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论坛嘉宾
无敌英雄★英雄寂寞
  
- 积分
- 21307
  
|
发表于 2011-11-9 22:09:11
|
显示全部楼层
老实猪一追-1
ZVSE
ERMS_ScriptName=猪版追随者之<兽血沸腾>
ERMS_ScriptAuthor=老实猪
ERMS_ScriptVersion=正式版1.0
ERMS_ScriptDate=27.5(May).2011
ERMS_ScriptERMVersion=2.70
ERMS_ScriptLanguage=简体中文 or 中文(简体) (native)
ERMS_ScriptUsedVariables=v7181;v7206-7221;W117~w119
ERMS_AdditionalFiles=WOG中文论坛
ERMS_ScriptUsedTimers=19
ERMS_ScriptUsedFunctions=7100-7119
ERMS_ScriptERMVervsion=2.70
_WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
*-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
** initializing ****************************************************************
!#UN:P49/?v7181;
!#TM19:S1/1/1/255;
!#TM1:S1/999/1/255;
*VRv7181:S1;
!?TM19&1000/v7181=1;
!!VRv7218:S1;
!!VRv7217:S1;
!!DO7105/0/155/1:P1;
!?FU7105&x1=1;
!!IF:Wx16;
!!VRx2:Sw118 &32768;
!!FU&x2=32768:E;
!!VRw117:S0;
!!VRw118:S0;
!!VRw119:S0;
!!VRw120:S0;
!!VRw121:S0;
*VRw117&x16>=145:S256;
*VRw118&x16=146:S0 |12 |256 +1;
*VRw118&x16=149:S0 |96 |256 +1;
*VRw118&x16=150:S0 |67 |256 +1;
*VRw118&x16=152:S0 |139 |256 +1;
*VRw118&x16=153:S0 |82 |256 +1;
*VRw118&x16=155:S0 |54 |256 +1;
** end of function--------------------------------------------------------------
*To exchange henchman***********************************************************
!?CM3&v7181=1;
!!FU7105:P16;
!?FU7105&x1=16;
!!CM:I?x2 S?x3;
!!FU|x2>2/x3<>14:E;
!!CM:H?x2/?x3;
!!FU|x2<0/x2>155/x3<0/x3>155:E;
!!IF:Wx2;
!!VRx4:Sw117; !!VRx5:Sw118; !!VRx6:Sw118 &255 -1;
!!VRx10:Sw119; !!VRx11:Sw120; !!VRx12:Sw121;
!!IF:Wx3;
!!VRx7:Sw117; !!VRx8:Sw118; !!VRx9:Sw118 &255 -1;
!!VRx13:Sw119; !!VRx14:Sw120; !!VRx15:Sw121;
!!FU|x6<0/x6>196/x9<0/x9>196:E;
!!CM:R0;
!!IF:Q2/21/x6/21/x9/2^是否交换追随者?^;
!!FU&-2:E;
!!IF:Wx2; !!VRw117:Sx7; !!VRw118:Sx8;
!!VRw119:Sx13; !!VRw120:Sx14; !!VRw121:Sx15;
!!VRy1:Sw118 &31744; !!VRw118:-y1;
!!IF:Wx3; !!VRw117:Sx4; !!VRw118:Sx5;
!!VRw119:Sx10; !!VRw120:Sx11; !!VRw121:Sx12;
!!VRy1:Sw118 &31744; !!VRw118:-y1;
*end*---------------------------------------------------------------------------
** view ************************************************************************
!?CM2&v7181=1;
!!FU7105&v7181=1:P2;
!?FU7105&x1=2;
!!CM:I?x3 F?x4 S?x5;
!!IF&x3=141/x4=512:Q2/-1/-1/1^
追随者初始奖励:攻击+1 防御+1 速度+1
伤害+{生物级别} 生命+{7-生物级别}
追随者战斗后得到{经验值}并升级
追随者根据英雄级别和游戏天数得到{奖励经验}
生物能力越高,每次升级要求的经验值越多
追随者在战场上自带{回城}魔法,用来区别其它部队
死去的追随者可以复活,费用取决于追随者级别.
