在高手的帮助下完成了ERM的举一反三
首先谢谢各位高手读我的帮助,在你们的帮助下我举一反三,虽然看不懂每句语句真实的作用,但依然测试完成了下面的ERM,喜欢的人可以直接复制下来。ZVSE
ERMS_ScriptDate=2.2(February).2012
_WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
****ERM名称 生物合成系统
****ERM制作 骷髅召唤师、fly123、我来看看(不好意思,也写上了我的名字)
****时间触发器 TM56,TM57,TM58,TM59,TM60,TM61
****FU触发器 FU2990,FU2991,FU2992,FU2993,FU2994,FU2995
****V变量 v55
***在英雄界面Ctrl+鼠标左键按下英雄部队格中的尸巫王或血龙、雷鸟和独眼王、灯神和蛇妖、蛮牛和飞龙王、邪神王和火精灵、牛头王和毒蝎狮时触发
***人类玩家1个尸巫王和1个血龙可以合成1个龙巫妖、3个雷鸟和3个独眼王可以合成1个水晶龙、3个灯神和3个蛇妖可以合成1个紫龙、3个蛮牛和3个飞龙王可以合成1个圣龙、3个邪神王&个火精灵可以合成1个毒龙、3个牛头王和3个毒蝎狮可以合成1个血污怪
***电脑英雄3个血龙直接合成1个龙巫妖、3个独眼王直接合成1个水晶龙、3个蛇妖直接合成1个紫龙、3个飞龙王直接合成1个圣龙、3个火精灵直接合成1个毒龙、3个毒蝎狮直接合成1个血污怪
***********电脑英雄***********
!#TM56:S1/999/1/255;时间触发器
!?TM56;
!!DO2990/0/155/1:P1;
!?FU2990&x1=1;
!!HEx16:O?x2;
!!OW&x2>-1:Ix2/?x3;
!!DO2990/0/6/1&x3=1:P2/x16;
!?FU2990&x1=2;
!!HEx2:C0/x16/?x3/?x4;
!!FU|x3<>154/x4<3:E;
!!VRx5:Sx4 :3;
!!VRx6:Sx5 *3;
!!VRx7:Sx4 -x6;
!!HEx2&x7=0:C0/x16/196/x5;
!!HEx2&x7>0:C0/x16/d/x7 C2/196/x5/2;
***********人类玩家**************
!?CM2;
!!VRv55:S0;
!!CM:I?y1 F?y2;
!!FU|y1<68/y1>74/y2<>4:E;
!!VRy3:Sy1 -68;
!!HE-1:C0/y3/?y4/?y5;
!!VRy6:S0;
!!VRy6&y4=65:S1;
!!VRy6&y4=154:S1;
!!FU|y6<>1/y5<1:E;
!!HE-1:N?y7;
!!DO2990/0/6/1&y6=1:P3/y7/y3/y4/y5;
!?FU2990&x1=3;
!!FU|v55>0/x16=x3:E;
!!HEx2:C0/x16/?x6/?x7;
!!VRx8&x4=65:S154;
!!VRx8&x4=154:S65;
!!FU|x6<>x8/x7<1:E;
!!VRv55&x6=x8:+1;
!!UN:N3/-1/x4/1;
!!UN:N3/-2/x6/1;
!!IF:Q2/21/x4/21/x6/21/196/2^{生物合成}
%Z-1和%Z-2很高兴在你的部队中相遇并期待永远在一起.....
