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寻找!?MF的说明文档

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发表于 2008-2-2 12:21:45 | 显示全部楼层 |阅读模式
RT,置顶的3.57版的中文[wiki]ERM[/wiki]帮助文档里面没有这个触发器的说明啊?那位大大提供一个下载啊?中英文都可以

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 楼主| 发表于 2008-2-2 12:28:25 | 显示全部楼层
还有就是如何播放吸血鬼吸血时的那个动画和声音?对应的接收器和编号说明上面那个文档里都没有

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    发表于 2008-2-2 14:07:35 | 显示全部楼层
    !?MF1; Trigger for a stack taking physical damage(before an action)
    used with MF Receiver
    MONSTER FIGHTS (MF)
    RECEIVER
    Receiver for a stack taking physical damage


    !!MF:XXXX;Receiver for a stack taking physical damage.
    OPTIONS
    D$;A damage
    E$;Enable (1)/disable(0) taking a damage
    F$;A corrected damage
    N$;A stack number (0...41)
    W$;Get/check a type of attacker
    $ = 2 - tower shot
      = 1 - moat
      = 0 - other
    Comments:
    You may check a stack number to get detailed info on this stack.
    Damage and a corrected damage keep the same value on trigger
    switching (first !?MF1 trigger section). We recommend not to change D$
    value for it is the initial damage that the game wants to apply to the
    stack and if you have more than one !?MF1; trigger section, this
    command may be used to find the initial damage value. Instead you can
    set a new damage value with the F$ command. Anyway, the real damage that
    is used by the game after the trigger works out is taken from the F$
    command. You may ignore the damage completely by using the E$ command
    (it is enabled by default).

    To simulate a block ability with [wiki]ERM[/wiki] you can use a !?MF1; trigger,
    calculate a chance to work out, disable damage with !!MF:E0; command,
    show the block animation with !!BM:Q84; (set a bit "took a defence
    action", if you want) and add a corresponding message to the battle
    log with !!MM:Sz#; command
    .

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     楼主| 发表于 2008-2-2 15:12:55 | 显示全部楼层
    什么触发器是在攻击后触发的阿?
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