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** 牛头王、深渊领主的必杀技**
!?FU7127; x1= hero level x2= # of catapults x3= target quantity x4= target type
!!VRy1:S0 T99; [random roll - 1% chance per level]
!!VRy2:S10 *x2 +x1; [chance = 10 per catapult + hero level]
!!VRy2&y2>50:S90; [cap at 90%]
!!VRy2&x4>173/x4<192::2; [halve chance if targeting commander]
!!VRy3&y2>y1:Sx3 -1; [reduce target quantity by 1]
!!BMv7227&y2>y1:V28 Ny3; [show animation, set target quantity] 屠龙动画
!!VRz2&y2>y1:S^霹雳斩!1个敌人死了!^;
!!MM&y2>y1:Sz2;
以上代码中决定霹雳斩效果的应该是 “!!VRy3&y2>y1:Sx3 -1; [reduce target quantity by 1]”
决定霹雳斩概率的应该是!!VRy2&y2>50:S90; [cap at 90%]
不知道我的理解是否正确,如果正确,那么我想请教一下各位专家
1、如何使最大90%变成最大100%
2、如何使这个“-1”变成-按生物等级来计算数量,比如说10级斩10个,20级斩20个。 |
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