【已解决】求助生物经验特技汇总
哪位大大能把生物特技的代码汇总出来,e文不好啊,方便我们去改ERM啊!召唤强人 <P align=center><STRONG><FONT face=Arial size=2> </FONT></STRONG></P><P align=center><STRONG><FONT size=4>Format SE1 <BR><BR>堆栈经验能力表(用于EA:B命令的$3)</FONT></STRONG></P>
<DIV align=center>
<TABLE style="FONT: 13px Arial, Helvetica, sans-serif" cellSpacing=0 cellPadding=2 align=center border=1>
<TBODY>
<TR>
<TD>字母</TD>
<TD>Meaning含义</TD>
<TD>ASCII<BR>代码</TD></TR>
<TR>
<TD>A</TD>
<TD>Attack 攻击</TD>
<TD>65</TD></TR>
<TR>
<TD>B</TD>
<TD>Block 格档</TD>
<TD>66</TD></TR>
<TR>
<TD>C</TD>
<TD>Reduce Casting Cost 减少施法消耗</TD>
<TD>67</TD></TR>
<TR>
<TD>D</TD>
<TD>Defense 防御</TD>
<TD>68</TD></TR>
<TR>
<TD>E</TD>
<TD>Death Stare 死亡凝视</TD>
<TD>69</TD></TR>
<TR>
<TD>F</TD>
<TD>Fear 恐惧</TD>
<TD>70</TD></TR>
<TR>
<TD>G</TD>
<TD>Santa Gremlin Guards 圣侏儒型守卫</TD>
<TD>71</TD></TR>
<TR>
<TD>H</TD>
<TD>Health 生命</TD>
<TD>72</TD></TR>
<TR>
<TD>J</TD>
<TD>Cast Advanced version of <A href="file:///C:/Documents%20and%20Settings/Sincos/桌面/ERM_help%20v2%5B1%5D.81/erm_help/format/format_sp.htm">Spell</A> Before Attack 攻击前施展高级魔法</TD>
<TD>74</TD></TR>
<TR>
<TD>K</TD>
<TD>Cast Advanced version of <A href="file:///C:/Documents%20and%20Settings/Sincos/桌面/erm_help%20v2%5B1%5D.81/erm_help/format/format_sp.htm">Spell</A> After Attack 攻击后施展高级魔法</TD>
<TD>75</TD></TR>
<TR>
<TD>L</TD>
<TD>Deflect 偏移</TD>
<TD>76</TD></TR>
<TR>
<TD>M</TD>
<TD>Maximum Damage 最大伤害</TD>
<TD>77</TD></TR>
<TR>
<TD>O</TD>
<TD>Number of Shots (Ammo) 弹药量(弹药)</TD>
<TD>79</TD></TR>
<TR>
<TD>P</TD>
<TD>Number of Spells (Castings) 施法次数(施法)</TD>
<TD>80</TD></TR>
<TR>
<TD>R</TD>
<TD>Retaliations 反击</TD>
<TD>82</TD></TR>
<TR>
<TD>S</TD>
<TD>Speed 速度</TD>
<TD>83</TD></TR>
<TR>
<TD>U</TD>
<TD>Multiple <A href="file:///C:/Documents%20and%20Settings/Sincos/桌面/erm_help%20v2%5B1%5D.81/erm_help/format/format_c.htm">Summon</A> 多重召唤(可根据设置数个回合后反复召唤)</TD>
<TD>85</TD></TR>
<TR>
<TD>W</TD>
<TD>Magic Resistance 抗魔</TD>
<TD>87</TD></TR>
<TR>
<TD>a</TD>
<TD>Cast <A href="file:///C:/Documents%20and%20Settings/Sincos/桌面/erm_help%20v2%5B1%5D.81/erm_help/format/format_sp.htm">Spell</A> After Attack 攻击后施展魔法</TD>
<TD>97</TD></TR>
<TR>
<TD>b</TD>
<TD>Reduce Target Defense 减少目标防御力</TD>
<TD>98</TD></TR>
<TR>
<TD>c</TD>
<TD>Cast <A href="file:///C:/Documents%20and%20Settings/Sincos/桌面/erm_help%20v2%5B1%5D.81/erm_help/format/format_se3.htm">Non-Direct Damage Spell</A> After Attack 攻击后施展非直接伤害魔法 </TD>
<TD>99</TD></TR>
<TR>
<TD>d</TD>
<TD>Defending Bonus 防御奖励(地狱九头的特技)</TD>
<TD>100</TD></TR>
<TR>
<TD>e</TD>
<TD>Double Damage Death Blow 双倍打击(又叫死亡打击)</TD>
<TD>101</TD></TR>
<TR>
<TD>f</TD>
