既然359没死,我就再报点料
WOG359,其实我对这个版本真没抱什么期望。可是总有人一回论坛就问,359出来了没……
好吧,好吧,我回答的是,359还没死,仅此而已
另外我还想问,359有什么好的?会比358好么?
359拖了这么多年,原班人马还剩几个呀?
算了,不发牢骚了,我报点料吧,359beta版去年就发布了,只是我们没有作宣传而已。
下面就发点359的信息吧 WOG359网站
http://www.wog.euweb.cz/
WOG359介绍
http://www.wog.euweb.cz/information.html
WOG359下载
http://www.wog.euweb.cz/download.html
不过要先安装阿尔发版,可惜我现在都还没找到可下载阿尔发版的地方
据说云斯手里有
WOG359 Bug反馈
http://sagamosa.123guestbook.com/ 目前看,没有新种族
可能唯一的亮点就是每种英雄有四种新的高级技能。分别在5级、10级、15级和20级自动获得。
点击英雄头像可以切换显示普通技能或高级技能
以下是各种技能的链接
KNIGHT CLASSCLERIC CLASSRANGER CLASSDRUID CLASSALCHEMIST CLASSWIZARD CLASSDEMONIAC CLASSHERETIC CLASSDEATH KNIGHT CLASSNECROMANCER CLASSOVERLORD CLASSWARLOCK CLASSBARBARIAN CLASSBATTLE MAGE CLASSBEAST MASTER CLASSWITCH CLASSPLANESWALKER CLASSELEMENTALIST CLASS
骑士
CLASS: KNIGHTThe development of this class follows the usual pattern of the young noble Sire抯 life. Starting his military carreer on a flag ship as a captain and continuing by enjoying the more pleasant parts of a life of the noble on his father castle, and later beeing assigned by his father to the kingdom diplomacy services as an ambassador, and at last succeeding his predecessor on the throne, becoming the King.
1st Advanced Level: CAPTAIN
Advanced skill
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Captain choosing the Training skill is such a powerful leader that under his command and advice his armies may gain new levels of experience! When Knight unit is on 10th level of experience, it can be trained to its upgrade for a reasonable fee. Therefore this ugrade line is available for every pikeman: pikeman ---> archer ---> swordsman ---> zealot ---> cavalry. The upgrade is performed by click on the unit in the hero screen and clicking the upgrade arrows in the stack info box.
2nd Advanced Level: NOBLE
Advanced skill
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Nobility skill increases your daily income in proportion to the land you own. Every land square you see [= map is open for your color] brings you weekly 2 GP!
3rd Advanced Level: AMBASSADOR
Advanced skill
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Your long years of studies of the arts of diplomacy and also the years of experience you gained in your father state service now pay off. You gain PERMANENTLY the Expert Diplomacy skill and you won't be affected by any diplomacy skill decreases. Note:
In Advanced Levels Mod, on Expert Diplomacy you will be joined by 3 stacks and diplomacy skill decreases to Advanced, 2 stacks on Advanced and diplomacy decreases to Basic and 1 stack on Basic and the skill is lost completly! You therefore must consider carefully what stacks you want to join and also upgrade the skill regularily to keep it on expert level.
4th Advanced Level: KING
Advanced skill
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As a rightful king you should have a young sire to tend your needs and help you on your travels with the mundane things. Squire also helps his Master in the battle, adding his primary skill points (without artefact bonuses!) to the points of his Master. Squire hero must be on level 5 maximum, if he gains more levels, he thinks himself to be too experienced to be just a squire and leaves his Master.
牧师
除了基本辅助技能外,英雄还将获得高级技能,点英雄头像可以切换显示高级技能高级技能一共有72种!!!
CLASS: CLERIC
The development of this class follows the other possibility left for young noble, beeing a second son. His father throne will be occupied by his elder brother and therefore he must find a carreer in a different place. And where else but in the Church!
Starting his education as mere acolyte transcribing the Holy texts, through the lesser ranks of the Church, all the way to the Church抯 hierarchy, finally becoming the Bishop and Archbishop.
