夏天的忧伤 发表于 2013-11-10 23:07:08

求教scrinpt57文件的兵种数量怎么改变

ZVSE
ERMS_ScriptName=Script57
ERMS_ScriptAuthor=BAD The Archangel; BAD means Alexandru Ducu Balahura not evil.
ERMS_ScriptVersion=1.1
ERMS_ScriptDate=17.2(February).2005
ERMS_ScriptERMVersion=2.80
ERMS_ScriptLanguage=English (United States) or English (native)

ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
_WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!

** Neutral Units v1.9 by Alexandru Balahura (Neutral Units, Neutral Stack Size Beta 2)
** and Timothy Pulver (Neutral Stack Experience, Neutral Town and Creature Bank Growth)
** Check for script53 added by Hermann the Weird

** WoGify Name: script57.erm
** Last Updated: August 12, 2004

** Function(s) used: FU1000-FU1003, FU5400-FU5411

** Variables used: v100, v296, z745

** WoG Option numbers used: 57, 231, 232, 235

** PO Numbers used: S (for resetting Creature Banks)

** The Neutral Units option adds a bonus of +1 Attack and +1 Defense for every
** 4 game days (plus an additional base bonus of +1 Attack and +1 Defense) to
** neutral creatures. It also adds approximately +6-6.99% Health every four days
** (+10.5-12.25% per week), gives Bless to all living neutral creatures, and
** Expert Precision to all neutral Archers to make the game more competitive.
** Also units from Dragon Utopia, Creature Banks, Creature Generators, Crypt,
** Fishing Well, Garrisons, Death Chamber and Adventure Cave receive these bonuses.
** Bonuses are also given to creatures defending neutral towns.

Hints for Neutral Units Bonuses:

1. Try to get a hero up to level 5 in the first week and up to at least level 10 in the first month.
2. Use Disrupting Day, Stone Skin and Shield to make the game a bit easier.

Recommendations for Neutral Units Bonuses:

1. Don't use Diplomacy, otherwise this script is useless.
2. Don't use First Aid II and Resistance I.
3. Use Neutral Stack Size, Neutral Stack Experience, Neutral Town and Creature Bank Growth.

** THANKS TO TIMOTHY E. PULVER FOR HIS SUGGESTIONS AND HIS HELP.

** If the Neutral Stack Size option is enabled, all neutral monster stacks on the
** adventure map will be adjusted so that they contain more creatures. Starting with
** more creatures will also effectively result in them growing faster, although the
** actual weekly rate of growth remains unchanged.

** If the Neutral Stack Experience option is selected, neutral units will be experienced,
** depending on their level, the game date, and the player difficulty level chosen.
** Creatures will have 1 rank for every x days (but see notes), as follows:

** Game Difficulty: Easy Normal Hard Expert Impossible
** Level 1 & 2: 14 7 5 4 3
** Level 3 & 4: 28 14 10 8 6
** Level 5 & 6: 42 21 15 12 9
** Level 7: 56 28 20 16 12

** Note 1: One is subtracted from the game day before calculating so that creatures
** will gain a rank at the start of each week on Normal difficulty.
** Note 2: The rank of neutral stacks will never be more than the attacking hero's
** level plus the game difficulty level (0..4), so a level 1 hero would never
** face higher than a rank 2 stack at Normal difficulty, or a rank 5 stack
** at Impossible difficulty.

** If the Neutral Town and Creature Bank Growth option is enabled, the guards
** will grow by 10% each week per stack (minimum +1), neutral towns will gain
** new creatures. There's also a 10% chance per stack that a stack will be upgraded.
** Creature Banks will also have their resources grow at a rate of 10% or +1
** every 3 weeks if 10% would be less than 1. In addition, creature banks "regenerate"
** at the start of each month.

!#UN:P900/?v296;



!?OB54; ALL UNITS ON THE MAP
!!VRv100:S1;

!$OB54; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;

!?OB20/1; Golem Factory
!!VRv100:S1;

!$OB20/1; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;

!?OB63/0; Pyramid
!!VRv100:S1;

!$OB63/0; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;

!?OB24/0; Derelict Ship
!!VRv100:S2;
!!UN:P235/?y-1;
!!DO5411/0/6/1&-1000/y-1=1:P;

!$OB24/0; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;

!?OB85/0; Shipwreck
!!VRv100:S2;
!!UN:P235/?y-1;
!!DO5411/0/6/1&-1000/y-1=1:P;

!$OB85/0; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;

!?OB86/0; Shipwreck Survivor
!!VRv100:S1;

!$OB86/0; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;

!?OB25; DRAGON UTOPIA
!!UN:P53/?y-1;
!!VRv100:S2;
!!VRv100&y-1=1:S0;
!!UN:P235/?y-2;
!!DO5411/0/6/1&-1000/y-2=1/y-1=0:P;