<TD><A href="file:///C:/Documents%20and%20Settings/Sincos/桌面/erm_help%20v2%5B1%5D.81/erm_help/format/format_se2.htm">Flagged Abilities</A> 标志性能力(<FONT color=#ff0000>见另外一个表格</FONT>)</TD>
<TD>102</TD></TR>
<TR>
<TD>g</TD>
<TD>Golem Style Damage Resistance 魔像型抗魔(减少攻击性魔法伤害)</TD>
<TD>103</TD></TR>
<TR>
<TD>h</TD>
<TD>Hatred Damage 宿敌(又叫憎恨)</TD>
<TD>104</TD></TR>
<TR>
<TD>j</TD>
<TD>Cast Basic version of <A href="file:///C:/Documents%20and%20Settings/Sincos/桌面/erm_help%20v2%5B1%5D.81/erm_help/format/format_sp.htm">Spell</A> Before Attack 攻击前施展初级魔法</TD>
<TD>106</TD></TR>
<TR>
<TD>k</TD>
<TD>Cast Basic version of <A href="file:///C:/Documents%20and%20Settings/Sincos/桌面/erm_help%20v2%5B1%5D.81/erm_help/format/format_sp.htm">Spell</A> After Attack 攻击后施展初级魔法</TD>
<TD>107</TD></TR>
<TR>
<TD>i</TD>
<TD>No Range Penalty 无视距离(针对射击单位的特技)</TD>
<TD>105</TD></TR>
<TR>
<TD>l</TD>
<TD><A href="file:///C:/Documents%20and%20Settings/Sincos/桌面/erm_help%20v2%5B1%5D.81/erm_help/format/format_c.htm">Summon</A> Clone 召唤克隆体</TD>
<TD>108</TD></TR>
<TR>
<TD>m</TD>
<TD>Minimum Damage 最小伤害</TD>
<TD>109</TD></TR>
<TR>
<TD>o</TD>
<TD>No Obstacle Penalty 无视障碍</TD>
<TD>111</TD></TR>
<TR>
<TD>p</TD>
<TD>Cast <A href="file:///C:/Documents%20and%20Settings/Sincos/桌面/erm_help%20v2%5B1%5D.81/erm_help/format/format_sp.htm">Spell</A> Before Attack 攻击前施展魔法</TD>
<TD>112</TD></TR>
<TR>
<TD>r</TD>
<TD>Regeneration 再生(每回合回复一定量生命)</TD>
<TD>114</TD></TR>
<TR>
<TD>s</TD>
<TD>Enchant with <A href="file:///C:/Documents%20and%20Settings/Sincos/桌面/erm_help%20v2%5B1%5D.81/erm_help/format/format_sp.htm">Spell</A> 魔法施展(一般无法加载于原本没有施法能力的生物)</TD>
<TD>115</TD></TR>
<TR>
<TD>u</TD>
<TD>Single <A href="file:///C:/Documents%20and%20Settings/Sincos/桌面/erm_help%20v2%5B1%5D.81/erm_help/format/format_c.htm">Summon</A> 单体召唤(只召唤一次)</TD>
<TD>117</TD></TR>
<TR>
<TD>w</TD>
<TD>Spell Immunity 魔法免疫</TD>
<TD>119</TD></TR></TBODY></TABLE></DIV>
<P> </P>
<P><STRONG><FONT face=Arial size=2> </FONT></STRONG></P>
<P align=center><FONT size=4><STRONG>Format SE2 </STRONG></FONT><BR><FONT size=4><STRONG>标志能力(用于 EA:B 命令当 $3=102(f)时)</STRONG></FONT></P>
<P>
<TABLE style="FONT: 13px Arial, Helvetica, sans-serif" cellSpacing=0 cellPadding=2 align=center border=1>
<TBODY>
<TR>
<TD>1</TD>
<TD>King 1 王者1</TD>
<TD>49</TD></TR>
<TR>
<TD>2</TD>
<TD>King 2 王者2</TD>
<TD>50</TD></TR>
<TR>
<TD>3</TD>
<TD>King 3 王者3</TD>
<TD>51</TD></TR>
<TR>
<TD>A</TD>
<TD>Attack All Around 环击</TD>
<TD>65</TD></TR>
<TR>
<TD>B</TD>
<TD>Breath (2-hex) 龙息(2格)</TD>
<TD>66</TD></TR>
<TR>
<TD>D</TD>
<TD>Double Strike 双击</TD>
<TD>68</TD></TR>
<TR>
<TD>E</TD>
<TD>No Melee Penalty 无肉搏处罚(针对射手的特技)</TD>
<TD>69</TD></TR>
<TR>
<TD>F</TD>
<TD>Fly 飞翔</TD>
<TD>70</TD></TR>
