求一个一追脚本,弟兄们帮帮忙
就是老实猪大大的最新的兽血一追脚本我想要的是事件版,想替换一些内置脚本的rpg图,被虐惨了
帮帮忙啊各位前辈们 发一个帖子,在线等还不如自己去对应版块翻一翻!
像这样比较有名的ERM基本在前几页就可以找的到的。
这个链接给你,应该就是你要着的东西了。
http://www.wogcn.net/thread-19887-1-5.html 原帖由 无心云 于 2011-11-9 20:16 发表 http://www.wogcn.net/images/common/back.gif
发一个帖子,在线等还不如自己去对应版块翻一翻!
像这样比较有名的ERM基本在前几页就可以找的到的。
这个链接给你,应该就是你要着的东西了。
http://www.wogcn.net/thread-19887-1-5.html
我知道这个帖子。
那个事件版的不是最新的版本。最新的版本没放出事件版
所以我才求助的 我不是在线等啊。;fas;
手机开着地图攻略看 呵呵 那就不要最近的喽,最新的没有事件版我们也没办法。 原帖由 克招 于 2011-11-9 21:36 发表 http://www.wogcn.net/images/common/back.gif
那就不要最近的喽,最新的没有事件版我们也没办法。
真的不行吗?克招大大
;dao; 我好像看到帖子说可以用ERM打开,然后复制内容
我还是自己学习下吧;ft; 你就自己COPY吧,也一样可以用的 试试用记事本打开啊 原帖由 无心云 于 2011-11-9 21:47 发表 http://www.wogcn.net/images/common/back.gif
你就自己COPY吧,也一样可以用的
这个还得需要一定的功力
ERM脚本大师我都没下过,纯白痴;lan; 原帖由 兽哥哥 于 2011-11-9 21:51 发表 http://www.wogcn.net/images/common/back.gif
试试用记事本打开啊
试过,可是我不会分段
一大堆。难道就一个事件?不可能吧;yowe; 原帖由 兽哥哥 于 2011-11-9 21:51 发表 http://www.wogcn.net/images/common/back.gif
试试用记事本打开啊
不建议用记事本,容易出错。 原帖由 songfx 于 2011-11-9 21:57 发表 http://www.wogcn.net/images/common/back.gif
不建议用记事本,容易出错。
风大能否帮忙?
或者指教一下?;aiel;
老实猪一追-1
ZVSEERMS_ScriptName=猪版追随者之<兽血沸腾>
ERMS_ScriptAuthor=老实猪
ERMS_ScriptVersion=正式版1.0
ERMS_ScriptDate=27.5(May).2011
ERMS_ScriptERMVersion=2.70
ERMS_ScriptLanguage=简体中文 or 中文(简体) (native)
ERMS_ScriptUsedVariables=v7181;v7206-7221;W117~w119
ERMS_AdditionalFiles=WOG中文论坛
ERMS_ScriptUsedTimers=19
ERMS_ScriptUsedFunctions=7100-7119
ERMS_ScriptERMVervsion=2.70
_WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
*-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
** initializing ****************************************************************
!#UN:P49/?v7181;
!#TM19:S1/1/1/255;
!#TM1:S1/999/1/255;
*VRv7181:S1;
!?TM19&1000/v7181=1;
!!VRv7218:S1;
!!VRv7217:S1;
!!DO7105/0/155/1:P1;
!?FU7105&x1=1;
!!IF:Wx16;
!!VRx2:Sw118 &32768;
!!FU&x2=32768:E;
!!VRw117:S0;
!!VRw118:S0;
!!VRw119:S0;
!!VRw120:S0;
!!VRw121:S0;
*VRw117&x16>=145:S256;
*VRw118&x16=146:S0 |12 |256 +1;
*VRw118&x16=149:S0 |96 |256 +1;
*VRw118&x16=150:S0 |67 |256 +1;
*VRw118&x16=152:S0 |139 |256 +1;
*VRw118&x16=153:S0 |82 |256 +1;
*VRw118&x16=155:S0 |54 |256 +1;
** end of function--------------------------------------------------------------
*To exchange henchman***********************************************************
!?CM3&v7181=1;
!!FU7105:P16;
!?FU7105&x1=16;
!!CM:I?x2 S?x3;
!!FU|x2>2/x3<>14:E;
!!CM:H?x2/?x3;
!!FU|x2<0/x2>155/x3<0/x3>155:E;
!!IF:Wx2;
!!VRx4:Sw117;!!VRx5:Sw118;!!VRx6:Sw118 &255 -1;
!!VRx10:Sw119; !!VRx11:Sw120; !!VRx12:Sw121;
!!IF:Wx3;
!!VRx7:Sw117;!!VRx8:Sw118;!!VRx9:Sw118 &255 -1;
!!VRx13:Sw119; !!VRx14:Sw120; !!VRx15:Sw121;
!!FU|x6<0/x6>196/x9<0/x9>196:E;
!!CM:R0;
!!IF:Q2/21/x6/21/x9/2^是否交换追随者?^;
!!FU&-2:E;
!!IF:Wx2; !!VRw117:Sx7;!!VRw118:Sx8;
!!VRw119:Sx13;!!VRw120:Sx14;!!VRw121:Sx15;
!!VRy1:Sw118 &31744; !!VRw118:-y1;
!!IF:Wx3; !!VRw117:Sx4;!!VRw118:Sx5;
!!VRw119:Sx10;!!VRw120:Sx11;!!VRw121:Sx12;
!!VRy1:Sw118 &31744; !!VRw118:-y1;
*end*---------------------------------------------------------------------------
** view ************************************************************************
!?CM2&v7181=1;
!!FU7105&v7181=1:P2;
!?FU7105&x1=2;
!!CM:I?x3 F?x4 S?x5;
!!IF&x3=141/x4=512:Q2/-1/-1/1^
追随者初始奖励:攻击+1 防御+1 速度+1
伤害+{生物级别}生命+{7-生物级别}
追随者战斗后得到{经验值}并升级
追随者根据英雄级别和游戏天数得到{奖励经验}
生物能力越高,每次升级要求的经验值越多
追随者在战场上自带{回城}魔法,用来区别其它部队
死去的追随者可以复活,费用取决于追随者级别.
{AI英雄}拥有随机追随者,追随者属性取决于AI英雄级别.^;
!!FU|x3<>141/x4<>0/x5<>12:E;
!!HE-1:N?x6;
!!FU|x6<0/x6>155:E;
!!IF:Wx6;
!!VRx8:S-2;
!!VRx8:Sw118 &255 -1;
!!FU7106&x8>-1:Px6/1;
!!FU7106&x8<0:Px6/2;
!!UN:R3/-1;
** end of view -----------------------------------------------------------------
** look over information of henchman *******************************************
!?FU7106&x1>-1/x1<156/x2=1;
!!FU&x2<>1:E;
!!IF:Wx1;
!!VRx3:Sw118 &255 -1;
!!FU&x3<0:E;
!!VRx4:Sw118 &256;
!!VRx5:Sw118 &512;
!!VRx6:Sw118 &31744 :1024;
!!VRx7:Sw118 &32768;
!!VRx8:Sw118 &983040 :65536;
!!VRz1:S^^; !!VRz1&x4<>256:S^<<<<{追随者已战死}>>>>^;
!!VRz2:S^^; !!VRz2&x5=0:S^手动^; !!VRz2&x5=512:S^自动^;
!!FU7105:P3/x3/x1;
!!VRx9:Sv301;
!!VRy1:Sv302-w117;
!!VRy2:Sv302;
!!VRy3:Sv303;
!!VRy4:Sy2%x9 -x9 *-1;
!!FU7106:P210/x1/y2;
!!VRz3:S^无^;!!UN&v304>0:N3/3/v304/1;
!!MA:Lx3/?x10;
!!VRx11:Sx10+1;
!!VRx10:-7 *-1;
!!MA:Ax3/?y11;
!!VRy5:Sy3 :x10 +1 +y11;
!!MA:Dx3/?y11;
!!VRy6:Sy3 :x10 +1 +y11;
!!MA:Px3/?y11;
!!VRy7:Sy11+x10 *y3;
!!VRy7|x3=61/x3=144/x3=131/x3=158/x3=159: :2;
!!VRy7&y7<y11:Sy11+x10;
!!MA:Mx3/?y11;
!!VRy8:Sy11+x11 *y3;
!!MA:Ex3/?y11;
!!VRy9:Sy11+x11 *y3;
!!MA:Sx3/?y11;
!!VRy10:Sy3 :5 :x10 +1 +y11;
!!FU7105:P4/x3;
!!VRx12:Sv13;
!!IF:Q2/21/x3/2^{追随者级别}:%Y3
{升级经验}:%X9{与下一级的经验差距}:%Y4
{总经验}:%Y2{基本经验}:%W117{奖励经验}:%Y1
{攻击力}:%Y5 {防御力}:%Y6
{生命值}:%Y7 {伤害力}:%Y8-%Y9
{速度}:%Y10 {伴侣}: %Z3 {伴侣数量}: %V305
{追随天数}:%X6 {转职天数}:%X12 {转职方式}: %Z2
%Z1
{你想进入追随者菜单吗?}^;
!!FU7106&2:Px1/2;
!!FU&-2:E;
** end of function--------------------------------------------------------------
** experience needed by upgrade ************************************************
!?FU7105&x1=3;
!!FU|x2<0/x2>196:E;
!!MA:Ax2/?y1 Bx2/?y2 Dx2/?y3 Ex2/?y4 Lx2/?y5 Mx2/?y6 Nx2/?y7 Px2/?y8 Sx2/?y9;
!!VRy8: *2 :3;
!!VRx4:Sy1+y2+y3+y4+y5+y6+y7+y8+y9;
!!VRx4&x2=173:-y2+50;
!!VRx4&y8>170: *4 :5;
!!VRx4&x4<20:S20;
!!VRx4&x2>=145/x2<=149:S300;
!!VRx4&x2>=174/x2<=191:S800;
!!VRx4&x2=134:+10;
!!VRx4&x2=152: *9 :10;
!!VRx4&x2=196: *9 :10;
!!HEx3:Ed/?x5/1;
!!VRx5:-1 *10 +c -1;
!!VRx5:+w117;
!!VRx6:Sx5 :x4 +1;
!!VRv301:Sx4;
!!VRv302:Sx5;
!!VRv303:Sx6;
** end of function -------------------------------------------------------------
** checking days of teansfer****************************************************
!?FU7105&x1=4;
!!FU|x2<0/x2>196:E;
!!MA:Lx2/?x10;
!!VRx11&x10>=0/x10<=6:Sx10+3;
!!VRx11|x2=13/x2=27/x2=41/x2=55/x2=69/x2=83/x2=97/x2=111/x2=131:S14;
!!VRx11&x2>=150/x2<=158:S20;
!!VRx11&x2>=132/x2<=135|x2=196:S20;
!!VRv13:Sx11;
** end -------------------------------------------------------------------------
**select henchman***************************************************************
!?FU7106&x1>-1/x1<156/x2=2;
!!FU&x2<>2:E;
!!IF:Wx1;
!!VRx3:Sw118 &255 -1;
!!VRx4:Sw118 &256;
!!VRx5:Sw118 &512;
!!VRx6:Sw118 &31744 :1024;
!!VRx7:Sw118 &32768;
!!VRx8:Sw118 &983040 :65536;
!!VRx10:Sw118 &15728640:1048576 -1;
!!VRz50:S^无^; !!FU7106:P212/x1/x10;
!!FU7105:P4/x3;!!VRx11:Sv13;
!!VRx12:Sv7218 &7;
!!VRz60&x12=1:S^10~~100^;
!!VRz60&x12=2:S^20~~500^;
!!VRz60&x12=3:S^30~~5000^;
!!VRz60&x12=4:S^50~~无限^;
!!HEx1:Ed/?x13/1; !!VRx13:-1 *10 +w117 +c -1;
!!FU7106:P210/x1/x13;
!!VRz3&v304=0:S^无^; !!UN&v304>0:N3/3/v304/1;
!!VRz24:S^猪版追随者设定菜单^;
!!VRz25:S^选择追随者^;
!!VRz26:S^经验选项{当前: %Z60}^;
!!VRz27&x5=0:S^转职方式{当前: 手动}^;
!!VRz27&x5=512:S^转职方式{当前: 自动}^;
!!VRz28:S^设定战旗{当前: %Z50}^;
!!VRz29:S^^;!!VRz29&x3>-1/x4=256:S^战力传承^;!!VRz29&x3>-1/x4=0:S^复活^;
!!VRz30&x7=0:S^跨关保存{当前: 关闭}^;
!!VRz30&x7=32768:S^跨关保存{当前: 开启}^;
!!VRz31:S^选择伴侣{当前: %Z3}^;
*VRz32:S^下一页^;
!!VRz32:S^兽血沸腾^;
!!VRz33:S^退出^;
!!IF:G1/1/256/24/25/26/27/28/29/30/31/32/33/0;
!!VRx9:Sv1;
!!FU7106&x9=1:Px1/3;
!!FU7106&x9=2:P204/x1;
!!FU7106&x9=4:P211/x1/x5;
