女巫
CLASS: WITCHWitches spend their entire life in the wild nature. They know all the herbs and reagents and their usage and the secret of magic potions preparation. The Witch Magic is drawn from the raw forces of nature. In their loneliness only animals are their companions and the mystery of speaking to animals is known to them.
1st Advanced Level: HERMIT
Advanced skill Every Hermit is able to receive a divine blessing and get insight to speciality of any other Hero class in Erathia. He may effectivelly choose any 1st level skill from all available (except for Bone Fusion).
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2nd Advanced Level: ANIMIST
Advanced skill
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Hero having this skill has the ability to channel the growth from each of his town dwellings to the dwelling of his choice. For example you can channel the growth in the Basilisk dwelling to the Gorgons and thus boost your Gorgons weekly growth in the selected town. The creature number boost is apportioned in the ratio to the hit points of both units. The operation is one-off and channels the accumulated population. Action is started by CTRL-left click on creature dwelling.
3rd Advanced Level: ANIMAGUS
Advanced skill
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Herbalism gives you opportunity to mix many potions from reagents you find on the map. Reagents can be found by one learned in the skill (CTRL +LEFT click on map) in different parts of the world. Looking for reagents takes cca 1/3 of hero daily movement. Reagents must be mixed together in Athanor (laboratory) to get the potions.
The location of the individual reagents are summarized in one of the herbalist help menues.
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Potions are mixed from the reagents in the Athanor every Herbalist has. To activate athanor menu, click on the proper button in the main Advanced Levels menu.
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Potions may be used in battle by clicking on hero having the Herbalist skill. Potion effect has duration of 2 rounds, no stack can be under effect of 2 potions simultaneously. Potions are held in the herbalist bag from which they can be accessed.
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4th Advanced Level: DRAGONLORD
Advanced skill
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You now wield the Power and skills neccessary to speak to the Dragons and make them listen to you. That's the essence of beeing the Dragon Lord. Hero having this skill may call for a dragon and after giving him a mighty treasure, the dragon is willing to carry him for a while. The effect for the Hero and all his troops is such, that the Party movement is increased dramatically and is now also airborne for 1 game round!
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行星人
CLASS: PLANESWALKERPlaneswalkers become more and more secluded from other mortals. They slowly lose all what once bound them to the home soil. They have no need to eat and drink, they can pass through solid obstacles and also teach these skills to the units under their command. They ultimately become almost a pure energy without any substance.
1st Advanced Level: DREAMWALKER
Advanced skill
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If Hero has only flying units in his army, he's able to FLY!
2nd Advanced Level: VOID MASTER
Advanced skill
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Hero on the edge of the map and having the skill of Void Master may choose to travel through the Void behind the boundaries of the World and emerge on the other side of the map. Skill is activated by click on the map edge when Void Master is next to this edge.
3rd Advanced Level: PLANESHIFTER
Advanced skill
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During battle, all stacks of this Hero on the upper and lower borders of battlefield are able to "pass through" those borders to the other part of the battlefield .
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To activate this ability right click on the stack, when this stack is on the battlefield border (small arrow in the direction of the Shift emerges on the stack).
4th Advanced Level: WALKER IN THE WASTE
Advanced skill
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Hero is given an opportunity to select 1 round in every battle when all his creature will become Ethereal. Ethereal creature is immune to physical attacks . Ethereal creature may be damaged by either a destructive spell or by a defensive action on ethereal creature attack. The possibility is selected by clicking on the new ethereal button, which replaces the autocombat option for all Walkers in the Waste.
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元素使
CLASS: ELEMENTALISTElementalists don抰 lose their physical substance over time as their brothers Planewalkers. They instead become masters of basic elements and finally they master also the Time itself. At the end they become so deeply involved in the elements of their world they become its Guardins. Out beyond the stars lies darkness. Beyond that darkness one can find places unimaginable, places both foul and fair. For their own reasons, the denizens of these places seek to come to the world. Some come to assist mortals. Others come to enslave them. All find their way barred by the Guardians of the secret path.
1st Advanced Level: ASTROLOGER
Advanced skill
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Astrologers may link different stars in the night sky together and create greater magical effects which are known as the Constellations.
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Those constellation effects then may be applied to the stacks on the battlefield. To activate constellations, click on Hero picture in battle.
By click the sky map with available constellations will open. For each level above level 5, Hero can channel additional one constellation, which was until then unaccessible!