<TR>
<TD>G</TD>
<TD>Dragon Nature 龙属性</TD>
<TD>71</TD></TR>
<TR>
<TD>I</TD>
<TD>Immune to Fire 火免</TD>
<TD>73</TD></TR>
<TR>
<TD>L</TD>
<TD>Alive 有生命的</TD>
<TD>76</TD></TR>
<TR>
<TD>M</TD>
<TD>No Morale 无士气的</TD>
<TD>77</TD></TR>
<TR>
<TD>P</TD>
<TD>Immune to Mind Spells 免疫精神系魔法</TD>
<TD>80</TD></TR>
<TR>
<TD>R</TD>
<TD>No Retaliation 无反击</TD>
<TD>82</TD></TR>
<TR>
<TD>S</TD>
<TD>Shoot 射击能力(不要加载在无射击能力的单位上,否则会报错!)</TD>
<TD>83</TD></TR>
<TR>
<TD>U</TD>
<TD>Undead 不死的</TD>
<TD>85</TD></TR>
<TR>
<TD>b</TD>
<TD>Strike & Return 攻击后返回</TD>
<TD>98</TD></TR>
<TR>
<TD>c</TD>
<TD>Champion Charge 冲锋</TD>
<TD>99</TD></TR>
<TR>
<TD>f</TD>
<TD>Fearless 无惧</TD>
<TD>102</TD></TR>
<TR>
<TD>m</TD>
<TD>Always Positive Morale 永远正士气</TD>
<TD>109</TD></TR>
<TR>
<TD>r</TD>
<TD>Rebirth 重生</TD>
<TD>114</TD></TR>
<TR>
<TD>s</TD>
<TD>Shoot when Adjacent 近身射击</TD>
<TD>115</TD></TR>
<TR>
<TD>u</TD>
<TD>Unicorn Aura of Resistance 区域抗魔(拥有该特技的生物,临近的友军有机会免疫魔法)</TD>
<TD>117</TD></TR></TBODY></TABLE></P> 以下内容为木瓜以前在游家发表的内容,一字未改。
看ERM帮助拿出来的东西,没有汉化的,里边的汉字都是我自己加的.
有什么地方翻译错的,请指正(偶的E文的确不怎么样)
看得懂么?自己为自己想练的怪添加一个技能.大家都试一下吧
我测试了大部分都是有效的.但有些特技好像给程序屏敝了,没有用
像死亡凝视给屏敝了,改出来只有声音,无效果.
无视防御好像也没有效,应该是程序指定了只能某些怪才有效.
另外,恐惧我也没试过成功的,不知道是不是RPWT
开了怪物强化后,比蒙大打折扣,可以打开Script50.erm把比蒙相关的降防选项删掉就OK了
QUOTE
生物升级后获得的特技:
!#EA&:B$1/$2/$3/$4/$5/$6/$7/$8/$9/$10/$11/$12/$13/$14/$15
& - 怪物ID.
$1 - bonus line index (0...19) (you cannot "get" it);
$2 - 0 - 禁止,
1 - 允许;
$3 - 特技(对应Format SE1);
$4 - modifier(对应Format SE2,SE3,SE3,SE4,SE5);
$5 - 0级时
$6 - 1级时
...
$15 - 10级时
Format SE1 - Ability Table ($3 for EA:B command)
Code Description Index
A Attack 65攻击
B Block 66格挡
C Reduce Casting Cost 67减少英雄魔法消耗
D Defense 68防御
E Death Stare 69死亡之眼
F Fear 70恐惧
G Santa Gremlin Guards 71神圣防卫(圣侏儒)
H Health 72血
L Deflect 76偏移
M Maximum Damage 77最大伤害
O Number of Shots (Ammo) 79弹药量
P Number of Spells (Castings) 80施法次数
R Retaliations 82反击次数
U Multiple Summon 85召唤(圣侏儒)
W Magic Resistance 87魔防
a Cast Spell After Attack 97攻击后施法
b Reduce Target Defense 98降低目标防御
c Cast Non-Direct Damage Spell After Attack99攻击后施法(非攻击**见下**)
d Defending Bonus 100 防御奖励
e Double Damage Death Blow 101双倍伤害
f Flagged Abilities 102****其他选项****
g Golem Style Damage Resistance 103傀儡(减少魔法伤害)
h Hatred Damage 104 憎恨
i No Range Penalty 105 无视距离
l Summon Clone 108 复制克隆体
m Minimum Damage 109 最小伤害
o No Obstacle Penalty 111 无视障碍
p Cast Spell Before Attack 112攻击前施法
r Regeneration 114 重生(回复HP)
s Enchant with Spell 115 自带的有益魔法
u Single Summon 117 召唤生物
w Spell Immunity 119 魔法免疫(***见下***)
Format SE2 - Flagged Abilities ($4 for EA:B 当$3=102 (f)时)
Code Description Index
1 King 1 49
2 King 2 50
3 King 3 51
A Attack All Around 65环击
