    ********************************************************************************
    !?FU7115&x1=10/x2>-1/x2<2;
    !!IF:Wx3;
    !!VRx4:Sw119 &266338304;
    !!FU&x4=0:E;
    !!DO7115/0/20/1&x2=0:P11/x3;
    !!DO7115/21/41/1&x2=1:P11/x3;

    !?FU7115&x1=11;
    !!BMx16:N?x3 O?x4;
    !!FU|x3<1/x4<0/x4>6:E;
    !!VRx6:Sx4+1;
    !!VRx8&x6=1:S7;
    !!VRx8&x6=2:S56;
    !!VRx8&x6=3:S448;
    !!VRx8&x6=4:S3584;
    !!VRx8&x6=5:S28672;
    !!VRx8&x6=6:S229376;
    !!VRx8&x6=7:S1835008;
    !!VRx9:Sx8 :7;
    !!IF:Wx2;
    !!VRx10:Sw119 &x8 :x9;
    !!FU&x10=0:E;
    !!VRx5:Sx16 *-1 -1;
    !!EAx5:F0/?y97;
    !!FU|y97<0/y97>13:E;
    !!VRy98:Sy97+1;
    !!VRy99:Sy97+2;
    !!BMx16&x10=1:U3/9999;
    !!EAx5&x10=1:By97/1/102/115/1/1/1/1/1/1/1/1/1/1/1;
    !!EAx5&x10=1/y98>-1/y98<14:By98/1/111/61/1/1/1/1/1/1/1/1/1/1/1;
    !!EAx5&x10=1/y99>-1/y99<14:By99/1/99/80/99/99/99/99/99/99/99/99/99/99/99;

    !!BMx16&x10=2:M48/99/3 E999 T?x11;
    !!EAx5&x10=2:By97/1/102/117/1/1/1/1/1/1/1/1/1/1/1;
    !!EAx5&x10=2/y98>-1/y98<14:By98/1/108/x11/50/50/50/50/50/50/50/50/50/50/50;

    !!BMx16&x10=3:M27/99/3 M28/99/3 M29/99/3;
    !!EAx5&x10=3:By97/1/66/61/25/25/25/25/25/25/25/25/25/25/25;
    !!EAx5&x10=3/y98>-1/y98<14:By98/1/119/78/1/1/1/1/1/1/1/1/1/1/1;

    !!BMx16&x10=4:T?x11 Rd1;
    !!EAx5&x10=4:By97/1/99/71/99/99/99/99/99/99/99/99/99/99/99;
    !!EAx5&x10=4/y98>-1/y98<14:By98/1/112/75/30/30/30/30/30/30/30/30/30/30/30;
    !!EAx5&x10=4/y99>-1/y99<14:By99/1/104/x11/10/10/10/10/10/10/10/10/10/10/10;
    !!VRx11&x10=4:+1 *64;
    !!VRv7211&x10=4:Sx16+1 |x11;
    !!BMx16&x10=4:O?x11;
    !!VRx11&x10=4:+1 *16384;
    !!VRv7211&x10=4: |x11;
    !!VRx11&x10=4:Sx2+1 *131072;
    !!VRv7211&x10=4: |x11;

    !!EAx5&x10=5:By97/1/82/43/99/99/99/99/99/99/99/99/99/99/99;
    !!EAx5&x10=5/y98>-1/y98<14:By98/1/119/48/1/1/1/1/1/1/1/1/1/1/1;
    !!EAx5&x10=5/y99>-1/y99<14:By99/1/98/37/99/99/99/99/99/99/99/99/99/99/99;

    !!EAx5&x10=6:By97/1/70/61/1/1/1/1/1/1/1/1/1/1/1;
    !!EAx5&x10=6/y98>-1/y98<14:By98/1/97/74/30/30/30/30/30/30/30/30/30/30/30;
    *EAx5&x10=6/y98>-1/y98<14:By98/1/69/61/10/10/10/15/20/35/40/50/60/80/100;
    !!EAx5&x10=6/y99>-1/y99<14:By99/1/101/61/50/50/50/50/50/50/50/50/50/50/50;

    !!FU&x10<>7:E;
    !!VRx12:S0 R10;
    !!VRx13&x12=0:S47;   !!VRx14&x12=0:S10 R10;
    !!VRx13&x12=1:S25;   !!VRx14&x12=1:S5 R8;
    !!VRx13&x12=2:S172;  !!VRx14&x12=2:S5 R10;
    !!VRx13&x12=3:S31;   !!VRx14&x12=3:S15 R10;
    !!VRx13&x12=4:S5;    !!VRx14&x12=4:S15 R5;
    !!VRx13&x12=5:S81;   !!VRx14&x12=5:S5 R10;
    !!VRx13&x12=6:S93;   !!VRx14&x12=6:S8 R7;
    !!VRx13&x12=7:S103;  !!VRx14&x12=7:S5 R5;
    !!VRx13&x12=8:S107;  !!VRx14&x12=8:S15 R5;
    !!VRx13&x12=9:S109;  !!VRx14&x12=9:S5 R5;
    !!VRx13&x12=10:S195; !!VRx14&x12=10:S5 R5;
    !!EAx5:By97/1/76/50/50/50/50/50/50/50/50/50/50/50/50;
    !!EAx5&y98>-1/y98<14:By98/1/85/x13/x14/x14/x14/x14/x14/x14/x14/x14/x14/x14/x14;
    !!EAx5&y99>-1/y99<14:By99/1/119/68/1/1/1/1/1/1/1/1/1/1/1;
    *end*---------------------------------------------------------------------------
    ** Summon*----------------------------------------------------------------------
    !?BF&1000/v7181=1;
    !!FU7105:P6;

    !?FU7105&x1=6;
    !!VRv7219:S-1;
    !!VRv7211:S0;
    !!VRv7218: &7;
    !!VRv7218|v7218<1/v7218>4:S1;
    !!FU7105:P7/0;
    !!FU7105:P7/1;
    *set heachman *
    !?FU7105&x1=7/x2>=0/x2<=1;
    !!FU|x1<>7/x2<0/x2>1:E;

    !!VRx4:S-1;
    !!BA:Hx2/?x4;
    !!FU|x4<0/x4>155:E;

    !!BU&x2=0:E2/?y1;
    !!VRx3&x2=0/y1<21:S20;
    !!VRx3&x2=0/y1>20:S25;
    !!VRx3&x2=1:S30;

    !!HEx4:O?x5;
    !!OW:Ix5/?x5;
    !!FU7105&x5=1:P8/x4;

    !!IF:Wx4;
    !!VRx6:Sw118 &256;
    !!FU&x6<>256:E;
    !!VRx6:Sw118 &255 -1;
    !!FU|x6<0/x6>196:E;
    !!VRy1:Sx6 &1;  !!VRx3&x2=1/y1=1:S31;
    !!BU:Sx6/1/x3/x2/-1/0;
    !!BU:Ex3/?x7;
    !!FU|x7<0/x7>41:E;

    !!FU7105:P9/x7/x2/x4;
    !!FU7105:P17/x7/x4;
    !!FU7105:P10/x2/x4;
    !!FU7115:P10/x2/x4;

    !!VRx8&x2=0:Sx7+1 *8;
    !!VRx8&x2=1:Sx7+1 *512;
    !!VRv7218: |x8;