!!FU7106&x9=8:P213/x1/x10;
!!FU7106&x9=16/x4=0:P214/x1/x4;
!!FU7106&x9=16/x4=256:P216/x1/x3;
!!VRw118&x9=32/x7=0: |32768;
!!VRw118&x9=32/x7=32768:-x7;
!!FU7106&x9=64:P206/x1;
*FU7106&x9=128:P215/x1/x3/x6;
!!FU7115&x9=128:P1/x1/x6;
!!FU7106&x9>1/x9<128:Px1/2;
!!FU7106&x9=256:Px1/1;
*end*
!?FU7106&x1=215;
!!VRz25:S^^; !!VRz25&x3>-1:S^追随者修改^;
!!VRz26:S^兽血沸腾模式^;
!!VRz33:S^返回上一页^;
!!IF:G1/1/4/24/25/26/0;
!!VRx5:Sv1; !!FU|x5<1/x5>4:E;
!!FU7106&x5=4:Px2/2;
!!FU7106&x3>-1/x5=1:P205/x2;
!!FU7115&x5=2:P1/x2/x4;
*end*
*new henchman*******************************************************************
!?FU7106&x1>-1/x1<156/x2=3;
!!FU&x2<>3:E;
!!IF:Wx1;
!!VRz1:S^你需要选择一个新的追随者吗?^;
!!VRz22:S^解散追随者^;
!!VRz23:S^返回^;
!!DO7106/0/6/1:P200;
!!IF:G1/1/256/1/2/3/4/5/6/7/8/22/23/0;
!!VRx9:Sv1;
!!FU7106&x9=256:Px1/2;
*disband*
!!VRw118&x9=128:S0;
!!VRw117&x9=128:S0;
!!IF&x9=128:M^追随者被解雇,并失去了所有经验.^;
*select*
!!FU|x9<1/x9>64:E;
!!VRx3&x9=1:S0; !!VRx3&x9=2:S1; !!VRx3&x9=4:S2;
!!VRx3&x9=8:S3; !!VRx3&x9=16:S4; !!VRx3&x9=32:S5;!!VRx3&x9=64:S6;
!!HEx1:C0/x3/?x4/d-1;
!!VRx3:Sw118 &255;!!VRx6:Sw118 &31744;
!!VRw118:-x3 -x6 |x4 |256 +1;
!!IF:Q2/21/x4/1^非常荣幸追随您的脚步!^;
!!MA:Lx4/?x5;
!!VRw117&x5>=0/x5<=6:+x5 +1;
!!VRx10:Sw118 &15728640:1048576 -1;
!!VRw118&x10=-1: |6291456;
!!FU7106&w118>0:Px1/1;
** end of function--------------------------------------------------------------
** storing name of monster in z2~z8 ********************************************
!?FU7106&x1=200;
!!HE-1:C0/x16/?x3/?x4;
!!VRx5:Sx16+2;
!!VRzx5:S^^;
!!FU|x3<0/x4<1:E;
!!UN:N3/x5/x3/1;
** end of function--------------------------------------------------------------
** select experience mode ******************************************************
!?FU7106&x1=204;
!!VRx3:Sv7218 &7;
!!VRv7218|x3<1/x3>4:-x3 |1;
!!VRx3|x3<1/x3>4:S1;
!!VRx6:Sv7217 &1;!!VRx7:Sv7217 &2;
!!VRz9&x6=1:S^已开启^;!!VRz9&x6=0:S^已关闭^;
!!VRz23&x7=2:S^已开启^;!!VRz23&x7=0:S^已关闭^;
!!IF:Wx2;
!!VRy10:Sw118 &1040187392 :33554432;!!VRz41&y10=0:S^已关闭^;
!!FU7105&y10>0:P21/3/y10;!!UN&y10>0:N1/41/v13;
!!VRz1:S^请选择每次战斗后获得的经验范围:(目前使用选项%X3)^;
!!VRz2:S^返回^;
!!VRz3:S^1.英雄所得经验的1%,最低10--最高100.^;
!!VRz4:S^2.英雄所得经验的1%,最低20--最高500.^;
!!VRz5:S^3.英雄所得经验的1%,最低30--最高5000.^;
!!VRz6:S^4.英雄所得经验的2%,最低50--无上限.^;
!!VRz7:S^{%Z9} AI追随者^;
!!VRz8:S^{%Z23} 对练: 日落后,英雄花费剩余移动力通过对练增加经验值^;
!!VRz40:S^{%Z41} 魔法固化: 需2点力量,追随者行动前可自动施法^;
!!IF:G1/1/1/1/2/3/4/5/6/7/8/40;
!!VRx5:Sv1;!!FU&x5=1:E;
!!VRx4&x5=2:S1;
!!VRx4&x5=4:S2;
!!VRx4&x5=8:S3;
!!VRx4&x5=16:S4;
!!VRv7218&x5>1/x5<17:-x3 |x4;
!!VRv7217&x5=32/x6=1:-1; !!VRv7217&x5=32/x6=0: |1;
!!VRv7217&x5=64/x7=0: |2; !!VRv7217&x5=64/x7=2:-x7;
!!HEx2&x5=128:Fd/d/?y1/d/1; !!FU7105&x5=128/y1>=2:P21/5/x2/v13;
*end*
!?GM1;
!!VRy1:Sv7217 &2; !!VRy2:Sv7217 &4; !!FU|y1<>2/y2<>4:E;
!!DO7106/0/7/1:P2041/200;
!?FU7106&x1=2041/x2=200;
!!OW:Ix16/?x3; !!FU&x3<>0:E;
!!DO7106/1/8/1:P2041/201/x16;
!?FU7106&x1=2041/x2=201;
!!OW:Hx3/1/x16;!!FU|v1<0/v1>155:E;
!!IF:Wv1;
!!VRy1:Sw118 &255 -1;!!FU&y1<0:E; !!VRy1:Sw118 &256;!!FU&y1<>256:E;
!!HEv1:W?y1/1; !!VRy1: :3;!!FU&y1<1:E; !!HEv1:W0/1;
!!VRy2:Sy1 :3;!!VRy2&y2>30:S30; !!VRy3:Sy1-y2;
!!VRw117&y2>0:+y2; !!HEv1&y3>0:Edy3/?y1/1;
*end*
!?CM5;
!!CM:F?y1 I?y2;
!!VRv7217&y1=0/y2=12: |4;
!!FU7105&y1=0/y2=6:P22;
!?FU7105&x1=22;
!!HE-1:N?x6;
!!FU|x6<0/x6>155:E;
!!CM:R0;!!IF:Wx6;
!!VRx8:S-2;
!!VRx8:Sw118 &255 -1;
!!FU7106&x8>-1:Px6/1;
!!FU7106&x8<0:Px6/2;
*end*---------------------------------------------------------------------------
*transfer***********************************************************************
*x2=hero ID,x3=0/512
!?FU7106&x1=211;
!!IF:Wx2;
!!VRy1:Sw118 &16777216;
!!VRy2:Sw118 &255 -1;
!!MA&y2>-1:Xy2/?y3;!!VRy3: &4;
!!VRz8&x3=0:S^手动^; !!VRz8&x3=512:S^自动^;
!!VRz9:S^当前转职方式: %Z8^;
!!VRz24:S^切换转职方式^;
!!VRz25:S^^; !!VRz25&x3=0:S^手动转职^;
!!VRz26:S^^; !!VRz26&x3=0:S^特别转职^;
!!VRz27:S^^; !!VRz27&x3=0:S^特转说明^;
!!VRz28:S^^; !!VRz28&y3=4/y1=16777216:S^恢复射术^; !!VRz28&y3=4/y1=0:S^遗忘射术^;
!!VRz29:S^返回^;
!!IF:G1/10/32/9/24/25/26/27/28/29;
!!VRx4:Sv10; !!FU|x4<1/x4>16:E;
!!VRw118&x4=1/x5=0: |512; !!FU7106&x4=1/x5=0:P207/x2;
!!VRw118&x4=1/x5=512:-x5;
!!VRx5&x4=1:Sx3 -512 *-1;
!!FU7106&x4=1:P211/x2/x5;
!!FU7106&x4=2/x3=0:P207/x2;
!!FU7106&x4=4/x3=0:P2070/x2;
!!IF&x4=8:M^特别转职说明
1:神射手/大精灵---幻影射手
2:大法师/祭祀---魔幻法师
3:血龙/生灵龙(追随30天)---龙巫妖/仙女龙
4:龙蝇(追随15天)---飞龙王(追随15天)---血污怪---地狱九头
5:冠军骑士---恐怖骑士
6:八级兵(追随25天)---隔人转职
(特别转职没有经验奖励)
^; !!FU7106&x4=8:P211/x2/x3;
!!VRw118&x4=16/y1=16777216:-y1; !!VRw118&y1=0/x4=16: |16777216;
*end*---------------------------------------------------------------------------
*transfer **********************************************************************
!?TM1&1000/v7181=1;
!!VRy1:Sv7217 &4; !!VRv7217:-y1;
!!DO7106/0/156/1:P208;
!!DO7106/0/7/1:P209;
!?FU7106&x1=208;
!!FU&x1<>208:E;
!!VRv10&x16=0:S0; !!VRz7&x16=0:S^^; !!VRz9&x16=0:S^^;
!!IF&x16=156/v10>0:M^{追随者完成追随天数的英雄}
%Z7
{可以兽血化部队的英雄}
%Z9^;!!FU&x16=156:E;
!!IF:Wx16;
!!FU&w118<0:E;
!!VRx2:Sw118 &256;
!!FU&x2<>256:E;
!!VRx3:Sw118 &31744;
!!VRy1:Sx3 :1024;!!VRw117:+y1;
!!FU&x3=31744:E;
!!VRw118:+1024;
!!HEx16:O?x5; !!FU|x5<0/x5>7:E;
!!OW:Ix5/?x6; !!FU&x6<>0:E;
!!VRx4:Sw118 &255 -1;!!FU|x4<0/x4>196:E;
!!FU7105:P4/x4;
!!VRx3:Sw118 &31744 :1024;
!!HEx16:B0/?z8;
!!FU&x3<>v13/x3<>10:E; !!VRv10:+1;
!!VRz9&x3=10:S^%Z9%Z8^;
!!VRz7&x3=v13:S^%Z7%Z8^;
!?FU7106&x1=209;
!!FU&x1<>209:E;
!!OW:I-1/?x2/?x3;
!!FU|x2=1/x3=1:E;
!!OW:O-1/x16/?x4;
!!FU|x4<0/x4>155:E;
!!IF:Wx4;
!!VRx5:Sw118 &512;
!!FU&x5<>512:E;
!!FU7106:P207/x4;
*end**--------------------------------------------------------------------------
** transfer ********************************************************************
!?FU7106&x1=207;
!!IF:Wx2;
!!VRx3:Sw118 &255 -1;
!!VRx4:Sw118 &256;
!!VRx5:Sw118 &512;
!!VRx6:Sw118 &31744 :1024;
!!FU|w118<0/x4<>256:E;
!!FU7105:P4/x3;
!!IF&x6<v13/x5=0:M^
追随天数不足,无法转职.^;
!!FU&x6<v13:E;
!!VRx8:Sx3;
!!VRx9:Sx3+1;
*7level monster
!!VRx9&x8=158:S150;
!!VRx9&x8=13:S150;
!!VRx9&x8=27:S151;
!!VRx9&x8=41:S152;
!!VRx9&x8=55:S153;
!!VRx9&x8=69:S154;
!!VRx9&x8=83:S155;
!!VRx9&x8=97:S156;
!!VRx9&x8=111:S157;
!!VRx9&x8=131:S158;
*元素城的非线性处理
!!VRx9&x8=119:S112;
!!VRx9&x8=112:S127;
!!VRx9&x8=113:S125;
!!VRx9&x8=114:S129;
!!VRx9&x8=115:S123;
!!VRx9&x8=127:S115;
!!VRx9&x8=123:S114;
!!VRx9&x8=129:S113;
!!VRx9&x8=125:S120;
!!VRx9&x8=121:S130;
*中立兵种的转职重排
!!VRx9&x8=139:S138; 农民--半身人
!!VRx9&x8=138:S143; 半身人--盗贼
!!VRx9&x8=143:S140; 盗贼--野猪
!!VRx9&x8=140:S142; 野猪--游牧民
!!VRx9&x8=142:S173; 游牧民--圣诞小鬼
!!VRx9&x8=173:S159; 圣诞小鬼--白鬼
!!VRx9&x8=159:S141; 白鬼--木乃伊
!!VRx9&x8=141:S192; 木乃伊--半人马精灵
!!VRx9&x8=194:S136; 变狼人--魔幻
!!VRx9&x8=137:S169; 幻影--战争狂
!!VRx9&x8=171:S144; 熔岩--桥梁怪
!!VRx9&x8=144:S116; 桥梁怪--金人
!!VRx9&x8=117:S164; 钻石人--火使者
!!VRx9&x8=167:S195; 水使者--地狱战马
!!VRx9&x8=195:S172; 战马--梦魇
!!VRx9&x8=172:S168; 梦魇--血污怪
!!VRx9&x8=168:S134; 血污怪--仙女龙
!!VRx9&x8=135:S133; 毒龙--水晶龙
!!VRx9&x8=133:S132; 水晶龙--碧龙
!!VRx9&x8=132:S196; 碧龙--龙巫妖
!!VRx9&x8=196:S139; 龙巫妖--农民
!!VRx6: *1024;
!!VRx9&x5=512:+1;
!!VRw118&x5=512:-x6 -x3 -1 |x9;
!!VRw117&x5=512: *105 :100;
!!IF&x5=0:Q5/21/x8/21/x9/2^追随天数足够,是否转职?^;
!!FU&-5/x5=0:E;
!!VRx9&5/x5=0:+1;
!!VRw118&5/x5=0:-x6 -x3 -1 |x9;