{AI英雄}拥有随机追随者,追随者属性取决于AI英雄级别.^;
!!FU|x3<>141/x4<>0/x5<>12:E;
!!HE-1:N?x6;
!!FU|x6<0/x6>155:E;
!!IF:Wx6;
!!VRx8:S-2;
!!VRx8:Sw118 &255 -1;
!!FU7106&x8>-1:Px6/1;
!!FU7106&x8<0:Px6/2;
!!UN:R3/-1;
** end of view -----------------------------------------------------------------
** look over information of henchman *******************************************
!?FU7106&x1>-1/x1<156/x2=1;
!!FU&x2<>1:E;
!!IF:Wx1;
!!VRx3:Sw118 &255 -1;
!!FU&x3<0:E;
!!VRx4:Sw118 &256;
!!VRx5:Sw118 &512;
!!VRx6:Sw118 &31744 :1024;
!!VRx7:Sw118 &32768;
!!VRx8:Sw118 &983040 :65536;
!!VRz1:S^^; !!VRz1&x4<>256:S^<<<<{追随者已战死}>>>>^;
!!VRz2:S^^; !!VRz2&x5=0:S^手动^; !!VRz2&x5=512:S^自动^;
!!FU7105:P3/x3/x1;
!!VRx9:Sv301;
!!VRy1:Sv302-w117;
!!VRy2:Sv302;
!!VRy3:Sv303;
!!VRy4:Sy2%x9 -x9 *-1;
!!FU7106:P210/x1/y2;
!!VRz3:S^无^;!!UN&v304>0:N3/3/v304/1;
!!MA:Lx3/?x10;
!!VRx11:Sx10+1;
!!VRx10:-7 *-1;
!!MA:Ax3/?y11;
!!VRy5:Sy3 :x10 +1 +y11;
!!MA:Dx3/?y11;
!!VRy6:Sy3 :x10 +1 +y11;
!!MA:Px3/?y11;
!!VRy7:Sy11+x10 *y3;
!!VRy7|x3=61/x3=144/x3=131/x3=158/x3=159: :2;
!!VRy7&y7<y11:Sy11+x10;
!!MA:Mx3/?y11;
!!VRy8:Sy11+x11 *y3;
!!MA:Ex3/?y11;
!!VRy9:Sy11+x11 *y3;
!!MA:Sx3/?y11;
!!VRy10:Sy3 :5 :x10 +1 +y11;
!!FU7105:P4/x3;
!!VRx12:Sv13;
!!IF:Q2/21/x3/2^{追随者级别}:%Y3
{升级经验}:%X9 {与下一级的经验差距}:%Y4
{总经验}:%Y2 {基本经验}:%W117 {奖励经验}:%Y1
{攻击力}:%Y5 {防御力}:%Y6
{生命值}:%Y7 {伤害力}:%Y8-%Y9
{速度}:%Y10 {伴侣}: %Z3 {伴侣数量}: %V305
{追随天数}:%X6 {转职天数}:%X12 {转职方式}: %Z2
%Z1
{你想进入追随者菜单吗?}^;
!!FU7106&2:Px1/2;
!!FU&-2:E;
** end of function--------------------------------------------------------------
** experience needed by upgrade ************************************************
!?FU7105&x1=3;
!!FU|x2<0/x2>196:E;
!!MA:Ax2/?y1 Bx2/?y2 Dx2/?y3 Ex2/?y4 Lx2/?y5 Mx2/?y6 Nx2/?y7 Px2/?y8 Sx2/?y9;
!!VRy8: *2 :3;
!!VRx4:Sy1+y2+y3+y4+y5+y6+y7+y8+y9;
!!VRx4&x2=173:-y2+50;
!!VRx4&y8>170: *4 :5;
!!VRx4&x4<20:S20;
!!VRx4&x2>=145/x2<=149:S300;
!!VRx4&x2>=174/x2<=191:S800;
!!VRx4&x2=134:+10;
!!VRx4&x2=152: *9 :10;
!!VRx4&x2=196: *9 :10;
!!HEx3:Ed/?x5/1;
!!VRx5:-1 *10 +c -1;
!!VRx5:+w117;
!!VRx6:Sx5 :x4 +1;
!!VRv301:Sx4;
!!VRv302:Sx5;
!!VRv303:Sx6;
** end of function -------------------------------------------------------------
** checking days of teansfer****************************************************
!?FU7105&x1=4;
!!FU|x2<0/x2>196:E;
!!MA:Lx2/?x10;
!!VRx11&x10>=0/x10<=6:Sx10+3;
!!VRx11|x2=13/x2=27/x2=41/x2=55/x2=69/x2=83/x2=97/x2=111/x2=131:S14;