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The following constellations and their effects are available:
http://www.wog.euweb.cz/pics/image386.jpgThe Thief's season is the darkest month of Evening Star. Those born under the sign of the Thief are not typically thieves, though they take risks more often and only rarely come to harm. They will run out of luck eventually, however, and rarely live as long as those born under other signs. Under the Thief, Astrologer may channel spells dealing with hiding, stealth, long range protection and traps. MISSILE SHIELD: Target stack cannot be ranged attacked.http://www.wog.euweb.cz/pics/image378.jpgThe Apprentice's Season is Sun's Height. Those born under the sign of the apprentice have a special affinity for magic of all kinds, but are more vulnerable to magic as well. Under the Apprentice, Astrologer may channel the less demanding spells.LIFE BOND: Whenever selected allied stack receives physical damage, half the damage is redirected to target stack of this spell (Martyr stack).http://www.wog.euweb.cz/pics/image380.jpgThe Steed's season is Mid Year. Those born under the sign of the Steed are impatient and always hurrying from one place to another. Under the Steed, Astrologer may channel spells dealing with speed and dexterity.SPEED STEALER: The spell switches the speed rating of a friendly unit with another friendly unit for the duration of battle. http://www.wog.euweb.cz/pics/image382.jpgThose born under the sign of the Lady are kind and tolerant. Under the Lady, Astrologer may channel spells dealing with healing and life. PACIFISM: Target enemy cannot use physical attacks for 2 rounds or if the target takes damage. http://www.wog.euweb.cz/pics/image392.jpgThe Lover's season is Sun's Dawn. Those born under the sign of the Lover are graceful and passionate. Under the Lover, Astrologer may channel spells establishing relations between stacks.FATE LINK: You link the fates of two targets and no damage can be dealt to your stack without at the same time dealing the same damage to chosen enemy stack. http://www.wog.euweb.cz/pics/image390.jpgThe Mage is a Guardian Constellation whose Season is Rain's Hand when magic was first used by men. Those born under the Mage have more talent for all kinds of spellcasting, but are often arrogant and absent-minded. Under the Mage, Astrologer may channel the most magically demanding spells and also counterspells.STOMP: Target stack (must be level 7 stack) receives 1.3x damage on small (level 1) units. http://www.wog.euweb.cz/pics/image388.jpgThe Serpent wanders about in the sky and has no Season, though its motions are predictable to a degree. No characteristics are common to all who are born under the sign of the Serpent. Those born under this sign are the most blessed and the most cursed. Under the Serpent, Astrologer may channel spells dealing with teleportation.DIMENSION SWAP: Spell allows you to switch the places of two of your friendly units. It's a combination of two teleports. http://www.wog.euweb.cz/pics/image384.jpgThe Shadow's Season is a Second Seed. The Shadow grants those born under her sign the ability to hide in shadows. Under the Shadow, Astrologer may channel enemy damaging spells.UNBREAKABLE LOOP: Stack will be unable to move outside the 3x3 square that it occupies for the duration of the battle. http://www.wog.euweb.cz/pics/image376.jpgThe Warrior's season is Last Seed when his Strength is needed for the harvest. Those born under the sign of the Warrior are skilled with weapons of all kinds, but prone to short tempers. Under the Warrior, Astrologer may channel attack and defense affecting spells.KAMIKAZE: Next attack of the target stack is sacrificial and desperate. Stack deals immediate critical damage equal to all HP to his enemy and dies afterwards.
2nd Advanced Level: ASTRAL WIZARD
Advanced skill
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Once in his life, the Elementalist must choose the area of spells which will be his domain (fire, water, earth, air). That makes the Elementalist and all his stacks immune to this type of magic.
3rd Advanced Level: TIME LORD
Advanced skill
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Time Lords can effectively walk the paths of Time. In every week the Time Lord will get a free 8th day to act as he pleases while the others are freezed in time!
4th Advanced Level: GUARDIAN OF THE SECRET PATH
Advanced skill
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Golems are artificial constructs made by the most experienced of the Elementalists. Those Golems know no other master then its creator, whose orders they blindly follow. Golems are best known for their great power and rage when out of control. Golems can also recite their own incantations in the battle when you click on them.
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Golems also have their own special skill:
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Golem's rage is proverbial and inspires also other troops in your army. Every killed friendly stack increases your rage and as a result your troops deal increased damage by 5% for every friendly stack killed.
Golems can also cast their own incantations in battle:
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http://www.wog.euweb.cz/pics/image170.jpg All wooden arrows of in enemy army get crooked and useless except for the ones already set in the bowshttp://www.wog.euweb.cz/pics/image410.jpgStack is given all around attack for 1 round, but your stack may be also attacked when around.http://www.wog.euweb.cz/pics/image412.jpgStack under the effect of this spell can't be attacked by the enemy. The spell duration is 1 round. http://www.wog.euweb.cz/pics/image414.jpgTarget stack has all its special experience skills dispeled for the rest of the duration of battle. 不怎么期待359,只希望完善358 原帖由 ycpop 于 2011-5-2 11:26 发表 http://cnc.h3wog.com/images/common/back.gif
不怎么期待359,只希望完善358
我也一样,与其去体验359更多的BUG,不如老老实实把358的Bug清掉。
回复 25# 的帖子
就如H3 只要有绘图的人才在 怎么玩也不会腻啊 希望358的绘图人多点 不懂ERM的惭愧:shufu: 国外的WOG地图产量挺高的,不过他们都喜欢做剧情地图。不太对我们的口味。回复 27# 的帖子
你要说下.你喜欢啥图? 我?我是说大部分中国玩家不会喜欢繁琐的RPG任务的。回复 29# 的帖子
;gaxing; 那你说说啥图你才满意? 谢谢风侠看了很多图片,其中很多图片很有些2代得风格,我喜欢:deyi:
回复 30# 的帖子
不快速轻松的打完就会在时间流逝中丧失玩下去的兴趣,而且现在网游的盛行,快节奏的生活,谁会坚持孤单的玩下去,直到最后在告诉别人,嘿!我打通这个图了。然后没了;bf; 我觉得还好,就想现在这个3.59里的一些新增加的东西,虽然没有玩过,但是看起来应该还是比较有意思的。汉化了我肯定会尝试的。 原帖由 兽哥哥 于 2011-5-2 14:34 发表 http://cnc.h3wog.com/images/common/back.gif我觉得还好,就想现在这个3.59里的一些新增加的东西,虽然没有玩过,但是看起来应该还是比较有意思的。汉化了我肯定会尝试的。
放心,只要正式版没出来,肯定不会汉化的。 ;cool; 希望有生之年能玩到正式版吧。。。 3.58不错了。期待中文3.59 希望有生之年能玩到正式版吧。。。 太好了..精神为之一震...
不过,一震过后,就是无限惆怅啊...何时见踪影的..呵呵..