!!VRw117&5/x5=0: *105 :100;
*FU7106&5/x5=0:Px2/1;
** end **-----------------------------------------------------------------------
!?FU7106&x1=2070;
!!IF:Wx2;
!!VRy1:Sw118 &255 -1;
!!VRy2:Sw118 &256;
!!VRy3:Sw118 &31744 :1024;
!!VRy4:S0;
!!VRy4|w118<0/y1<0/y2<>256:S9;
!!FU7105:P4/y1;
!!VRy5:S0; !!VRy6:S0-1;
!!VRy5&y1=3/y3>=v13:S1; !!VRy5&y1=19/y3>=v13:S1;
!!VRy6&y5=1:S137;
!!VRy5&y1=35/y3>=v13:S2; !!VRy5&y1=9/y3>=v13:S2;
!!VRy6&y5=2:S136;
!!VRy5&y1=154/y3>=v13:S3;!!VRy6&y1=154/y5=3:S196;
!!VRy5&y1=11/y3>=v13:S5; !!VRy6&y1=11/y5=5:S67;
!!VRy5&y1=105/y3>=15:S4;
!!VRy5&y1=109/y3>=15:S4;
!!VRy5&y1=168/y3>=v13:S4;
!!VRy6&y5=4/y1=105:S109;
!!VRy6&y5=4/y1=109:S168;
!!VRy6&y5=4/y1=168:S157;
!!VRy7:S0;
!!VRy7|y1=27/y1=83/y1=132/y1=133/y1=135/y1=151/y1=155:S7;
!!VRy5&y7=7/y3>=v30:S3;
!!VRy6&y5=3/y7=7:S134;
!!VRy5&y1>=150/y1<=158/y3>=25:S6;!!VRy6&y5=6:Sy1+2;
!!VRy6&y5=6/y1=157:S150; !!VRy6&y5=6/y1=158:S151;
!!IF|y5<1/y5>6/y6<0/y4=9:M^追随者不符合特转标准!^;
!!FU|y5<1/y5>6/y6<0/y4=9:E;
!!IF:Q5/21/y1/21/y6/2^是否进行特殊转职?^;
!!FU&-5:E;
!!VRy1:+1; !!VRy3: *1024; !!VRy6:+1;
!!VRw118:-y1 -y3 |y6;
*end*
*flag***************************************************************************
!?FU7106&x1=212;
!!VRz1:S^生命奖励效果翻倍再+2^;
!!VRz2:S^攻击奖励效果翻倍再+2^;
!!VRz3:S^防御奖励效果翻倍再+2^;
!!VRz4:S^伤害奖励效果翻倍再+1^;
!!VRz5:S^速度奖励效果翻倍再+1^;
!!VRz6:S^每次战斗多获得50%的经验^;
!!VRz7:S^减少目标防御力25%^;
!!VRz8:S^有25%机会减少50%伤害^;
!!VRz9:S^多2次反击机会^;
!!FU|x3<0/x3>8:E;
!!VRx4:Sx3+1;
!!VRz50:Szx4;
*end*
*x2 hero ID,x3 option
!?FU7106&x1=213;
!!FU7106:P212/x2/x3;
!!VRz24:S^当前选项: %Z50^;
!!VRz25:S^返回^;
!!IF:G1/10/512/24/1/2/3/4/5/6/7/8/9/25/0;
!!VRx4:Sv10; !!FU|x4<1/x4>256:E;
!!VRx5&x4=1:S0; !!VRx5&x4=2:S1; !!VRx5&x4=4:S2;
!!VRx5&x4=8:S3; !!VRx5&x4=16:S4; !!VRx5&x4=32:S5;
!!VRx5&x4=64:S6; !!VRx5&x4=128:S7;!!VRx5&x4=256:S8;
!!VRx5:+1 *1048576;
!!VRx3:+1 *1048576;
!!IF:Wx2; !!VRw118:-x3 +x5;
*end*---------------------------------------------------------------------------
*resurection********************************************************************
!?FU7106&x1=214; x2=heroID,x3=0/256;
!!FU|x1<>214/x2<0/x2>155/x3<>0:E;
!!VRz9:S^请选择复活方式^;
!!VRz22:S^消耗魔法复活^;
!!VRz23:S^花费金钱复活^;
!!VRz32:S^返回^;
!!IF:G1/10/4/9/22/23/32/0;
!!VRx4:Sv10; !!FU|x4<1/x4>2:E;
!!IF:Wx2;
!!VRx5:Sw118 &255 -1;
!!FU|x5<0/x5>196:E;
!!FU7106&x4=1:P202/x2/x5;
!!FU7105&x4=2:P5/x2/x5;
**Resurrection by magic**
!?FU7106&x1=202;
!!IF:Wx2;
!!FU7105:P3/x3/x2;
!!VRx5:Sv303;
!!MA:Lx3/?x6;
!!VRx6:+1;
!!VRx6: *x5;
!!HEx2:I?x7/1;
!!IF&x7<x6:M^复活失败!需要{%X6}点魔法值!^;
!!FU&x7<x6:E;
!!UN:N3/2/x3/0;
!!IF:Q2/21/x3/2^耗费{%X6}点魔法值复活{%Z2}追随者吗?^;
!!FU&-2:E;
!!VRw118: |256;
!!VRx7:-x6;
!!HEx2:Ix7;
** Resurrection by gold **
!?FU7105&x1=5;
!!IF:Wx2;
!!FU7105:P3/x3/x2;
!!VRx5:Sv303;
!!MA:Cx3/6/?x6;
!!VRx7:Sx6 *x5 :2;
!!IF:Q2/21/x3/2^{追随者等级:%X5}
你是否想复活此追随者?
它会花费%X7金币。^;
!!FU&-2:E;
!!OW:R-1/6/?x8;
!!IF&x8<x7:M^抱歉,你无法支付复活费用!^;
!!FU&x8<x7:E;
!!VRx8:-x7;
!!OW:R-1/6/x8;
!!VRw118: |256;
** end *------------------------------------------------------------------------
**select partner ***************************************************************
!?FU7106&x1=206;
!!IF:Wx2;
!!HEx2:Ed/?x6/1;
!!VRx6:-1 *10 +w117 +c -1;
!!FU7106:P210/x2/x6;
!!VRz3&v304=0:S^无^;
!!UN&v304>0:N3/3/v304/1;
!!VRz9:S^目前追随者伴侣:%Z3^;
!!VRz22:S^使用天使伴侣^; 1
!!VRz23:S^使用邪神伴侣^; 2
!!VRz24:S^使用梦魇伴侣^; 4
!!VRz25:S^使用男爵伴侣^; 8
!!VRz26:S^使用紫龙伴侣^; 16
!!VRz27:S^使用恩特伴侣^; 32
!!VRz28:S^查看追随者伴侣说明^;64
!!VRz29:S^关闭追随者伴侣^; 128
!!VRz30:S^退出^; 256
!!IF&1000:G1/10/256/9/22/23/24/25/26/27/28/29/30/0;
!!VRx4:Sv10;
!!FU|x4<1/x4>128:E;
!!VRx5:Sw118 &983040;
!!VRw118&x4=128:-x5;
!!IF&x4=64:M^猪版追随者锁定战场数量为1,设立{追随者伴侣}功能.
{天使伴侣}数量为追随者经验的{0.5%},特技{转世重生},
{邪神伴侣}数量为追随者经验的{1.5%},特技{恶鬼召唤},
{梦魇伴侣}数量为追随者经验的{1.5%},特技{死亡凝视},
{男爵伴侣}数量为追随者经验的{1.0%},特技{恶魔石化},
{紫龙伴侣}数量为追随者经验的{0.5%},特技{龙语魔法},
{恩特伴侣}数量为追随者经验的{2.0%},特技{枯木缠身},
伴侣属性与数量成正比,伴侣与追随者同生共死.^;
!!VRw118&x4>=1/x4<=32:-x5;
!!VRw118&x4=1: |65536;
!!VRw118&x4=2: |131072;
!!VRw118&x4=4: |196608;
!!VRw118&x4=8: |262144;
!!VRw118&x4=16: |327680;
!!VRw118&x4=32: |393216;
*FU7106&x4>0/x4<128:P206/x2;
*end*
*partner ID and quatity*********************************************************
!?FU7106&x1=210;
!!VRv304:S0; !!VRv305:S0;
!!IF:Wx2;
!!VRx4:Sw118 &983040 :65536;
!!VRx5:S-1;
!!VRx5&x4=1:S13;
!!VRx5&x4=2:S51;
!!VRx5&x4=3:S172;
!!VRx5&x4=4:S153;
!!VRx5&x4=5:S134;
!!VRx5&x4=6:S23;
!!FU&x5<0:E;
!!VRx6&x4=1:Sx3 :200;
!!VRx6&x4=2:Sx3 *3 :200;
!!VRx6&x4=3:Sx3 *3 :200;
!!VRx6&x4=4:Sx3 :100;
!!VRx6&x4=5:Sx3 :200;
!!VRx6&x4=6:Sx3 :50;
!!VRv304:Sx5; !!VRv305:Sx6;
!!FU|v304<>23/v305<1:E;
!!HEx2:P?x8/?x9/?x10;
!!TRx8/x9/x10:T?x11/d/d/d/d/d/d/d;
!!FU&x11<>2:E;
!!VRv305: *2;
*end*---------------------------------------------------------------------------
** test for henchman ***********************************************************
!?FU7106&x1=205;
!!FU&x1<>205:E;
!!IF:Wx2;
!!VRz9:S^本栏目仅供测试!^;
!!VRz22:S^^; !!VRz22&w118>-1:S^更换追随者类型^; 1
!!VRz23:S^^; !!VRz23&w118>-1:S^增加追随者经验^; 2
!!VRz24:S^^; !!VRz24&w118>-1:S^追随者生死转换^; 4
!!VRz25:S^^; 8
!!VRz26:S^退出^; 16
!!IF&1000:G1/10/16/9/22/23/24/25/26/0;
!!VRx3:Sv10; !!FU|x3<1/x3>8:E;
!!VRx4:Sw118 &255;
!!VRx5:Sw118 &256;
!!FU7106&x3=1:P2051/x2/x4;
!!FU7106&x3=2:P2052/x2;
!!VRw118&x3=4/x5=256:-256;
!!VRw118&x3=4/x5=0: |256;
!?FU7106&x1=2051;
!!FU&x1<>2051:E;
!!VRz9:S^WOG生物ID大全
城堡0--13/150壁垒14--27/151 塔楼28--41/152 地狱42-55/153
墓园56--69/154 地下70--83/155 据点84--97/156 要塞98-111/157
112/127/115/123/114/129/113/125 气/雷/水/冰/火/能/土/岩
116/117/118/119/120/121/158 金人/钻人/仙/精灵/精元/魔元/神凤
130-135 火鸟/凤凰/碧龙/水晶龙/仙女龙/毒龙 159-163 白鬼/四使
136-144 魔幻/幻影/半身/农/野猪/游牧/木乃伊/贼/桥梁
164-173 火使/土使/汽使/水使/血污/战狂/极地/熔岩/梦魇/圣侏儒
192-196 席尔瓦/女巫/变狼/烈马/龙巫妖^;
!!VRz22:S^请输入追随者类型:0~196^;
!!VRz23:S^^;
!!IF:D2/9/22/23;
!!IF:E10/2;
!!VRx8:Sv10; !!FU&x8<>5:E;
!!VRx9:Vz1;
!!IF|x9<0/x9>196:M^输入错误!^;
!!FU|x9<0/x9>196:E;
!!IF|x9=122/x9=124/x9=126/x9=128:M^输入错误,请重新输入^;
!!FU|x9=122/x9=124/x9=126/x9=128:E;
!!IF&x9>144/x9<150/x9<>146:M^输入错误,请重新输入^;
!!FU&x9>144/x9<150/x9<>146:E;
!!IF&x9>159/x9<164:M^输入错误,请重新输入^;
!!FU&x9>159/x9<164:E;
!!IF:Wx2; !!VRw118:-x4 |x9 +1;
!!FU7106&w118>-1:Px2/1;
!?FU7106&x1=2052;
!!FU&x1<>2052:E;
!!VRz9:S^追加追随者经验^;
!!VRz22:S^请输入要增加的经验值:0~9999999^;
!!VRz23:S^^;
!!IF:D2/9/22/23;
!!IF:E10/2;
!!VRx8:Sv10; !!VRv10:S0; !!FU&x8<>5:E;
!!VRx9:Vz1;
!!IF|x9<0/x9>9999999:M^输入错误!^;!!FU|x9<0/x9>9999999:E;
!!IF:Wx2; !!VRw117:+x9;
!!FU7106&w118>-1:Px2/1;
*end* ---------------
老实猪一追-2
ZVSE----------------------------------------------------------
**feral rage********************************************************************
!?FU7115&x1=1;
!!VRz9:S^<兽血沸腾>^;
!!VRz22:S^兽血沸腾模式说明^; 1
!!VRz23:S^查看部队兽血化情况^; 2
!!VRz24:S^^; !!VRz24&x3>=10:S^兽血化部队^; 4
!!VRz26:S^清除兽血化效果^; 8
!!VRz27:S^退出^; 16
!!IF&1000:G1/10/2/9/22/23/24/26/27/0;
!!VRx4:Sv10;
!!FU|x4<1/x4>8:E;
!!IF&x4=1:M^老实猪之兽血沸腾
向经典的<兽血>,经典的"翡冷翠",经典的PIG领主致敬~~
此模式下,猪版追随者扮演李察.震撼.刘的角色,哈哈~~~~~~
追随者可以将英雄最多七支部队分配成不同兵种,协同作战.
七种兵种参考兽血原著,分别为:
1.夏宫仆射团:无视距离和障碍,近身射击,弹药无限.
2.盖世太保法师团:无限施法+抗魔结界+召唤镜像+祈祷.
3.夏宫重装兵团:火盾+土盾+气盾+25%格档+免驱散.
4.血系生化部队:攻后施毒+30%老化+憎恨同类+吸血.
5.柏兰图鲁幻兽骑士团:无视防御+无限反击+容纳.
6.魔宠军团:30%麻痹+50%致命一击+恐惧.
7.剑桥祭祀团:召唤魔兽+阿里娜驱散之歌+偏移.