!$OB25; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;

!?OB17; CREATURE GENERATORS
!!VRv100:S1;

!$OB17; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;

!?OB16; CREATURE BANKS
!!VRv100:S2;
!!UN:P235/?y-1;
!!DO5411/0/6/1&-1000/y-1=1:P;

!$OB16; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;

!?OB84; CRYPT
!!VRv100:S2;
!!UN:P235/?y-1;
!!DO5411/0/6/1&-1000/y-1=1:P;

!$OB84; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;

!?OB49; Fishing Well by Timothy E. Pulver
!!VRv100:S1;

!$OB49; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;

!?OB33; Garrisons by Timothy E. Pulver
!!VRv100:S1;

!$OB33; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;

!?OB63/15; DEATH CHAMBER by Rich Reed a.k.a. "Space8999"
!!VRv100:S3;

!$OB63/15; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;

!?OB63/57; ADVENTURE CAVE by Donald X. Vaccarino
!!VRv100:S1;

!$OB63/57; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;

!?OB5; GUARDED ARTIFACTS
!!VRv100:S1;

!$OB5; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;

!?OB98; TOWNS
!!CA998:O?y-1;
!!VRv100&y-1<0:S1;

!$OB98; POST-VISIT TRIGGER
!!VRv100:S0;
!!UN:P900/v296;



!?BF&v100>=1;
!!UN:P231/?v1;


!!FU5400&v1=1/v100<>3/1000/999:P;

!!VRv100:S0;

!!UN:P57/?v2;
!!DO1000/21/41/1&v2=1:P;
!!DO1001/21/41/1&v2=1:P;
!!DO1002/21/41/1&v2=1:P;
!!DO1003/21/41/1&v2=1:P;


!?FU5400;
!!UN&v296<>1:P900/1;
!!VRy-1:Sc0;
!!VRy-1:-1;
!!UN:J2/?y-2;
!!VRy-3&y-2=0:S14;
!!VRy-3&y-2=1:S7;
!!VRy-3&y-2=2:S5;
!!VRy-3&y-2=3:S4;
!!VRy-3&y-2=4:S3;
!!VRy-4:Sy-1 :y-3;
!!BA:H0/?y-5;
!!HEy-5:E?y-7/?y-6/1;
!!VRy-6:+y-2;
!!DO5401/21/41/1&y-4>0:Py-4/y-6;



!?FU5401;

!!BMx16:T?y1 N?y2;
!!FU|y1<0/y2<1:E;
!!FU&y1>=174/y1<=191:E;
!!MA:Ly1/?y3;
!!VRy3::2 +1;
!!VRy4:Sx1 :y3;
!!FU&y4<1:E;
!!VRy5:Sx16 *-1 -1;
!!VRy4&y4>x2:Sx2;
!!EAy5:Ey4/12/d/d;



!?FU1000;
!!BMx16:F?y5;
!!VRy5:&16;
!!BMx16&y5=16:M41/100/3;
!!BMx16:F?y5;
!!VRy5:&4;
!!BMx16&y5=4:M44/100/3;
!!VRy1:Sc0; ; Sunday is the bonuses day
!!VRy1::4+1;
!!BMx16:Ady1 Ddy1; [+1.75 attack per week(month+7), +1.75 defense per week(month+7)]
!!BMx16:H?y2;
!!VRy3:Sy2 :15;
!!VRy4:Sy3 *y1;
!!BMx16:Hdy4; [+10.5-12.25% per week;+42-49% of hit points per month; ]


!?FU1001;
!!BMx16:T?y1 P?y2 N?y3;
!!BMx16&y1=56/y3>0:M28/100/3;
!!BMx16&y1=57/y3>0:M28/100/3;
!!BMx16&y1=36/y3>0:M36/100/2;
!!BMx16&y1=37/y3>0:M36/100/2;
!!BMx16&y1=52/y3>0:M36/100/2;
!!BMx16&y1=53/y3>0:M36/100/2;
!!BMx16&y1=91/y3>0:M36/100/2;
!!BMx16&y1=173/y3>0:M36/100/2;
!!BMx16&y1=112/y3>0:M28/100/3;
!!BMx16&y1=127/y3>0:M28/100/3;
!!BMx16&y1=114/y3>0:M29/100/1;
!!BMx16&y1=129/y3>0:M29/100/2;
!!BMx16&y1=130/y3>0:M29/100/1;
!!BMx16&y1=131/y3>0:M29/100/2;
!!BMx16&y1=60/y3>0:M28/100/3;
!!BMx16&y1=61/y3>0:M28/100/3;
!!BMx16&y1=159/y3>0:M28/100/3;
!!BMx16&y1=68/y3>0:M28/100/3;
!!BMx16&y1=69/y3>0:M28/100/3;