    !!HEx4&x5=0:E?v7219/d0/1;
    !!VRx4&x5=0:+1 *32768;
    !!VRx2&x5=0: *8388608;
    !!VRv7218&x5=0: |x4 |x2;
    ** end **-----------------------------------------------------------------------
    ** function to pick henchman for AI*********************************************
    !?FU7105&x1=8;
    !!IF:Wx2;
    !!VRx3:S0 T196;
    !!VRx3|x3=122/x3=124/x3=126/x3=128:+1;
    !!VRx3&x3>=145/x3<=149:+5;
    !!VRx3&x3>=160/x3<=163:+4;
    !!VRx3&x3>=174/x3<=191:S144;
    !!VRx3&x3<0:S132;
    !!MA:Lx3/?x4;
    !!VRx5:Sc;
    !!VRx3&x4=6/x5<30:S121;
    !!HEx2:E?x6/d/1;
    !!VRx9:Sv7218 &7; !!VRx9|x9<1/x9>4:S1;
    !!VRx7&x9=1:Sx6 :120;
    !!VRx7&x9=2:Sx6 :90;
    !!VRx7&x9=3:Sx6 :70;
    !!VRx7&x9=4:Sx6 :50;
    !!VRx8:S0 R8;
    !!VRx8:+1 *1048576;
    !!VRw118:S0 |x3 |256 +1 |x8;
    !!VRw117&w118>-1:Sx7+c;
    !!VRx9:Sv7217 &1;
    !!VRw118&x9=0:S-9;
    !!FU&x9=0:E;
    !!VRx9:Sv7218 &8355840 :32768 -1;
    !!FU|x9<0/x9>155:E;
    !!IF:Wx9;
    !!VRx10:Sw117 *5 :4;
    !!FU&x10>=x7:E;
    !!IF:Wx2;
    !!VRw117&w118>-1:Sx10;
    ** end of function--------------------------------------------------------------
    ** summon partner **************************************************************
    !?FU7105&x1=10;
    !!IF:Wx3;
    !!HEx3:Ed0/?x7/1;
    !!VRx8:Sx7-1 *10 +w117 +c -1;
    !!FU7106:P210/x3/x8;
    !!VRx6:Sv304;
    !!VRx9:Sv305;
    !!FU|x6<0/x6>196/x9<1:E;
    !!IF:V401/1;
    !!DO7105/3/173/17&x2=0:P11/x2/x6/x9;
    !!DO7105/13/183/17&x2=1:P11/x2/x6/x9;
    !?FU7105&x1=11;
    !!FU&-401:E;
    !!VRx5:S0;
    !!VRx5&x2=0:Sx16 +1;
    !!VRx5&x2=1:Sx16 -1;
    !!BU:Dx16/?x6 Ox16/?x7 Dx5/?x8 Ox5/?x9;
    !!FU|x6<>-1/x7<>0/x8<>-1/x9<>0:E;
    !!IF:V401/0;
    !!BU:Sx3/x4/x16/x2/-1/0 Ex16/?x10;
    !!FU|x10<0/x10>41:E;
    !!BA:Hx2/?x6;  !!HEx6&x6>-1:Ed/?x7/1;
    !!VRx8:Sx7 :3; !!VRx8&x8<1:S1;
    !!BMx10:Hx7 Ax8 Dx8 U1/x8 U2/x8 G34/999/3;
    !!VRx11:Sx4 :10;
    !!BMx10:Edx11;
    !!VRx10: *-1 -1;
    !!EAx10:E10/12/d/d;
    *end*---------------------------------------------------------------------------
    ** function to give stat increases *********************************************
    !?FU7105&x1=9;
    !!BMx2:T?x6;
    !!FU&x6<0:E;
    !!FU7105:P3/x6/x4;
    !!VRx8:Sv303;

    !!MA:Lx6/?x10;
    !!VRx11:Sx10+1;
    !!VRx10:-7 *-1;

    !!VRx9:Sx8 :x10 +1;
    !!BMx2:Adx9 Ddx9;
    !!BMx2:H?y1;
    !!VRx9:Sy1+x10 *x8;
    !!VRx9|x6=131/x6=158/x6=159: :2;
    !!VRx9&x9<y1:Sy1+x10;
    !!BMx2:Hx9;
    !!BMx2:U1/?y1;
    !!VRx9:Sy1+x11 *x8;
    !!BMx2:U1/x9;
    !!BMx2:U2/?y1;
    !!VRx9:Sy1+x11 *x8;
    !!BMx2:U2/x9;
    !!BMx2:S?y1;
    !!VRx9:Sx8 :5 :x10 +1;
    !!BMx2:Sdx9;
    !!BMx2:N1 B1 M9/999/0 F?x9 Edx8 Rdx8 U3/dx8;
    !!IF:Wx4;
    !!VRx10:Sw120 &1048575;
    !!VRy1:S0; !!VRy1|x6=54/x6=55/x6=153:Sx10 &2;
    !!VRx10&y1=2:-2;
    !!VRx9&x10>0: |x10;
    !!BMx2&x10>0:Fx9;
    !!VRy1:Sx9 &4; !!VRy2:Sw118 &16777216; !!VRx9&y2=16777216/y1=4:-y1 |4096; !!BMx2&y2=16777216/y1=4:Fx9;


    !!VRx12:Sx2 *-1 -1;
    !!HEx4:E?x13/?x14/1;
    !!VRx13: *10 :x8;
    !!VRx11: *21000;
    !!VRx13&x13<1:S1;
    !!VRx13&x13>x11:Sx11;
    !!EAx12:Ex13/3/d/d; !!EAx12&x14>=30:Ex11/3/d/d;
    ** end of function-----
    ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
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    ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆

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    退役版主论坛元老魅力之星

    发表于 2011-11-9 22:09:59 | 显示全部楼层

    老实猪一追-3

    ZVSE
    ---------------------------------------------------------
    *战后获得经验值*****************************************************************
    !?BA1&1000/v7181=1;
    !!FU|v7218<32768/v7219<0:E;
    !!FU7105:P13;
    !?FU7105&x1=13;
    !!FU&x1<>13:E;
    !!VRx2:Sv7218 &8355840 :32768 -1;
    !!FU|x2<0/x2>155:E;
    !!VRv7218: &7;
    !!VRv7218|v7218<1/v7218>4:S1;
    !!HEx2:O?x3;
    !!FU|x3<0/x3>7:E;
    !!OW:Ix3/?x4/?x5;
    !!FU|x4<>0/x5<>0:E;
    !!IF:Wx2;
    !!VRx5:Sw118 &255 -1;
    !!FU&x5<0:E;
    !!VRx5:Sw118 &256;
    !!FU&x5<>256:E;
    !!FU&w117>2147481500:E;
    !!VRx6:Sv7218;
    !!HEx2:E?x7/d0/1;
    !!VRx7:-v7219 :100;
    !!VRx7&x6=1/x7<10:S10;  !!VRx7&x6=1/x7>100:S100;
    !!VRx7&x6=2/x7<20:S20;  !!VRx7&x6=2/x7>500:S500;
    !!VRx7&x6=3/x7<30:S30;  !!VRx7&x6=3/x7>5000:S5000;
    !!VRx7&x6=4: *2;        !!VRx7&x6=4/x7<50:S50;
    !!VRx9:Sw118 &15728640 :1048576 -1;
    !!VRx7&x9=5: *3 :2;
    !!VRw117:+x7;
    *end*---------------------------------------------------------------------------
    ** pre-action trigger***********************************************************
    !?BG&v7181=1;
    !!FU7105:P14/0;
    !!FU7105:P14/1;
    !!FU7115:P500;
    ** end of pre-action trigger
    ** post-action trigger
    !?BG1&v7181=1;
    !!FU7105:P14/0;
    !!FU7105:P14/1;
    !!FU7115&v7210>-1:P501;
    !!BU:R;
    *end* --------------------------------------------------------------------------
    !?FU7115&x1=500;
    !!FU&x1<>500:E;
    !!VRv7210:S-1;
    !!BG:N?x2 E?x3 A?x4 Q?x5 D?x6 S?x7;
    !!VRy2:S0; !!VRy2&x2>-1:Sx2+1;
    !!VRy3:S0; !!VRy3&x3>-1:Sx3+1 *64;
    !!VRy4:S0; !!VRy4&x4>-1:Sx4 *8192;
    !!VRy5:S0; !!VRy5|x5=0/x5=1:Sx5 *4096;
    !!VRy6:S0; !!VRy6&x6>=0:Sx6 *131072;
    !!VRy7:S0; !!VRy7&x7>=10/x7<=69:Sx7-9 *33554432;
    !!VRv7210:S0 |y2 |y3 |y4 |y5 |y6 |y7;
    !!VRx8:Sv7218 &504 :8 -1;
    !!VRx9:Sv7218 &32256 :512 -1;
    !!VRx10:S-1; !!BMx2&x2>-1/x2<42:T?x10;
    !!VRx11:S-1; !!BMx3&x3>-1/x3<42:T?x11;
    !!FU7115&x4=10/x2>-1/x2<42/x10=134:P504/x2/x3/x4/x5/x6/x7/x8/x9;
    !!FU7105&v997=0:P21/2/x8/x9;
    *end*