追随者可以训练指定部队成为指定兵种,但不能重复.
例如设定英雄的1支半兽人成为夏宫仆射团,会变得很布尔B~
代价是追随者为训练部队而分散精力,转职会更加困难.
每增加一支兵种,追随者追随天数要求>=10,后果{减半}.^;
!!FU7115&x4=1:P1/x2/x3;
!!FU7115&x4=2:P2/x2/x3;
!!FU7115&x4=4/x3>=10:P3/x2/x3;
!!IF&x4=8:Wx2; !!VRw119&x4=8:S0; !!FU7115&x4=8:P2/x2/x3;
!!FU&x4>0:E;
*end*---------------------------------------------------------------------------
********************************************************************************
!?FU7115&x1=2;
!!IF:Wx2;
!!VRz1:S^无^;
!!VRz2:S^夏宫仆射团^;
!!VRz3:S^盖世太保法师团^;
!!VRz4:S^夏宫重装兵团^;
!!VRz5:S^巫医生化部队^;
!!VRz6:S^柏兰图鲁幻兽骑士团^;
!!VRz7:S^魔宠军团^;
!!VRz8:S^剑桥祭祀团^;
!!VRy1:Sw119 &7 +1;
!!VRy2:Sw119 &56 :8 +1;
!!VRy3:Sw119 &448 :64 +1;
!!VRy4:Sw119 &3584 :512 +1;
!!VRy5:Sw119 &28672 :4096 +1;
!!VRy6:Sw119 &229376 :32768 +1;
!!VRy7:Sw119 &1835008 :262144 +1;
!!VRz24:Szy1; !!VRz25:Szy2;
!!VRz26:Szy3; !!VRz27:Szy4;
!!VRz28:Szy5; !!VRz29:Szy6;
!!VRz30:Szy7;
!!IF:M^
部队番号 部队兵种
第一部队:%Z24
第二部队:%Z25
第三部队:%Z26
第四部队:%Z27
第五部队:%Z28
第六部队:%Z29
第七部队:%Z30^;
!!FU7115:P1/x2/x3;
*end*---------------------------------------------------------------------------
********************************************************************************
!?FU7115&x1=3;
!!VRz9:S^1.夏宫仆射团:无视距离和障碍,近身射击,弹药无限,酸液.
2.盖世太保法师团:无限施法+抗魔结界+召唤镜像+祈祷.
3.夏宫重装兵团:火盾+土盾+气盾+25%格档+免驱散.
4.血系生化部队:攻后施毒+30%老化+憎恨同类+吸血.
5.柏兰图鲁幻兽骑士团:无视防御+无限反击+容纳.
6.魔宠军团:30%麻痹+50%致命一击+恐惧.
7.剑桥祭祀团:召唤魔兽+阿里娜驱散之歌+偏移.
英雄所属部队编号1-7 (左--右)^;
!!VRz24:S^输入格式:##,第1个#是部队号,第2个#兵种编号:^;
!!VRz25:S^^;
!!IF:D2/9/24/25;
!!IF:E10/2;
!!VRx5:Sv10; !!FU&x5<>5:E; !!VRx5:Vz1;
!!VRx6:Sx5 :10;
!!VRx7:Sx6 *10 -x5 *-1;
!!IF|x6<1/x6>7/x7<1/x7>7:M^输入错误,请重新输入^;
!!FU7115|x6<1/x6>7/x7<1/x7>7:P3/x2;
!!FU|x6<1/x6>7/x7<1/x7>7:E;
!!IF:Wx2;
!!VRx8&x6=1:S7;
!!VRx8&x6=2:S56;
!!VRx8&x6=3:S448;
!!VRx8&x6=4:S3584;
!!VRx8&x6=5:S28672;
!!VRx8&x6=6:S229376;
!!VRx8&x6=7:S1835008;
!!VRx9:Sx8 :7;
!!VRx10:Sw119 &x8 :x9;
!!VRx11&x7=1:S2097152;
!!VRx11&x7=2:S4194304;
!!VRx11&x7=3:S8388608;
!!VRx11&x7=4:S16777216;
!!VRx11&x7=5:S33554432;
!!VRx11&x7=6:S67108864;
!!VRx11&x7=7:S134217728;
!!VRx12:Sw119 &x11;
!!IF|x10<>0/x12<>0:M^部队和兵种不能重复匹配!^;
!!FU7115|x10<>0/x12<>0:P3/x2; !!FU|x10<>0/x12<>0:E;
!!VRx9: *x7;
!!VRw119: |x9 |x11;
!!VRx3: *1024;
!!VRw118:-x3;
!!FU7115:P2/x2/0;
*end*---------------------------------------------------------------------------
********************************************************************************
!?FU7115&x1=10/x2>-1/x2<2;
!!IF:Wx3;
!!VRx4:Sw119 &266338304;
!!FU&x4=0:E;
!!DO7115/0/20/1&x2=0:P11/x3;
!!DO7115/21/41/1&x2=1:P11/x3;
!?FU7115&x1=11;
!!BMx16:N?x3 O?x4;
!!FU|x3<1/x4<0/x4>6:E;
!!VRx6:Sx4+1;
!!VRx8&x6=1:S7;
!!VRx8&x6=2:S56;
!!VRx8&x6=3:S448;
!!VRx8&x6=4:S3584;
!!VRx8&x6=5:S28672;
!!VRx8&x6=6:S229376;
!!VRx8&x6=7:S1835008;
!!VRx9:Sx8 :7;
!!IF:Wx2;
!!VRx10:Sw119 &x8 :x9;
!!FU&x10=0:E;
!!VRx5:Sx16 *-1 -1;
!!EAx5:F0/?y97;
!!FU|y97<0/y97>13:E;
!!VRy98:Sy97+1;
!!VRy99:Sy97+2;
!!BMx16&x10=1:U3/9999;
!!EAx5&x10=1:By97/1/102/115/1/1/1/1/1/1/1/1/1/1/1;
!!EAx5&x10=1/y98>-1/y98<14:By98/1/111/61/1/1/1/1/1/1/1/1/1/1/1;
!!EAx5&x10=1/y99>-1/y99<14:By99/1/99/80/99/99/99/99/99/99/99/99/99/99/99;
!!BMx16&x10=2:M48/99/3 E999 T?x11;
!!EAx5&x10=2:By97/1/102/117/1/1/1/1/1/1/1/1/1/1/1;
!!EAx5&x10=2/y98>-1/y98<14:By98/1/108/x11/50/50/50/50/50/50/50/50/50/50/50;
!!BMx16&x10=3:M27/99/3 M28/99/3 M29/99/3;
!!EAx5&x10=3:By97/1/66/61/25/25/25/25/25/25/25/25/25/25/25;
!!EAx5&x10=3/y98>-1/y98<14:By98/1/119/78/1/1/1/1/1/1/1/1/1/1/1;
!!BMx16&x10=4:T?x11 Rd1;
!!EAx5&x10=4:By97/1/99/71/99/99/99/99/99/99/99/99/99/99/99;
!!EAx5&x10=4/y98>-1/y98<14:By98/1/112/75/30/30/30/30/30/30/30/30/30/30/30;
!!EAx5&x10=4/y99>-1/y99<14:By99/1/104/x11/10/10/10/10/10/10/10/10/10/10/10;
!!VRx11&x10=4:+1 *64;
!!VRv7211&x10=4:Sx16+1 |x11;
!!BMx16&x10=4:O?x11;
!!VRx11&x10=4:+1 *16384;
!!VRv7211&x10=4: |x11;
!!VRx11&x10=4:Sx2+1 *131072;
!!VRv7211&x10=4: |x11;
!!EAx5&x10=5:By97/1/82/43/99/99/99/99/99/99/99/99/99/99/99;
!!EAx5&x10=5/y98>-1/y98<14:By98/1/119/48/1/1/1/1/1/1/1/1/1/1/1;
!!EAx5&x10=5/y99>-1/y99<14:By99/1/98/37/99/99/99/99/99/99/99/99/99/99/99;
!!EAx5&x10=6:By97/1/70/61/1/1/1/1/1/1/1/1/1/1/1;
!!EAx5&x10=6/y98>-1/y98<14:By98/1/97/74/30/30/30/30/30/30/30/30/30/30/30;
*EAx5&x10=6/y98>-1/y98<14:By98/1/69/61/10/10/10/15/20/35/40/50/60/80/100;
!!EAx5&x10=6/y99>-1/y99<14:By99/1/101/61/50/50/50/50/50/50/50/50/50/50/50;
!!FU&x10<>7:E;
!!VRx12:S0 R10;
!!VRx13&x12=0:S47; !!VRx14&x12=0:S10 R10;
!!VRx13&x12=1:S25; !!VRx14&x12=1:S5 R8;
!!VRx13&x12=2:S172;!!VRx14&x12=2:S5 R10;
!!VRx13&x12=3:S31; !!VRx14&x12=3:S15 R10;
!!VRx13&x12=4:S5; !!VRx14&x12=4:S15 R5;
!!VRx13&x12=5:S81; !!VRx14&x12=5:S5 R10;
!!VRx13&x12=6:S93; !!VRx14&x12=6:S8 R7;
!!VRx13&x12=7:S103;!!VRx14&x12=7:S5 R5;
!!VRx13&x12=8:S107;!!VRx14&x12=8:S15 R5;
!!VRx13&x12=9:S109;!!VRx14&x12=9:S5 R5;
!!VRx13&x12=10:S195; !!VRx14&x12=10:S5 R5;
!!EAx5:By97/1/76/50/50/50/50/50/50/50/50/50/50/50/50;
!!EAx5&y98>-1/y98<14:By98/1/85/x13/x14/x14/x14/x14/x14/x14/x14/x14/x14/x14/x14;
!!EAx5&y99>-1/y99<14:By99/1/119/68/1/1/1/1/1/1/1/1/1/1/1;
*end*---------------------------------------------------------------------------
** Summon*----------------------------------------------------------------------
!?BF&1000/v7181=1;
!!FU7105:P6;
!?FU7105&x1=6;
!!VRv7219:S-1;
!!VRv7211:S0;
!!VRv7218: &7;
!!VRv7218|v7218<1/v7218>4:S1;
!!FU7105:P7/0;
!!FU7105:P7/1;
*set heachman *
!?FU7105&x1=7/x2>=0/x2<=1;
!!FU|x1<>7/x2<0/x2>1:E;
!!VRx4:S-1;
!!BA:Hx2/?x4;
!!FU|x4<0/x4>155:E;
!!BU&x2=0:E2/?y1;
!!VRx3&x2=0/y1<21:S20;
!!VRx3&x2=0/y1>20:S25;
!!VRx3&x2=1:S30;
!!HEx4:O?x5;
!!OW:Ix5/?x5;
!!FU7105&x5=1:P8/x4;
!!IF:Wx4;
!!VRx6:Sw118 &256;
!!FU&x6<>256:E;
!!VRx6:Sw118 &255 -1;
!!FU|x6<0/x6>196:E;
!!VRy1:Sx6 &1;!!VRx3&x2=1/y1=1:S31;
!!BU:Sx6/1/x3/x2/-1/0;
!!BU:Ex3/?x7;
!!FU|x7<0/x7>41:E;
!!FU7105:P9/x7/x2/x4;
!!FU7105:P17/x7/x4;
!!FU7105:P10/x2/x4;
!!FU7115:P10/x2/x4;
!!VRx8&x2=0:Sx7+1 *8;
!!VRx8&x2=1:Sx7+1 *512;
!!VRv7218: |x8;
!!HEx4&x5=0:E?v7219/d0/1;
!!VRx4&x5=0:+1 *32768;
!!VRx2&x5=0: *8388608;
!!VRv7218&x5=0: |x4 |x2;
** end **-----------------------------------------------------------------------
** function to pick henchman for AI*********************************************
!?FU7105&x1=8;
!!IF:Wx2;
!!VRx3:S0 T196;
!!VRx3|x3=122/x3=124/x3=126/x3=128:+1;
!!VRx3&x3>=145/x3<=149:+5;
!!VRx3&x3>=160/x3<=163:+4;
!!VRx3&x3>=174/x3<=191:S144;
!!VRx3&x3<0:S132;
!!MA:Lx3/?x4;
!!VRx5:Sc;
!!VRx3&x4=6/x5<30:S121;