!!VRx11&x2>=150/x2<=158:S20;
!!VRx11&x2>=132/x2<=135|x2=196:S20;
!!VRv13:Sx11;
** end -------------------------------------------------------------------------
**select henchman***************************************************************
!?FU7106&x1>-1/x1<156/x2=2;
!!FU&x2<>2:E;
!!IF:Wx1;
!!VRx3:Sw118 &255 -1;
!!VRx4:Sw118 &256;
!!VRx5:Sw118 &512;
!!VRx6:Sw118 &31744 :1024;
!!VRx7:Sw118 &32768;
!!VRx8:Sw118 &983040 :65536;
!!VRx10:Sw118 &15728640:1048576 -1;
!!VRz50:S^无^; !!FU7106:P212/x1/x10;
!!FU7105:P4/x3; !!VRx11:Sv13;
!!VRx12:Sv7218 &7;
!!VRz60&x12=1:S^10~~100^;
!!VRz60&x12=2:S^20~~500^;
!!VRz60&x12=3:S^30~~5000^;
!!VRz60&x12=4:S^50~~无限^;
!!HEx1:Ed/?x13/1; !!VRx13:-1 *10 +w117 +c -1;
!!FU7106:P210/x1/x13;
!!VRz3&v304=0:S^无^; !!UN&v304>0:N3/3/v304/1;
!!VRz24:S^猪版追随者设定菜单^;
!!VRz25:S^选择追随者^;
!!VRz26:S^经验选项 {当前: %Z60}^;
!!VRz27&x5=0:S^转职方式 {当前: 手动}^;
!!VRz27&x5=512:S^转职方式 {当前: 自动}^;
!!VRz28:S^设定战旗 {当前: %Z50}^;
!!VRz29:S^^;!!VRz29&x3>-1/x4=256:S^战力传承^;!!VRz29&x3>-1/x4=0:S^复活^;
!!VRz30&x7=0:S^跨关保存 {当前: 关闭}^;
!!VRz30&x7=32768:S^跨关保存 {当前: 开启}^;
!!VRz31:S^选择伴侣 {当前: %Z3}^;
*VRz32:S^下一页^;
!!VRz32:S^兽血沸腾^;
!!VRz33:S^退出^;
!!IF:G1/1/256/24/25/26/27/28/29/30/31/32/33/0;
!!VRx9:Sv1;
!!FU7106&x9=1:Px1/3;
!!FU7106&x9=2:P204/x1;
!!FU7106&x9=4:P211/x1/x5;
!!FU7106&x9=8:P213/x1/x10;
!!FU7106&x9=16/x4=0:P214/x1/x4;
!!FU7106&x9=16/x4=256:P216/x1/x3;
!!VRw118&x9=32/x7=0: |32768;
!!VRw118&x9=32/x7=32768:-x7;
!!FU7106&x9=64:P206/x1;
*FU7106&x9=128:P215/x1/x3/x6;
!!FU7115&x9=128:P1/x1/x6;
!!FU7106&x9>1/x9<128:Px1/2;
!!FU7106&x9=256:Px1/1;
*end*
!?FU7106&x1=215;
!!VRz25:S^^; !!VRz25&x3>-1:S^追随者修改^;
!!VRz26:S^兽血沸腾模式^;
!!VRz33:S^返回上一页^;
!!IF:G1/1/4/24/25/26/0;
!!VRx5:Sv1; !!FU|x5<1/x5>4:E;
!!FU7106&x5=4:Px2/2;
!!FU7106&x3>-1/x5=1:P205/x2;
!!FU7115&x5=2:P1/x2/x4;
*end*
*new henchman*******************************************************************
!?FU7106&x1>-1/x1<156/x2=3;
!!FU&x2<>3:E;
!!IF:Wx1;
!!VRz1:S^你需要选择一个新的追随者吗?^;
!!VRz22:S^解散追随者^;
!!VRz23:S^返回^;
!!DO7106/0/6/1:P200;
!!IF:G1/1/256/1/2/3/4/5/6/7/8/22/23/0;
!!VRx9:Sv1;
!!FU7106&x9=256:Px1/2;
*disband*
!!VRw118&x9=128:S0;
!!VRw117&x9=128:S0;
!!IF&x9=128:M^追随者被解雇,并失去了所有经验.^;
*select*
!!FU|x9<1/x9>64:E;
!!VRx3&x9=1:S0; !!VRx3&x9=2:S1; !!VRx3&x9=4:S2;
!!VRx3&x9=8:S3; !!VRx3&x9=16:S4; !!VRx3&x9=32:S5; !!VRx3&x9=64:S6;
!!HEx1:C0/x3/?x4/d-1;
!!VRx3:Sw118 &255; !!VRx6:Sw118 &31744;