1个%Z-1和 1个%Z-2可以合成 1个龙巫妖。
你同意吗?{注意:他们的经验值将归 0}^;
!!FU&-2:E;
!!VRz-3:S^FLAGMINE.WAV^;
!!SN:Pz-3;
!!VRx9:Sx5;
!!VRx10:Sx7;
!!VRx11&x9>x10:Sx10;
!!VRx11&x9<x10:Sx9;
!!VRx11&x9=x10:Sx9;
!!VRx12:Sx11 ;
!!VRx13:Sx5 -x12;
!!VRx14:Sx7 -x12;
!!VRx15:Sx7 *-1;
!!HEx2&x13=0/x14>0:C0/x3/196/x11 C0/x16/d/x14;
!!HEx2&x13>0/x14=0:C0/x3/d/x13 C0/x16/196/x11;
!!HEx2&x13=0/x14=0:C0/x3/196/x11 C0/x16/d/dx15;
!!HEx2&x13>0/x14>0:C0/x3/d/x13 C0/x16/d/x14 C2/196/x11/1;
!!UN:R3/-1;
*********************************
***********电脑英雄***********
!#TM57:S1/999/1/255;时间触发器
!?TM57;
!!DO2991/0/155/1:P1;
!?FU2991&x1=1;
!!HEx16:O?x2;
!!OW&x2>-1:Ix2/?x3;
!!DO2991/0/6/1&x3=1:P2/x16;
!?FU2991&x1=2;
!!HEx2:C0/x16/?x3/?x4;
!!FU|x3<>95/x4<3:E;
!!VRx5:Sx4 :3;
!!VRx6:Sx5 *3;
!!VRx7:Sx4 -x6;
!!HEx2&x7=0:C0/x16/133/x5;
!!HEx2&x7>0:C0/x16/d/x7 C2/133/x5/2;
***********人类玩家**************
!?CM2;
!!VRv55:S0;
!!CM:I?y1 F?y2;
!!FU|y1<68/y1>74/y2<>4:E;
!!VRy3:Sy1 -68;
!!HE-1:C0/y3/?y4/?y5;
!!VRy6:S0;
!!VRy6&y4=93:S1;
!!VRy6&y4=95:S1;
!!FU|y6<>1/y5<3:E;
!!HE-1:N?y7;
!!DO2991/0/6/1&y6=1:P3/y7/y3/y4/y5;
!?FU2991&x1=3;
!!FU|v55>0/x16=x3:E;
!!HEx2:C0/x16/?x6/?x7;
!!VRx8&x4=93:S95;
!!VRx8&x4=95:S93;
!!FU|x6<>x8/x7<3:E;
!!VRv55&x6=x8:+1;
!!UN:N3/-1/x4/1;
!!UN:N3/-2/x6/1;
!!IF:Q2/21/x4/21/x6/21/133/2^{生物合成}
%Z-1和%Z-2很高兴在你的部队中相遇并期待永远在一起.....
3个%Z-1和 3个%Z-2可以合成 1个水晶龙。
你同意吗?{注意:他们的经验值将归 0}^;
!!FU&-2:E;
!!VRz-3:S^FLAGMINE.WAV^;
!!SN:Pz-3;
!!VRx9:Sx5:3;
!!VRx10:Sx7:3;
!!VRx11&x9>x10:Sx10;
!!VRx11&x9<x10:Sx9;
!!VRx11&x9=x10:Sx9;
!!VRx12:Sx11 *3;
!!VRx13:Sx5 -x12;
!!VRx14:Sx7 -x12;
!!VRx15:Sx7 *-1;
!!HEx2&x13=0/x14>0:C0/x3/133/x11 C0/x16/d/x14;
!!HEx2&x13>0/x14=0:C0/x3/d/x13 C0/x16/133/x11;
!!HEx2&x13=0/x14=0:C0/x3/133/x11 C0/x16/d/dx15;
!!HEx2&x13>0/x14>0:C0/x3/d/x13 C0/x16/d/x14 C2/133/x11/1;
!!UN:R3/-1;
*********************************
***********电脑英雄***********
!#TM58:S1/999/1/255;时间触发器
!?TM58;
!!DO2992/0/155/1:P1;
!?FU2992&x1=1;
!!HEx16:O?x2;
!!OW&x2>-1:Ix2/?x3;
!!DO2992/0/6/1&x3=1:P2/x16;