!!HEx2:E?x6/d/1;
!!VRx9:Sv7218 &7; !!VRx9|x9<1/x9>4:S1;
!!VRx7&x9=1:Sx6 :120;
!!VRx7&x9=2:Sx6 :90;
!!VRx7&x9=3:Sx6 :70;
!!VRx7&x9=4:Sx6 :50;
!!VRx8:S0 R8;
!!VRx8:+1 *1048576;
!!VRw118:S0 |x3 |256 +1 |x8;
!!VRw117&w118>-1:Sx7+c;
!!VRx9:Sv7217 &1;
!!VRw118&x9=0:S-9;
!!FU&x9=0:E;
!!VRx9:Sv7218 &8355840 :32768 -1;
!!FU|x9<0/x9>155:E;
!!IF:Wx9;
!!VRx10:Sw117 *5 :4;
!!FU&x10>=x7:E;
!!IF:Wx2;
!!VRw117&w118>-1:Sx10;
** end of function--------------------------------------------------------------
** summon partner **************************************************************
!?FU7105&x1=10;
!!IF:Wx3;
!!HEx3:Ed0/?x7/1;
!!VRx8:Sx7-1 *10 +w117 +c -1;
!!FU7106:P210/x3/x8;
!!VRx6:Sv304;
!!VRx9:Sv305;
!!FU|x6<0/x6>196/x9<1:E;
!!IF:V401/1;
!!DO7105/3/173/17&x2=0:P11/x2/x6/x9;
!!DO7105/13/183/17&x2=1:P11/x2/x6/x9;
!?FU7105&x1=11;
!!FU&-401:E;
!!VRx5:S0;
!!VRx5&x2=0:Sx16 +1;
!!VRx5&x2=1:Sx16 -1;
!!BU:Dx16/?x6 Ox16/?x7 Dx5/?x8 Ox5/?x9;
!!FU|x6<>-1/x7<>0/x8<>-1/x9<>0:E;
!!IF:V401/0;
!!BU:Sx3/x4/x16/x2/-1/0 Ex16/?x10;
!!FU|x10<0/x10>41:E;
!!BA:Hx2/?x6;!!HEx6&x6>-1:Ed/?x7/1;
!!VRx8:Sx7 :3; !!VRx8&x8<1:S1;
!!BMx10:Hx7 Ax8 Dx8 U1/x8 U2/x8 G34/999/3;
!!VRx11:Sx4 :10;
!!BMx10:Edx11;
!!VRx10: *-1 -1;
!!EAx10:E10/12/d/d;
*end*---------------------------------------------------------------------------
** function to give stat increases *********************************************
!?FU7105&x1=9;
!!BMx2:T?x6;
!!FU&x6<0:E;
!!FU7105:P3/x6/x4;
!!VRx8:Sv303;
!!MA:Lx6/?x10;
!!VRx11:Sx10+1;
!!VRx10:-7 *-1;
!!VRx9:Sx8 :x10 +1;
!!BMx2:Adx9 Ddx9;
!!BMx2:H?y1;
!!VRx9:Sy1+x10 *x8;
!!VRx9|x6=131/x6=158/x6=159: :2;
!!VRx9&x9<y1:Sy1+x10;
!!BMx2:Hx9;
!!BMx2:U1/?y1;
!!VRx9:Sy1+x11 *x8;
!!BMx2:U1/x9;
!!BMx2:U2/?y1;
!!VRx9:Sy1+x11 *x8;
!!BMx2:U2/x9;
!!BMx2:S?y1;
!!VRx9:Sx8 :5 :x10 +1;
!!BMx2:Sdx9;
!!BMx2:N1 B1 M9/999/0 F?x9 Edx8 Rdx8 U3/dx8;
!!IF:Wx4;
!!VRx10:Sw120 &1048575;
!!VRy1:S0; !!VRy1|x6=54/x6=55/x6=153:Sx10 &2;
!!VRx10&y1=2:-2;
!!VRx9&x10>0: |x10;
!!BMx2&x10>0:Fx9;
!!VRy1:Sx9 &4; !!VRy2:Sw118 &16777216; !!VRx9&y2=16777216/y1=4:-y1 |4096; !!BMx2&y2=16777216/y1=4:Fx9;
!!VRx12:Sx2 *-1 -1;
!!HEx4:E?x13/?x14/1;
!!VRx13: *10 :x8;
!!VRx11: *21000;
!!VRx13&x13<1:S1;
!!VRx13&x13>x11:Sx11;
!!EAx12:Ex13/3/d/d; !!EAx12&x14>=30:Ex11/3/d/d;
** end of function-----
老实猪一追-3
ZVSE---------------------------------------------------------
*战后获得经验值*****************************************************************
!?BA1&1000/v7181=1;
!!FU|v7218<32768/v7219<0:E;
!!FU7105:P13;
!?FU7105&x1=13;
!!FU&x1<>13:E;
!!VRx2:Sv7218 &8355840 :32768 -1;
!!FU|x2<0/x2>155:E;
!!VRv7218: &7;
!!VRv7218|v7218<1/v7218>4:S1;
!!HEx2:O?x3;
!!FU|x3<0/x3>7:E;
!!OW:Ix3/?x4/?x5;
!!FU|x4<>0/x5<>0:E;
!!IF:Wx2;
!!VRx5:Sw118 &255 -1;
!!FU&x5<0:E;
!!VRx5:Sw118 &256;
!!FU&x5<>256:E;
!!FU&w117>2147481500:E;
!!VRx6:Sv7218;
!!HEx2:E?x7/d0/1;
!!VRx7:-v7219 :100;
!!VRx7&x6=1/x7<10:S10;!!VRx7&x6=1/x7>100:S100;
!!VRx7&x6=2/x7<20:S20;!!VRx7&x6=2/x7>500:S500;
!!VRx7&x6=3/x7<30:S30;!!VRx7&x6=3/x7>5000:S5000;
!!VRx7&x6=4: *2; !!VRx7&x6=4/x7<50:S50;
!!VRx9:Sw118 &15728640 :1048576 -1;
!!VRx7&x9=5: *3 :2;
!!VRw117:+x7;
*end*---------------------------------------------------------------------------
** pre-action trigger***********************************************************
!?BG&v7181=1;
!!FU7105:P14/0;
!!FU7105:P14/1;
!!FU7115:P500;
** end of pre-action trigger
** post-action trigger
!?BG1&v7181=1;
!!FU7105:P14/0;
!!FU7105:P14/1;
!!FU7115&v7210>-1:P501;
!!BU:R;
*end* --------------------------------------------------------------------------
!?FU7115&x1=500;
!!FU&x1<>500:E;
!!VRv7210:S-1;
!!BG:N?x2 E?x3 A?x4 Q?x5 D?x6 S?x7;
!!VRy2:S0; !!VRy2&x2>-1:Sx2+1;
!!VRy3:S0; !!VRy3&x3>-1:Sx3+1 *64;
!!VRy4:S0; !!VRy4&x4>-1:Sx4 *8192;
!!VRy5:S0; !!VRy5|x5=0/x5=1:Sx5 *4096;
!!VRy6:S0; !!VRy6&x6>=0:Sx6 *131072;
!!VRy7:S0; !!VRy7&x7>=10/x7<=69:Sx7-9 *33554432;
!!VRv7210:S0 |y2 |y3 |y4 |y5 |y6 |y7;
!!VRx8:Sv7218 &504 :8 -1;
!!VRx9:Sv7218 &32256 :512 -1;
!!VRx10:S-1; !!BMx2&x2>-1/x2<42:T?x10;
!!VRx11:S-1; !!BMx3&x3>-1/x3<42:T?x11;
!!FU7115&x4=10/x2>-1/x2<42/x10=134:P504/x2/x3/x4/x5/x6/x7/x8/x9;
!!FU7105&v997=0:P21/2/x8/x9;
*end*
!?FU7115&x1=501/v7210>-1;
!!VRx10:Sv7210;!!VRv7210:S-1;
!!VRx2:Sx10 &63 -1;
!!VRx3:Sx10 &4032 :64 -1;
!!VRx4:Sx10 &122880 :8192;
!!VRx5:Sx10 &4096 :4096;
!!VRx6:Sx10 &33423360 :131072;
!!VRx7:Sx10 &2113929216 :33554432 +9;
!!VRx8:Sv7218 &504 :8 -1;
!!VRx9:Sv7218 &32256 :512 -1;
!!FU7115|x4=8/x4=3:P508/x2/x4/x8/x9;
!!VRx10:S-1; !!VRx11:S-1;
!!BMx2&x2>-1/x2<42:T?x10;
!!BMx3&x3>-1/x3<42:N?x11;
!!FU7115&x2<>x8/x2<>x9/x2>-1/x2<42:P502/x2/x3/x4/x5/x6/x7/x8/x9;
!!FU7115&x4=6/x2>-1/x2<42/x3>-1/x3<42/x3<>x8/x3<>x9/x11>0:P503/x2/x3/x4/x5/x6/x7/x8/x9;
!!FU7115&x4=6/x2>-1/x2<42/x3>-1/x3<42/x11>0:P505/x2/x3/x4/x5/x6/x7/x8/x9;
!!VRy63&x4=6/x2>-1/x2<42/x3>-1/x3<42:Sv7211 &63 -1;
!!FU7115&x4=6/x2>-1/x2<42/x3>-1/x3<42/y63=x2:P507/x2/x3/x4/x5/x6/x7/x8/x9;
!!FU7115&x4=6/x2>-1/x2<42/x3>-1/x3<42/y63=x3:P507/x3/x2/x4/x5/x6/x7/x8/x9;
!!UN&v7211>-1:G1/63/0/0 G1/63/1/0;
!!FU7105:P21/2/x8/x9;
*end*
*****
!?FU7115&x1=502;
!!FU|x1<>502/x2<0:E;
!!BMx2:N?x10;
!!FU&x10<1:E;
!!VRx10:S-1;
!!VRx10&x5=0:Sx9;
!!VRx10&x5=1:Sx8;
!!FU|x10<0/x10>41:E;
!!BMx10:T?x11 N?x12;
!!FU|x11<>77/x12<1:E;
!!BMx10:P?x11; !!VRx12:Sx11 :17 +1;
!!BMx2:P?x13;!!VRx14:Sx13 :17 +1;
!!FU&x12<>x14:E;
!!FU&x5=0/x13>=x11:E;
!!FU&x5=1/x13<=x11:E;
!!BMx2:M70/3/3;
!!VRz1:S^treasure.wav^; !!SN:Pz1;
*end*
!?FU7115&x1=503;
!!FU&x1<>503:E;
!!FU&x2<>x8/x2<>x9:E;
!!FU|x2<0/x2>41/x3<0/x3>41:E;
!!BMx2:N?x10;
!!BMx3:N?x11;
!!FU|x10<1/x11<1:E;
!!BMx3:G62/?y11/d0 G70/?y12/d0 G74/?y13/d0;
!!FU|y11<>0/y12<>0/y13<>0:E;
!!FU|x5<0/x5>1:E;
!!BHx5:N?x12;
!!FU|x12<0/x12>155:E;
!!HEx12:Ed0/?x13/1;
!!IF:Wx12;
!!VRx14:Sx13-1 *10 +w117 +c -1;
!!BMx3:H?y14;
!!VRx15:Sx14 :y14 :5;
!!FU&x15<1:E;
!!VRx15&x15>x11:Sx11;
!!VRx15&x15>0: *-1;
!!BMx3:V80 Ndx15 Bdx15 K2;
*end*
!?FU7115&x1=504;
!!FU&x2<>x8/x2<>x9:E;
!!BMx2:U4/?x10;
!!BMx2&x10=15:U4/18;
!!VRz9&x10=15:S^经过元素震荡,紫龙的{魔法箭}变异{雷鸣爆弹}!^;
!!BMx2&x10=20:U4/23;
!!VRz9&x10=20:S^经过元素震荡,紫龙的{寒冰环}变异{流星火雨}!^;
!!BMx2&x10=21:U4/22;
!!VRz9&x10=21:S^经过元素震荡,紫龙的{火球术}变异{地狱烈焰}!^;
!!BU|x10=15/x10=20/x10=21:Mz9;
*end*
!?FU7115&x1=505;
!!FU&x2<>x8/x2<>x9:E;
*VRx10:Sx3 *-1 -1;
*EAx10:E0/12/d/d E0/3/d/d;
!!IF:V401/0;
!!DO7115/27/62/1:P5050/x2/x3;
!!BMx3:E?x10;
!!IF&x10>0:V401/1;
!!BMx3&401:E0 V41;
*法力克隆x2行动#,x3目标#,x4魔法类型0好1坏,x5时间,x6威力.