!?FU1002;
!!BMx16:T?y1 F?y2;
!!BMx16:F?y2;
!!VRy2:|1024; Add Mind Spells Immunity
!!BMx16&y1=12:Fy2; Neutral Angels are immune to mind spells
!!BMx16&y1=13:Fy2; Neutral Archangels are immune to mind spells
!!BMx16&y1=150:Fy2; Neutral Supreme Archangels are immune to mind spells
!!BMx16&y1=54:Fy2; Neutral Devils are immune to mind spells
!!BMx16&y1=55:Fy2; Neutral Archdevils are immune to mind spells
!!BMx16&y1=153:Fy2; Neutral Lords of Hell are immune to mind spells
!!BMx16&y1=96:Fy2; Neutral Behemoths are immune to mind spells
!!BMx16&y1=97:Fy2; Neutral Ancient Behemoths are immune to mind spells
!!BMx16&y1=156:Fy2; Neutral Eldest Behemoths are immune to mind spells
!!BMx16&y1=110:Fy2; Neutral Hydras are immune to mind spells
!!BMx16&y1=111:Fy2; Neutral Chaos Hydras are immune to mind spells
!!BMx16&y1=157:Fy2; Neutral Hell Hydras are immune to mind spells


!?FU1003;
!!BMx16:T?y1 F?y2;
!!BMx16:F?y2;
!!VRy2:|16384; Add Fire Spells Immunity
!!BMx16&y1=54:Fy2; Neutral Devils are immune to fire spells
!!BMx16&y1=55:Fy2; Neutral Archdevils are immune to fire spells
!!BMx16&y1=153:Fy2; Neutral Lords of Hell are immune to fire spells


** Monster Growth **


!?PI;
!!UN:P232/?y-1;
!!UN&y-1=1:U54/-1/?y-2;
!!DO5402/1/y-2/1&y-1=1/y-2>0:P;

!?FU5402;
!!UN:U54/-1/x16/1;
!!OBv1/v2/v3:U?y1;

** LEVEL 1 **
!!MOv1/v2/v3&y1=0:G130;
!!MOv1/v2/v3&y1=1:G130;
!!MOv1/v2/v3&y1=14:G130;
!!MOv1/v2/v3&y1=15:G130;
!!MOv1/v2/v3&y1=28:G150;
!!MOv1/v2/v3&y1=29:G150;
!!MOv1/v2/v3&y1=42:G150;
!!MOv1/v2/v3&y1=43:G150;
!!MOv1/v2/v3&y1=56:G150;
!!MOv1/v2/v3&y1=57:G150;
!!MOv1/v2/v3&y1=70:G140;
!!MOv1/v2/v3&y1=71:G140;
!!MOv1/v2/v3&y1=84:G150;
!!MOv1/v2/v3&y1=85:G150;
!!MOv1/v2/v3&y1=98:G130;
!!MOv1/v2/v3&y1=99:G130;
!!MOv1/v2/v3&y1=118:G150;
!!MOv1/v2/v3&y1=119:G140;
!!MOv1/v2/v3&y1=138:G150;
!!MOv1/v2/v3&y1=139:G300;
!!MOv1/v2/v3&y1=143:G130;
!!MOv1/v2/v3&y1=173:G130;

** LEVEL 2 **
!!MOv1/v2/v3&y1=2:G130;
!!MOv1/v2/v3&y1=3:G130;
!!MOv1/v2/v3&y1=16:G140;
!!MOv1/v2/v3&y1=17:G140;
!!MOv1/v2/v3&y1=30:G140;
!!MOv1/v2/v3&y1=31:G140;
!!MOv1/v2/v3&y1=44:G130;
!!MOv1/v2/v3&y1=45:G130;
!!MOv1/v2/v3&y1=58:G140;
!!MOv1/v2/v3&y1=59:G140;
!!MOv1/v2/v3&y1=72:G140;
!!MOv1/v2/v3&y1=73:G140;
!!MOv1/v2/v3&y1=86:G140;
!!MOv1/v2/v3&y1=87:G140;
!!MOv1/v2/v3&y1=100:G130;
!!MOv1/v2/v3&y1=101:G130;
!!MOv1/v2/v3&y1=112:G140;
!!MOv1/v2/v3&y1=127:G130;