!?FU2992&x1=2;
!!HEx2:C0/x16/?x3/?x4;
!!FU|x3<>39/x4<3:E;
!!VRx5:Sx4 :3;
!!VRx6:Sx5 *3;
!!VRx7:Sx4 -x6;
!!HEx2&x7=0:C0/x16/134/x5;
!!HEx2&x7>0:C0/x16/d/x7 C2/134/x5/2;
***********人类玩家**************
!?CM2;
!!VRv55:S0;
!!CM:I?y1 F?y2;
!!FU|y1<68/y1>74/y2<>4:E;
!!VRy3:Sy1 -68;
!!HE-1:C0/y3/?y4/?y5;
!!VRy6:S0;
!!VRy6&y4=37:S1;
!!VRy6&y4=39:S1;
!!FU|y6<>1/y5<3:E;
!!HE-1:N?y7;
!!DO2992/0/6/1&y6=1:P3/y7/y3/y4/y5;
!?FU2992&x1=3;
!!FU|v55>0/x16=x3:E;
!!HEx2:C0/x16/?x6/?x7;
!!VRx8&x4=37:S39;
!!VRx8&x4=39:S37;
!!FU|x6<>x8/x7<3:E;
!!VRv55&x6=x8:+1;
!!UN:N3/-1/x4/1;
!!UN:N3/-2/x6/1;
!!IF:Q2/21/x4/21/x6/21/134/2^{生物合成}
%Z-1和%Z-2很高兴在你的部队中相遇并期待永远在一起.....
3个%Z-1和 3个%Z-2可以合成 1个紫龙。
你同意吗?{注意:他们的经验值将归 0}^;
!!FU&-2:E;
!!VRz-3:S^FLAGMINE.WAV^;
!!SN:Pz-3;
!!VRx9:Sx5:3;
!!VRx10:Sx7:3;
!!VRx11&x9>x10:Sx10;
!!VRx11&x9<x10:Sx9;
!!VRx11&x9=x10:Sx9;
!!VRx12:Sx11 *3;
!!VRx13:Sx5 -x12;
!!VRx14:Sx7 -x12;
!!VRx15:Sx7 *-1;
!!HEx2&x13=0/x14>0:C0/x3/134/x11 C0/x16/d/x14;
!!HEx2&x13>0/x14=0:C0/x3/d/x13 C0/x16/134/x11;
!!HEx2&x13=0/x14=0:C0/x3/134/x11 C0/x16/d/dx15;
!!HEx2&x13>0/x14>0:C0/x3/d/x13 C0/x16/d/x14 C2/134/x11/1;
!!UN:R3/-1;
*********************************
***********电脑英雄***********
!#TM59:S1/999/1/255;时间触发器
!?TM59;
!!DO2993/0/155/1:P1;
!?FU2993&x1=1;
!!HEx16:O?x2;
!!OW&x2>-1:Ix2/?x3;
!!DO2993/0/6/1&x3=1:P2/x16;
!?FU2993&x1=2;
!!HEx2:C0/x16/?x3/?x4;
!!FU|x3<>109/x4<3:E;
!!VRx5:Sx4 :3;
!!VRx6:Sx5 *3;
!!VRx7:Sx4 -x6;
!!HEx2&x7=0:C0/x16/132/x5;
!!HEx2&x7>0:C0/x16/d/x7 C2/132/x5/2;
***********人类玩家**************
!?CM2;
!!VRv55:S0;
!!CM:I?y1 F?y2;
!!FU|y1<68/y1>74/y2<>4:E;
!!VRy3:Sy1 -68;
!!HE-1:C0/y3/?y4/?y5;
!!VRy6:S0;
!!VRy6&y4=103:S1;
!!VRy6&y4=109:S1;
!!FU|y6<>1/y5<3:E;
!!HE-1:N?y7;
!!DO2993/0/6/1&y6=1:P3/y7/y3/y4/y5;
!?FU2993&x1=3;
!!FU|v55>0/x16=x3:E;
!!HEx2:C0/x16/?x6/?x7;
!!VRx8&x4=103:S109;
!!VRx8&x4=109:S103;
!!FU|x6<>x8/x7<3:E;
!!VRv55&x6=x8:+1;
!!UN:N3/-1/x4/1;
!!UN:N3/-2/x6/1;
!!IF:Q2/21/x4/21/x6/21/132/2^{生物合成}
%Z-1和%Z-2很高兴在你的部队中相遇并期待永远在一起.....