!?FU7115&x1=5050;
!!FU&x16>36/x16<41|x16=35/x16=47/x16=57:E;
!!VRx4:S0;
!!VRx4|x16=42/x16=45/x16=50/x16=52/x16=54/x16>58:S1;
!!BMx3:Gx16/?x5/?x6;
!!FU&x5<1:E;
!!VRx5&x4=0:S0;!!VRx5&x4=1: *2;
!!VRx6&x4=0:S0;!!VRx6&x4=1:S3;
!!BMx3:Gx16/x5/x6;
!!IF:V401/1;
*end*
!?FU7115&x1=507;
!!VRx10:Sv7211 &16320 :64 -1;
!!VRx11:Sv7211 &114688 :16384 -1;
!!VRx12:Sv7211 &33423360 :131072 -1;
!!FU|x10<0/x10>196/x11<0/x11>6/x12<0/x12>155:E;
!!BMx2:T?x13;
!!FU&x13=x10:E;
!!BMx2:Tx10;
!!HEx12:C0/x11/?x13/?x14;
!!FU|x14<1/x13=x10:E;
!!HEx12:C0/x11/x10/x14/d/0/3;
*end*
!?FU7115&x1=508/x2>-1/x2<42;
!!FU&x2<>x4/x2<>x5:E;
!!BMx2:U1/?y1 L?y3;!!FU|y1<1/y3<1:E;
!!VRy2:S0; !!VRy2&x3=8:Sy1 :3; !!VRy2&x3=3:Sy1 :3; !!FU&y2<1:E;
!!VRy2&y2>y3:Sy3; !!VRy2: *-1; !!BMx2:Ldy2 V79;
** end of post-action trigger---------------------------------------------------
*dead or live*******************************************************************
!?FU7105&x1=14;
!!VRx3&x2=0:Sv7218 &504 :8 -1;
!!VRx3&x2=1:Sv7218 &32256 :512 -1;
!!FU|x3<0/x3>41:E;
!!BMx3:N?x4;
!!BA:Hx2/?x5;
!!FU|x5<0/x5>155:E;
!!IF:Wx5;
!!VRx6:Sw118 &256;
!!FU&x4>0/x6=256:E;
!!FU&x4<1/x6=0:E;
!!VRw118&x4>0: |256;
!!VRw118&x4<1:-256;
*end*---------------------------------------------------------------------------
** strengthen magic*------------------------------------------------------------
!?MR0&1000/v7181=1;
!!FU7105:P15;
!?FU7105&x1=15;
!!FU&x1<>15:E;
!!VRx11:Sv7218 &504 :8 -1;
!!VRx12:Sv7218 &32256 :512 -1;
!!FU&x11<0/x12<0:E;
!!BG:A?x2 Q?x3 E?x4 H?x5 N?x6;
!!FU|x2<>10/x5<0/x5>155/x6<0/x6>41:E;
!!FU&x3=0/x4<21/x4>-1:E;
!!FU&x3=1/x4>20/x4<42:E;
!!FU&x6<>x11/x6<>x12:E;
!!BA&x6=x11:H0/?x7;
!!BA&x6=x12:H1/?x7;
!!BMx6:T?x2;
!!FU7105:P3/x2/x7;
!!VRx9:Sv303 *10 +100;
!!MR:D?x8;
!!VRx8: *v303 *x9 :100;
!!VRx10:S1 R4;
!!VRx8&x10=3: *2;
!!MR:Dx8;
***END**************************************************************************
*impart*************************************************************************
!?FU7106&x1=216;
!!IF:Wx2;
!!VRy1:Sw118 &31744 :1024;
!!FU7105:P4/x3;!!VRy2:Sv13;
!!VRz9:S^请选择要传承的特技种类^;
!!VRz2:S^返回^;
!!VRz3:S^^; !!VRz3&y1>=y2:S^生物特技无传承次数限制^;
!!VRz4:S^查看已经传承的生物特技^;
!!VRz5:S^^; !!VRz5&y1>=y2:S^经验特技只有3次传承机会^;
!!VRz6:S^查看已经传承的经验特技^;
!!VRz7:S^重排经验特技次序^;
!!VRz8:S^遗忘经验特技^;
!!VRz9:S^经验特技转生物特技^;
!!IF:G1/10/1/9/2/3/4/5/6/7/8/9;
!!VRx4:Sv10;!!FU&x4=1:E;
!!FU7106&x4=2:P2161/x2/x3;
!!DO7106/1/20/1&x4=4:P2163/x2/x3;
!!IF&x4=4:M^%Z23%Z25%Z26%Z32%Z34%Z36%Z37%Z38%Z39%Z40%Z41
^;
!!FU7106&x4=8:P2164/x2/x3;
!!FU7106&x4=16:P2167/x2/x3;
!!FU7106&x4=32:P2169/x2/x3/x4;
!!FU7106&x4=64:P2169/x2/x3/x4;
!!FU7106&x4=128:P2169/x2/x3/x4;
*end*
!?FU7106&x1=2167;
!!IF:Wx2;
!!VRx6:Sw121 &3;
!!IF&x6=0:M^无经验传承特技!^;!!FU&x6=0:E;
!!VRz8:S^^;
!!DO7106/1/x6/1:P2168/x2/x3/x6;
!!IF:M^{经验传承特技}
%Z8^;
!?FU7106&x1=2168;
!!VRx5&x16=1:S1020; !!VRx6&x16=1:S4;
!!VRx7&x16=1:S7340032;!!VRx8&x16=1:S1048576;
!!VRx5&x16=2:S261120; !!VRx6&x16=2:S1024;
!!VRx7&x16=2:S58720256; !!VRx8&x16=2:S8388608;
!!VRx5&x16=3:S66846720; !!VRx6&x16=3:S262144;
!!VRx7&x16=3:S469762048;!!VRx8&x16=3:S67108864;
!!IF:Wx2;
!!VRy1:Sw121 &x5 :x6 -1;!!FU|y1<0/y1>196:E;
!!VRy2:Sw120 &x7 :x8 +6;!!FU|y2<6/y2>13:E;
!!EAy1:By2/?y3/?y4/?y5/d/d/d/d/d/d/d/d/d/d/d;
!!FU7106:P2166/y4/y5;
!!VRz30&y1>=72/y1<=73/y3<>1:S^攻击返还^;
!!VRz30&y1=155/y3<>1:S^攻击返还^;
!!VRz30&y1>=22/y1<=23/y3<>1:S^缠绕^;
!!VRz30&y1=156/y3<>1:S^无视防御^;
!!VRz30&y1=5/y3<>1:S^无限反击^;
!!VRz30&y1>=76/y1<=77/y3<>1:S^30%石化^; !!VRz30&y1=153/y3<>1:S^30%石化^;
!!VRz30&y1=151/y3<>1:S^30%失明^;
!!VRz30:S^第%X16项 %Z30^;
!!VRz8:S^%Z8
%Z30^;
*end*
*生物特技*
!?FU7106&x1=2161;
!!DO7106/1/20/1:P2162/x2/x3;
!!UN:N3/3/x3/1;
!!VRz9:S^请选择 %Z3 要传承的生物特技^;
!!VRz8:S^返回^;
!!IF:G1/9/1/9/8/23/25/26/32/34/36/37/38/39/40/41;
!!VRx4:Sv9; !!FU&x4=1:E;
!!VRx5:S-1;
!!VRx5&x4=2:Sx4;
!!VRx5&x4>=4/x4<=8:Sx4 *2;
!!VRx5&x4=16:Sx4 *64;
!!VRx5&x4=32:Sx4 *64 *2;
!!VRx5&x4>=64/x4<=2048:Sx4 *256;
!!FU&x5<0:E;
!!IF:Wx2;
!!VRw120: |x5;
!!VRx6:Sw118 &31744 :1024 :2;
!!VRx6: *1024;
!!VRw118:-x6;
*end*
!?FU7106&x1>=2162/x1<=2163/x2<200;
!!VRv701&x16=1:S1;
!!VRv701&x16>1: *2;
!!MA&x1=2162:Xx3/?x4;
!!VRx4&x1=2162: &v701;
!!VRx5:Sx16+21;
!!VRzx5:S^^;
!!FU&x1=2162/x4=0:E;
!!FU&v701>=32/v701<=512|v701=1/v701=4/v701=2048/v701=8192/v701>524288:E;
!!IF:Wx2;
!!VRx6:Sw120 &v701;
!!FU&x1=2162/x6=v701:E;
!!FU&x1=2163/x6=0:E;
!!VRzx5&x16=2:S^飞行^;
!!VRzx5&x16=4:S^龙息^;
!!VRzx5&x16=5:S^生命^;
!!VRzx5&x16=11:S^免疫精神魔法^;
!!VRzx5&x16=13:S^近战不减^;
!!VRzx5&x16=15:S^火免疫^;
!!VRzx5&x16=16:S^双击^;
!!VRzx5&x16=17:S^无反击^;
!!VRzx5&x16=18:S^无士气^;
!!VRzx5&x16=19:S^亡灵^;
!!VRzx5&x16=20:S^环击^;
*end*
*经验特技*
!?FU7106&x1=2164;
!!IF:Wx2;
!!VRx6:Sw121 &3;
!!IF&x6=3:M^只有三次传承经验特技的机会!!!^;!!FU&x6=3:E;
!!DO7106/6/13/1:P2165/x3;
!!UN:N3/3/x3/1;
!!VRz9:S^请选择 %Z3 要传承的经验特技^;
!!VRz30:S^退出^;
!!IF:G1/8/1/9/30/22/23/24/25/26/27/28/29/0;
!!VRx4:Sv8; !!FU&x4=1:E;
!!VRx5:S0;
!!VRx5&x4=2:S6; !!VRx5&x4=4:S7; !!VRx5&x4=8:S8;
!!VRx5&x4=16:S9;!!VRx5&x4=32:S10; !!VRx5&x4=64:S11;
!!VRx5&x4=128:S12;!!VRx5&x4=256:S13;
!!FU|x5<6/x5>13:E;
!!IF:Wx2;
!!EAx3:Bx5/?y1/d/d/d/d/d/d/d/d/d/d/d/d/d;
!!VRy3:S-1;!!VRy5:S-1;
!!VRy3&x3=153/y1=0:S107; !!VRy5&x3=153/y1=0:S6;
!!VRy3&x3>=76/x3<=77/y1=0:S107; !!VRy5&x3>=76/x3<=77/y1=0:S6;
!!VRy3&x3>=72/x3<=73/y1=0:S21; !!VRy5&x3>=72/x3<=73/y1=0:S6;
!!VRy3&x3=155/y1=0:S21; !!VRy5&x3=155/y1=0:S6;
!!VRy3&x3=151/y1=0:S25; !!VRy5&x3=151/y1=0:S6;
!!VRx3&y3>=0:Sy3;!!VRx5&y5>=0:Sy5;
!!VRx3:+1; !!VRx5:-6;
!!VRx7&x6=0:S4; !!VRx8&x6=0:S1048576;
!!VRx7&x6=1:S1024; !!VRx8&x6=1:S8388608;
!!VRx7&x6=2:S262144;!!VRx8&x6=2:S67108864;
!!VRx3: *x7; !!VRx5: *x8;
!!VRw121:+1 |x3; !!VRw120: |x5;
!!VRx9:Sw118 &31744 :1024 :2;
!!VRx9: *1024;
!!VRw118:-x9;
*end*
!?FU7106&x1=2165;
!!VRx3:S-1;
!!VRv10&x16=6:S0;!!VRv10&v10>0:+1;
!!EAx2:Bx16/?x3/?x4/?x5/d/d/d/d/d/d/d/d/d/d/d;
!!VRx6:Sx16+16;
!!VRx7:Sx16-5;
!!VRzx6:S^^;
!!VRv10&x3<>1:+1;
!!VRzx6&x3<>1/v10=1/x2>=72/x2<=73:S^第%X7项 攻击返回^;
!!VRzx6&x3<>1/v10=1/x2=155:S^第%X7项 攻击返回^;
!!VRzx6&x3<>1/v10=1/x2>=22/x2<=23:S^第%X7项 缠绕^;
!!VRzx6&x3<>1/v10=1/x2=156:S^第%X7项 无视防御^;
!!VRzx6&x3<>1/v10=1/x2=5:S^第%X7项 无限反击^;
!!VRzx6&x3<>1/v10=1/x2>=76/x2<=77:S^第%X7项 30%石化^;
!!VRzx6&x3<>1/v10=1/x2=153:S^第%X7项 30%石化^;
!!VRzx6&x3<>1/v10=1/x2=151:S^第%X7项 30%失明^;
!!FU&x3<>1:E;
!!FU7106:P2166/x4/x5;
!!VRzx6:S^第%X7项 %Z30^;
*end*
!?FU7105&x1=17;
!!BMx2:T?x4;
!!VRx5:Sx2 *-1 -1;
!!DO7105/0/13/1&x4>-1:P171/x5/x4;
!!IF:Wx3;
!!VRx9:Sw118 &15728640 :1048576 -1;
!!EAx5&x9>=0/x9<=8:R156/x9;
!!EAx5:F0/?y100;
!!FU|y100<0/y100>13:E;
!!VRx6:Sw121 &3;
!!FU&x6=0:E;
!!VRx7:Sw121 &1020 :4 -1;
!!VRx8:Sw120 &7340032 :1048576 +6;
!!FU7105&x7>-1/x7<197/x8>5/x8<14:P172/x5/x7/x8;
!!FU&x6<2:E;
!!VRx7:Sw121 &261120 :1024 -1;
!!VRx8:Sw120 &58720256 :8388608 +6;
!!FU7105&x7>-1/x7<197/x8>5/x8<14:P173/x5/x7/x8;
!!FU&x6<3:E;
!!VRx7:Sw121 &66846720 :262144 -1;
!!VRx8:Sw120 &469762048 :67108864 +6;
!!FU7105&x7>-1/x7<197/x8>5/x8<14:P174/x5/x7/x8;
*end*
!?FU7105&x1=171;
!!EAx3&x16=0:C?y1 M?y2 L?y3 U?y4;
!!EAx2&x16=0:Cy1 My2 Ly3 Uy4;
!!EAx3:Bx16/?y1/?y2/?y3/?y4/?y5/?y6/?y7/?y8/?y9/?y10/?y11/?y12/?y13/?y14/?y15;