** LEVEL 3 **
!!MOv1/v2/v3&y1=4:G140;
!!MOv1/v2/v3&y1=5:G140;
!!MOv1/v2/v3&y1=18:G130;
!!MOv1/v2/v3&y1=19:G130;
!!MOv1/v2/v3&y1=32:G140;
!!MOv1/v2/v3&y1=33:G140;
!!MOv1/v2/v3&y1=46:G140;
!!MOv1/v2/v3&y1=47:G140;
!!MOv1/v2/v3&y1=60:G150;
!!MOv1/v2/v3&y1=61:G150;
!!MOv1/v2/v3&y1=74:G135;
!!MOv1/v2/v3&y1=75:G135;
!!MOv1/v2/v3&y1=88:G135;
!!MOv1/v2/v3&y1=89:G135;
!!MOv1/v2/v3&y1=104:G150;
!!MOv1/v2/v3&y1=105:G150;
!!MOv1/v2/v3&y1=115:G130;
!!MOv1/v2/v3&y1=123:G130;
!!MOv1/v2/v3&y1=140:G140;
!!MOv1/v2/v3&y1=142:G140;
!!MOv1/v2/v3&y1=159:G150;

** LEVEL 4 **
!!MOv1/v2/v3&y1=6:G1500;
!!MOv1/v2/v3&y1=7:G1500;
!!MOv1/v2/v3&y1=20:G1500;
!!MOv1/v2/v3&y1=21:G1500;
!!MOv1/v2/v3&y1=34:G1500;
!!MOv1/v2/v3&y1=35:G1500;
!!MOv1/v2/v3&y1=48:G1500;
!!MOv1/v2/v3&y1=49:G1500;
!!MOv1/v2/v3&y1=62:G1500;
!!MOv1/v2/v3&y1=63:G1500;
!!MOv1/v2/v3&y1=76:G1500;
!!MOv1/v2/v3&y1=77:G1500;
!!MOv1/v2/v3&y1=90:G1500;
!!MOv1/v2/v3&y1=91:G1500;
!!MOv1/v2/v3&y1=106:G1500;
!!MOv1/v2/v3&y1=107:G1500;
!!MOv1/v2/v3&y1=114:G1500;
!!MOv1/v2/v3&y1=129:G1500;
!!MOv1/v2/v3&y1=137:G1500;
!!MOv1/v2/v3&y1=141:G1500;
!!MOv1/v2/v3&y1=192:G1500;

** LEVEL 5 **
!!MOv1/v2/v3&y1=8:G1500;
!!MOv1/v2/v3&y1=9:G1500;
!!MOv1/v2/v3&y1=22:G1500;
!!MOv1/v2/v3&y1=23:G1500;
!!MOv1/v2/v3&y1=36:G1500;
!!MOv1/v2/v3&y1=37:G1500;
!!MOv1/v2/v3&y1=50:G1500;
!!MOv1/v2/v3&y1=51:G1500;
!!MOv1/v2/v3&y1=64:G1500;
!!MOv1/v2/v3&y1=65:G1500;
!!MOv1/v2/v3&y1=78:G1500;
!!MOv1/v2/v3&y1=79:G1500;
!!MOv1/v2/v3&y1=92:G1500;
!!MOv1/v2/v3&y1=93:G1500;
!!MOv1/v2/v3&y1=102:G1500;
!!MOv1/v2/v3&y1=103:G1500;0
!!MOv1/v2/v3&y1=113:G1500;
!!MOv1/v2/v3&y1=125:G1500;
!!MOv1/v2/v3&y1=116:G1500;
!!MOv1/v2/v3&y1=144:G1500;
!!MOv1/v2/v3&y1=169:G1500;
!!MOv1/v2/v3&y1=170:G1500;
!!MOv1/v2/v3&y1=171:G1500;
!!MOv1/v2/v3&y1=194:G1500;

** LEVEL 6 **
!!MOv1/v2/v3&y1=10:G15000;
!!MOv1/v2/v3&y1=11:G15000;
!!MOv1/v2/v3&y1=24:G15000;
!!MOv1/v2/v3&y1=25:G15000;
!!MOv1/v2/v3&y1=38:G15000;
!!MOv1/v2/v3&y1=39:G15000;
!!MOv1/v2/v3&y1=52:G15000;
!!MOv1/v2/v3&y1=53:G15000;
!!MOv1/v2/v3&y1=66:G15000;
!!MOv1/v2/v3&y1=67:G15000;
!!MOv1/v2/v3&y1=80:G15000;
!!MOv1/v2/v3&y1=81:G15000;
!!MOv1/v2/v3&y1=94:G15000;
!!MOv1/v2/v3&y1=95:G15000;
!!MOv1/v2/v3&y1=108:G15000;
!!MOv1/v2/v3&y1=109:G15000;
!!MOv1/v2/v3&y1=120:G15000;
!!MOv1/v2/v3&y1=121:G15000;
!!MOv1/v2/v3&y1=117:G15000;
!!MOv1/v2/v3&y1=136:G15000;
!!MOv1/v2/v3&y1=164:G15000;
!!MOv1/v2/v3&y1=165:G15000;
!!MOv1/v2/v3&y1=166:G15000;
!!MOv1/v2/v3&y1=167:G15000;
!!MOv1/v2/v3&y1=172:G15000;
!!MOv1/v2/v3&y1=195:G15000;
!!MOv1/v2/v3&y1=193:G15000;