3个%Z-1和 3个%Z-2可以合成 1个圣龙。
你同意吗?{注意:他们的经验值将归 0}^;
!!FU&-2:E;
!!VRz-3:S^FLAGMINE.WAV^;
!!SN:Pz-3;
!!VRx9:Sx5:3;
!!VRx10:Sx7:3;
!!VRx11&x9>x10:Sx10;
!!VRx11&x9<x10:Sx9;
!!VRx11&x9=x10:Sx9;
!!VRx12:Sx11 *3;
!!VRx13:Sx5 -x12;
!!VRx14:Sx7 -x12;
!!VRx15:Sx7 *-1;
!!HEx2&x13=0/x14>0:C0/x3/132/x11 C0/x16/d/x14;
!!HEx2&x13>0/x14=0:C0/x3/d/x13 C0/x16/132/x11;
!!HEx2&x13=0/x14=0:C0/x3/132/x11 C0/x16/d/dx15;
!!HEx2&x13>0/x14>0:C0/x3/d/x13 C0/x16/d/x14 C2/132/x11/1;
!!UN:R3/-1;
*********************************
***********电脑英雄***********
!#TM60:S1/999/1/255;时间触发器
!?TM60;
!!DO2994/0/155/1:P1;
!?FU2994&x1=1;
!!HEx16:O?x2;
!!OW&x2>-1:Ix2/?x3;
!!DO2994/0/6/1&x3=1:P2/x16;
!?FU2994&x1=2;
!!HEx2:C0/x16/?x3/?x4;
!!FU|x3<>53/x4<3:E;
!!VRx5:Sx4 :3;
!!VRx6:Sx5 *3;
!!VRx7:Sx4 -x6;
!!HEx2&x7=0:C0/x16/135/x5;
!!HEx2&x7>0:C0/x16/d/x7 C2/135/x5/2;
***********人类玩家**************
!?CM2;
!!VRv55:S0;
!!CM:I?y1 F?y2;
!!FU|y1<68/y1>74/y2<>4:E;
!!VRy3:Sy1 -68;
!!HE-1:C0/y3/?y4/?y5;
!!VRy6:S0;
!!VRy6&y4=51:S1;
!!VRy6&y4=53:S1;
!!FU|y6<>1/y5<3:E;
!!HE-1:N?y7;
!!DO2994/0/6/1&y6=1:P3/y7/y3/y4/y5;
!?FU2994&x1=3;
!!FU|v55>0/x16=x3:E;
!!HEx2:C0/x16/?x6/?x7;
!!VRx8&x4=51:S53;
!!VRx8&x4=53:S51;
!!FU|x6<>x8/x7<3:E;
!!VRv55&x6=x8:+1;
!!UN:N3/-1/x4/1;
!!UN:N3/-2/x6/1;
!!IF:Q2/21/x4/21/x6/21/135/2^{生物合成}
%Z-1和%Z-2很高兴在你的部队中相遇并期待永远在一起.....