!!VRw118:-x3 -x6 |x4 |256 +1;
!!IF:Q2/21/x4/1^非常荣幸追随您的脚步!^;
!!MA:Lx4/?x5;
!!VRw117&x5>=0/x5<=6:+x5 +1;
!!VRx10:Sw118 &15728640:1048576 -1;
!!VRw118&x10=-1: |6291456;
!!FU7106&w118>0:Px1/1;
** end of function--------------------------------------------------------------
** storing name of monster in z2~z8 ********************************************
!?FU7106&x1=200;
!!HE-1:C0/x16/?x3/?x4;
!!VRx5:Sx16+2;
!!VRzx5:S^^;
!!FU|x3<0/x4<1:E;
!!UN:N3/x5/x3/1;
** end of function--------------------------------------------------------------
** select experience mode ******************************************************
!?FU7106&x1=204;
!!VRx3:Sv7218 &7;
!!VRv7218|x3<1/x3>4:-x3 |1;
!!VRx3|x3<1/x3>4:S1;
!!VRx6:Sv7217 &1; !!VRx7:Sv7217 &2;
!!VRz9&x6=1:S^已开启^; !!VRz9&x6=0:S^已关闭^;
!!VRz23&x7=2:S^已开启^; !!VRz23&x7=0:S^已关闭^;
!!IF:Wx2;
!!VRy10:Sw118 &1040187392 :33554432; !!VRz41&y10=0:S^已关闭^;
!!FU7105&y10>0:P21/3/y10; !!UN&y10>0:N1/41/v13;
!!VRz1:S^请选择每次战斗后获得的经验范围:(目前使用选项%X3)^;
!!VRz2:S^返回^;
!!VRz3:S^1.英雄所得经验的1%,最低10--最高100.^;
!!VRz4:S^2.英雄所得经验的1%,最低20--最高500.^;
!!VRz5:S^3.英雄所得经验的1%,最低30--最高5000.^;
!!VRz6:S^4.英雄所得经验的2%,最低50--无上限.^;
!!VRz7:S^{%Z9} AI追随者^;
!!VRz8:S^{%Z23} 对练: 日落后,英雄花费剩余移动力通过对练增加经验值^;
!!VRz40:S^{%Z41} 魔法固化: 需2点力量,追随者行动前可自动施法^;
!!IF:G1/1/1/1/2/3/4/5/6/7/8/40;
!!VRx5:Sv1; !!FU&x5=1:E;
!!VRx4&x5=2:S1;
!!VRx4&x5=4:S2;
!!VRx4&x5=8:S3;
!!VRx4&x5=16:S4;
!!VRv7218&x5>1/x5<17:-x3 |x4;
!!VRv7217&x5=32/x6=1:-1; !!VRv7217&x5=32/x6=0: |1;
!!VRv7217&x5=64/x7=0: |2; !!VRv7217&x5=64/x7=2:-x7;
!!HEx2&x5=128:Fd/d/?y1/d/1; !!FU7105&x5=128/y1>=2:P21/5/x2/v13;
*end*
!?GM1;
!!VRy1:Sv7217 &2; !!VRy2:Sv7217 &4; !!FU|y1<>2/y2<>4:E;
!!DO7106/0/7/1:P2041/200;
!?FU7106&x1=2041/x2=200;
!!OW:Ix16/?x3; !!FU&x3<>0:E;
!!DO7106/1/8/1:P2041/201/x16;
!?FU7106&x1=2041/x2=201;
!!OW:Hx3/1/x16; !!FU|v1<0/v1>155:E;
!!IF:Wv1;
!!VRy1:Sw118 &255 -1; !!FU&y1<0:E; !!VRy1:Sw118 &256; !!FU&y1<>256:E;
!!HEv1:W?y1/1; !!VRy1: :3; !!FU&y1<1:E; !!HEv1:W0/1;
!!VRy2:Sy1 :3; !!VRy2&y2>30:S30; !!VRy3:Sy1-y2;
!!VRw117&y2>0:+y2; !!HEv1&y3>0:Edy3/?y1/1;
*end*
!?CM5;
!!CM:F?y1 I?y2;
!!VRv7217&y1=0/y2=12: |4;
!!FU7105&y1=0/y2=6:P22;
!?FU7105&x1=22;
!!HE-1:N?x6;
!!FU|x6<0/x6>155:E;
!!CM:R0;!!IF:Wx6;
!!VRx8:S-2;
!!VRx8:Sw118 &255 -1;
!!FU7106&x8>-1:Px6/1;
!!FU7106&x8<0:Px6/2;
*end*---------------------------------------------------------------------------
*transfer***********************************************************************