** LEVEL 7 **
!!MOv1/v2/v3&y1=12:G23000;
!!MOv1/v2/v3&y1=13:G22000;
!!MOv1/v2/v3&y1=26:G23000;
!!MOv1/v2/v3&y1=27:G22000;
!!MOv1/v2/v3&y1=40:G23000;
!!MOv1/v2/v3&y1=41:G22000;
!!MOv1/v2/v3&y1=54:G23000;
!!MOv1/v2/v3&y1=55:G22000;
!!MOv1/v2/v3&y1=68:G23000;
!!MOv1/v2/v3&y1=69:G22000;
!!MOv1/v2/v3&y1=82:G23000;
!!MOv1/v2/v3&y1=83:G22000;
!!MOv1/v2/v3&y1=96:G23000;
!!MOv1/v2/v3&y1=97:G22000;
!!MOv1/v2/v3&y1=110:G23000;
!!MOv1/v2/v3&y1=111:G22000;
!!MOv1/v2/v3&y1=130:G23000;
!!MOv1/v2/v3&y1=131:G22000;
!!MOv1/v2/v3&y1=168:G22000;

** LEVEL 8 **
!!MOv1/v2/v3&y1=150:G22000;
!!MOv1/v2/v3&y1=151:G22000;
!!MOv1/v2/v3&y1=152:G22000;
!!MOv1/v2/v3&y1=153:G22000;
!!MOv1/v2/v3&y1=154:G22000;
!!MOv1/v2/v3&y1=155:G22000;
!!MOv1/v2/v3&y1=156:G22000;
!!MOv1/v2/v3&y1=157:G22000;
!!MOv1/v2/v3&y1=158:G22000;
!!MOv1/v2/v3&y1=132:G22000;
!!MOv1/v2/v3&y1=133:G22000;
!!MOv1/v2/v3&y1=134:G22000;
!!MOv1/v2/v3&y1=135:G22000;
!!MOv1/v2/v3&y1=196:G22000;

!!VRy2:S0 R4;
!!MOv1/v2/v3&y2>0:Gdy2;


** Neutral Town and Creature Bank Growth **


!?TM2&$once$=1/$day$>1;
!!UN:P235/?y-12;
!!FU&y-12<>1:E;
!!UN:U98/-1/?y-1;
!!VRy-2:Sc0 -1;
!!VRy-2::7 +1;
!!VRy-9:Sy-2 :3 *3;
!!VRy-10&y-9=y-2:S1;
!!VRy-11:Sy-2 -1;
!!VRy-12:Sy-11 :4 *4;
!!VRy-13&y-12=y-11:S1;
!!DO5403/1/y-1/1&y-1>0/$weekday$=$monday$:P;
!!UN:U16/-1/?y-4;
!!DO5405/1/y-4/1&y-4>0:P16/y-4;
!!UN:U24/-1/?y-5;
!!DO5405/1/y-5/1&y-5>0:P24/y-5;
!!UN:U25/-1/?y-6;
!!DO5405/1/y-6/1&y-6>0:P25/y-6;
!!UN:U84/-1/?y-7;
!!DO5405/1/y-7/1&y-7>0:P84/y-7;
!!UN:U85/-1/?y-8;
!!DO5405/1/y-8/1&y-8>0:P85/y-8;


!?FU5403;
!!UN:U98/-1/x16/1;
!!CAv1/v2/v3:O?y1 T?y2;
!!FU&y1>=0:E;
!!CAv1/v2/v3:H0/?y3;
!!VRy-3:S0;
!!DO5404/0/6/1:Py3/y2;



!?FU5404;
!!VRy-1:S-1;
!!CAv1/v2/v3&x1<0:M2/x16/?y1/?y2;
!!HEx1&x1>=0:C0/x16/?y1/?y2;
!!VRy3&y2>0:Sy2 :10;
!!VRy3&y2>0/y3<1:S1;
!!VRy4&y2<=0/y-3=0:Sx16;
!!VRy4&y2<=0/y4>y-2/y-3=0:Sy-2;
!!UN&y2<=0/y-3=0:Tx2/y4/0/?y1;
!!MA&y2<=0/y-3=0:Gy1/?y3;
!!VRy3&y2<=0/y-3=0:*3 :2;
!!FU|y1<0/y3<1:E;
!!VRy8:S1 R9;
!!MA&y8=10:Ly1/?y5;
!!UN&y8=10:Tx2/y5/0/?y6;
!!UN&y8=10:Tx2/y5/1/?y7;
!!VRy1&y8=10/y1=y6:Sy7;
!!CAv1/v2/v3&x1<0:M2/x16/y1/dy3;
!!HEx1&x1>=0:C0/x16/y1/dy3;
!!VRy-3&y2<=0:S99;




