Vmaiko 发表于 2021-6-1 22:09:32

拉克丝 发表于 2021-6-1 17:48
There's a problem I don't understand why the human holy knight recruitment to come with 2 ore instea ...

I can change the resource in the future so Holy Knight is recruited from ore to wood, but in HD mod (and I think without HD in the same way) it's not possible to have both types of resources at the same time due to a limitation of interface, I know because the first versions prented to use more than one type of resources and the idea failed due to limitations.

拉克丝 发表于 2021-6-2 00:46:33

I personally think that if you can't use more than 2 kinds of resources due to interface restrictions, such as 1 wood and 1 ore plus money so that you can recruit a paladin, if you can only use one kind of resources due to interface restrictions, I personally think it is more reasonable to recruit a paladin not with 2 ores plus money but with 1 ore plus money, because the paladin itself wears steel armor, but steel armor production should necessarily use ore instead of wood, wood can't make steel armor. However, the production of steel armor should necessarily use ore rather than wood, wood is not made of steel armor, I personally think that if you have to choose one from wood and ore, 1 ore is more reasonable. If it is 2 ore then it seems slightly more expensive, because if it is paladin on more than a hundred words, it will be more than a few hundred ore number, so then the ore may be very scarce for players, although the game ore in the late game is not much of a role, huh. Although 2 ore plus money to make a paladin is also a good choice, but taking into account the playability of the game, I think 1 paladin by money and 1 ore manufacturing more reasonable, of course, this is only my personal ideas, the final decision to be made by the author. Of course, if you can, the most reasonable or 1 wood and 1 ore plus money to create a paladin manufacturing costs is my personal opinion the most reasonable. After all, the paladin is still produced by the training ground, the training ground itself is built from wood, and the paladin's steel armor can not be separated from the manufacturing cost of ore. So 1 wood and 1 ore plus money to create a paladin is the most ideal and reasonable choice. The game's third-order upgrade seems to have a problem, that is, the stronghold clan inside the ogre elder than the ogre king less 5HP blood, the ogre elder only 55HP blood, while the ogre king has 60HP blood, as a matter of fact in the third-order upgrade ogre elder is the upgrade version of the ogre king, should be higher than the ogre king in all values, but in the current 2.9.2 I'm not sure if this is a problem on the Chinese side or a problem created by your Argentinian players when creating the script. I'm not sure if this is a problem on the Chinese side or a problem created by your Argentinian players when creating scripts. If it's a problem created by your side when creating scripts, as a player I hope to fix this problem.




@Vmaiko




我个人认为如果由于界面限制而导致不能使用2种以上的资源的话,比如1木头和1矿石加上金钱从而可以招募1个圣骑士,如果由于界面限制只能使用一种资源的话,我个人认为招募圣骑士不是用2个矿石加上金钱而是用1个矿石加上金钱更为合理,因为圣骑士本身穿的都是钢铁质的盔甲,然而钢铁质的盔甲生产制造应该必然会用到矿石而不是木头,木头是做不出钢铁质的盔甲的,个人认为如果非要从木头和矿石种选择一项的话,1个矿石更为合理。如果是2个矿石的话就稍微显得贵了点点,因为如果是圣骑士上百以上的话,那就会多好几百个矿石的数量,这样的话对玩家而言矿石有可能就会十分稀缺,虽然游戏中矿石在后期也没多大的作用,呵呵。虽然2个矿石加上金钱制造1个圣骑士也是不错的选择,但是考虑到游戏可玩性而言个人认为1个圣骑士由金钱和1个矿石的制造更加合理,当然这只是我个人的想法,最终还是要靠作者来做决定的。当然啦,如果可以的话最合理的还是1个木头和1个矿石加上金钱制造出1个圣骑士的制造费用是我个人认为最为合理的。毕竟圣骑士还是由训练场生产出来的,训练场本身就是由木头建造的,而圣骑士的钢铁盔甲也离不开矿石的制造成本。所以1个木头和1个矿石加上金钱制造出1个圣骑士是最为理想合理的选择。游戏中的三阶升级好像还有个问题,就是据点族里面的食人魔长老比食人魔王少了5HP的血量,食人魔长老只有55HP的血量,而食人魔王却有60HP的血量,照理来说在三阶升级中食人魔长老是食人魔王的升级版本,应该比食人魔王在各数值方面更高才对,然而在当前的2.9.2 版本中食人魔长老却比食人魔王少了5HP,我不确定这个问题是中国玩家这边的问题还是你们阿根廷那边玩家所制造脚本时产生的问题,我不太确定。如果是你们那边制造脚本时产生的问题,作为玩家而言希望能够修复这个问题,谢谢了。