*x2=hero ID,x3=0/512
!?FU7106&x1=211;
!!IF:Wx2;
!!VRy1:Sw118 &16777216;
!!VRy2:Sw118 &255 -1;
!!MA&y2>-1:Xy2/?y3; !!VRy3: &4;
!!VRz8&x3=0:S^手动^; !!VRz8&x3=512:S^自动^;
!!VRz9:S^当前转职方式: %Z8^;
!!VRz24:S^切换转职方式^;
!!VRz25:S^^; !!VRz25&x3=0:S^手动转职^;
!!VRz26:S^^; !!VRz26&x3=0:S^特别转职^;
!!VRz27:S^^; !!VRz27&x3=0:S^特转说明^;
!!VRz28:S^^; !!VRz28&y3=4/y1=16777216:S^恢复射术^; !!VRz28&y3=4/y1=0:S^遗忘射术^;
!!VRz29:S^返回^;
!!IF:G1/10/32/9/24/25/26/27/28/29;
!!VRx4:Sv10; !!FU|x4<1/x4>16:E;
!!VRw118&x4=1/x5=0: |512; !!FU7106&x4=1/x5=0:P207/x2;
!!VRw118&x4=1/x5=512:-x5;
!!VRx5&x4=1:Sx3 -512 *-1;
!!FU7106&x4=1:P211/x2/x5;
!!FU7106&x4=2/x3=0:P207/x2;
!!FU7106&x4=4/x3=0:P2070/x2;
!!IF&x4=8:M^特别转职说明
1:神射手/大精灵---幻影射手
2:大法师/祭祀---魔幻法师
3:血龙/生灵龙(追随30天)---龙巫妖/仙女龙
4:龙蝇(追随15天)---飞龙王(追随15天)---血污怪---地狱九头
5:冠军骑士---恐怖骑士
6:八级兵(追随25天)---隔人转职
(特别转职没有经验奖励)
^; !!FU7106&x4=8:P211/x2/x3;
!!VRw118&x4=16/y1=16777216:-y1; !!VRw118&y1=0/x4=16: |16777216;
*end*---------------------------------------------------------------------------
*transfer **********************************************************************
!?TM1&1000/v7181=1;
!!VRy1:Sv7217 &4; !!VRv7217:-y1;
!!DO7106/0/156/1:P208;
!!DO7106/0/7/1:P209;
!?FU7106&x1=208;
!!FU&x1<>208:E;
!!VRv10&x16=0:S0; !!VRz7&x16=0:S^^; !!VRz9&x16=0:S^^;
!!IF&x16=156/v10>0:M^{追随者完成追随天数的英雄}
%Z7
{可以兽血化部队的英雄}
%Z9^; !!FU&x16=156:E;
!!IF:Wx16;
!!FU&w118<0:E;
!!VRx2:Sw118 &256;
!!FU&x2<>256:E;
!!VRx3:Sw118 &31744;
!!VRy1:Sx3 :1024; !!VRw117:+y1;
!!FU&x3=31744:E;
!!VRw118:+1024;
!!HEx16:O?x5; !!FU|x5<0/x5>7:E;
!!OW:Ix5/?x6; !!FU&x6<>0:E;
!!VRx4:Sw118 &255 -1; !!FU|x4<0/x4>196:E;
!!FU7105:P4/x4;
!!VRx3:Sw118 &31744 :1024;
!!HEx16:B0/?z8;
!!FU&x3<>v13/x3<>10:E; !!VRv10:+1;
!!VRz9&x3=10:S^%Z9 %Z8^;
!!VRz7&x3=v13:S^%Z7 %Z8^;
!?FU7106&x1=209;
!!FU&x1<>209:E;
!!OW:I-1/?x2/?x3;
!!FU|x2=1/x3=1:E;
!!OW:O-1/x16/?x4;
!!FU|x4<0/x4>155:E;
!!IF:Wx4;
!!VRx5:Sw118 &512;
!!FU&x5<>512:E;
!!FU7106:P207/x4;
*end**--------------------------------------------------------------------------
** transfer ********************************************************************
!?FU7106&x1=207;
!!IF:Wx2;
!!VRx3:Sw118 &255 -1;
!!VRx4:Sw118 &256;
!!VRx5:Sw118 &512;
!!VRx6:Sw118 &31744 :1024;
!!FU|w118<0/x4<>256:E;
!!FU7105:P4/x3;
!!IF&x6<v13/x5=0:M^
追随天数不足,无法转职.^;
!!FU&x6<v13:E;
!!VRx8:Sx3;
!!VRx9:Sx3+1;
*7level monster
!!VRx9&x8=158:S150;
!!VRx9&x8=13:S150;