    !?FU7115&x1=501/v7210>-1;
    !!VRx10:Sv7210;  !!VRv7210:S-1;
    !!VRx2:Sx10 &63 -1;
    !!VRx3:Sx10 &4032 :64 -1;
    !!VRx4:Sx10 &122880 :8192;
    !!VRx5:Sx10 &4096 :4096;
    !!VRx6:Sx10 &33423360 :131072;
    !!VRx7:Sx10 &2113929216 :33554432 +9;
    !!VRx8:Sv7218 &504 :8 -1;
    !!VRx9:Sv7218 &32256 :512 -1;
    !!FU7115|x4=8/x4=3:P508/x2/x4/x8/x9;
    !!VRx10:S-1; !!VRx11:S-1;
    !!BMx2&x2>-1/x2<42:T?x10;
    !!BMx3&x3>-1/x3<42:N?x11;
    !!FU7115&x2<>x8/x2<>x9/x2>-1/x2<42:P502/x2/x3/x4/x5/x6/x7/x8/x9;
    !!FU7115&x4=6/x2>-1/x2<42/x3>-1/x3<42/x3<>x8/x3<>x9/x11>0:P503/x2/x3/x4/x5/x6/x7/x8/x9;
    !!FU7115&x4=6/x2>-1/x2<42/x3>-1/x3<42/x11>0:P505/x2/x3/x4/x5/x6/x7/x8/x9;
    !!VRy63&x4=6/x2>-1/x2<42/x3>-1/x3<42:Sv7211 &63 -1;
    !!FU7115&x4=6/x2>-1/x2<42/x3>-1/x3<42/y63=x2:P507/x2/x3/x4/x5/x6/x7/x8/x9;
    !!FU7115&x4=6/x2>-1/x2<42/x3>-1/x3<42/y63=x3:P507/x3/x2/x4/x5/x6/x7/x8/x9;
    !!UN&v7211>-1:G1/63/0/0 G1/63/1/0;
    !!FU7105:P21/2/x8/x9;
    *end*


    *****
    !?FU7115&x1=502;
    !!FU|x1<>502/x2<0:E;
    !!BMx2:N?x10;
    !!FU&x10<1:E;
    !!VRx10:S-1;
    !!VRx10&x5=0:Sx9;
    !!VRx10&x5=1:Sx8;
    !!FU|x10<0/x10>41:E;
    !!BMx10:T?x11 N?x12;
    !!FU|x11<>77/x12<1:E;
    !!BMx10:P?x11; !!VRx12:Sx11 :17 +1;
    !!BMx2:P?x13;  !!VRx14:Sx13 :17 +1;
    !!FU&x12<>x14:E;
    !!FU&x5=0/x13>=x11:E;
    !!FU&x5=1/x13<=x11:E;
    !!BMx2:M70/3/3;
    !!VRz1:S^treasure.wav^; !!SN:Pz1;
    *end*
    !?FU7115&x1=503;
    !!FU&x1<>503:E;
    !!FU&x2<>x8/x2<>x9:E;
    !!FU|x2<0/x2>41/x3<0/x3>41:E;
    !!BMx2:N?x10;
    !!BMx3:N?x11;
    !!FU|x10<1/x11<1:E;
    !!BMx3:G62/?y11/d0 G70/?y12/d0 G74/?y13/d0;
    !!FU|y11<>0/y12<>0/y13<>0:E;
    !!FU|x5<0/x5>1:E;
    !!BHx5:N?x12;
    !!FU|x12<0/x12>155:E;
    !!HEx12:Ed0/?x13/1;
    !!IF:Wx12;
    !!VRx14:Sx13-1 *10 +w117 +c -1;
    !!BMx3:H?y14;
    !!VRx15:Sx14 :y14 :5;
    !!FU&x15<1:E;
    !!VRx15&x15>x11:Sx11;
    !!VRx15&x15>0: *-1;
    !!BMx3:V80 Ndx15 Bdx15 K2;
    *end*

    !?FU7115&x1=504;
    !!FU&x2<>x8/x2<>x9:E;
    !!BMx2:U4/?x10;
    !!BMx2&x10=15:U4/18;
    !!VRz9&x10=15:S^经过元素震荡,紫龙的{魔法箭}变异{雷鸣爆弹}!^;
    !!BMx2&x10=20:U4/23;
    !!VRz9&x10=20:S^经过元素震荡,紫龙的{寒冰环}变异{流星火雨}!^;
    !!BMx2&x10=21:U4/22;
    !!VRz9&x10=21:S^经过元素震荡,紫龙的{火球术}变异{地狱烈焰}!^;
    !!BU|x10=15/x10=20/x10=21:Mz9;
    *end*

    !?FU7115&x1=505;
    !!FU&x2<>x8/x2<>x9:E;
    *VRx10:Sx3 *-1 -1;
    *EAx10:E0/12/d/d E0/3/d/d;
    !!IF:V401/0;
    !!DO7115/27/62/1:P5050/x2/x3;
    !!BMx3:E?x10;
    !!IF&x10>0:V401/1;
    !!BMx3&401:E0 V41;
    *法力克隆x2行动#,x3目标#,x4魔法类型0好1坏,x5时间,x6威力.
    !?FU7115&x1=5050;
    !!FU&x16>36/x16<41|x16=35/x16=47/x16=57:E;
    !!VRx4:S0;
    !!VRx4|x16=42/x16=45/x16=50/x16=52/x16=54/x16>58:S1;
    !!BMx3:Gx16/?x5/?x6;
    !!FU&x5<1:E;
    !!VRx5&x4=0:S0;  !!VRx5&x4=1: *2;
    !!VRx6&x4=0:S0;  !!VRx6&x4=1:S3;
    !!BMx3:Gx16/x5/x6;
    !!IF:V401/1;
    *end*

    !?FU7115&x1=507;
    !!VRx10:Sv7211 &16320 :64 -1;
    !!VRx11:Sv7211 &114688 :16384 -1;
    !!VRx12:Sv7211 &33423360 :131072 -1;
    !!FU|x10<0/x10>196/x11<0/x11>6/x12<0/x12>155:E;
    !!BMx2:T?x13;
    !!FU&x13=x10:E;
    !!BMx2:Tx10;
    !!HEx12:C0/x11/?x13/?x14;
    !!FU|x14<1/x13=x10:E;
    !!HEx12:C0/x11/x10/x14/d/0/3;
    *end*
    !?FU7115&x1=508/x2>-1/x2<42;
    !!FU&x2<>x4/x2<>x5:E;
    !!BMx2:U1/?y1 L?y3;  !!FU|y1<1/y3<1:E;
    !!VRy2:S0; !!VRy2&x3=8:Sy1 :3; !!VRy2&x3=3:Sy1 :3; !!FU&y2<1:E;
    !!VRy2&y2>y3:Sy3; !!VRy2: *-1; !!BMx2:Ldy2 V79;
    ** end of post-action trigger---------------------------------------------------
    *dead or live*******************************************************************
    !?FU7105&x1=14;
    !!VRx3&x2=0:Sv7218 &504 :8 -1;
    !!VRx3&x2=1:Sv7218 &32256 :512 -1;
    !!FU|x3<0/x3>41:E;
    !!BMx3:N?x4;
    !!BA:Hx2/?x5;
    !!FU|x5<0/x5>155:E;
    !!IF:Wx5;
    !!VRx6:Sw118 &256;
    !!FU&x4>0/x6=256:E;
    !!FU&x4<1/x6=0:E;
    !!VRw118&x4>0: |256;
    !!VRw118&x4<1:-256;
    *end*---------------------------------------------------------------------------
    ** strengthen magic*------------------------------------------------------------
    !?MR0&1000/v7181=1;
    !!FU7105:P15;
    !?FU7105&x1=15;
    !!FU&x1<>15:E;
    !!VRx11:Sv7218 &504 :8 -1;
    !!VRx12:Sv7218 &32256 :512 -1;
    !!FU&x11<0/x12<0:E;
    !!BG:A?x2 Q?x3 E?x4 H?x5 N?x6;
    !!FU|x2<>10/x5<0/x5>155/x6<0/x6>41:E;
    !!FU&x3=0/x4<21/x4>-1:E;
    !!FU&x3=1/x4>20/x4<42:E;
    !!FU&x6<>x11/x6<>x12:E;
    !!BA&x6=x11:H0/?x7;
    !!BA&x6=x12:H1/?x7;
    !!BMx6:T?x2;
    !!FU7105:P3/x2/x7;
    !!VRx9:Sv303 *10 +100;
    !!MR:D?x8;
    !!VRx8: *v303 *x9 :100;
    !!VRx10:S1 R4;
    !!VRx8&x10=3: *2;
    !!MR:Dx8;
    ***END**************************************************************************
    *impart*************************************************************************
    !?FU7106&x1=216;
    !!IF:Wx2;
    !!VRy1:Sw118 &31744 :1024;
    !!FU7105:P4/x3;  !!VRy2:Sv13;
    !!VRz9:S^请选择要传承的特技种类^;
    !!VRz2:S^返回^;
    !!VRz3:S^^; !!VRz3&y1>=y2:S^生物特技  无传承次数限制^;
    !!VRz4:S^查看已经传承的生物特技^;
    !!VRz5:S^^; !!VRz5&y1>=y2:S^经验特技  只有3次传承机会^;
    !!VRz6:S^查看已经传承的经验特技^;
    !!VRz7:S^重排经验特技次序^;
    !!VRz8:S^遗忘经验特技^;
    !!VRz9:S^经验特技转生物特技^;
    !!IF:G1/10/1/9/2/3/4/5/6/7/8/9;
    !!VRx4:Sv10;  !!FU&x4=1:E;
    !!FU7106&x4=2:P2161/x2/x3;
    !!DO7106/1/20/1&x4=4:P2163/x2/x3;
    !!IF&x4=4:M^%Z23  %Z25  %Z26  %Z32  %Z34  %Z36  %Z37  %Z38  %Z39  %Z40  %Z41
    ^;
    !!FU7106&x4=8:P2164/x2/x3;
    !!FU7106&x4=16:P2167/x2/x3;
    !!FU7106&x4=32:P2169/x2/x3/x4;
    !!FU7106&x4=64:P2169/x2/x3/x4;
    !!FU7106&x4=128:P2169/x2/x3/x4;
    *end*