1st Advanced Level: ACOLYTE
Advanced skill
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Young clerics must prove their worthiness and patience over the long hours of illuminating the precious holy books. Your virtue of patience shows the impatience of the others! Having Impatience skill, all enemy stacks now cannot use the "WAIT" function for the duration of the battle. This skill applies only for the battle against human opponents.
2nd Advanced Level: PRELATE
Advanced skill
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When all your troops lay dead in combat, an Angel, summoned on a field of battle, resurrects the most powerful group of dead creatures and disappears.
3rd Advanced Level: BISHOP
Advanced skill
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Bishops now can build congregations. The more people you have in your congregation, then the higher your congregation level. One of the things a congregation can do is sing hymns. Hymns invoke the powers and the gifts of the worshiped deity in a different way than any one cleric could hope for. Every 100 units in bishop's army will grant your congregation additional +1 spell power. On higher congregation levels you also get the opportunity to hire a God emmissary.
4th Advanced Level: ARCHBISHOP
Advanced skill
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Long years of the studies of the magic arcanes and holy meditations now allow you to cast * 2 * spells in the battle every round!
猎人
CLASS: RANGERRangers start as an ordinary hunters from the wild. However they are always drawn towards other people and at certain points in their lifes, lonely life in the nature is forgotten and they come out of their forests helping other peoples.
Rangers are generally nature worn and good willed and offer their help without requests.
1st Advanced Level: TRAPPER
Advanced skill
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Hero having this skill can reuse the unused movement points at the end of his turn in the next turns, thus effectivelly cummulating those movement points for his later disposal!
2nd Advanced Level: STRIDER
Advanced skill
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This advanced skill gives the Hero an opportunity, at a chosen moment of time but only once during a game, to "forget" that he visited the primary skills upgrading buildings. This in reality means that he can go around the same buildings he already visited and get the bonuses again.
3rd Advanced Level: PALADIN
Advanced skill
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Ranger having this skill can "persuade" creatures. In other words after right clicking on creature on adventure map he may decrease the agility of creatures so even the ones that would certaily fight may now offer to join him!
4th Advanced Level: KNIGHT PROTECTOR
Advanced skill
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Your prayers are now so powerful you may request the benediction from the Gods directly. Protectors with this skill have the experience requirements for each level decreased by 50%! That means you are leveling *TWICE* faster from level 20 than any of the other heroes.
德鲁伊
CLASS: DRUIDDruids are the priests of Nature living in their oak Groves and in their closed communities. Ordinary Druids gradually improve their knowledge of nature and of the worship of their Goddess, slowly ascending in their Circle and finally becoming the Hierophants of the Circle and High Priests.
1st Advanced Level: PILGRIM
Advanced skill
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The long years of loneliness have tought you the secrets of your memory and memory of the others! Enemy heroes won't be able to cast the spells in their spellbook more then once during a single battle. After that they will be forgotten! For example when enemy casts Slow spell in the first round, Slow may be cast no more during the rest of the battle by this Hero.
2nd Advanced Level: GROVEMASTER
Advanced skill
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Grove masters are skilled in tending their oak groves and have gradually built a relation with the trees. Grove masters are now able to pass through all forests on the map!
3rd Advanced Level: HIEROPHANT
Advanced skill
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The hierophants are in so close a relationship with nature that they are able to influence its very basics via the so called Life Magic. Life Magic will allow you to cast the Life Adventure spells. Click on Adventure spells button now opens a new Life spells spellbook.
http://www.wog.euweb.cz/pics/image446.jpg
Life Magic includes the following spells:
http://www.wog.euweb.cz/pics/image059.jpg Wrath of Gods spell curses ALL heroes before the very Gods of Erathia. The Gods will take away their granted favour: the effect of Diplomacy secondary skill will be canceled (i.e. no one will join any Hero) for 5 days.http://www.wog.euweb.cz/pics/image061.jpgThe Domesticate spell persuades the chosen monster stack to join your Hero's army!http://www.wog.euweb.cz/pics/image063.jpgObservatory will remove the shroud of darkness around your Hero (in diameter depending on hero's SP). http://www.wog.euweb.cz/pics/image065.jpgThe Experience spell maximises the battle experience of a selected hero monster stack! http://www.wog.euweb.cz/pics/image067.jpgThe Procreate spell makes the chosen monster stack to grow by 20%! http://www.wog.euweb.cz/pics/image069.jpgHaste spell will increse the movement of the target Hero by {50*Spell power of movement points} (100 movement points equal cca. to one Hero step). The spell will be in effect for {3 days}. You can cast it again after that time. http://www.wog.euweb.cz/pics/image071.jpgThe Star Portal spell teleports you to any previously visited Star Axis on the map!