3个%Z-1和 3个%Z-2可以合成 1个毒龙。
你同意吗?{注意:他们的经验值将归 0}^;
!!FU&-2:E;
!!VRz-3:S^FLAGMINE.WAV^;
!!SN:Pz-3;
!!VRx9:Sx5:3;
!!VRx10:Sx7:3;
!!VRx11&x9>x10:Sx10;
!!VRx11&x9<x10:Sx9;
!!VRx11&x9=x10:Sx9;
!!VRx12:Sx11 *3;
!!VRx13:Sx5 -x12;
!!VRx14:Sx7 -x12;
!!VRx15:Sx7 *-1;
!!HEx2&x13=0/x14>0:C0/x3/135/x11 C0/x16/d/x14;
!!HEx2&x13>0/x14=0:C0/x3/d/x13 C0/x16/135/x11;
!!HEx2&x13=0/x14=0:C0/x3/135/x11 C0/x16/d/dx15;
!!HEx2&x13>0/x14>0:C0/x3/d/x13 C0/x16/d/x14 C2/135/x11/1;
!!UN:R3/-1;
*********************************
***********电脑英雄***********
!#TM61:S1/999/1/255;时间触发器
!?TM61;
!!DO2995/0/155/1:P1;
!?FU2995&x1=1;
!!HEx16:O?x2;
!!OW&x2>-1:Ix2/?x3;
!!DO2995/0/6/1&x3=1:P2/x16;
!?FU2995&x1=2;
!!HEx2:C0/x16/?x3/?x4;
!!FU|x3<>81/x4<3:E;
!!VRx5:Sx4 :3;
!!VRx6:Sx5 *3;
!!VRx7:Sx4 -x6;
!!HEx2&x7=0:C0/x16/168/x5;
!!HEx2&x7>0:C0/x16/d/x7 C2/168/x5/2;
***********人类玩家**************
!?CM2;
!!VRv55:S0;
!!CM:I?y1 F?y2;
!!FU|y1<68/y1>74/y2<>4:E;
!!VRy3:Sy1 -68;
!!HE-1:C0/y3/?y4/?y5;
!!VRy6:S0;
!!VRy6&y4=79:S1;
!!VRy6&y4=81:S1;
!!FU|y6<>1/y5<3:E;
!!HE-1:N?y7;
!!DO2995/0/6/1&y6=1:P3/y7/y3/y4/y5;
!?FU2995&x1=3;
!!FU|v55>0/x16=x3:E;
!!HEx2:C0/x16/?x6/?x7;
!!VRx8&x4=79:S81;
!!VRx8&x4=81:S79;
!!FU|x6<>x8/x7<3:E;
!!VRv55&x6=x8:+1;
!!UN:N3/-1/x4/1;
!!UN:N3/-2/x6/1;
!!IF:Q2/21/x4/21/x6/21/168/2^{生物合成}
%Z-1和%Z-2很高兴在你的部队中相遇并期待永远在一起.....
3个%Z-1和 3个%Z-2可以合成 1个血污怪。
你同意吗?{注意:他们的经验值将归 0}^;
!!FU&-2:E;
!!VRz-3:S^FLAGMINE.WAV^;
!!SN:Pz-3;
!!VRx9:Sx5:3;
!!VRx10:Sx7:3;
!!VRx11&x9>x10:Sx10;
!!VRx11&x9<x10:Sx9;
!!VRx11&x9=x10:Sx9;
!!VRx12:Sx11 *3;
!!VRx13:Sx5 -x12;
!!VRx14:Sx7 -x12;
!!VRx15:Sx7 *-1;
!!HEx2&x13=0/x14>0:C0/x3/168/x11 C0/x16/d/x14;
!!HEx2&x13>0/x14=0:C0/x3/d/x13 C0/x16/168/x11;
!!HEx2&x13=0/x14=0:C0/x3/168/x11 C0/x16/d/dx15;
!!HEx2&x13>0/x14>0:C0/x3/d/x13 C0/x16/d/x14 C2/168/x11/1;
!!UN:R3/-1;