!?FU5405;
!!UN:Ux1/-1/x16/1;
!!CBv1/v2/v3:T?y1;
!!DO5406/0/6/1&y1=0/$weekday$=$monday$:P-1;

!!POv1/v2/v3&y1=1:S?y18;
!!POv1/v2/v3&y1=1/y18=0:S28;
!!VRy18&y1=1/y18>0:-1;
!!POv1/v2/v3&y1=1/y18>0:Sy18;

!!FU|y1<>1/y18<>1:E;


!!POv1/v2/v3:S0;
!!OBv1/v2/v3&x1=16:U?y2;
!!FU&x1=16/y2>=13/y2<=16:E;

!!CBv1/v2/v3:T0 V0;

!!UN:J6/4/?y3;
!!UN:J6/4/?y4;
!!UN:J6/16/?y5 J6/16/?y6 J6/16/?y7 J6/16/?y8;
!!CBv1/v2/v3&x1=24:G0/115/12 G1/115/12 G2/115/12 G3/115/12 G4/123/12;
!!CBv1/v2/v3&x1=24:R6/6000 A2/0/y4;
!!CBv1/v2/v3&x1=85:G0/60/10 G1/60/10 G2/60/10 G3/61/10 G4/61/10;
!!CBv1/v2/v3&x1=85:R6/5000 A2/0/y4;
!!CBv1/v2/v3&x1=84:G0/57/20 G1/59/20 G2/60/20 G3/62/10 G4/63/6 G5/64/3;
!!CBv1/v2/v3&x1=84:R6/6000 A2/0/y3 A3/y4;
!!CBv1/v2/v3&x1=25:G0/134/3 G1/135/2 G2/133/2 G3/132/1;
!!CBv1/v2/v3&x1=25:R6/50000 R4/6 R5/6;
!!CBv1/v2/v3&x1=25:A2/0/y5 A2/1/y6 A2/2/y7 A2/3/y8;
!!UN&x1=25:P3/?y9 P238/?y10 P177/?y14;
!!VRy15&x1=25/y9=0/y10=0/y14=1:S8;
!!VRy15&x1=25/y9=0/y10=0/y14=0:S9;
!!VRy16&x1=25/y9=0/y10=0:S146 Ry15;
!!VRy17&x1=25/y9=0/y10=0:S146 Ry15;
!!CBv1/v2/v3&x1=25/y9=0/y10=0:A3/y16 A3/y17;
!!CBv1/v2/v3&x1=16/y2=0:G0/95/10 G1/95/10 G2/95/10 G3/95/10 G4/95/10;
!!CBv1/v2/v3&x1=16/y2=0:R0/10 R1/10 R2/10 R3/10 R4/10 R5/10;
!!CBv1/v2/v3&x1=16/y2=1:G0/17/30 G1/17/30 G2/17/30 G3/17/30 G4/17/30;
!!CBv1/v2/v3&x1=16/y2=1:R6/7500 R4/10;
!!CBv1/v2/v3&x1=16/y2=2:G0/5/20 G1/5/20 G2/5/20 G3/5/20 G4/5/20;
!!CBv1/v2/v3&x1=16/y2=3:G0/43/60 G1/42/60 G2/42/60 G3/43/60 G4/42/60;
!!CBv1/v2/v3&x1=16/y2=3:R6/5000 R1/6;
!!CBv1/v2/v3&x1=16/y2=4:G0/77/10 G1/77/10 G2/77/10 G3/77/10 G4/77/10;
!!CBv1/v2/v3&x1=16/y2=4:R6/5000 R3/10;
!!CBv1/v2/v3&x1=16/y2=5:G0/39/6 G1/39/6 G2/39/6 G3/39/6 G4/39/6;
!!CBv1/v2/v3&x1=16/y2=5:R6/12000 R5/24;
!!CBv1/v2/v3&x1=16/y2=6:G0/105/18 G1/105/18 G2/105/18 G3/108/18 G4/108/18;
!!CBv1/v2/v3&x1=16/y2=11:G0/23/6 G1/19/10 G2/23/6 G3/19/10 G4/23/6;
!!CBv1/v2/v3&x1=16/y2=11:R6/1000 R0/40;
!!CBv1/v2/v3&x1=16/y2=12:G0/33/8 G1/29/50 G2/33/8 G3/29/50 G4/33/8;
!!CBv1/v2/v3&x1=16/y2=12:R6/1000 R2/40;
!!CBv1/v2/v3&x1=16/y2=17:G0/63/6 G1/63/6 G2/63/6 G3/63/6 G4/63/6;
!!CBv1/v2/v3&x1=16/y2=17:R6/5000;
!!CBv1/v2/v3&x1=16/y2=18:G0/63/6 G1/63/6 G2/63/6 G3/63/6 G4/63/6;
!!CBv1/v2/v3&x1=16/y2=18:R1/5 R3/5 R4/5 R5/5;
!!CBv1/v2/v3&x1=16/y2=19:G0/37/6 G1/37/6 G2/37/6 G3/37/6 G4/37/6;
!!CBv1/v2/v3&x1=16/y2=19:R1/5 R3/5 R4/5 R5/5;
!!CBv1/v2/v3&x1=16/y2=20:G0/75/6 G1/73/6 G2/75/6 G3/73/6 G4/75/6;
!!CBv1/v2/v3&x1=16/y2=20:R6/2000 R2/35;