4th Advanced Level: HIGH PRIEST OF YAVANNA
Advanced skill
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The most experienced druids gain a special status of the priests of Yavanna. This, among other things, means a knowledge of the way how to send their prayers over the Sundering seas so that Yavanna, the Queen of Earth, the Kementari can hear it. Such prayer is then rewarded by summoning Onodrim, also called the Ent, which may help him in his fight with the enemies of the Nature by his presence on the battlefield.
http://www.wog.euweb.cz/pics/image075.jpg
Ents also have their own special skill:
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Every Ent will automatically summon Huorns on the battlefield before the battle really starts. Huorns can drink Ent Draughts prepared by their Masters, which increase their battle abilities. Number of summoned huorns is randomly set between 50-100. Units standing directly behind Huorns cannot be ranged attacked!
Ents can also cast their own incantations in battle:
http://www.wog.euweb.cz/pics/image445.jpg
http://www.wog.euweb.cz/pics/image079.jpg Binded stack can't move for the rest of the battle (until cured or dispeled), but can retaliate.http://www.wog.euweb.cz/pics/image081.jpgHuorns, who drink it are improved: +5 ATT, +5 DEF and +3 SPEED.http://www.wog.euweb.cz/pics/image083.jpgMorale spell may be cast on a friendly stack. The spell gives a second movement in 1 round to the target. http://www.wog.euweb.cz/pics/image085.jpgThunderstorm affects all stacks. This spell deals minor direct damage, but also ALL flyers lose their movement for the round.
*****************************************************************************************************************************************************
刺客(高级技能)有着极广的网络,可以在2天内将部队从任意一座城送到英雄军队里
CLASS: ALCHEMIST
Alchemists are surprisingly walking along the path of the lonely killers. From an ordinary rogue and thief, hardened by many a fight, there finally emerges the deadly Assassin, Master of personal combat and calm killing. At a certain time in their lifes, Assassins prefer to organise the crime around them than personally fight in the streets. It抯 the time for starting their own Assassin Guild and become Master of Thiefs, and like a spider, arranging the dark network of crimes.
1st Advanced Level: AVENGER
Advanced skill
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Alchemists choose a path of secret fighting, stealth and assassination. Avenger Hero is allowed to specialise in combat with selected creatures (maximum 2 in one game). Hero and his troops deal a DOUBLE damage to those creatures.
2nd Advanced Level: ROGUE
Advanced skill
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Moving further along the Dark Path you master the art of backstab. When dealing damage from behind the enemy stack (meaning standing directly behind it = backstab), enemy units cannot retaliate!
3rd Advanced Level: ASSASSIN
Advanced skill http://www.wog.euweb.cz/pics/skill19.bmp
http://www.wog.euweb.cz/pics/image095.jpg
Alchemist gradually improve their fighting abilities and ultimately become the Assassins, the Masters Killers, the most dangerous heroes in close combat fight. All your stacks now have the ability to directly attack the enemy hero on the battlefield. When close to enemy hero (1 hex in front of him), they can perform the swordstrike attack, which effectively disables the Hero for the rest of the battle (cannot cast spells or take any other actions.)
http://www.wog.euweb.cz/pics/image431.jpg
4th Advanced Level: MASTER OF THIEVES
Advanced skill
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The Elder Assassins virtues are no more in the deadly personal combat skills, which are a must, but more in organizing the shadowy nets of crime and leading the Assassin Guilds in all Erathia. Master of Thiefs can use their network to supply reinforcements to any Hero on any place on the map in 2 DAYS!
http://www.wog.euweb.cz/pics/image552.jpg
CLASS: WIZARDFrom the magic classes, the Wizards are most deeply interested in magic theory and high arcane studies. University is their natural place and magic research their daily bread. Wizards are very competitive, they usually gather in magic orders or circles, which often fight each other. Tower is a natural and logical safe place for all wizards as well as a a desire to become Adept and have the upper hand over the other Wizards.
