yunings 发表于 2020-1-21 18:00:43

ERA 2.9.5 update + download



ERA 2.9.5 Changelog:
[*]New version of WoG Native Dialogs plugin released by igrik. Now IF:D dialogs are rendered using native Heroes 3 engine, compatible with HD mod scaling, unless avi/gif images are used. The Sphinx dialog is also remade.
[*]Included new powerful ERM Editor, based on Sublime Text.
[*]Added “OnBuildTownBuilding” event, occuring when current PC human or AI builds town building. Parameters: x1 = Town ID, x2 = Building ID.
[*]Added “OnOpenTownScreen” and “OnCloseTownScreen” events with the only x1 parameter: ID of town, that was entered initially. Towns may be switched between inside town screen without generating Enter/Leave events.
[*]Added “OnSwitchTownScreen” event (x1 = Town ID), occuring when player switches towns in town screen.
[*]Added “OnPreTownScreen” and “OnPostTownScreen” events (x1 = Town ID), occuring right before/after showing town screen for particular town. Both events occur, whether town screen is opened/closed or switched. They can be used to pre-change buildings/names/dwellings and revert changes afterwards, for instance.
[*]Events “OnOpenHeroScreen”, “OnCloseHeroScreen” and “OnUpdateHeroScreen” now receive x1 = Hero ID parameter. In “OnCloseHeroScreen” x1 is the same as in “OnOpenHeroScreen”, thus it’s the first hero, screen was opened for. Hero screen dialog allows to switch between heroes, without generating new Open/Close events.
[*]Added “OnPreHeroScreen” and “OnPostHeroScreen” events (x1 = Hero ID), occuring right before/after showing hero screen for particular hero. Both events occur, whether hero screen is opened/closed or switched. They can be used to pre-change creatures/names/skills and revert changes afterwards, for instance.
[*]Included Smacker (smk producing tools) in the package. Thanks to wessonsm. False positive detection by AVG/Avira possible.
[*]Events “OnEnterTown” and “OnLeaveTown” were renamed to “OnEnterTownHall” and “OnLeaveTownHall”.
[*]SN:E result is stored in e1 only for FLOAT_RES convention (+4), otherwise in v1. The behavior is the same, as it was before Era 2.9.x branch.
[*]Fixed crash when using temp variables f..t with GET syntax.
[*]Fixed invalid parameters of RD:I in town hord dwelling dialog.
[*]Fixed crash, caused by invalid town dialog detection.
[*]Fixed a small bug in structure address, thanks to gamemaster.


Download:
ERA 2.9.5

chaoticorder 发表于 2020-1-21 18:20:09

最近更新好快啊,点个赞

晃悠哥 发表于 2020-1-21 19:55:20

大神,英文版的实在无福消受呀!{:1_486:}

bcshp 发表于 2020-1-21 23:58:36

大佬啊!英文版真的看不懂啊!!

总上所述 发表于 2020-1-22 00:18:06

bcshp 发表于 2020-1-21 23:58
大佬啊!英文版真的看不懂啊!!

@晃悠哥 一并回复,之前2.88的Era中文包可以汉化之,只剩几条新加的没汉化。至于Era Scripts Eng是另一个MOD了,那要额外研究。

Archer30 发表于 2020-1-22 02:32:07

总上所述 发表于 2020-1-22 00:18
@晃悠哥 一并回复,之前2.88的Era中文包可以汉化之,只剩几条新加的没汉化。至于Era Scripts Eng是另一个 ...

用到傀儡大师插件的全跪(包括光之英雄之类)

逍遥是一种态度 发表于 2020-1-22 07:38:36

路过,看看,看不懂,呵呵

orrin 发表于 2020-1-22 08:47:53

近期更新快了,希望论坛大神等稳定了整合个好用的

xzr6502 发表于 2020-1-22 09:17:12

跟新好快啊{:1_465:}

evildoor01 发表于 2020-1-22 09:48:11

{:1_459:}不知道怎么享用,,还是等论坛里能人先研究下。

总上所述 发表于 2020-1-22 13:17:15

Archer30 发表于 2020-1-22 02:32
用到傀儡大师插件的全跪(包括光之英雄之类)

光之英雄本来就不能整合,只能单独放2.46里,傀儡大师我这边试能用{:1_319:}

ducs 发表于 2020-1-22 18:13:38

最近更新很频繁啊

liuldy 发表于 2020-1-22 20:25:52

感觉自己落后了好多{:1_444:}

lfyny1981 发表于 2020-1-28 00:34:38

英文搞不定,坐等大神!
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