B Breath (2-hex) 66 龙息
D Double Strike 68 攻击两次
E No Melee Penalty 69近身不减(远程)
F Fly 70 飞行
G Dragon Nature 71 龙
I Immune to Fire 73 免疫火系
L Alive 76 生存
M No Morale 77 无士气
P Immune to Mind Spells 80免疫精神魔法
R No Retaliation 82 不反击
S Shoot 83 射击
U Undead 85 不死系
b Strike & Return 98 攻击后返回
c Champion Charge 99 冲锋
f Fearless 102 无惧
m Always Positive Morale 109 高士气
r Rebirth 114 重生(复活)
s Shoot when Adjacent 115 近身射击
u Unicorn Aura of Resistance 117抗魔区域
Format SE3 - Non-Direct Damage Spells ($4 for EA:B 当$3=99 ©时)
Description Index
Age 75 老化
Acid Breath 80酸液
Berserk 59 丧心病狂
Blind 62 盲眼
Curse 42 诅咒
Disease 73 疾病
Dispel Beneficial Spells 78 驱散有益魔法
Disrupting Ray 47瓦斯射线
Forgetfulness 61失忆
Hypnotize 60催眠
Misfortune 52霉运
Poison 71 中毒
Slow 54 缓行
Sorrow 50 悲痛欲绝
Weakness 45虚弱无力
Format SE4 - Spell Immunities ($4 for EA:B 当$3=119 (w)时)
Code Description Index
1 Level 1 Hostile Spells 49 免疫一级魔法(非友善)
2 Level 1-2 Hostile Spells 50 免疫二级魔法(非友善)
3 Level 1-3 Hostile Spells 51 免疫三级魔法(非友善)
4 Level 1-4 Hostile Spells 52 免疫四级魔法(非友善)
5 All Hostile Spells 53 免疫所有魔法(非友善)
6 All Level 1 Spells 54 免疫一级魔法
7 All Level 1-2 Spells 55 免疫二级魔法
8 All Level 1-3 Spells 56 免疫三级魔法
9 All Level 1-4 Spells 57 免疫四级魔法
: All Spells 58 免疫所有魔法
B Blind 66 免疫失明
C Cold spells 67 免疫所有冰冻魔法
D Direct Damage spells 68 免疫直接伤害魔法
H Hypnotize 72 免疫催眠
I Implosion 73 免疫爆裂
K Berserk 75 免疫发狂
L Lightning Spells 76 免疫闪电魔法
M Meteor Shower 77 免疫流星雨
N Dispel Beneficial Spells 78 免疫驱散有益魔法
O Fire Damage spells 79 免疫火系
P Any Dispel 80 免疫驱散
R Armageddon 82 免疫末日
S Slow 83 免疫缓行
A Hostile Air Spells 65
E Hostile Earth Spells 69
F Hostile Fire Spells 70
W Hostile Water Spells 87
a All Air Spells 97
e All Earth Spells 101
f All Fire Spells 102
m Hostile Mind Spells 109
p Hostile Dispel 112
w All Water Spells 119
Format SE5 - Standard Modifiers ($4 for EA:B Command)
Code Description Index
+ Add 43 数值增加
= Set 61 设定
% Percent 37 百分比
几个魔法代码,ERM的魔法列表中是没有的.我只试过给怪物添加
我没试过给英雄添加,有谁有兴趣自己去试试
QUOTE
70. 石化Stone
71. 中毒Poison
72. 瞎眼Blind
73. 疾病Disease
74. 麻痹Paralyze
75. 老化Age
76. 毒云Death Cloud--好像也给屏敝了
77. 雷击Thunderbolt
78. 驱散有益魔法
79. 死亡凝视Death Stare--被程序禁掉,无法使用
80. 酸性攻击Acid Breath 感谢两位强人回复!谢谢! 好东西啊!哈哈哈哈!;jx; 技术贴
斑竹请整理好 哇,这种好东西之前竟然没发现,太不应该了!!!:lianhong: 值得鼓励;kx; 收藏并顶起来 不知道关键字段$1 - bonus line index (0...19) (you cannot "get" it);这句明确的意思是什么 $表示此参数值存储于变量。如表示为 # 表示只能被设置而不能被读取。 翻译的很好,一目了然,谢谢;tl; ;tl; 71号增加圣侏儒守卫是不是只有圣侏儒有效,其他兵种加了也无效??
我自己改了下:!#EA2:B8/1/71/1/100/10/20/30/40/50/60/70/80/90/100;
但是没反应。。。 对3楼做个补充:72如果修改为英雄的技能的话就会变成树精战士的“束缚”,而不是瞎眼了;hi; 哇 这个好 这个有具体的魔法 更全~~~ 好帖,收藏了
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以后方便我欺负电脑;jx; ;qf;
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