    !?FU7106&x1=2167;
    !!IF:Wx2;
    !!VRx6:Sw121 &3;
    !!IF&x6=0:M^无经验传承特技!^;!!FU&x6=0:E;
    !!VRz8:S^^;
    !!DO7106/1/x6/1:P2168/x2/x3/x6;
    !!IF:M^{经验传承特技}
    %Z8^;
    !?FU7106&x1=2168;
    !!VRx5&x16=1:S1020;     !!VRx6&x16=1:S4;
    !!VRx7&x16=1:S7340032;  !!VRx8&x16=1:S1048576;
    !!VRx5&x16=2:S261120;   !!VRx6&x16=2:S1024;
    !!VRx7&x16=2:S58720256; !!VRx8&x16=2:S8388608;
    !!VRx5&x16=3:S66846720; !!VRx6&x16=3:S262144;
    !!VRx7&x16=3:S469762048;!!VRx8&x16=3:S67108864;
    !!IF:Wx2;
    !!VRy1:Sw121 &x5 :x6 -1;  !!FU|y1<0/y1>196:E;
    !!VRy2:Sw120 &x7 :x8 +6;  !!FU|y2<6/y2>13:E;
    !!EAy1:By2/?y3/?y4/?y5/d/d/d/d/d/d/d/d/d/d/d;
    !!FU7106:P2166/y4/y5;
    !!VRz30&y1>=72/y1<=73/y3<>1:S^攻击返还^;
    !!VRz30&y1=155/y3<>1:S^攻击返还^;
    !!VRz30&y1>=22/y1<=23/y3<>1:S^缠绕^;
    !!VRz30&y1=156/y3<>1:S^无视防御^;
    !!VRz30&y1=5/y3<>1:S^无限反击^;
    !!VRz30&y1>=76/y1<=77/y3<>1:S^30%石化^; !!VRz30&y1=153/y3<>1:S^30%石化^;
    !!VRz30&y1=151/y3<>1:S^30%失明^;
    !!VRz30:S^第%X16项 %Z30^;
    !!VRz8:S^%Z8
    %Z30^;
    *end*

    *生物特技*
    !?FU7106&x1=2161;
    !!DO7106/1/20/1:P2162/x2/x3;
    !!UN:N3/3/x3/1;
    !!VRz9:S^请选择 %Z3 要传承的生物特技^;
    !!VRz8:S^返回^;
    !!IF:G1/9/1/9/8/23/25/26/32/34/36/37/38/39/40/41;
    !!VRx4:Sv9; !!FU&x4=1:E;
    !!VRx5:S-1;
    !!VRx5&x4=2:Sx4;
    !!VRx5&x4>=4/x4<=8:Sx4 *2;
    !!VRx5&x4=16:Sx4 *64;
    !!VRx5&x4=32:Sx4 *64 *2;
    !!VRx5&x4>=64/x4<=2048:Sx4 *256;
    !!FU&x5<0:E;
    !!IF:Wx2;
    !!VRw120: |x5;
    !!VRx6:Sw118 &31744 :1024 :2;
    !!VRx6: *1024;
    !!VRw118:-x6;
    *end*
    !?FU7106&x1>=2162/x1<=2163/x2<200;
    !!VRv701&x16=1:S1;
    !!VRv701&x16>1: *2;
    !!MA&x1=2162:Xx3/?x4;
    !!VRx4&x1=2162: &v701;
    !!VRx5:Sx16+21;
    !!VRzx5:S^^;
    !!FU&x1=2162/x4=0:E;
    !!FU&v701>=32/v701<=512|v701=1/v701=4/v701=2048/v701=8192/v701>524288:E;
    !!IF:Wx2;
    !!VRx6:Sw120 &v701;
    !!FU&x1=2162/x6=v701:E;
    !!FU&x1=2163/x6=0:E;
    !!VRzx5&x16=2:S^飞行^;
    !!VRzx5&x16=4:S^龙息^;
    !!VRzx5&x16=5:S^生命^;
    !!VRzx5&x16=11:S^免疫精神魔法^;
    !!VRzx5&x16=13:S^近战不减^;
    !!VRzx5&x16=15:S^火免疫^;
    !!VRzx5&x16=16:S^双击^;
    !!VRzx5&x16=17:S^无反击^;
    !!VRzx5&x16=18:S^无士气^;
    !!VRzx5&x16=19:S^亡灵^;
    !!VRzx5&x16=20:S^环击^;
    *end*