1st Advanced Level: ILLUSIONIST
Advanced skill
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Wizards specialise in studiing the magic theory and the basics of magic secrets. As a part of your magic theory studies you also discover a way how to make your spells irressistible! Your magic now applies to ALL stacks, ignoring the natural magic resistences. Therefore you may cast "Slow" on enemy dragons and also "Haste" on your own dragons. Also note that natural limitations still aplly (e.g. undead or constructs cannot be blinded).
2nd Advanced Level: SAGE
Advanced skill
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On your studies you discover the secret of the Runes of Power, a long forgotten area of magic science! Hero knowing the Runes may write the rune of teleportation on any place on the map and teleport to or from it at any time. Runes are written on the runestones.
http://www.wog.euweb.cz/pics/image119.gif
Teleportation to other runestones is only possible when visiting the runestone. You may teleport only to runestones erected by you. Only one runestone teleportation a day is possible.
3rd Advanced Level: SORCERER
Advanced skill
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All experienced sorcerers at a certain time in thier lives need to build their own tower to have a place to live and study in peace.
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Those towers may be erected on any unoccupied place on the map. In every such tower the sorcerer places a powerful magic convertor which can transfer the force gathered to a sorceror when he is nearby the tower (in diameter of 20 squares). Single energy beam from every Tower adds +10 to all primary skills of the sorcerer.
4th Advanced Level: ADEPT
Advanced skill
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The ultimate knowledge of all the nuances of magic every Adept wields is transformed to the SpellForge skill. SpellForge skill allows every Adept to invent his own spells with desired effects of almost any kind and any power. Adept is limited only by the price of the created spell.
http://www.wog.euweb.cz/pics/image433.jpg CLASS: DEMONIAC
Demoniacs are fighters, totally possessed by their worship of Devil and all the Dark. During their lives, Demoniacs gain priviliges to call upon the powers of the Netheworld and summon reinforcement unlooked for by the Enemies. On higher levels their battle ferocity driven by their evil Master becomes such that it抯 almost impossible to fight against them.
1st Advanced Level: POSSESSED
Advanced skill
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You can repeatedly invest large amount of money (10.000 GP) to your town and boost the weekly production of units *PERMANENTLY*. The Urgash Call dialogue is started by CTRL-left click on Castle Gate building. The Call price is set as 10.000 for additional +1 in growth of all units in that town.
2nd Advanced Level: DEMONOLOGIST
Advanced skill
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Hero having this skill can transport available creatures from his castles directly to the battle action. Gating consumes the Hero action in one round and makes therefore impossible to cast any spells during that round.
http://www.wog.euweb.cz/pics/image443.jpg
Gating action starts by click on the Gating Hero.
Gating menu with small minimap is opened where you choose the castle and units you want to gate on the battlefield.
http://www.wog.euweb.cz/pics/image442.jpg
The units won't stay with the Hero after battle, the survivors are automatically gated back to the town. The maximum 5 stacks may be gated during one battle.
3rd Advanced Level: SUMMONER
Advanced skill
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Summoning advanced skill allows the Hero to automatically (meaning without sacrificing hero action) summon to every battle a previously selected stack and thus effectively increase the maximum hero stacks to 8th!
Summmoning dialogue works pretty much the same like the leave creature dialogue you are used to from standard HoMM3.
http://www.wog.euweb.cz/pics/image444.jpg
4th Advanced Level: LUCIPHERUS
Advanced skill
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Hero having this skill gives 1 more attack to every stack under his command in battle, eg. pikeman would now have 2 attacks, but wolf raider would have 3 attacks!
图片
还是图片 CLASS: HERETICHeretics take pleasure in pain of the others. They are altogether evil, cruel and beyond any cure. However, Heretics are no maniacs. They are very efficient in dealing with their favourite element: the Fire. Nothing makes Heretic more happy than roast his enemy over a slow magic fire and hand over your soul to his lord Morgoth.