!!VRx9&x8=27:S151;
!!VRx9&x8=41:S152;
!!VRx9&x8=55:S153;
!!VRx9&x8=69:S154;
!!VRx9&x8=83:S155;
!!VRx9&x8=97:S156;
!!VRx9&x8=111:S157;
!!VRx9&x8=131:S158;
*元素城的非线性处理
!!VRx9&x8=119:S112;
!!VRx9&x8=112:S127;
!!VRx9&x8=113:S125;
!!VRx9&x8=114:S129;
!!VRx9&x8=115:S123;
!!VRx9&x8=127:S115;
!!VRx9&x8=123:S114;
!!VRx9&x8=129:S113;
!!VRx9&x8=125:S120;
!!VRx9&x8=121:S130;
*中立兵种的转职重排
!!VRx9&x8=139:S138; 农民--半身人
!!VRx9&x8=138:S143; 半身人--盗贼
!!VRx9&x8=143:S140; 盗贼--野猪
!!VRx9&x8=140:S142; 野猪--游牧民
!!VRx9&x8=142:S173; 游牧民--圣诞小鬼
!!VRx9&x8=173:S159; 圣诞小鬼--白鬼
!!VRx9&x8=159:S141; 白鬼--木乃伊
!!VRx9&x8=141:S192; 木乃伊--半人马精灵
!!VRx9&x8=194:S136; 变狼人--魔幻
!!VRx9&x8=137:S169; 幻影--战争狂
!!VRx9&x8=171:S144; 熔岩--桥梁怪
!!VRx9&x8=144:S116; 桥梁怪--金人
!!VRx9&x8=117:S164; 钻石人--火使者
!!VRx9&x8=167:S195; 水使者--地狱战马
!!VRx9&x8=195:S172; 战马--梦魇
!!VRx9&x8=172:S168; 梦魇--血污怪
!!VRx9&x8=168:S134; 血污怪--仙女龙
!!VRx9&x8=135:S133; 毒龙--水晶龙
!!VRx9&x8=133:S132; 水晶龙--碧龙
!!VRx9&x8=132:S196; 碧龙--龙巫妖
!!VRx9&x8=196:S139; 龙巫妖--农民
!!VRx6: *1024;
!!VRx9&x5=512:+1;
!!VRw118&x5=512:-x6 -x3 -1 |x9;
!!VRw117&x5=512: *105 :100;
!!IF&x5=0:Q5/21/x8/21/x9/2^追随天数足够,是否转职?^;
!!FU&-5/x5=0:E;
!!VRx9&5/x5=0:+1;
!!VRw118&5/x5=0:-x6 -x3 -1 |x9;
!!VRw117&5/x5=0: *105 :100;
*FU7106&5/x5=0:Px2/1;
** end **-----------------------------------------------------------------------
!?FU7106&x1=2070;
!!IF:Wx2;
!!VRy1:Sw118 &255 -1;
!!VRy2:Sw118 &256;
!!VRy3:Sw118 &31744 :1024;
!!VRy4:S0;
!!VRy4|w118<0/y1<0/y2<>256:S9;
!!FU7105:P4/y1;
!!VRy5:S0; !!VRy6:S0-1;
!!VRy5&y1=3/y3>=v13:S1; !!VRy5&y1=19/y3>=v13:S1;
!!VRy6&y5=1:S137;
!!VRy5&y1=35/y3>=v13:S2; !!VRy5&y1=9/y3>=v13:S2;
!!VRy6&y5=2:S136;
!!VRy5&y1=154/y3>=v13:S3; !!VRy6&y1=154/y5=3:S196;
!!VRy5&y1=11/y3>=v13:S5; !!VRy6&y1=11/y5=5:S67;
!!VRy5&y1=105/y3>=15:S4;
!!VRy5&y1=109/y3>=15:S4;
!!VRy5&y1=168/y3>=v13:S4;
!!VRy6&y5=4/y1=105:S109;
!!VRy6&y5=4/y1=109:S168;
!!VRy6&y5=4/y1=168:S157;
!!VRy7:S0;
!!VRy7|y1=27/y1=83/y1=132/y1=133/y1=135/y1=151/y1=155:S7;
!!VRy5&y7=7/y3>=v30:S3;
!!VRy6&y5=3/y7=7:S134;
!!VRy5&y1>=150/y1<=158/y3>=25:S6; !!VRy6&y5=6:Sy1+2;
!!VRy6&y5=6/y1=157:S150; !!VRy6&y5=6/y1=158:S151;
!!IF|y5<1/y5>6/y6<0/y4=9:M^追随者不符合特转标准!^;
!!FU|y5<1/y5>6/y6<0/y4=9:E;
!!IF:Q5/21/y1/21/y6/2^是否进行特殊转职?^;
!!FU&-5:E;
!!VRy1:+1; !!VRy3: *1024; !!VRy6:+1;
!!VRw118:-y1 -y3 |y6;
*end*
*flag***************************************************************************
!?FU7106&x1=212;