    *经验特技*
    !?FU7106&x1=2164;
    !!IF:Wx2;
    !!VRx6:Sw121 &3;
    !!IF&x6=3:M^只有三次传承经验特技的机会!!!^;!!FU&x6=3:E;
    !!DO7106/6/13/1:P2165/x3;
    !!UN:N3/3/x3/1;
    !!VRz9:S^请选择 %Z3 要传承的经验特技^;
    !!VRz30:S^退出^;
    !!IF:G1/8/1/9/30/22/23/24/25/26/27/28/29/0;
    !!VRx4:Sv8; !!FU&x4=1:E;
    !!VRx5:S0;
    !!VRx5&x4=2:S6;   !!VRx5&x4=4:S7;   !!VRx5&x4=8:S8;
    !!VRx5&x4=16:S9;  !!VRx5&x4=32:S10; !!VRx5&x4=64:S11;
    !!VRx5&x4=128:S12;!!VRx5&x4=256:S13;
    !!FU|x5<6/x5>13:E;
    !!IF:Wx2;
    !!EAx3:Bx5/?y1/d/d/d/d/d/d/d/d/d/d/d/d/d;
    !!VRy3:S-1;  !!VRy5:S-1;
    !!VRy3&x3=153/y1=0:S107;   !!VRy5&x3=153/y1=0:S6;
    !!VRy3&x3>=76/x3<=77/y1=0:S107;   !!VRy5&x3>=76/x3<=77/y1=0:S6;
    !!VRy3&x3>=72/x3<=73/y1=0:S21;   !!VRy5&x3>=72/x3<=73/y1=0:S6;
    !!VRy3&x3=155/y1=0:S21;   !!VRy5&x3=155/y1=0:S6;
    !!VRy3&x3=151/y1=0:S25;   !!VRy5&x3=151/y1=0:S6;
    !!VRx3&y3>=0:Sy3;  !!VRx5&y5>=0:Sy5;
    !!VRx3:+1; !!VRx5:-6;
    !!VRx7&x6=0:S4;       !!VRx8&x6=0:S1048576;
    !!VRx7&x6=1:S1024;    !!VRx8&x6=1:S8388608;
    !!VRx7&x6=2:S262144;  !!VRx8&x6=2:S67108864;
    !!VRx3: *x7;          !!VRx5: *x8;
    !!VRw121:+1 |x3;      !!VRw120: |x5;
    !!VRx9:Sw118 &31744 :1024 :2;
    !!VRx9: *1024;
    !!VRw118:-x9;
    *end*
    !?FU7106&x1=2165;
    !!VRx3:S-1;
    !!VRv10&x16=6:S0;  !!VRv10&v10>0:+1;
    !!EAx2:Bx16/?x3/?x4/?x5/d/d/d/d/d/d/d/d/d/d/d;
    !!VRx6:Sx16+16;
    !!VRx7:Sx16-5;
    !!VRzx6:S^^;
    !!VRv10&x3<>1:+1;
    !!VRzx6&x3<>1/v10=1/x2>=72/x2<=73:S^第%X7项 攻击返回^;
    !!VRzx6&x3<>1/v10=1/x2=155:S^第%X7项 攻击返回^;
    !!VRzx6&x3<>1/v10=1/x2>=22/x2<=23:S^第%X7项 缠绕^;
    !!VRzx6&x3<>1/v10=1/x2=156:S^第%X7项 无视防御^;
    !!VRzx6&x3<>1/v10=1/x2=5:S^第%X7项 无限反击^;
    !!VRzx6&x3<>1/v10=1/x2>=76/x2<=77:S^第%X7项 30%石化^;
    !!VRzx6&x3<>1/v10=1/x2=153:S^第%X7项 30%石化^;
    !!VRzx6&x3<>1/v10=1/x2=151:S^第%X7项 30%失明^;
    !!FU&x3<>1:E;
    !!FU7106:P2166/x4/x5;
    !!VRzx6:S^第%X7项 %Z30^;
    *end*
    !?FU7105&x1=17;
    !!BMx2:T?x4;
    !!VRx5:Sx2 *-1 -1;
    !!DO7105/0/13/1&x4>-1:P171/x5/x4;
    !!IF:Wx3;
    !!VRx9:Sw118 &15728640 :1048576 -1;
    !!EAx5&x9>=0/x9<=8:R156/x9;
    !!EAx5:F0/?y100;
    !!FU|y100<0/y100>13:E;
    !!VRx6:Sw121 &3;
    !!FU&x6=0:E;
    !!VRx7:Sw121 &1020 :4 -1;
    !!VRx8:Sw120 &7340032 :1048576 +6;
    !!FU7105&x7>-1/x7<197/x8>5/x8<14:P172/x5/x7/x8;
    !!FU&x6<2:E;
    !!VRx7:Sw121 &261120 :1024 -1;
    !!VRx8:Sw120 &58720256 :8388608 +6;
    !!FU7105&x7>-1/x7<197/x8>5/x8<14:P173/x5/x7/x8;
    !!FU&x6<3:E;
    !!VRx7:Sw121 &66846720 :262144 -1;
    !!VRx8:Sw120 &469762048 :67108864 +6;
    !!FU7105&x7>-1/x7<197/x8>5/x8<14:P174/x5/x7/x8;
    *end*
    !?FU7105&x1=171;
    !!EAx3&x16=0:C?y1 M?y2 L?y3 U?y4;
    !!EAx2&x16=0:Cy1 My2 Ly3 Uy4;
    !!EAx3:Bx16/?y1/?y2/?y3/?y4/?y5/?y6/?y7/?y8/?y9/?y10/?y11/?y12/?y13/?y14/?y15;
    !!FU&y1<>1:E;  !!EAx2:Bx16/y1/y2/y3/y4/y5/y6/y7/y8/y9/y10/y11/y12/y13/y14/y15;
    !?FU7105&x1>=172/x1<=174;
    !!EAx2:F0/?x5;
    !!FU|x5<0/x5>13:E;
    !!VRx6:S-1;
    !!EAx3:Bx4/?y1/d0/d0/d0/d0/d0/d0/d0/d0/d0/d0/d0/d0/d0/d0;
    !!VRx6&x3>=22/x3<=23/y1<>1:S2;
    !!VRx6&x3=156/y1<>1:S3;
    !!VRx6&x3=5/y1<>1:S4;
    !!EAx2&x6=2:Bx5/1/75/72/30/30/30/30/30/30/30/30/30/30/30;
    !!EAx2&x6=3:Bx5/1/98/37/100/100/100/100/100/100/100/100/100/100/100;
    !!EAx2&x6=4:Bx5/1/82/43/99/99/99/99/99/99/99/99/99/99/99;
    !!FU&y1<>1:E;
    !!EAx3:Bx4/?y1/?y2/?y3/?y4/?y5/?y6/?y7/?y8/?y9/?y10/?y11/?y12/?y13/?y14;
    !!EAx2&y1=1:Bx5/y1/y2/y3/y14/y14/y14/y14/y14/y14/y14/y14/y14/y14/y14/y14;
    *end*
    !?FU7106&x1=2166;
    !!VRz30:S^无^; !!VRz31:S^无^;
    !!VRz30&x2=65:S^进攻^;
    !!VRz30&x2=66:S^格挡^;
    !!VRz30&x2=67:S^节魔^;
    !!VRz30&x2=68:S^防御^;
    !!VRz30&x2=69:S^死眼^;
    !!VRz30&x2=70:S^恐惧^;
    !!VRz30&x2=71:S^护卫^;
    !!VRz30&x2=72:S^生命^;
    !!VRz30&x2=76:S^偏移^;
    !!VRz30&x2=77:S^Max伤^;
    !!VRz30&x2=79:S^弹药^;
    !!VRz30&x2=80:S^施法次数^;
    !!VRz30&x2=82:S^反击次数^;
    !!VRz30&x2=83:S^速度^;
    !!VRz30&x2=85:S^召唤^;
    !!VRz30&x2=87:S^魔防^;
    !!VRz30&x2=98:S^降防^;
    !!VRz30&x2=100:S^防御奖励^;
    !!VRz30&x2=101:S^致命一己^;
    !!VRz30&x2=103:S^傀儡^;
    !!VRz30&x2=105:S^无视距离^;
    !!VRz30&x2=108:S^复制克隆^;
    !!VRz30&x2=109:S^Min伤^;
    !!VRz30&x2=111:S^飞行^;
    !!VRz30&x2=114:S^重生^;
    !!VRz30&x2=102/x3=65:S^环击^;
    !!VRz30&x2=102/x3=66:S^龙息^;
    !!VRz30&x2=102/x3=68:S^双击^;
    !!VRz30&x2=102/x3=69:S^近战不减^;
    !!VRz30&x2=102/x3=70:S^飞行^;
    !!VRz30&x2=102/x3=71:S^龙^;
    !!VRz30&x2=102/x3=73:S^火免疫^;
    !!VRz30&x2=102/x3=76:S^生存^;
    !!VRz30&x2=102/x3=77:S^无士气^;
    !!VRz30&x2=102/x3=80:S^免疫精神魔法^;
    !!VRz30&x2=102/x3=82:S^无反击^;
    !!VRz30&x2=102/x3=83:S^射击^;
    !!VRz30&x2=102/x3=85:S^亡灵属性^;
    !!VRz30&x2=102/x3=98:S^攻返^;
    !!VRz30&x2=102/x3=99:S^冲锋^;
    !!VRz30&x2=102/x3=102:S^无惧^;
    !!VRz30&x2=102/x3=109:S^正士气^;
    !!VRz30&x2=102/x3=114:S^复活^;
    !!VRz30&x2=102/x3=115:S^近射^;
    !!VRz30&x2=102/x3=117:S^抗魔结界^;
    !!UN&x2=104/x3>-1:N3/31/x3/1;
    !!VRz30&x2=104/x3>-1:S^憎恨: %Z31^;
    !!UN|x2=74/x2=75/x2=97/x2=99/x2=106/x2=107/x2=112/x2=115:N1/31/x3;
    !!VRz30&x2=74:S^攻前施放高级魔法: %Z31^;
    !!VRz30&x2=75:S^攻后施放高级魔法: %Z31^;
    !!VRz30&x2=97:S^攻后施法: %Z31^;
    !!VRz30&x2=99:S^攻后施法(非伤害): %Z31^;
    !!VRz30&x2=106:S^攻前施放初级魔法: %Z31^;
    !!VRz30&x2=107:S^攻后施放初级魔法: %Z31^;
    !!VRz30&x2=112:S^攻前施法: %Z31^;
    !!VRz30&x2=115:S^自带魔法: %Z31^;
    !!UN&x2=117/x3>-1:N3/31/x3/1;
    !!VRz30&x2=117/x3>-1:S^召唤: %Z31^;
    !!VRz30&x2=119/x3=48:S^容纳^;
    !!VRz30&x2=119/x3=49:S^免疫1级魔法(非友善)^;
    !!VRz30&x2=119/x3=50:S^免疫2级魔法(非友善)^;
    !!VRz30&x2=119/x3=51:S^免疫3级魔法(非友善)^;
    !!VRz30&x2=119/x3=52:S^免疫4级魔法(非友善)^;
    !!VRz30&x2=119/x3=53:S^免疫全魔法(非友善)^;
    !!VRz30&x2=119/x3=54:S^免疫1级魔法^;
    !!VRz30&x2=119/x3=55:S^免疫2级魔法^;
    !!VRz30&x2=119/x3=56:S^免疫3级魔法^;
    !!VRz30&x2=119/x3=57:S^免疫4级魔法^;
    !!VRz30&x2=119/x3=58:S^免疫全魔法^;
    !!VRz30&x2=119/x3=65:S^免疫气系有害魔法^;
    !!VRz30&x2=119/x3=66:S^免疫失明^;
    !!VRz30&x2=119/x3=67:S^免疫冰冻魔法^;
    !!VRz30&x2=119/x3=68:S^免疫伤害魔法^;
    !!VRz30&x2=119/x3=69:S^免疫土系有害魔法^;
    !!VRz30&x2=119/x3=70:S^免疫火系有害魔法^;
    !!VRz30&x2=119/x3=72:S^免疫催眠^;
    !!VRz30&x2=119/x3=73:S^免疫雷暴^;
    !!VRz30&x2=119/x3=75:S^免疫发狂^;
    !!VRz30&x2=119/x3=76:S^免疫闪电^;
    !!VRz30&x2=119/x3=77:S^免疫流星火雨^;
    !!VRz30&x2=119/x3=78:S^免疫驱散有益魔法^;
    !!VRz30&x2=119/x3=79:S^免疫火系^;
    !!VRz30&x2=119/x3=80:S^免疫驱散^;
    !!VRz30&x2=119/x3=82:S^免疫末日^;
    !!VRz30&x2=119/x3=83:S^免疫缓行^;