*********************************
还有就是龙宫无限刷各种龙的ERM,电脑英雄也可以无限刷龙宫。
ZVSE
ERMS_ScriptDate=14.7(July).2012
_WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
** Dungeon of the Dragonmaster
** Wogify Name: script53.erm
** This strengthens all Dragon Utopias an a map. AI will visit normal DU but gets some extra bonuses.
** Requires ERM v2.80 or higher
** Version: 1.2
** Updated: May 12. 2004
** Made by Hermann the Weird
** Idea by Janus
** To use this code, copy it (from ZVSE to the end) into a global event, set day of first occurence
** to something after 600.
** v-Variables used: v8033, v8035-v8043
** Functions: 20001-20003
** Strings: z455-461
** Uses FU709 from script01 (map rules) to determine the strength of the DOTDM.
** Compatible with script57 (neutral units).
** This script will only give enabled artifacts (Map or WoG options).
** If all artifacts of one level are disabled, artifacts of other random levels will be given.
***** Check for WoGify option *****
!#UN:P53/?v1;
***** Setting hint text *****
!#VRz455&v1=1:Sz153000;
!#VRz456&v1=1:Sz153001;
!#HT25/-1&v1=1:T455;
***** Section for human attacker *****
!?OB25&1000;
!!UN:P53/?y-1;
!!FU&y-1=0:E;
!!VRv100:S1;
!!HE-1:P?v8040/?v8041/?v8042;
!!OBv8040/v8041/v8042:S;
!!HE-1:O?v8043;
***** Ask player for battle *****
!!VRy-77:S0 T17;
!!VRy-78&y-77=0:S132;
!!VRy-78&y-77=1:S133;
!!VRy-78&y-77=2:S134;
!!VRy-78&y-77=3:S135;
!!VRy-78&y-77=4:S151;
!!VRy-78&y-77=5:S154;
!!VRy-78&y-77=6:S155;
!!VRy-78&y-77=7:S196;
!!VRy-78&y-77=8:S26;
!!VRy-78&y-77=9:S27;
!!VRy-78&y-77=10:S68;
!!VRy-78&y-77=11:S69;
!!VRy-78&y-77=12:S82;
!!VRy-78&y-77=13:S83;
!!VRy-78&y-77=14:S110;
!!VRy-78&y-77=15:S111;
!!VRy-78&y-77=16:S168;
!!VRy-78&y-77=17:S157;
!!IF:Q1/21/y-78/2/z153002;
!!FU&-1:E;
!!VRv8033:S0 R3 +1;
!!FU709:P15;
!!VRy-7&3:Sv8033 +9 *8;
!!VRy-7&-3:Sv8033 *19;
!!VRv8033:+1;
!!HE-1:Tv8040/v8041/v8042/y-78/y-7;
!!HE-1:O?y-2;
!!FU&v8043<>y-2:E;
!!DO20001/1/v8033/1:P8035/457;
!!DO20002/1/v8033/1:P8035;
***** Displaying relics *****
!!IF&v8033=2:Q1/8/v8035/8/v8036/1/z153003;
!!IF&v8033=3:Q1/8/v8035/8/v8036/8/v8037/1/z153004;
!!IF&v8033=4:N8/v8035/8/v8036/8/v8037/8/v8038;
!!IF&v8033=4:N^%Z153005^;
!!IF&v8033=5:N8/v8035/8/v8036/8/v8037/8/v8038/8/v8039;
!!IF&v8033=5:N^%Z153006^;
!!DO20003/1/3/1:P8035/457;
***** Displaying and passing minor/major artifacts *****
!!UN:P900/?y-3;
!!UN:P143/?y-4;
!!UN:P234/?y-5;