!!VRz1:S^生命奖励效果翻倍再+2^;
!!VRz2:S^攻击奖励效果翻倍再+2^;
!!VRz3:S^防御奖励效果翻倍再+2^;
!!VRz4:S^伤害奖励效果翻倍再+1^;
!!VRz5:S^速度奖励效果翻倍再+1^;
!!VRz6:S^每次战斗多获得50%的经验^;
!!VRz7:S^减少目标防御力25%^;
!!VRz8:S^有25%机会减少50%伤害^;
!!VRz9:S^多2次反击机会^;
!!FU|x3<0/x3>8:E;
!!VRx4:Sx3+1;
!!VRz50:Szx4;
*end*
*x2 hero ID,x3 option
!?FU7106&x1=213;
!!FU7106:P212/x2/x3;
!!VRz24:S^当前选项: %Z50^;
!!VRz25:S^返回^;
!!IF:G1/10/512/24/1/2/3/4/5/6/7/8/9/25/0;
!!VRx4:Sv10; !!FU|x4<1/x4>256:E;
!!VRx5&x4=1:S0; !!VRx5&x4=2:S1; !!VRx5&x4=4:S2;
!!VRx5&x4=8:S3; !!VRx5&x4=16:S4; !!VRx5&x4=32:S5;
!!VRx5&x4=64:S6; !!VRx5&x4=128:S7; !!VRx5&x4=256:S8;
!!VRx5:+1 *1048576;
!!VRx3:+1 *1048576;
!!IF:Wx2; !!VRw118:-x3 +x5;
*end*---------------------------------------------------------------------------
*resurection********************************************************************
!?FU7106&x1=214; x2=heroID,x3=0/256;
!!FU|x1<>214/x2<0/x2>155/x3<>0:E;
!!VRz9:S^请选择复活方式^;
!!VRz22:S^消耗魔法复活^;
!!VRz23:S^花费金钱复活^;
!!VRz32:S^返回^;
!!IF:G1/10/4/9/22/23/32/0;
!!VRx4:Sv10; !!FU|x4<1/x4>2:E;
!!IF:Wx2;
!!VRx5:Sw118 &255 -1;
!!FU|x5<0/x5>196:E;
!!FU7106&x4=1:P202/x2/x5;
!!FU7105&x4=2:P5/x2/x5;
**Resurrection by magic**
!?FU7106&x1=202;
!!IF:Wx2;
!!FU7105:P3/x3/x2;
!!VRx5:Sv303;
!!MA:Lx3/?x6;
!!VRx6:+1;
!!VRx6: *x5;
!!HEx2:I?x7/1;
!!IF&x7<x6:M^复活失败!需要{%X6}点魔法值!^;
!!FU&x7<x6:E;
!!UN:N3/2/x3/0;
!!IF:Q2/21/x3/2^耗费{%X6}点魔法值复活{%Z2}追随者吗?^;
!!FU&-2:E;
!!VRw118: |256;
!!VRx7:-x6;
!!HEx2:Ix7;
** Resurrection by gold **
!?FU7105&x1=5;
!!IF:Wx2;
!!FU7105:P3/x3/x2;
!!VRx5:Sv303;
!!MA:Cx3/6/?x6;
!!VRx7:Sx6 *x5 :2;
!!IF:Q2/21/x3/2^{追随者等级:%X5}
你是否想复活此追随者?
它会花费%X7金币。^;
!!FU&-2:E;
!!OW:R-1/6/?x8;
!!IF&x8<x7:M^抱歉,你无法支付复活费用!^;
!!FU&x8<x7:E;
!!VRx8:-x7;
!!OW:R-1/6/x8;
!!VRw118: |256;
** end *------------------------------------------------------------------------
**select partner ***************************************************************
!?FU7106&x1=206;
!!IF:Wx2;
!!HEx2:Ed/?x6/1;
!!VRx6:-1 *10 +w117 +c -1;
!!FU7106:P210/x2/x6;
!!VRz3&v304=0:S^无^;
!!UN&v304>0:N3/3/v304/1;
!!VRz9:S^目前追随者伴侣:%Z3^;
!!VRz22:S^使用天使伴侣^; 1
!!VRz23:S^使用邪神伴侣^; 2
!!VRz24:S^使用梦魇伴侣^; 4
!!VRz25:S^使用男爵伴侣^; 8
!!VRz26:S^使用紫龙伴侣^; 16
!!VRz27:S^使用恩特伴侣^; 32
!!VRz28:S^查看追随者伴侣说明^; 64
!!VRz29:S^关闭追随者伴侣^; 128
!!VRz30:S^退出^; 256
!!IF&1000:G1/10/256/9/22/23/24/25/26/27/28/29/30/0;
!!VRx4:Sv10;
!!FU|x4<1/x4>128:E;
!!VRx5:Sw118 &983040;
!!VRw118&x4=128:-x5;
!!IF&x4=64:M^猪版追随者锁定战场数量为1,设立{追随者伴侣}功能.