!!DO5407/0/6/1:Px1;




!?FU5407;
!!DO5406/1/y-2/1:Px16/x1;





!?FU5406;
!!VRy10&x1<0:Sx16;
!!VRy10&x1>=0:Sx1;

!!CBv1/v2/v3:Gy10/?y1/?y2;
!!CBv1/v2/v3&y2<1:G0/?y6/?y8;
!!CBv1/v2/v3&y2<1/y8<1:G1/?y6/?y8;
!!FU&y2<1/y8<1:E;
!!FU&y2<1/y6<0:E;

!!MA&y2<1:Oy6/?y7;

!!VRy1&y10=6/y2<1/y7>=0:S183 +y7;
!!CBv1/v2/v3&y10=6/y2<1/y1>=183/y1<=191/y7>=0:G6/y1/1;

!!VRy1&y10<6/y2<1:Sy6;
!!VRy9&y10<6/y2<1:Sy8 :2 +1;
!!CBv1/v2/v3&y10<6/y2<1/y1<174:Gy10/y1/y9;

!!VRy3&y2>0:Sy2 :10;
!!VRy3&y2>0/y3<1:S1;
!!CBv1/v2/v3&y2>0/y1<174:Gy10/y1/dy3;

!!CBv1/v2/v3:Ry10/?y4;
!!VRy5&y4>0:Sy4 :10;
!!VRy5&y4>0/y5=0/y-10=1:S1;
!!CBv1/v2/v3&y4>0/y5>0:Ry10/dy5;

!!CBv1/v2/v3:M?y11/?y12;
!!VRy12&y11>=0/y12>0/y-10=1:+1;
!!CBv1/v2/v3&y11>=0/y12>0/y-10=1:My11/y12;




!?FU5411;
!!CBv998/v999/v1000:Gx16/?y1/?y2;
!!MA&y1>=0/y2>0:Ly1/?y3;
!!VRy2&y1>=132/y1<=135/y2>1:S1;
!!VRy2&y1>=0/y3=0/y2>50:S50;
!!VRy2&y1>=0/y3=1/y2>30:S30;
!!VRy2&y1>=0/y3=2/y2>25:S25;
!!VRy2&y1>=0/y3=3/y2>15:S15;
!!VRy2&y1>=0/y3=4/y2>10:S10;
!!VRy2&y1>=0/y3=5/y2>8:S8;
!!VRy2&y1>=0/y3=6/y2>6:S6;




!?BA0&v100=2;
!!BA:M1/6/?y-1/?y-2;
!!FU|y-1<183/y-1>191/y-2<1:E;
!!UN:N3/-1/y-1/0;
!!VRy-3:Sy-1 -183;
!!VRy-15:Sy-3 *2;
!!CO-4:E1 Ty-3 N-1 Hy-3 P1;
!!VRy-4:Sc-1 :7 +1;
!!VRy-5:S2 *y-4 +6;
!!VRy-6:S2 *y-4 +9;
!!VRy-7:S50 *y-4 +50;
!!VRy-8:Sy-4 :3;
!!VRy-9:S6 +y-8;
!!VRy-10:S2 *y-4 +3;
!!VRy-11:Sy-6 :2;
!!VRy-12:S2 +y-8;
!!CO-4:P0/y-5 P1/y-5 P2/y-7 P3/y-6 P4/y-12 P5/y-9 P6/y-10;
!!VRy-12&y-12>6:S6;


!!VRy-13:Sy-8 +1;
!!VRy-13&y-13>6:S6;
!!DO5409/1/y-13/1&y-13>0:Py-3/y-1/y-6;
!!VRz745:Sz157000;
!!DO5410/0/14/1&y-13>0:P;
!!UN:G1/y-1/2/745;




!?FU5409;


!!CO-4&x1=0/x16=1:B1/13/1;
!!CO-4&x1=0/x16=2:B1/2/1;
!!CO-4&x1=0/x16=3:B1/0/1;
!!CO-4&x1=0/x16=4:B1/8/1;
!!CO-4&x1=0/x16=5:B1/9/1;
!!CO-4&x1=0/x16=6:B1/4/1;