!!FU&y1<>1:E;!!EAx2:Bx16/y1/y2/y3/y4/y5/y6/y7/y8/y9/y10/y11/y12/y13/y14/y15;
!?FU7105&x1>=172/x1<=174;
!!EAx2:F0/?x5;
!!FU|x5<0/x5>13:E;
!!VRx6:S-1;
!!EAx3:Bx4/?y1/d0/d0/d0/d0/d0/d0/d0/d0/d0/d0/d0/d0/d0/d0;
!!VRx6&x3>=22/x3<=23/y1<>1:S2;
!!VRx6&x3=156/y1<>1:S3;
!!VRx6&x3=5/y1<>1:S4;
!!EAx2&x6=2:Bx5/1/75/72/30/30/30/30/30/30/30/30/30/30/30;
!!EAx2&x6=3:Bx5/1/98/37/100/100/100/100/100/100/100/100/100/100/100;
!!EAx2&x6=4:Bx5/1/82/43/99/99/99/99/99/99/99/99/99/99/99;
!!FU&y1<>1:E;
!!EAx3:Bx4/?y1/?y2/?y3/?y4/?y5/?y6/?y7/?y8/?y9/?y10/?y11/?y12/?y13/?y14;
!!EAx2&y1=1:Bx5/y1/y2/y3/y14/y14/y14/y14/y14/y14/y14/y14/y14/y14/y14/y14;
*end*
!?FU7106&x1=2166;
!!VRz30:S^无^; !!VRz31:S^无^;
!!VRz30&x2=65:S^进攻^;
!!VRz30&x2=66:S^格挡^;
!!VRz30&x2=67:S^节魔^;
!!VRz30&x2=68:S^防御^;
!!VRz30&x2=69:S^死眼^;
!!VRz30&x2=70:S^恐惧^;
!!VRz30&x2=71:S^护卫^;
!!VRz30&x2=72:S^生命^;
!!VRz30&x2=76:S^偏移^;
!!VRz30&x2=77:S^Max伤^;
!!VRz30&x2=79:S^弹药^;
!!VRz30&x2=80:S^施法次数^;
!!VRz30&x2=82:S^反击次数^;
!!VRz30&x2=83:S^速度^;
!!VRz30&x2=85:S^召唤^;
!!VRz30&x2=87:S^魔防^;
!!VRz30&x2=98:S^降防^;
!!VRz30&x2=100:S^防御奖励^;
!!VRz30&x2=101:S^致命一己^;
!!VRz30&x2=103:S^傀儡^;
!!VRz30&x2=105:S^无视距离^;
!!VRz30&x2=108:S^复制克隆^;
!!VRz30&x2=109:S^Min伤^;
!!VRz30&x2=111:S^飞行^;
!!VRz30&x2=114:S^重生^;
!!VRz30&x2=102/x3=65:S^环击^;
!!VRz30&x2=102/x3=66:S^龙息^;
!!VRz30&x2=102/x3=68:S^双击^;
!!VRz30&x2=102/x3=69:S^近战不减^;
!!VRz30&x2=102/x3=70:S^飞行^;
!!VRz30&x2=102/x3=71:S^龙^;
!!VRz30&x2=102/x3=73:S^火免疫^;
!!VRz30&x2=102/x3=76:S^生存^;
!!VRz30&x2=102/x3=77:S^无士气^;
!!VRz30&x2=102/x3=80:S^免疫精神魔法^;
!!VRz30&x2=102/x3=82:S^无反击^;
!!VRz30&x2=102/x3=83:S^射击^;
!!VRz30&x2=102/x3=85:S^亡灵属性^;
!!VRz30&x2=102/x3=98:S^攻返^;
!!VRz30&x2=102/x3=99:S^冲锋^;
!!VRz30&x2=102/x3=102:S^无惧^;
!!VRz30&x2=102/x3=109:S^正士气^;
!!VRz30&x2=102/x3=114:S^复活^;
!!VRz30&x2=102/x3=115:S^近射^;
!!VRz30&x2=102/x3=117:S^抗魔结界^;
!!UN&x2=104/x3>-1:N3/31/x3/1;
!!VRz30&x2=104/x3>-1:S^憎恨: %Z31^;
!!UN|x2=74/x2=75/x2=97/x2=99/x2=106/x2=107/x2=112/x2=115:N1/31/x3;
!!VRz30&x2=74:S^攻前施放高级魔法: %Z31^;
!!VRz30&x2=75:S^攻后施放高级魔法: %Z31^;
!!VRz30&x2=97:S^攻后施法: %Z31^;
!!VRz30&x2=99:S^攻后施法(非伤害): %Z31^;
!!VRz30&x2=106:S^攻前施放初级魔法: %Z31^;
!!VRz30&x2=107:S^攻后施放初级魔法: %Z31^;
!!VRz30&x2=112:S^攻前施法: %Z31^;
!!VRz30&x2=115:S^自带魔法: %Z31^;
!!UN&x2=117/x3>-1:N3/31/x3/1;
!!VRz30&x2=117/x3>-1:S^召唤: %Z31^;
!!VRz30&x2=119/x3=48:S^容纳^;
!!VRz30&x2=119/x3=49:S^免疫1级魔法(非友善)^;
!!VRz30&x2=119/x3=50:S^免疫2级魔法(非友善)^;
!!VRz30&x2=119/x3=51:S^免疫3级魔法(非友善)^;
!!VRz30&x2=119/x3=52:S^免疫4级魔法(非友善)^;
!!VRz30&x2=119/x3=53:S^免疫全魔法(非友善)^;
!!VRz30&x2=119/x3=54:S^免疫1级魔法^;
!!VRz30&x2=119/x3=55:S^免疫2级魔法^;
!!VRz30&x2=119/x3=56:S^免疫3级魔法^;
!!VRz30&x2=119/x3=57:S^免疫4级魔法^;
!!VRz30&x2=119/x3=58:S^免疫全魔法^;
!!VRz30&x2=119/x3=65:S^免疫气系有害魔法^;
!!VRz30&x2=119/x3=66:S^免疫失明^;
!!VRz30&x2=119/x3=67:S^免疫冰冻魔法^;
!!VRz30&x2=119/x3=68:S^免疫伤害魔法^;
!!VRz30&x2=119/x3=69:S^免疫土系有害魔法^;
!!VRz30&x2=119/x3=70:S^免疫火系有害魔法^;
!!VRz30&x2=119/x3=72:S^免疫催眠^;
!!VRz30&x2=119/x3=73:S^免疫雷暴^;
!!VRz30&x2=119/x3=75:S^免疫发狂^;
!!VRz30&x2=119/x3=76:S^免疫闪电^;
!!VRz30&x2=119/x3=77:S^免疫流星火雨^;
!!VRz30&x2=119/x3=78:S^免疫驱散有益魔法^;
!!VRz30&x2=119/x3=79:S^免疫火系^;
!!VRz30&x2=119/x3=80:S^免疫驱散^;
!!VRz30&x2=119/x3=82:S^免疫末日^;
!!VRz30&x2=119/x3=83:S^免疫缓行^;
!!VRz30&x2=119/x3=87:S^免疫水系有害魔法^;
!!VRz30&x2=119/x3=97:S^免疫全气系^;
!!VRz30&x2=119/x3=101:S^免疫全土系^;
!!VRz30&x2=119/x3=102:S^免疫全火系^;
!!VRz30&x2=119/x3=109:S^免疫负面精神魔法^;
!!VRz30&x2=119/x3=112:S^免疫敌人驱散^;
!!VRz30&x2=119/x3=119:S^免疫全水系^;
*end*
*伴侣防护*
!?MF1&v7181=1;
!!VRy13:S0; !!VRy14:S0; !!VRy15:S0;
!!BA:H0/?y11 H1/?y12;
!!HEy11&y11>-1:S19/?y13;
!!HEy12&y12>-1:S19/?y14;
!!VRy15&y13>0/y13<>y14:S1;
!!VRy15&y14>0/y13<>y14:S1;
!!FU7105&v997<1/y15=0:P18;
!!FU7105&v997<2/y15=1:P18;
!?FU7105&x1=18;
!!MF:N?x3;
!!FU|x3<0/x3>41:E;
!!VRx4&x3<21:S0;
!!VRx4&x3>20:S1;
!!VRx5:S-1;
!!BA:Hx4/?x5;
!!FU|x5<0/x5>155:E;
!!HEx5:Ed0/?x6/1;
!!IF:Wx5;
!!VRx7:Sx6-1 *10 +w117 +c -1;
!!FU7106:P210/x5/x7;
!!VRx6:Sv304;
!!VRx7:Sv305;
!!FU|x6<0/x6>196/x7<1:E;
!!BMx3:T?x4 O?x5 N?x8;
!!FU|x4<>x6/x5>-1/x8<>x7:E;
!!MF:E0;
*end*
!?FU7106&x1=2169/x2>-1/x3>-1/x4=32;
!!IF:Wx2;
!!VRy1:Sw121 &3;
!!IF&y1=0:M^暂无经验特技传承!^; !!FU&y1=0:E;
!!IF&y1=1:M^仅有1项经验特技传承,不用排列!^; !!FU&y1=1:E;
!!VRz8:S^^;
!!DO7106/1/y1/1:P2168/x2/x3/y1;
!!VRy11:Sw121 &1020 :4 -1;
!!VRy12:Sw120 &7340032 :1048576 +6;
!!VRy21:Sw121 &261120 :1024 -1;
!!VRy22:Sw120 &58720256 :8388608 +6;
!!VRy31:Sw121 &66846720 :262144 -1;
!!VRy32:Sw120 &469762048 :67108864 +6;
!!IF&y1=2:Q440^已经传承的经验特技
%Z8
目前有两项经验特技传承,是否互换次序?^;!!FU&-440/y1=2:E;
!!VRy5&y1=2:Sy21+1 *4;!!VRy6&y1=2:Sy22-6 *1048576;
!!VRy2&y1=2:Sw121 &1020; !!VRw121&y1=2:-y2 |y5;
!!VRy2&y1=2:Sw120 &7340032; !!VRw120&y1=2:-y2 |y6;
!!VRy5&y1=2:Sy11+1 *1024;!!VRy6&y1=2:Sy12-6 *8388608;
!!VRy2&y1=2:Sw121 &261120; !!VRw121&y1=2:-y2 |y5;
!!VRy2&y1=2:Sw120 &58720256; !!VRw120&y1=2:-y2 |y6;
!!FU&y1<>3:E;
!!VRz9:S^已有传承的经验特技如下:
%Z8^;
!!VRz22:S^输入新的次序: (例如现有次序123,输入321,将目前次序颠倒)^;
!!VRz23:S^^;
!!IF:D2/9/22/23;
!!IF:E10/2;
!!VRx6:Sv10; !!VRv10:S0; !!FU&x6<>5:E;
!!VRx6:Vz1;
!!IF&x6<>123/x6<>132/x6<>213/x6<>231/x6<>312/x6<>321:M^输入错误!^;
!!FU&x6<>123/x6<>132/x6<>213/x6<>231/x6<>312/x6<>321:E;
!!VRz2:M1/z1/0/1; !!VRz3:M1/z1/1/1; !!VRz4:M1/z1/2/1;
!!VRy2:Vz2; !!VRy3:Vz3; !!VRy4:Vz4;
!!VRv5:Sy2 *10 +1; !!VRv6:Sv5+1;
!!VRy5:Sw121 &1020; !!VRyv5:+1 *4; !!VRw121:-y5 |yv5;
!!VRy6:Sw120 &7340032; !!VRyv6:-6 *1048576; !!VRw120:-y6 |yv6;
!!VRv5:Sy3 *10 +1; !!VRv6:Sv5+1;
!!VRy5:Sw121 &261120; !!VRyv5:+1 *1024; !!VRw121:-y5 |yv5;
!!VRy6:Sw120 &58720256; !!VRyv6:-6 *8388608; !!VRw120:-y6 |yv6;
!!VRv5:Sy4 *10 +1; !!VRv6:Sv5+1;
!!VRy5:Sw121 &66846720; !!VRyv5:+1 *262144; !!VRw121:-y5 |yv5;
!!VRy6:Sw120 &469762048; !!VRyv6:-6 *67108864; !!VRw120:-y6 |yv6;
!!VRz8:S^^;
!!DO7106/1/y1/1:P2168/x2/x3/y1;
!!IF:M^恭喜完成经验特技重列
%Z8^;
*end*
!?FU7106&x1=2169/x2>-1/x3>-1/x4=64;
!!IF:Wx2;
!!VRy1:Sw121 &3;
!!IF&y1=0:M^暂无经验特技传承!^; !!FU&y1=0:E;
!!VRz8:S^^;
!!DO7106/1/y1/1:P2168/x2/x3/y1;
!!VRy11:Sw121 &1020 :4 -1;
!!VRy12:Sw120 &7340032 :1048576 +6;
!!VRy21:Sw121 &261120 :1024 -1;
!!VRy22:Sw120 &58720256 :8388608 +6;
!!VRy31:Sw121 &66846720 :262144 -1;
!!VRy32:Sw120 &469762048 :67108864 +6;
!!IF&y1=1:Q440^仅有1项经验特技传承
{%Z8}
是否删除?^; !!FU&-440/y1=1:E;
!!VRy5&y1=1:Sw121 &1020;!!VRy6&y1=1:Sw120 &7340032;
!!VRw121&y1=1:-y5;!!VRw120&y1=1:-y6;
!!VRw121&y1=1:-y1;!!FU&y1=1:E;
!!IF&y1=2:Q440^仅有2项经验特技传承
{%Z8}
是否删除最后一项?(对序列不满可先重列)^; !!FU&-440/y1=2:E;
!!VRy5&y1=2:Sw121 &261120;!!VRy6&y1=2:Sw120 &58720256;
!!VRw121&y1=2:-y5;!!VRw120&y1=2:-y6;
!!VRw121&y1=2:-1;!!FU&y1=2:E;
!!FU&y1<>3:E;
!!IF:Q440^已有3项经验特技传承
{%Z8}
是否删除最后一项?(对序列不满可先重列)^; !!FU&-440:E;
!!VRy5:Sw121 &66846720;!!VRy6:Sw120 &469762048;
!!VRw121:-y5;!!VRw120:-y6;
!!VRw121:-1;
*end*
!?FU7106&x1=2169/x2>-1/x3>-1/x4=128;
!!IF:Wx2;
!!VRy1:Sw121 &3;
!!IF&y1=0:M^暂无经验特技传承!^; !!FU&y1=0:E;
!!VRz8:S^^;
!!DO7106/1/y1/1:P2168/x2/x3/y1;
!!VRy11:Sw121 &1020 :4 -1;
!!VRy12:Sw120 &7340032 :1048576 +6;
!!VRy21:Sw121 &261120 :1024 -1;
!!VRy22:Sw120 &58720256 :8388608 +6;
!!VRy31:Sw121 &66846720 :262144 -1;