1st Advanced Level: DERVISH
Advanced skill
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You are so deeply involved in the Fire magic you are now able to feed off the power of Fire directly. When your Hero on the adventure map is close to LAVA LAKE or LAVA FLOW, by clicking on it he starts the invocation process ending in a possibility of hiring efreets from the Fire! The price of the ritual: 1 Efreet = 1 Mithril. By invoking Efreets you use the power of the Lake, the Fire burns out and is gone. The obstacle on Map is gone and you can now pass through the newly emerged soil!
2nd Advanced Level: INQUISITOR
Advanced skill
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For your faithful service, the Devils rewarded you with the Magic Pouch. There may be put up to THREE artefects to the Pouch and you still *maintain* their primary skills bonuses!
You activate the Pouch magic, when you move it to your Hand. When Pouch left-clicked in hand, advanced menu then appears.
http://www.wog.euweb.cz/pics/image448.jpg
3rd Advanced Level: PYROFOR
Advanced skill
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The Pyrofors are in so close a relationship to death that they are able to influence its very basics via the so called Death Magic.
Death Magic will allow you to cast the Death Adventure spells. Click on Adventure spells button now opens a new Death spells spellbook.
http://www.wog.euweb.cz/pics/image441.jpg
Death Magic includes the following spells:
http://www.wog.euweb.cz/pics/image158.jpg The Invisibility spell makes your Hero invisible to all other players for one round. On next turn the hero will reapperar on the same spot!http://www.wog.euweb.cz/pics/image160.jpgThe Ambush spell places an invisible band of Ghost Dragons on the selected spot on the adventure map, where they lay hidden to ambush an appointed enemy player! The power of the trap is set by the amount of mithril sacrificed for its creation.http://www.wog.euweb.cz/pics/image162.jpgPlague spell will send your minions all around the land of Erathia infesting plague and pestilence upon every town and castle (including yours!). There the terrible disease halves the available population! http://www.wog.euweb.cz/pics/image164.jpgDazzling Light spell creates a spark of light over the sky so bright it blinds the vision of {ALL} heroes in Erathia for {5 days} in such a way they are not able to scout any new area in this time and have to keep moving on already discovered grounds only. http://www.wog.euweb.cz/pics/image166.jpgTime Stop is a massive spell, which stops Time in entire Erathia for all players except the caster. Duration of the spell is 1 day. http://www.wog.euweb.cz/pics/image168.jpgThis spell calls for the help of the Masters of Hell, Lucipher and Belzebub. For a proper sacrifice (your soul of course, here represented by 2 points of spell power!) they'll build you a new town in an amazingly short time of 2 days! http://www.wog.euweb.cz/pics/confusion1.bmpWhen Confusion is cast no hero in Erathia can start fight with any monster for 5 days!
4th Advanced Level: TEVILDO
Advanced skill
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The most experienced servants of the Dark gain a special status of the priests of Melkor Morgoth. This, among other things, means they are able to sacrifice to Morgoth in a way it pleases him. Morgoth, by himself called the Lord of the Doom sends them as a reward his most terrible servant, the Balrog, The Demon of Fire which may help him in the fight with the enemies by his presence on the battlefield.
http://www.wog.euweb.cz/pics/image184.jpg
Balrogs also have their own special skill:
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Every Balrog automatically casts Armageddon spell before the battle really starts. The spell power is 1/2 of the normal Hero spell power. Having Balrog in your army makes you also IMMUNE to his (and only his) Armageddon!
Balrogs can also cast their own incantations in battle: http://www.wog.euweb.cz/pics/image440.jpg
http://www.wog.euweb.cz/pics/image175.jpg The target stack of the spell has the hit points of all its members halved.http://www.wog.euweb.cz/pics/image177.jpgTarget stack will deal only half of its original damage in its next attack.http://www.wog.euweb.cz/pics/image181.jpgTornado moves ALL enemy stacks all the way to their original edge of battlefield. http://www.wog.euweb.cz/pics/image179.jpgPetrified stack can't move, takes 50% of damage and unfreezes when attacked. CLASS: DEATH KNIGHT
Death Knights are fascinated by death and all their forms. They are the most trustful servants and protectors of the Necromancers and slowly climb up the hierarchy of the Dark Tower, however never reaching the top ranks, which are reserved for Necromancers only. They ultimately become Death Lords and Nazguls, from the servants of the Dark the most deadly, save the one sitting on the Dark Throne.