{天使伴侣}数量为追随者经验的{0.5%},特技{转世重生},
{邪神伴侣}数量为追随者经验的{1.5%},特技{恶鬼召唤},
{梦魇伴侣}数量为追随者经验的{1.5%},特技{死亡凝视},
{男爵伴侣}数量为追随者经验的{1.0%},特技{恶魔石化},
{紫龙伴侣}数量为追随者经验的{0.5%},特技{龙语魔法},
{恩特伴侣}数量为追随者经验的{2.0%},特技{枯木缠身},
伴侣属性与数量成正比,伴侣与追随者同生共死.^;
!!VRw118&x4>=1/x4<=32:-x5;
!!VRw118&x4=1: |65536;
!!VRw118&x4=2: |131072;
!!VRw118&x4=4: |196608;
!!VRw118&x4=8: |262144;
!!VRw118&x4=16: |327680;
!!VRw118&x4=32: |393216;
*FU7106&x4>0/x4<128:P206/x2;
*end*
*partner ID and quatity*********************************************************
!?FU7106&x1=210;
!!VRv304:S0; !!VRv305:S0;
!!IF:Wx2;
!!VRx4:Sw118 &983040 :65536;
!!VRx5:S-1;
!!VRx5&x4=1:S13;
!!VRx5&x4=2:S51;
!!VRx5&x4=3:S172;
!!VRx5&x4=4:S153;
!!VRx5&x4=5:S134;
!!VRx5&x4=6:S23;
!!FU&x5<0:E;
!!VRx6&x4=1:Sx3 :200;
!!VRx6&x4=2:Sx3 *3 :200;
!!VRx6&x4=3:Sx3 *3 :200;
!!VRx6&x4=4:Sx3 :100;
!!VRx6&x4=5:Sx3 :200;
!!VRx6&x4=6:Sx3 :50;
!!VRv304:Sx5; !!VRv305:Sx6;
!!FU|v304<>23/v305<1:E;
!!HEx2:P?x8/?x9/?x10;
!!TRx8/x9/x10:T?x11/d/d/d/d/d/d/d;
!!FU&x11<>2:E;
!!VRv305: *2;
*end*---------------------------------------------------------------------------
** test for henchman ***********************************************************
!?FU7106&x1=205;
!!FU&x1<>205:E;
!!IF:Wx2;
!!VRz9:S^本栏目仅供测试!^;
!!VRz22:S^^; !!VRz22&w118>-1:S^更换追随者类型^; 1
!!VRz23:S^^; !!VRz23&w118>-1:S^增加追随者经验^; 2
!!VRz24:S^^; !!VRz24&w118>-1:S^追随者生死转换^; 4
!!VRz25:S^^; 8
!!VRz26:S^退出^; 16
!!IF&1000:G1/10/16/9/22/23/24/25/26/0;
!!VRx3:Sv10; !!FU|x3<1/x3>8:E;
!!VRx4:Sw118 &255;
!!VRx5:Sw118 &256;
!!FU7106&x3=1:P2051/x2/x4;
!!FU7106&x3=2:P2052/x2;
!!VRw118&x3=4/x5=256:-256;
!!VRw118&x3=4/x5=0: |256;
!?FU7106&x1=2051;
!!FU&x1<>2051:E;
!!VRz9:S^WOG生物ID大全
城堡0--13/150 壁垒14--27/151 塔楼28--41/152 地狱42-55/153
墓园56--69/154 地下70--83/155 据点84--97/156 要塞98-111/157
112/127/115/123/114/129/113/125 气/雷/水/冰/火/能/土/岩
116/117/118/119/120/121/158 金人/钻人/仙/精灵/精元/魔元/神凤
130-135 火鸟/凤凰/碧龙/水晶龙/仙女龙/毒龙 159-163 白鬼/四使
136-144 魔幻/幻影/半身/农/野猪/游牧/木乃伊/贼/桥梁
164-173 火使/土使/汽使/水使/血污/战狂/极地/熔岩/梦魇/圣侏儒
192-196 席尔瓦/女巫/变狼/烈马/龙巫妖^;
!!VRz22:S^请输入追随者类型:0~196^;
!!VRz23:S^^;
!!IF:D2/9/22/23;
!!IF:E10/2;
!!VRx8:Sv10; !!FU&x8<>5:E;
!!VRx9:Vz1;
!!IF|x9<0/x9>196:M^输入错误!^;
!!FU|x9<0/x9>196:E;
!!IF|x9=122/x9=124/x9=126/x9=128:M^输入错误,请重新输入^;
!!FU|x9=122/x9=124/x9=126/x9=128:E;
!!IF&x9>144/x9<150/x9<>146:M^输入错误,请重新输入^;
!!FU&x9>144/x9<150/x9<>146:E;
!!IF&x9>159/x9<164:M^输入错误,请重新输入^;
!!FU&x9>159/x9<164:E;
!!IF:Wx2; !!VRw118:-x4 |x9 +1;
!!FU7106&w118>-1:Px2/1;
!?FU7106&x1=2052;
!!FU&x1<>2052:E;
!!VRz9:S^追加追随者经验^;
!!VRz22:S^请输入要增加的经验值:0~9999999^;
!!VRz23:S^^;
!!IF:D2/9/22/23;
!!IF:E10/2;
!!VRx8:Sv10; !!VRv10:S0; !!FU&x8<>5:E;
!!VRx9:Vz1;
!!IF|x9<0/x9>9999999:M^输入错误!^;!!FU|x9<0/x9>9999999:E;
!!IF:Wx2; !!VRw117:+x9;
!!FU7106&w118>-1:Px2/1;
*end* --------------- |
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