***** If Stack Experience and New Arts enabled *****
!!IF&y-3=1/y-4=1/y-5=0:N8/v8035/8/v8036/8/v8037/8/156;
!!IF&y-3=1/y-4=1/y-5=0:N^%Z153007^;
!!HE-1&y-3=1/y-4=1/y-5=0:A4/156;
***** If Stack Experience and New Arts not enabled *****
!!IF|y-3<>1/y-4<>1/y-5<>0:Q1/8/v8035/8/v8036/8/v8037/1/z153008;
!!HE-1:A4/v8035;
!!HE-1:A4/v8036;
!!HE-1:A4/v8037;
***** Preparing variables for money or experience *****
!!VRv8033:*50000;
!!VRy-8:Sv8033;
!!VRy-8::2;
***** Asking for money or experience *****
!!IF:Q1/6/v8033/17/y-8/7/z153009;
***** Displaying and passing money *****
!!IF&1:Q1/6/v8033/1/z153010;
!!OW&1:R-1/6/dv8033;
***** Displaying and passing experience *****
!!IF&-1:Q1/17/y-8/1/z153011;
!!HE-1&-1:Edy-8;
!!IF:M1/z153012;
***** End of section for human attacker *****
***** Section for AI attacker *****
!?OB25&-1000;
!!UN:P53/?y-1;
!!FU&y-1=0:E;
!!HE-1:P?v8040/?v8041/?v8042;
!!HE-1:O?v8043;
!$OB25&-1000;
!!UN:P53/?y-1;
!!FU&y-1=0:E;
!!HE-1:O?y-2;
!!FU&v8043<>y-2:E;
!!HE-1:Fd5/d5/d5/d5;
!!HE-1:Ed15000;
!!OW:R-1/6/d30000;
!!OBv8040/v8041/v8042:R;
!!OBv8040/v8041/v8042:H455;
!!TRv8040/v8041/v8042:E0;
!!TRv8040/v8041/v8042:P1;
***** End of section for AI attacker *****
********** Function Section **********
!?FU20001;
!!UN:J6/16/?y1;
!!VRvx1:Sy1;
!!UN:N0/zx2/y1;
!!VRx1:+1;
!!VRx2:+1;
!?FU20002;
!!HE-1:A4/vx1;
!!VRx1:+1;
!?FU20003;
!!UN:J6/12/?y1;
!!VRvx1:Sy1;
!!UN:N0/zx2/y1;
!!VRx1:+1;
!!VRx2:+1; 感觉很不平衡的,3灯神和3拉加绝对完爆3蛮牛和飞龙,但是合成品的紫龙和圣龙显然完全是两个档次
而且合成后的兵种和该种族兵种有没有士气问题? 举一反三,融会贯通.
遇到不明白的语句可以发上来的,这里有很多热心玩家.
楼主既然是入门ERM,可以尝试自行添加脚本注释,这样很好加深印象的,也方便自己阅读理解.
希望楼主以后出更多作品. 入门就能写出这么好的erm,厉害
期待更多作品 能执行***********电脑英雄***********
!#TM56:S1/999/1/255;时间触发器,第一天触发,每天执行,所有玩家
!?TM56;
!!DO2990/0/155/1:P1; 传递x1=1,遍历156个英雄
!?FU2990&x1=1;
!!HEx16:O?x2; 获取英雄x16颜色编号
!!OW&x2>-1:Ix2/?x3; x2的控制者x3
!!DO2990/0/6/1&x3=1:P2/x16; x3=1为AI,传递x1=2,x2=x16,遍历7个位置
!?FU2990&x1=2; 3个血龙154合成1个龙巫妖Dracolich196
!!HEx2:C0/x16/?x3/?x4; 怪物类型x3,数量x4
!!FU|x3<>154/x4<3:E;不是Blood Dragon,或者数量少于3,退出
!!VRx5:Sx4 :3;
!!VRx6:Sx5 *3;
!!VRx7:Sx4 -x6;
!!HEx2&x7=0:C0/x16/196/x5;3的整数倍,将x16位置的怪物改为x5只Dracolich196
!!HEx2&x7>0:C0/x16/d/x7 C2/196/x5/2;x16位置数量改为x7,自动添加x5只新怪物196
do循环绕的比较晕 好牛。。。反正我是看的眼花了。。 自己动手,丰衣足食,期待楼主继续 原帖由 Castle 于 2013-3-27 21:37 发表 http://bbs.h3wog.com/images/common/back.gif
能执行
do循环绕的比较晕
加入地图中:
如果兵槽满了,会出现选择,让玩家选择,但有没法选择的情况
单独脚本情况没测试
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