1st Advanced Level: SHADOW WARRIOR
Advanced skill
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Hero having this skill is able to transform/fuse his skeletons to bone dragons. The fusion ratio is 100:1 (on 5th level) and improving by 2% every level to the maximum of 50:1 on level 30. The Hero having bone fusion works pretty much like Gelu, upgrade arrows emerge to skeleton army stack.
http://www.wog.euweb.cz/pics/image551.jpg
2nd Advanced Level: GRIM REAPER
Advanced skill
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Hero having this skill turns all killed unit to ghosts during the time of the battle. Those ghosts then fight on the side of this Hero. When battle ends, the ghosts are released.
3rd Advanced Level: DEATH LORD
Advanced skill
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In the first round of battle, fear may apply to the enemy stacks, causing them to pause and don't act. The probability of fear is 20% for every stack separately.
4th Advanced Level: NAZGUL
Advanced skill
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During battles, creatures led by a Nazgul have a decent chance (4%) of making a critical hit! (when attacking only) and thus kill a 1/3rd of the entire enemy stack in a single hit. CLASS: NECROMANCER
Necromancers slowly advance from the mere animation of the death to the domination of the living. They become dreadful sorcerers, capturing the living souls as slaves of their foul intentions. The most capable ultimately become Dark Lords, feared among the dead as well as the living.
1st Advanced Level: NIGHT STALKER
Advanced skill
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Night Stalker wields a host of creatures with an iron fist.
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Action is started by click on Hero with Word of the Chief skill. Stalker whips the selected friendly creature (and thus sacrifice his standard spell action) The whip attack makes the creature turn again in that round of battle. The only requirement for Word of the Chief beeing that the stack must already be done with its action in that round.
2nd Advanced Level: BLACK PRIEST
Advanced skill
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Black Priests not only fully control their armies, they can also change any unit to its undead counterpart! All neutral creatures which join the Necromancer's army may be transformed into the undead creatures of their respective level for a standard upgrade fee. Upgrade is performed by clicking on the upgrade arrows in creature detail screen (e.g. Gelu) The price of upgrade is set as a difference in prices of individual units. The minimum price is 100*unit level in GP.
3rd Advanced Level: NAMELESS ONE
Advanced skill
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The Nameless ones study the forbidden dark arts of soul catching and powerful artefact creation. Nameless One can create magical artefacts of limitless powers, beeing limited only by the resources available!
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The soulbinding is performed in the Soulbinding menu, activated from the main Advanced Levels menu dialogue.
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4th Advanced Level: DARK LORD
Advanced skill
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As a Dark Lord you gained a mastery of the dark arts of making the Rings of Power. You wrought yourself the most Master Ring, the One Ring, which adds +5 to all your primary skills.
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It also gives you power to wield the other rings from afar, gaining additional +1 to all primary skills for every Ring under your command (every Hero who wears a Ring)! You also see the minds of the other Ringbearers (every Hero who wears a Ring) and may follow their steps (the map opens also for you). CLASS: OVERLORD
Overlords start their carreer as an ordinary soldiers in the army. They slowly aquire the basic military skills, gain respect of their officers and gradually climb up the ranks. From the ordinary military and combat skills the General and Field Marshall switch to the ultimate military knowledge of tactics, iniciative and army training.
1st Advanced Level: VETERAN
Advanced skill
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All your stacks are veterans of many battles now and professional soldiers in every meaning of this word. Their battle results are strongly contingent on the amount of gold you have available for them! The stack damage increases based on the amount of gold in your treasure in the following way:
Gold amount Additional Damage
1 -9.999 +1
10.000 -19.999 +2
20.000 -39.999 +3
40.000 -59.999 +4
60.000 -99.999 +5
100.000-199.999 +6
>200.000 +7
2nd Advanced Level: COLONEL
Advanced skill
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The many battles you victoriously came through have sealed a friendship among your stacks. In every battle, the comrades support each other. Each stack shares part of its primary skills characteristics of its surrounding friendly stacks. The camaraderie bonus is +5 to attack and defense for every neigbouring stack. Commander is excluded from the camaraderie skill.