    !!VRz30&x2=119/x3=87:S^免疫水系有害魔法^;
    !!VRz30&x2=119/x3=97:S^免疫全气系^;
    !!VRz30&x2=119/x3=101:S^免疫全土系^;
    !!VRz30&x2=119/x3=102:S^免疫全火系^;
    !!VRz30&x2=119/x3=109:S^免疫负面精神魔法^;
    !!VRz30&x2=119/x3=112:S^免疫敌人驱散^;
    !!VRz30&x2=119/x3=119:S^免疫全水系^;
    *end*
    *伴侣防护*
    !?MF1&v7181=1;
    !!VRy13:S0; !!VRy14:S0; !!VRy15:S0;
    !!BA:H0/?y11 H1/?y12;
    !!HEy11&y11>-1:S19/?y13;
    !!HEy12&y12>-1:S19/?y14;
    !!VRy15&y13>0/y13<>y14:S1;
    !!VRy15&y14>0/y13<>y14:S1;
    !!FU7105&v997<1/y15=0:P18;
    !!FU7105&v997<2/y15=1:P18;
    !?FU7105&x1=18;
    !!MF:N?x3;
    !!FU|x3<0/x3>41:E;
    !!VRx4&x3<21:S0;
    !!VRx4&x3>20:S1;
    !!VRx5:S-1;
    !!BA:Hx4/?x5;
    !!FU|x5<0/x5>155:E;
    !!HEx5:Ed0/?x6/1;
    !!IF:Wx5;
    !!VRx7:Sx6-1 *10 +w117 +c -1;
    !!FU7106:P210/x5/x7;
    !!VRx6:Sv304;
    !!VRx7:Sv305;
    !!FU|x6<0/x6>196/x7<1:E;
    !!BMx3:T?x4 O?x5 N?x8;
    !!FU|x4<>x6/x5>-1/x8<>x7:E;
    !!MF:E0;
    *end*
    !?FU7106&x1=2169/x2>-1/x3>-1/x4=32;
    !!IF:Wx2;
    !!VRy1:Sw121 &3;
    !!IF&y1=0:M^暂无经验特技传承!^; !!FU&y1=0:E;
    !!IF&y1=1:M^仅有1项经验特技传承,不用排列!^; !!FU&y1=1:E;
    !!VRz8:S^^;
    !!DO7106/1/y1/1:P2168/x2/x3/y1;
    !!VRy11:Sw121 &1020 :4 -1;
    !!VRy12:Sw120 &7340032 :1048576 +6;
    !!VRy21:Sw121 &261120 :1024 -1;
    !!VRy22:Sw120 &58720256 :8388608 +6;
    !!VRy31:Sw121 &66846720 :262144 -1;
    !!VRy32:Sw120 &469762048 :67108864 +6;
    !!IF&y1=2:Q440^已经传承的经验特技
    %Z8
    目前有两项经验特技传承,是否互换次序?^;  !!FU&-440/y1=2:E;
    !!VRy5&y1=2:Sy21+1 *4;  !!VRy6&y1=2:Sy22-6 *1048576;
    !!VRy2&y1=2:Sw121 &1020; !!VRw121&y1=2:-y2 |y5;
    !!VRy2&y1=2:Sw120 &7340032; !!VRw120&y1=2:-y2 |y6;
    !!VRy5&y1=2:Sy11+1 *1024;  !!VRy6&y1=2:Sy12-6 *8388608;
    !!VRy2&y1=2:Sw121 &261120; !!VRw121&y1=2:-y2 |y5;
    !!VRy2&y1=2:Sw120 &58720256; !!VRw120&y1=2:-y2 |y6;
    !!FU&y1<>3:E;
    !!VRz9:S^已有传承的经验特技如下:
    %Z8^;
    !!VRz22:S^输入新的次序: (例如现有次序123,输入321,将目前次序颠倒)^;
    !!VRz23:S^^;
    !!IF:D2/9/22/23;
    !!IF:E10/2;
    !!VRx6:Sv10; !!VRv10:S0; !!FU&x6<>5:E;
    !!VRx6:Vz1;
    !!IF&x6<>123/x6<>132/x6<>213/x6<>231/x6<>312/x6<>321:M^输入错误!^;
    !!FU&x6<>123/x6<>132/x6<>213/x6<>231/x6<>312/x6<>321:E;
    !!VRz2:M1/z1/0/1; !!VRz3:M1/z1/1/1; !!VRz4:M1/z1/2/1;
    !!VRy2:Vz2; !!VRy3:Vz3; !!VRy4:Vz4;
    !!VRv5:Sy2 *10 +1; !!VRv6:Sv5+1;
    !!VRy5:Sw121 &1020; !!VRyv5:+1 *4; !!VRw121:-y5 |yv5;
    !!VRy6:Sw120 &7340032; !!VRyv6:-6 *1048576; !!VRw120:-y6 |yv6;
    !!VRv5:Sy3 *10 +1; !!VRv6:Sv5+1;
    !!VRy5:Sw121 &261120; !!VRyv5:+1 *1024; !!VRw121:-y5 |yv5;
    !!VRy6:Sw120 &58720256; !!VRyv6:-6 *8388608; !!VRw120:-y6 |yv6;
    !!VRv5:Sy4 *10 +1; !!VRv6:Sv5+1;
    !!VRy5:Sw121 &66846720; !!VRyv5:+1 *262144; !!VRw121:-y5 |yv5;
    !!VRy6:Sw120 &469762048; !!VRyv6:-6 *67108864; !!VRw120:-y6 |yv6;
    !!VRz8:S^^;
    !!DO7106/1/y1/1:P2168/x2/x3/y1;
    !!IF:M^恭喜完成经验特技重列
    %Z8^;
    *end*
    !?FU7106&x1=2169/x2>-1/x3>-1/x4=64;
    !!IF:Wx2;
    !!VRy1:Sw121 &3;
    !!IF&y1=0:M^暂无经验特技传承!^; !!FU&y1=0:E;
    !!VRz8:S^^;
    !!DO7106/1/y1/1:P2168/x2/x3/y1;
    !!VRy11:Sw121 &1020 :4 -1;
    !!VRy12:Sw120 &7340032 :1048576 +6;
    !!VRy21:Sw121 &261120 :1024 -1;
    !!VRy22:Sw120 &58720256 :8388608 +6;
    !!VRy31:Sw121 &66846720 :262144 -1;
    !!VRy32:Sw120 &469762048 :67108864 +6;
    !!IF&y1=1:Q440^仅有1项经验特技传承
    {%Z8}
    是否删除?^; !!FU&-440/y1=1:E;
    !!VRy5&y1=1:Sw121 &1020;  !!VRy6&y1=1:Sw120 &7340032;
    !!VRw121&y1=1:-y5;  !!VRw120&y1=1:-y6;
    !!VRw121&y1=1:-y1;  !!FU&y1=1:E;
    !!IF&y1=2:Q440^仅有2项经验特技传承
    {%Z8}
    是否删除最后一项?(对序列不满可先重列)^; !!FU&-440/y1=2:E;
    !!VRy5&y1=2:Sw121 &261120;  !!VRy6&y1=2:Sw120 &58720256;
    !!VRw121&y1=2:-y5;  !!VRw120&y1=2:-y6;
    !!VRw121&y1=2:-1;  !!FU&y1=2:E;
    !!FU&y1<>3:E;
    !!IF:Q440^已有3项经验特技传承
    {%Z8}
    是否删除最后一项?(对序列不满可先重列)^; !!FU&-440:E;
    !!VRy5:Sw121 &66846720;  !!VRy6:Sw120 &469762048;
    !!VRw121:-y5;  !!VRw120:-y6;
    !!VRw121:-1;
    *end*
    !?FU7106&x1=2169/x2>-1/x3>-1/x4=128;
    !!IF:Wx2;
    !!VRy1:Sw121 &3;
    !!IF&y1=0:M^暂无经验特技传承!^; !!FU&y1=0:E;
    !!VRz8:S^^;
    !!DO7106/1/y1/1:P2168/x2/x3/y1;
    !!VRy11:Sw121 &1020 :4 -1;
    !!VRy12:Sw120 &7340032 :1048576 +6;
    !!VRy21:Sw121 &261120 :1024 -1;
    !!VRy22:Sw120 &58720256 :8388608 +6;
    !!VRy31:Sw121 &66846720 :262144 -1;
    !!VRy32:Sw120 &469762048 :67108864 +6;
    !!VRz23:S^
    可用于转换的特技仅限于:环击、龙息、双击、近战、飞行、火免疫、生命、无士气、精神免疫、无反击、射击和亡灵属性。
    ^;
    !!VRz9:S^
    已有经验特技:
    %Z8
    %Z23
    ^;
    !!VRz22:S^请输入特技序号(1-3):^;
    !!VRz23:S^^;
    !!IF:D2/9/22/23;
    !!IF:E10/2;
    !!VRx5:Sv10; !!VRv10:S0; !!FU&x5<>5:E;
    !!VRx5:Vz1;
    !!IF|x5>y1/x5<1:M^输入错误!^;  !!FU|x5>y1/x5<1:E;
    !!VRx6:Sx5 *10 +1;  !!VRx7:Sx6+1;
    !!VRx6:Syx6;  !!VRx7:Syx7;    !!FU|x6<0/x7<6:E;
    !!EAx6:Bx7/?y2/?y3/?y4/d/d/d/d/d/d/d/d/d/d/d;
    !!VRy5:S0;
    !!VRy5|y2=0/y3<>102:S1;
    !!VRy5|y4<65/y4>85:S1;
    !!VRy5|y4=67/y4=72/y4=74/y4=75/y4=78/y4=79/y4=81/y4=84/y4=71:S1;
    !!VRy5&y3=97/y4=70:S2;
    !!VRy5&y3=97/y4=62:S3;
    !!VRy5&y3=97/y4=74:S4;
    !!VRy5&y3=75/y4=72:S5; !!VRy5&x6>21/x6<24/y2=0:S5;
    !!VRy5&y3=99/y4=75:S6;
    !!IF&y5>0:M^经验特技不属于转换范围!^; !!FU&y5>0:E;
    !!VRy6&y4=65:S524288;
    !!VRy6&y4=66:S8;
    !!VRy6&y4=68:S32768;
    !!VRy6&y4=69:S4096;
    !!VRy6&y4=70:S2;
    !!VRy6&y4=73:S16384;
    !!VRy6&y4=76:S16;
    !!VRy6&y4=77:S131072;
    !!VRy6&y4=80:S1024;
    !!VRy6&y4=82:S65536;
    !!VRy6&y4=83:S4;
    !!VRy6&y4=85:S262144;
    !!FU7106:P2166/y3/y4;
    !!VRw120: |y6;
    !!VRy7:S1020; !!VRy7&x5=1: *1;!!VRy7&x5=2: *256; !!VRy7&x5=3: *65536;
    !!VRy8:S7340032; !!VRy8&x5=1: *1;!!VRy8&x5=2: *8; !!VRy8&x5=3: *64;
    !!VRy9:Sw121 &y7;  !!VRy10:Sw120 &y8;
    !!VRw121:-y9;  !!VRw120:-y10;
    !!VRw121:-1;
    !!IF:M^{%Z30}特技已经转化为生物特技,并从经验特技中删除!^;
    *end*
    *****
    !?MF1;
    !!FU7105:P19/4;
    *end*
    !?FU7105&x1=19/x2=4;
    !!FU&v7211<131072:E;
    !!MF:N?y1; !!FU|y1<0/y1>41:E;
    !!BG:N?x2 E?x3 A?x4 Q?x5 D?x6 S?x7;
    !!FU&x4<>6:E; !!FU|x2<0/x2>41/x3<0/x3>41:E;
    !!VRx9:Sv7211 &63 -1;
    !!VRx10:Sv7211 &16320 :64 -1;
    !!VRx11:Sv7211 &114688 :16384 -1;
    !!VRx12:Sv7211 &33423360 :131072 -1;
    !!FU&x9<>x2/x9<>x3:E; !!FU|x10<0/x11<0/x12<0:E;
    !!BMx9&x9=y1:Tx10;
    !!UN&x9=y1:G1/63/0/0 G1/63/1/0;
    !!FU&x9=y1:E;
    !!BMx9:N?y21 B?y22 L?y23; !!BMy1:F?y24; !!VRy24: &16;
    !!FU&y21=y22/y23<1|y24<>16:E;
    !!BMx9:T63;
    !!UN:N3/2/x10/1 G1/63/0/2 G1/63/1/2;
    *end*