!!VRy32:Sw120 &469762048 :67108864 +6;
!!VRz23:S^
可用于转换的特技仅限于:环击、龙息、双击、近战、飞行、火免疫、生命、无士气、精神免疫、无反击、射击和亡灵属性。
^;
!!VRz9:S^
已有经验特技:
%Z8
%Z23
^;
!!VRz22:S^请输入特技序号(1-3):^;
!!VRz23:S^^;
!!IF:D2/9/22/23;
!!IF:E10/2;
!!VRx5:Sv10; !!VRv10:S0; !!FU&x5<>5:E;
!!VRx5:Vz1;
!!IF|x5>y1/x5<1:M^输入错误!^;!!FU|x5>y1/x5<1:E;
!!VRx6:Sx5 *10 +1;!!VRx7:Sx6+1;
!!VRx6:Syx6;!!VRx7:Syx7; !!FU|x6<0/x7<6:E;
!!EAx6:Bx7/?y2/?y3/?y4/d/d/d/d/d/d/d/d/d/d/d;
!!VRy5:S0;
!!VRy5|y2=0/y3<>102:S1;
!!VRy5|y4<65/y4>85:S1;
!!VRy5|y4=67/y4=72/y4=74/y4=75/y4=78/y4=79/y4=81/y4=84/y4=71:S1;
!!VRy5&y3=97/y4=70:S2;
!!VRy5&y3=97/y4=62:S3;
!!VRy5&y3=97/y4=74:S4;
!!VRy5&y3=75/y4=72:S5; !!VRy5&x6>21/x6<24/y2=0:S5;
!!VRy5&y3=99/y4=75:S6;
!!IF&y5>0:M^经验特技不属于转换范围!^; !!FU&y5>0:E;
!!VRy6&y4=65:S524288;
!!VRy6&y4=66:S8;
!!VRy6&y4=68:S32768;
!!VRy6&y4=69:S4096;
!!VRy6&y4=70:S2;
!!VRy6&y4=73:S16384;
!!VRy6&y4=76:S16;
!!VRy6&y4=77:S131072;
!!VRy6&y4=80:S1024;
!!VRy6&y4=82:S65536;
!!VRy6&y4=83:S4;
!!VRy6&y4=85:S262144;
!!FU7106:P2166/y3/y4;
!!VRw120: |y6;
!!VRy7:S1020; !!VRy7&x5=1: *1;!!VRy7&x5=2: *256; !!VRy7&x5=3: *65536;
!!VRy8:S7340032; !!VRy8&x5=1: *1;!!VRy8&x5=2: *8; !!VRy8&x5=3: *64;
!!VRy9:Sw121 &y7;!!VRy10:Sw120 &y8;
!!VRw121:-y9;!!VRw120:-y10;
!!VRw121:-1;
!!IF:M^{%Z30}特技已经转化为生物特技,并从经验特技中删除!^;
*end*
*****
!?MF1;
!!FU7105:P19/4;
*end*
!?FU7105&x1=19/x2=4;
!!FU&v7211<131072:E;
!!MF:N?y1; !!FU|y1<0/y1>41:E;
!!BG:N?x2 E?x3 A?x4 Q?x5 D?x6 S?x7;
!!FU&x4<>6:E; !!FU|x2<0/x2>41/x3<0/x3>41:E;
!!VRx9:Sv7211 &63 -1;
!!VRx10:Sv7211 &16320 :64 -1;
!!VRx11:Sv7211 &114688 :16384 -1;
!!VRx12:Sv7211 &33423360 :131072 -1;
!!FU&x9<>x2/x9<>x3:E; !!FU|x10<0/x11<0/x12<0:E;
!!BMx9&x9=y1:Tx10;
!!UN&x9=y1:G1/63/0/0 G1/63/1/0;
!!FU&x9=y1:E;
!!BMx9:N?y21 B?y22 L?y23; !!BMy1:F?y24; !!VRy24: &16;
!!FU&y21=y22/y23<1|y24<>16:E;
!!BMx9:T63;
!!UN:N3/2/x10/1 G1/63/0/2 G1/63/1/2;
*end*
**********************************************************************************
!?CM4&1000;
!!CM:D?y1 F?y2;
!!FU7105&v7218>=32768:P20/y1/y2;
**********************************************************************************
!?FU7105&x1=20/x2=201;
!!BMx16:B?y1 N?y2 H?y3 T?y4 F?y5 G34/?y6/d0;
!!FU|y2>=y1/y1<1/y4<0/y6>=1:E;
!!VRy6:Sy5 &16; !!VRy7:Sy5 &262144;!!FU&y6=0/y7=0:E;
!!UN:N3/2/y4/1; !!IF:V440/0;
!!VRz5:S^%Z5[%X16/%Z2/%Y2<%Y1]^;
*end*
!?FU7105&x1=20/x2<200;
!!BU:G?y1; !!FU&y1=2:E;
!!BH0:N?y1; !!HEy1&y1>-1:A2/126/d/?y2 A2/134/d/?y3 A2/83/d/?y4;
!!FU|y2>0/y3>0/y4>0:E;
!!BH1:N?y1; !!HEy1&y1>-1:A2/126/d/?y2 A2/134/d/?y3 A2/83/d/?y4;
!!FU|y2>0/y3>0/y4>0:E;
!!FU&x3<>1:E; !!CM:R0;
!!VRy1:Sv7218 &8355840 :32768 -1;!!FU|y1<0/y1>155:E;
!!VRy2:Sv7218 &8388608 :8388608;
!!VRy3:Sv7218 &504 :8 -1;
!!VRy4:Sv7218 &32256 :512 -1;
!!VRy5&y2=0:Sy3; !!VRy5&y2=1:Sy4;!!FU|y5<0/y5>41:E;
!!BMy5:P?y6 N?y7;!!FU|y6<>x2/y7<1:E;
!!BG:N?y7; !!FU&y7<>y5:E;
!!IF:Wy1;
!!VRy7:Sw117 :300;
!!VRz5:S^^; !!IF:V440/1;
!!DO7105/0/20/1&y5<21:P20/201;
!!DO7105/21/41/1&y5>20:P20/201;
!!FU&440:E;
!!VRz9:S^
当前追随者复活能力: %Y7级 {初始自带80点生命,每级+50点}
%Z5
^;
!!VRz22:S^请输入复活对象的编号[编号/名称/现存<初始]:^;
!!VRz23:S^^;
!!IF:D2/9/22/23; !!IF:E10/2;
!!VRy8:Sv10; !!VRv10:S0; !!FU&y8<>5:E;
!!VRy8:Vz1; !!VRz1:H440; !!FU&-440:E;
!!IF|y8<0/y8>41:M^输入错误!^; !!FU|y8<0/y8>41:E;
!!BMy8:I?y9 B?y10 N?y11;
!!IF|y9<>y2/y10<1/y11>=y10:M^输入错误!^; !!FU|y9<>y2/y10<1/y11>=y10:E;
!!BMy8:P?y9 F?y10; !!VRy12:S0;
!!VRy11:Sy10 &262144;!!VRy12&y11=262144:S39;
!!VRy11:Sy10 &16; !!VRy12&y11=16:S38;
!!IF&y12<>38/y12<>39:M^目标无法复活!^; !!FU&y12<>38/y12<>39:E;
!!BU:Ey9/?y13;!!VRy10: &1;
!!IF&y13>-1/y13<>y8:M^目标无法复活!^; !!FU&y13>-1/y13<>y8:E;
!!VRy14&y10=1/y2=0:Sy9+1; !!VRy14&y10=1/y2=1:Sy9-1;
!!BU&y10=1:Ey14/?y13;
!!IF&y13>-1/y13<>y8/y10=1:M^目标无法复活!^; !!FU&y13>-1/y13<>y8/y10=1:E;
!!BMy8:H?y15;
!!BMy5&y15<=50:Cy12/y9/2/y7/0; !!BG&y15<=50:A3; !!FU&y15<=50:E;
!!BMy8:N?y16 L?y17; !!VRy18&y16>0:Sy16 *y15 -y17; !!VRy18&y16<1:S0;
!!VRy19:Sy7 *50 +80;
!!IF&y16>0/y19<y17:M^目标无法复活!^; !!FU&y16>0/y19<y17:E;
!!VRy20:Sy18+y19;
!!VRy21:Sy20 :y15;!!VRy22:Sy20%y15;
!!VRy21&y22>0:+1; !!VRy22:-y15 *-1;
!!BMy8:H50 B?y23;
!!BMy8&y21<y23:By21;
!!BMy5:Cy12/y9/2/y7/0; !!BG:A3; !!BMy8:Hy15 By23;
!!BMy8&y21<y23:Ny21 Ly22;
!!BU:R;
*end*
!?BR&1000;
!!FU7105:P21/1;
!?FU7105&x1=21/x2=1;
!!VRx8:Sv7218 &504 :8 -1;
!!VRx9:Sv7218 &32256 :512 -1;
!!VRy2:Sv7218 &8355840 :32768 -1;!!FU&y2<0:E;
!!IF:Wy2;
!!VRy3:Sw118 &1040187392; !!FU&y3=0:E;
!!VRy3:Sv7218 &8388608 :8388608;
!!VRy4&y3=0:Sx8; !!VRy4&y3=1:Sx9;
!!BMy4:N?y5;!!FU&y5<1:E;
!!VRv7211: |33554432;
*end*
!?FU7105&x1=21/x2=2;
!!VRy10:Sv7211 &33554432;!!FU&y10<>33554432:E;
!!BG:N?y1;
!!VRy2:Sv7218 &8355840 :32768 -1;!!FU&y2<0:E;
!!IF:Wy2;
!!VRy10:Sw118 &1040187392 :33554432;!!FU|y10<1/y10>31:E;
!!VRy3:Sv7218 &8388608 :8388608;
!!VRy4&y3=0:Sx3; !!VRy4&y3=1:Sx4;
!!FU&y1<>y4:E;
!!BMy4:N?y5;!!FU&y5<1:E;
!!FU7105:P21/3/y10; !!FU&v13=-1:E;
!!DO7105/0/41/1&v13=56:P21/4/y3;
!!VRy7:Sw117 :250 +1;
!!BMy4&y10<27:Cv13/-1/3/y7/0;
!!BM20&y10>=27/y10<=30/y3=0:T?y8;
!!BM41&y10>=27/y10<=30/y3=1:T?y8;
!!BMy4&y10>=27/y10<=30/y8<0:Cv13/-1/3/y7/0;
!!BMv14&v14>-1/v14<42/v13=56:P?y6;
!!BMy4&v14>-1/v14<42/v13=56:Cv13/y6/3/3/1;
!!VRy10:Sv7211 &33554432; !!VRv7211:-y10;
*end*
!?FU7105&x1=21/x2=3;
!!VRv13:S-1;
!!VRv13&x3<3:Sx3+9;
!!VRv13&x3=3:S14;
!!VRv13&x3>3/x3<10:Sx3+20;
!!VRv13&x3=10:S35;
!!VRv13&x3=11:S37;
!!VRv13&x3>11/x3<18:Sx3+29;
!!VRv13&x3>17/x3<25:Sx3+30;
!!VRv13&x3=25:Sx3+33;
!!VRv13&x3=26:Sx3+35;
!!VRv13&x3>26/x3<31:Sx3+39;
!!VRv13&x3=31:S56;
*end*
!?FU7105&x1=21/x2=4;
!!VRv14&x16=0:S-1;
!!FU&x3=0/x16>20:E; !!FU&x3=1/x16<21:E;
!!BMx16:N?y1 U2/?y2 U3/?y3 O?y4;!!FU|y4<0/y1<1:E;
!!VRy4:Sy1 *y2;!!VRy4&y3>0: *12 :10;
!!BMv14&v14>=0/v14<=41:N?y5 U2/?y6 U3/?y7;
!!VRy6: *y5;!!VRy6&y7>0: *12 :10;
!!VRv14&y4>y6:Sx16;
*end*
**********
!?FU7105&x1=21/x2=5;
!!VRv14:S0; !!VRz8:S^^;
!!DO7105/1/31/1:P21/6/x3;!!FU&v14<1:E;
!!IF:Wx3; !!VRy1:Sw118 &1040187392;
!!VRz9:S^
%Z8
^;
!!VRz22:S^请输入魔法名称前的序号[输入0关闭固化魔法]:^;
!!VRz23:S^^;
!!IF:D2/9/22/23; !!IF:E10/2;
!!VRy8:Sv10; !!VRv10:S0; !!FU&y8<>5:E;
!!VRy8:Vz1; !!VRz1:H440; !!FU&-440:E;
!!VRw118&y8=0:-y1; !!FU&y8=0:E;
!!VRy2:S0;
!!VRy2|y8<1/y8>31:S44;
!!FU7105:P21/3/y8;
!!HEx3:Mv13/?y3;
!!VRy2&y3<>1:S44;
!!IF&y2=44:M^英雄无此魔法,不能固化给追随者!^;!!FU&y2=44:E;
!!UN:N1/41/v13; !!IF:Q440/9/v13/2^是否将{%Z41}固化到追随者身上?英雄将永久失去两点力量^;
!!FU&-440:E;
!!VRy3:Sy8 *33554432;!!VRw118:-y1 |y3;
!!HEx3:Fd/d/?y1/d/1;!!VRy1:-2;!!HEx3:Fd/d/y1/d;
!?FU7105&x1=21/x2=6;
!!FU7105:P21/3/x16;
!!HEx3:Mv13/?y1; !!FU&y1<>1:E;
!!VRv14:+1;
!!UN:N1/42/v13;
!!VRz8:S^%Z8 %X16%Z42^;
*end* 就是这3个事件! 还是寻梦给力啊,多向你学习;exp; 论坛搜索关键字“事件”,有更多信息
http://www.wogcn.net/viewthread.php?tid=17943
http://www.wogcn.net/viewthread.php?tid=20424&highlight=%CA%C2%BC%FE 原帖由 寻梦人 于 2011-11-9 22:11 发表 http://www.wogcn.net/images/common/back.gif
就是这3个事件!
寻梦大大果然给力,我决定崇拜你了;taoh;
精灵光复也是我最喜欢的地图;gaxing; 原帖由 xuzuonan 于 2011-11-9 22:19 发表 http://www.wogcn.net/images/common/back.gif
寻梦大大果然给力,我决定崇拜你了;taoh;
精灵光复也是我最喜欢的地图;gaxing; 小样,这马屁拍的,有前途,跟我以前一样啊。:buxie:
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