3rd Advanced Level: GENERAL
Advanced skill
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You spent a long time with your colonels and prepared a ranged training program for your troops, which now paid off. Before battle really starts, all shooters in your army shoot once on the enemy ranks! The fastest shooter selects the primary target of the attack and all the other ranged units fire at this target until it is dead. Then the targets are selected from the top to bottom of the battlefield. This action doesn't effect the shooters ability to act in the first round of battle.
4th Advanced Level: FIELD MARSHAL
Advanced skill
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You are such a leader that your troops are willing to do anything for you. If your stack is attacked so that one or more creatures would normally be killed, the first member will have its health reduced to 1, the remaining damage will then jump to the next creature, and so on. This is repeated until all creatures in the stack have 1 HP left, then they will all die. Your troops are still terrified of magical damage and cannot endure it the way they do the physical damage. CLASS: WARLOCK
Warlords specialise in mana accumulation and mystical magic. They start as good wizards, however slowly turn to evil and dark rituals, finally going over to the Dark Side and become Morgoth worshipers.
1st Advanced Level: PROPHET
Advanced skill
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Warlock specialise in the arts of mana conservation and transmutation. You have now discovered a way how to convert spell points to movement points once a day! The action is Activated by click in Advanced Levels main menu. Exchange ratio: 20 SP = 100 movement points, maximum gained movement points (MP)= 1500/day.
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2nd Advanced Level: PSIONIC
Advanced skill
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You have discovered that the living flesh works as mana collector! When you spend entire day to perform the ritual and sacrifice enough creatures, you may get substantial amount of spell points! The hit points sacrificed are translated to spell points in 10:1 ratio. The skill allows to gain MORE spell points than what is your knowledge limit. Skill can only be used at the beginning of the day, when hero has the full movement pool.
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3rd Advanced Level: SEER
Advanced skill
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Vision spell casting is now banned for ALL HEROES. Seers now have the vision ability for free and get the info when right-clicking on any stack. Seers, their skills supported by mithril, are also further able and see the location of distant objects on the map!
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4th Advanced Level: MYSTIC
Advanced skill
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Shadow Minions are shapeless sorcerer servants which in the First Age served Melkor in the Deeps of Utumno. Shadow Minions are altogether evil and feed on the power of the living creatures around them. Shadow Minions can help you in battle by reciting their own incantations when you click on them.
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Shadow Minions also have their own special skill:
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Every Shadow Minion is able to feed on the power of life of your enemy and transform it to the increased power of your spells. For every 1000 hit points of enemy creatures, your Shadow Minion will add 1 spell power point to your Hero statistics. This bonus stays only for the time of battle and is lost afterwards.
Shadow Minions can also cast their own incantations in battle:
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http://www.wog.euweb.cz/pics/image258.jpg This spell will hypnotise any stack regardless of its size and thus the stack temporarily comes under your control.http://www.wog.euweb.cz/pics/image260.jpgDamage inflicted in the stack's next attack will be *2 multiplied.http://www.wog.euweb.cz/pics/image262.jpgThis spell lets you sacrifice one of your units. The sacrificed hit points are then channeled to deal the same amount of damage to target enemy stack. http://www.wog.euweb.cz/pics/image264.jpgSilenced enemy cannot cast spells for 1 round of battle. 很值得期待,可惜不知道什么时候才能享受 CLASS: BARBARIAN
Barbarians are hardened mountain fighters, leaning on the brute force. The successful ones leave their mountain and become bounty killers or personal guards in the cities. However their wild nature cannot be silenced and sometimes Barbarians go on the path of the Conqueror and a Warlord with dreams of his own kingdom.
1st Advanced Level: RAID LEADER
Advanced skill
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You learn your first battle skills as the young barbarians usually do - in the raids on the farmer villages. You soon discover that numbers matter and single fighter, strong or not, cannot stand long. Hero having this skill has the basic battle stats of each stack modified depending on the number of units in the stack. The increase is calculated in the following way:
UNITS in STACK ATT DEF
1 - 100 +2 +2
101 - 500 +4 +4
501 - 1000 +6 +6
1001 - 2000 +8 +8
2001 - 5000 +10 +10
5001 - 10000 +12 +12
2nd Advanced Level: GLADIATOR
Advanced skill
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You enjoy your younger years in the many fights around Erathia. You are so eager to fight you travel as fast as possible. Hero having this skill gets 300 movement points for every victory on the map, not including victories in battles inside the map buildings.