@Vmaiko

1513000521 发表于 2021-6-2 11:55:47

请问安装的时候提示找不到installmod是怎么回事呀

carttlew 发表于 2021-6-2 17:07:37

再支持一下,期待越来越完善。

Archer30 发表于 2021-6-2 20:11:39

1513000521 发表于 2021-6-2 11:55
请问安装的时候提示找不到installmod是怎么回事呀
装错目录,或者问问你的杀毒软件

1513000521 发表于 2021-6-3 00:09:10

Archer30 发表于 2021-6-2 20:11
装错目录,或者问问你的杀毒软件

杀毒软件关了以后试了一次还是不行,请问目录是HOMM3这个文件夹吗

Archer30 发表于 2021-6-3 00:40:01

1513000521 发表于 2021-6-3 00:09
杀毒软件关了以后试了一次还是不行,请问目录是HOMM3这个文件夹吗

这个文件是ERA自带的,应该是之前已经被移除了。mod装在游戏根目录,默认是HoMM 3

headhunting 发表于 2021-6-3 07:06:31

谢谢

headhunting 发表于 2021-6-3 07:11:48

请问安装的时候提示找不到installmod是怎么回事呀
我也是这个问题 昨天下了的英雄无敌3 ERA 3.7.0 整合版所有内容
安装的时候就出来这问题 一直到现在都没好

在水一泛 发表于 2021-6-3 19:11:46

这么快就更新了,赞一个。。。。。。。。。。

喜爱暗黑龙 发表于 2021-6-4 20:29:16

Archer30 发表于 2021-5-30 19:18
发送个存档上来看看,暴涨前的,说明一下怎样操作就可以见到电脑指数暴涨

重归于好(可结盟)这张图,AI都是,第2-3回合开始

Archer30 发表于 2021-6-4 20:37:56

喜爱暗黑龙 发表于 2021-6-4 20:29
重归于好(可结盟)这张图,AI都是,第2-3回合开始
不行,一定要出错前的存档+如何操作就出错+mod列表。不然这边测试完看不出任何问题

wog3000 发表于 2021-6-5 11:54:37

之前有号密码忘记了又重新注册个死忠报道。这个东西 又可以怀旧了。

Archer30 发表于 2021-6-5 22:46:28

喜爱暗黑龙 发表于 2021-6-4 20:29
重归于好(可结盟)这张图,AI都是,第2-3回合开始

@三阶升级玩家
@喜爱暗黑龙


麻烦测试一下各类经验值异常的修复(包括智慧石不给经验值、宝箱不给经验值、战后经验值爆表等),将 emerald3_3.era 放入
游戏根目录\Mods\ResOunD\EraPlugins
目录,覆盖同名文件,然后读取存档或重新开始游戏即可测试。

如果没问题的话,下个三阶升级更新就会彻底解决经验值问题。

ramesis 发表于 2021-6-7 11:02:29

最新的三阶升级mod2.9.5 和 最新的ERA gaming build 1.36.064出现严重不兼容问题。即建造各个种族三阶升级建筑后,游戏崩溃跳出。已验证,bug可以复现

Archer30 发表于 2021-6-7 18:33:39

ramesis 发表于 2021-6-7 11:02
最新的三阶升级mod2.9.5 和 最新的ERA gaming build 1.36.064出现严重不兼容问题。即建造各个种族三阶升级 ...
麻烦测试一下这个插件

用 wog native dialogs.era 替换 游戏根目录\Mods\WoG\EraPlugins 中的同名文件试试
没问题的话,下一版ERA Gaming Build by Panda会更新解决这个问题


ramesis 发表于 2021-6-9 09:02:33

Archer30 发表于 2021-6-7 18:33
麻烦测试一下这个插件

用 wog native dialogs.era 替换 游戏根目录\Mods\WoG\EraPlugins 中的同名文件 ...

已替换,问题解决。感谢楼主!

chenxixian007 发表于 2021-6-9 23:14:14

请问这个MOD怎么用啊?

chaoticorder 发表于 2021-6-10 11:51:56

好像又出新的版本了啊,楼主加油

carttlew 发表于 2021-6-11 00:03:27

再度支持一下。。
页: 11 12 13 14 15 16 17 18 19 20 [21] 22 23 24 25 26 27 28 29 30
查看完整版本: 三阶升级Mod 2.15.3.3中文版 旧帖

捐赠