    **********************************************************************************
    !?CM4&1000;
    !!CM:D?y1 F?y2;
    !!FU7105&v7218>=32768:P20/y1/y2;
    **********************************************************************************
    !?FU7105&x1=20/x2=201;
    !!BMx16:B?y1 N?y2 H?y3 T?y4 F?y5 G34/?y6/d0;
    !!FU|y2>=y1/y1<1/y4<0/y6>=1:E;
    !!VRy6:Sy5 &16; !!VRy7:Sy5 &262144;  !!FU&y6=0/y7=0:E;
    !!UN:N3/2/y4/1; !!IF:V440/0;
    !!VRz5:S^%Z5[%X16/%Z2/%Y2<%Y1]^;
    *end*
    !?FU7105&x1=20/x2<200;
    !!BU:G?y1; !!FU&y1=2:E;
    !!BH0:N?y1; !!HEy1&y1>-1:A2/126/d/?y2 A2/134/d/?y3 A2/83/d/?y4;
    !!FU|y2>0/y3>0/y4>0:E;
    !!BH1:N?y1; !!HEy1&y1>-1:A2/126/d/?y2 A2/134/d/?y3 A2/83/d/?y4;
    !!FU|y2>0/y3>0/y4>0:E;
    !!FU&x3<>1:E;   !!CM:R0;
    !!VRy1:Sv7218 &8355840 :32768 -1;  !!FU|y1<0/y1>155:E;
    !!VRy2:Sv7218 &8388608 :8388608;
    !!VRy3:Sv7218 &504 :8 -1;
    !!VRy4:Sv7218 &32256 :512 -1;
    !!VRy5&y2=0:Sy3; !!VRy5&y2=1:Sy4;  !!FU|y5<0/y5>41:E;
    !!BMy5:P?y6 N?y7;  !!FU|y6<>x2/y7<1:E;
    !!BG:N?y7; !!FU&y7<>y5:E;
    !!IF:Wy1;
    !!VRy7:Sw117 :300;
    !!VRz5:S^^; !!IF:V440/1;
    !!DO7105/0/20/1&y5<21:P20/201;
    !!DO7105/21/41/1&y5>20:P20/201;
    !!FU&440:E;
    !!VRz9:S^