3rd Advanced Level: CONQUEROR
Advanced skill
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You managed to train a small army of villians and now can attack villages and small fortified towns. Conqueror's ballistas no more shoot arrows but become a flame throwers instead. The flame thrower shot has an area effect. Every additional Hero level with Bombardier skill will give you additional ballista. All other bonuses from skills related to ballista (e.g. artillery) stay the same.
4th Advanced Level: WARLORD
Advanced skill
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The Warlord army is usually so large that must be lead by individual commanders.
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Therefore Warlords are able to have more than 1 commander in their armies! Number of commanders increases by 1 for every level gained after 20th level.
战斗法师
CLASS: BATTLE MAGESome barbarians find in them a special talent for magic. Those are separated in young years and tought the basics of the battle magic. Spells which may be used in battle and the power of those spells and how to increase it, it抯 the only are of magic a true barbarian is interested.
1st Advanced Level: CONJURER
Advanced skill
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You were fascineted by magic from the very first moment you saw it. A bit unusual for a barbarian. But you still love to be in the middle of the battle! For every level up, you now gain additional +1 Spell Power.
2nd Advanced Level: COMBAT MAGE
Advanced skill
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You are no friend of long magic study, you prefer the practice in battle. You are only interested in battle spells and nothing else. Hero having Word of Command advanced skill will sing the incantantions before the start of every battle and the power of his voice will be such that it temporalily downgrades part of the enemy army! (1 - 2 stacks depending on pure chance).
3rd Advanced Level: CHANNELER
Advanced skill
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From the old barbarian shaman you learn a secret of channeling external forces to strengthen your magic powers. Channeling allows a Hero to use the magic force of his commander to strengthen his spell power. During a battle, spell power of your commander is added to that of your Hero.
4th Advanced Level: SPELLWEAVER
Advanced skill
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Creature stacks can now learn up to 3 spells (those hero knows with some limitations), have their own spell points (monster level * 10) and cast spells (CTRL L-click on stack) from this book when it's their turn (losing action). Spell cost is 2x amount of spell points for Hero, spell effects are those with no secondary magic skills. Spells are learnt by clicking the stack picture in AL screen, right-clicking spellbook shows spells already known, left-click on SB moves it to other stack.
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驯兽师
CLASS: BEASTMASTERBeastmasters have special affinity to animals, which only improves during their lifes. Life of the Beastmaster and his animals is inseparable and his knowledge of the animal life is deeper even than that of a Druid or Ranger. Best feeling for the Beastmaster is to have his animals multiplying.
1st Advanced Level: ANIMAL FRIEND
Advanced skill
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The Animal Friends are skilled in tending their beasts. Hero having this skill gives his creature stacks * 2x * the amount of experience he gets from battles (normal is the same amount). Hero units also receive experience for all experience PANDORA BOXES and TREASURE CHESTS Hero picks!
2nd Advanced Level: HORSE MASTER
Advanced skill
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Horse is under such control of his master they are a single creature for all purposes. As a result Horsemasters gain the ability to use horse artefacts, which enhance the combined power of the horse and hero. A Horsemaster now has a special horse artefact slot, which opens a new horse artefact screen. Horse artefacts are bought in blacksmith only by a Horsemaster and automatically transferred to his backpack. Similar to commander artefacts to make it active, must tranfered to horse menu. Example of the Horse scren with horse equipped with the full plate armor (consisting of 3 parts)
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3rd Advanced Level: SWARM MASTER
Advanced skill
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The Swarm Master is best satisfied among his evergrowing and prespering animals. Hero learns to tend his creatures in such a skillful way that under his command they increase their numbers every week by 10%!
4th Advanced Level: ANIMAL LORD
Advanced skill
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This skill gives Hero a possibility to change [=crossbreed] the creatures produced in any dwelling of any town to the relevant level of fortress units . This change requires certain amount of mithril and time, depending on the dwelling level. The change is started by CTRL-CLICK on the dwelling in the town screen. Once the change is perfomed, it stays for any owner of the town.