!!CO-4&x1=1/x16=1:B1/5/1;
!!CO-4&x1=1/x16=2:B1/0/1;
!!CO-4&x1=1/x16=3:B1/11/1;
!!CO-4&x1=1/x16=4:B1/10/1;
!!CO-4&x1=1/x16=5:B1/8/1;
!!CO-4&x1=1/x16=6:B1/4/1;


!!CO-4&x1=2/x16=1:B1/5/1;
!!CO-4&x1=2/x16=2:B1/2/1;
!!CO-4&x1=2/x16=3:B1/11/1;
!!CO-4&x1=2/x16=4:B1/9/1;
!!CO-4&x1=2/x16=5:B1/8/1;
!!CO-4&x1=2/x16=6:B1/4/1;


!!CO-4&x1=3/x16=1:B1/14/1;
!!CO-4&x1=3/x16=2:B1/5/1;
!!CO-4&x1=3/x16=3:B1/7/1;
!!CO-4&x1=3/x16=4:B1/0/1;
!!CO-4&x1=3/x16=5:B1/10/1;
!!CO-4&x1=3/x16=6:B1/4/1;


!!CO-4&x1=4/x16=1:B1/2/1;
!!CO-4&x1=4/x16=2:B1/1/1;
!!CO-4&x1=4/x16=3:B1/9/1;
!!CO-4&x1=4/x16=4:B1/3/1;
!!CO-4&x1=4/x16=5:B1/12/1;
!!CO-4&x1=4/x16=6:B1/4/1;


!!CO-4&x1=5/x16=1:B1/13/1;
!!CO-4&x1=5/x16=2:B1/0/1;
!!CO-4&x1=5/x16=3:B1/1/1;
!!CO-4&x1=5/x16=4:B1/8/1;
!!CO-4&x1=5/x16=5:B1/9/1;
!!CO-4&x1=5/x16=6:B1/13/1;


!!CO-4&x1=6/x16=1:B1/2/1;
!!CO-4&x1=6/x16=2:B1/0/1;
!!CO-4&x1=6/x16=3:B1/1/1;
!!CO-4&x1=6/x16=4:B1/9/1;
!!CO-4&x1=6/x16=5:B1/13/1;
!!CO-4&x1=6/x16=6:B1/4/1;


!!CO-4&x1=7/x16=1:B1/7/1;
!!CO-4&x1=7/x16=2:B1/1/1;
!!CO-4&x1=7/x16=3:B1/6/1;
!!CO-4&x1=7/x16=4:B1/11/1;
!!CO-4&x1=7/x16=5:B1/10/1;
!!CO-4&x1=7/x16=6:B1/4/1;


!!CO-4&x1=8/x16=1:B1/14/1;
!!CO-4&x1=8/x16=2:B1/5/1;
!!CO-4&x1=8/x16=3:B1/13/1;
!!CO-4&x1=8/x16=4:B1/6/1;
!!CO-4&x1=8/x16=5:B1/11/1;
!!CO-4&x1=8/x16=6:B1/3/1;


!?FU5410;
!!CO-4:B1/x16/?y1;
!!VRz745&x16=0/y1=1:+z157001;
!!VRz745&x16=1/y1=1:+z157002;
!!VRz745&x16=2/y1=1:+z157003;
!!VRz745&x16=3/y1=1:+z157004;
!!VRz745&x16=4/y1=1:+z157005;
!!VRz745&x16=5/y1=1:+z157006;
!!VRz745&x16=6/y1=1:+z157007;
!!VRz745&x16=7/y1=1:+z157008;
!!VRz745&x16=8/y1=1:+z157009;
!!VRz745&x16=9/y1=1:+z157010;
!!VRz745&x16=10/y1=1:+z157011;
!!VRz745&x16=11/y1=1:+z157012;
!!VRz745&x16=12/y1=1:+z157013;
!!VRz745&x16=13/y1=1:+z157014;
!!VRz745&x16=14/y1=1:+z157015;
把所有5级兵以上的兵种改为数量4000,求实现

贤知有您 发表于 2013-11-11 10:14:56

楼主没说清楚问题.
你想把什么情况下的5级以上兵种改为4000?
巢穴守卫? 野兵个数?

夏天的忧伤 发表于 2013-11-13 02:34:46

贤知有您 发表于 2013-11-11 10:14
楼主没说清楚问题.
你想把什么情况下的5级以上兵种改为4000?
巢穴守卫? 野兵个数?

野兵的个数,巢穴的不用改,只是针对野兵

qzandmn 发表于 2013-12-21 15:10:24

!!MOv1/v2/v3&y1=26:G23000; [Set all Green Dragon stacks to Lot
页: [1]
查看完整版本: 求教scrinpt57文件的兵种数量怎么改变

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