    当前追随者复活能力: %Y7级 {初始自带80点生命,每级+50点}
    %Z5



    ^;
    !!VRz22:S^请输入复活对象的编号[编号/名称/现存<初始]:^;
    !!VRz23:S^^;
    !!IF:D2/9/22/23; !!IF:E10/2;
    !!VRy8:Sv10; !!VRv10:S0; !!FU&y8<>5:E;
    !!VRy8:Vz1; !!VRz1:H440; !!FU&-440:E;
    !!IF|y8<0/y8>41:M^输入错误!^; !!FU|y8<0/y8>41:E;
    !!BMy8:I?y9 B?y10 N?y11;
    !!IF|y9<>y2/y10<1/y11>=y10:M^输入错误!^; !!FU|y9<>y2/y10<1/y11>=y10:E;
    !!BMy8:P?y9 F?y10;     !!VRy12:S0;
    !!VRy11:Sy10 &262144;  !!VRy12&y11=262144:S39;
    !!VRy11:Sy10 &16;      !!VRy12&y11=16:S38;
    !!IF&y12<>38/y12<>39:M^目标无法复活!^; !!FU&y12<>38/y12<>39:E;
    !!BU:Ey9/?y13;  !!VRy10: &1;
    !!IF&y13>-1/y13<>y8:M^目标无法复活!^; !!FU&y13>-1/y13<>y8:E;
    !!VRy14&y10=1/y2=0:Sy9+1; !!VRy14&y10=1/y2=1:Sy9-1;
    !!BU&y10=1:Ey14/?y13;
    !!IF&y13>-1/y13<>y8/y10=1:M^目标无法复活!^; !!FU&y13>-1/y13<>y8/y10=1:E;
    !!BMy8:H?y15;
    !!BMy5&y15<=50:Cy12/y9/2/y7/0;   !!BG&y15<=50:A3;    !!FU&y15<=50:E;
    !!BMy8:N?y16 L?y17;   !!VRy18&y16>0:Sy16 *y15 -y17;   !!VRy18&y16<1:S0;
    !!VRy19:Sy7 *50 +80;
    !!IF&y16>0/y19<y17:M^目标无法复活!^; !!FU&y16>0/y19<y17:E;
    !!VRy20:Sy18+y19;
    !!VRy21:Sy20 :y15;  !!VRy22:Sy20%y15;
    !!VRy21&y22>0:+1;   !!VRy22:-y15 *-1;
    !!BMy8:H50 B?y23;
    !!BMy8&y21<y23:By21;
    !!BMy5:Cy12/y9/2/y7/0; !!BG:A3; !!BMy8:Hy15 By23;
    !!BMy8&y21<y23:Ny21 Ly22;
    !!BU:R;
    *end*

    !?BR&1000;
    !!FU7105:P21/1;

    !?FU7105&x1=21/x2=1;
    !!VRx8:Sv7218 &504 :8 -1;
    !!VRx9:Sv7218 &32256 :512 -1;
    !!VRy2:Sv7218 &8355840 :32768 -1;  !!FU&y2<0:E;
    !!IF:Wy2;
    !!VRy3:Sw118 &1040187392; !!FU&y3=0:E;
    !!VRy3:Sv7218 &8388608 :8388608;
    !!VRy4&y3=0:Sx8; !!VRy4&y3=1:Sx9;
    !!BMy4:N?y5;  !!FU&y5<1:E;
    !!VRv7211: |33554432;
    *end*
    !?FU7105&x1=21/x2=2;
    !!VRy10:Sv7211 &33554432;  !!FU&y10<>33554432:E;
    !!BG:N?y1;
    !!VRy2:Sv7218 &8355840 :32768 -1;  !!FU&y2<0:E;
    !!IF:Wy2;
    !!VRy10:Sw118 &1040187392 :33554432;  !!FU|y10<1/y10>31:E;
    !!VRy3:Sv7218 &8388608 :8388608;
    !!VRy4&y3=0:Sx3; !!VRy4&y3=1:Sx4;
    !!FU&y1<>y4:E;
    !!BMy4:N?y5;  !!FU&y5<1:E;
    !!FU7105:P21/3/y10; !!FU&v13=-1:E;
    !!DO7105/0/41/1&v13=56:P21/4/y3;
    !!VRy7:Sw117 :250 +1;
    !!BMy4&y10<27:Cv13/-1/3/y7/0;
    !!BM20&y10>=27/y10<=30/y3=0:T?y8;
    !!BM41&y10>=27/y10<=30/y3=1:T?y8;
    !!BMy4&y10>=27/y10<=30/y8<0:Cv13/-1/3/y7/0;
    !!BMv14&v14>-1/v14<42/v13=56:P?y6;
    !!BMy4&v14>-1/v14<42/v13=56:Cv13/y6/3/3/1;
    !!VRy10:Sv7211 &33554432; !!VRv7211:-y10;
    *end*

    !?FU7105&x1=21/x2=3;
    !!VRv13:S-1;
    !!VRv13&x3<3:Sx3+9;
    !!VRv13&x3=3:S14;
    !!VRv13&x3>3/x3<10:Sx3+20;
    !!VRv13&x3=10:S35;
    !!VRv13&x3=11:S37;
    !!VRv13&x3>11/x3<18:Sx3+29;
    !!VRv13&x3>17/x3<25:Sx3+30;
    !!VRv13&x3=25:Sx3+33;
    !!VRv13&x3=26:Sx3+35;
    !!VRv13&x3>26/x3<31:Sx3+39;
    !!VRv13&x3=31:S56;
    *end*
    !?FU7105&x1=21/x2=4;
    !!VRv14&x16=0:S-1;
    !!FU&x3=0/x16>20:E; !!FU&x3=1/x16<21:E;
    !!BMx16:N?y1 U2/?y2 U3/?y3 O?y4;  !!FU|y4<0/y1<1:E;
    !!VRy4:Sy1 *y2;  !!VRy4&y3>0: *12 :10;
    !!BMv14&v14>=0/v14<=41:N?y5 U2/?y6 U3/?y7;
    !!VRy6: *y5;  !!VRy6&y7>0: *12 :10;
    !!VRv14&y4>y6:Sx16;
    *end*
    **********
    !?FU7105&x1=21/x2=5;
    !!VRv14:S0; !!VRz8:S^^;
    !!DO7105/1/31/1:P21/6/x3;  !!FU&v14<1:E;
    !!IF:Wx3; !!VRy1:Sw118 &1040187392;
    !!VRz9:S^


    %Z8




    ^;
    !!VRz22:S^请输入魔法名称前的序号[输入0关闭固化魔法]:^;
    !!VRz23:S^^;
    !!IF:D2/9/22/23; !!IF:E10/2;
    !!VRy8:Sv10; !!VRv10:S0; !!FU&y8<>5:E;
    !!VRy8:Vz1; !!VRz1:H440; !!FU&-440:E;
    !!VRw118&y8=0:-y1; !!FU&y8=0:E;
    !!VRy2:S0;
    !!VRy2|y8<1/y8>31:S44;
    !!FU7105:P21/3/y8;
    !!HEx3:Mv13/?y3;
    !!VRy2&y3<>1:S44;
    !!IF&y2=44:M^英雄无此魔法,不能固化给追随者!^;  !!FU&y2=44:E;
    !!UN:N1/41/v13; !!IF:Q440/9/v13/2^是否将{%Z41}固化到追随者身上?英雄将永久失去两点力量^;
    !!FU&-440:E;
    !!VRy3:Sy8 *33554432;  !!VRw118:-y1 |y3;
    !!HEx3:Fd/d/?y1/d/1;  !!VRy1:-2;  !!HEx3:Fd/d/y1/d;
    !?FU7105&x1=21/x2=6;
    !!FU7105:P21/3/x16;
    !!HEx3:Mv13/?y1; !!FU&y1<>1:E;
    !!VRv14:+1;
    !!UN:N1/42/v13;
    !!VRz8:S^%Z8 %X16%Z42^;
    *end*

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    ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
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    无敌英雄★英雄寂寞

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    退役版主论坛元老魅力之星

    发表于 2011-11-9 22:11:03 | 显示全部楼层
    就是这3个事件!
    ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
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    发表于 2011-11-9 22:12:17 | 显示全部楼层
    还是寻梦给力啊,多向你学习
  • TA的每日心情
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    3级 Known Hero

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     楼主| 发表于 2011-11-9 22:19:33 | 显示全部楼层
    原帖由 寻梦人 于 2011-11-9 22:11 发表
    就是这3个事件!



    寻梦大大果然给力,我决定崇拜你了

    精灵光复也是我最喜欢的地图
  • TA的每日心情
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    发表于 2011-11-9 22:23:00 | 显示全部楼层
    原帖由 xuzuonan 于 2011-11-9 22:19 发表



    寻梦大大果然给力,我决定崇拜你了
    精灵光复也是我最喜欢的地图
    小样,这马屁拍的,有前途,跟我以前一样啊。
    ahome_bigavatar:guest
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