【已解决】请教大大,关于兵种强化ERM的问题
在使用《专为变态图量身定制ERM:AI兵力可控制》(http://www.h3wog.com/viewthread.php?tid=37937&extra=&page=1)的脚本后,现在遇到的问题如下图,一开始自己带的一追二追和盗贼,点右键显示敌兵数量(61)。然后遇上之后怪物就变多了(69)。但是胜利之后发现杀的怪还是原来的数量(61),经验也是这个数量的经验。请教大神怎么才能修正呢?(附图)[ 本帖最后由 沧海一粟 于 2013-8-1 14:55 编辑 ] 试试把最后一句
!!BMx16:Ny16;
改为
!!BMx16:By16 Ny16;
也就是说,除了更改当前个数,也把战场原始数量值也更改了.
(未经测试,只是就代码而言) 测试成功!厉害!!!!;oweojs; ;oweojs; ;oweojs; 谢谢大大啦!
回复 跟帖促繁荣 3# 的帖子
我觉得沧版这样设置,是为了既增强了AI 实力, 又不会使玩家英雄升级过快.欢迎楼主继续学习研究ERM脚本.
回复 我回帖我光荣 4# 的帖子
恩,说的有道理。这样既不会太BT也不会很无聊,看来大大们还是想得深远,以后自己多多学习ERM,就能灵活掌握了。回复 我回帖我光荣 4# 的帖子
不过对裸奔而言,用这个ERM后期没有超级强力一追、二追也是蛮累的一件事情。。。。。。;yowe; 野兵援军+野兵英雄+AI强化,呵呵,如果再加其它别的譬如野兵强化之类的;orz;回复 7# 的帖子
已经加上啦;oweojs; 不过不敢全部野兵强化,偶尔有点小紧张还是可以接受的(强化了元素,抄袭walk with pet的语句)
ZVSE
_WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
!#MA: C170/6/1000 A170/25 D170/25 P170/80 S170/10 M170/30 E170/35 N170/50 G170/1 B170/0 R170/0 L170/10 X170/32790;
!#MA: C171/6/800 A171/20 D171/20 P171/80 S171/10 M171/20 E171/25 N171/50 G171/1 B171/0 R171/0 L171/10 X171/32790;
!#MA: C132/6/50000 C132/1/25 A132/1000 D132/1500 P132/5000 S132/50 M132/1000 E132/1500 N132/0 G132/1 B132/0 R132/0 L132/10 X132/557075; Azure Dragon
!#MA: C133/6/40000 C133/4/18 A133/800 D133/1200 P133/4000 S133/39 M133/800 E133/1200 N133/100 G133/1 B133/0 R133/0 I133/39338 F133/30260 L133/10 X133/557075; Crystal Dragon
!#MA: C134/6/20000 C134/5/10 A134/600 D134/800 P134/2000 S134/20 M134/500 E134/800 N134/0 G134/1 B134/5 R134/0 I134/19580 F134/16317 L134/10 X134/557075; Faerie Dragon
!#MA: C135/6/30000 C135/3/15 A135/700 D135/700 P135/3000 S135/25 M135/650 E135/1000 N135/0 G135/1 B135/0 R135/0 I135/26433 F135/24030 L135/10 X135/557075; Rust Dragon
!#MA: C127/6/1000000 C127/5/1000 A127/3200 D127/3200 P127/300000 S127/500 M127/15000 E127/30000 N127/10000 G127/1 B127/0 R127/0 L127/10 X127/643094;(Air God)
!#MA: C129/6/1000000 C129/1/1000 A129/3600 D129/3600 P129/350000 S129/550 M129/20000 E129/40000 N129/0 G129/1 B129/0 R129/0 L129/10 X129/557075;(Energy god)
!#MA: C123/6/1000000 C123/5/1000 A123/3400 D123/3400 P123/325000 S123/500 M123/18000 E123/32000 N123/10000 G123/1 B123/0 R123/0 L123/10 X123/643094;(Water god)
!#MA: C125/6/1000000 C125/3/1000 A125/3800 D125/3800 P125/380000 S125/550 M125/20000 E125/40000 N125/0 G125/1 B125/0 R125/0 L125/10 X125/557075;
!#MA: C121/6/1500000 C121/3/1200 A121/4500 D121/4500 P121/500000 S121/680 M121/30000 E121/62000 N121/0 G121/1 B121/0 R121/0 L121/10 X121/557075;(Magic God)
!#MA:A159/16 D159/16 M159/13 E159/36 P159/166 X159/d32768 X159/d65536 X159/d262144; ghosts
(还有8级兵种强化)
ZVSE
_WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
ERMS_PoweredBy=ERM Scripter v. 2004.6.29.918
!#MA: C150/6/10000 C150/5/4 A150/300 D150/300 P150/1200 S150/20 M150/250 E150/300 N150/0 G150/2 B150/5 R150/1 I150/26300 F150/18250 L150/7 X150/32771; Supreme Archangel
!#MA: C151/6/8000 C151/4/5 A151/240 D151/2400 P151/1000 S151/19 M151/230 E151/270 N151/0 G151/2 B151/0 R151/1 I151/25500 F151/18750 L151/7 X150/32771; Diamond Dragon
!#MA: C152/6/10000 C152/5/2 A152/240 D152/290 P152/1100 S152/18 M152/240 E152/275 N152/110 G152/2 B152/24 R152/1 I152/22500 F152/15000 L152/7 X152/643094; Lord of Thunder
!#MA: C153/6/7500 C153/1/3 A153/220 D153/280 P153/900 S153/19 M153/230 E153/260 N153/0 G153/2 B153/0 R153/1 I153/25700 F153/19250 L153/7 X153/32771; Antichrist
!#MA: C156/6/6500 C156/4/2 A156/350 D156/200 P156/1000 S156/17 M156/220 E156/270 N156/0 G156/2 B156/0 R156/1 I156/18250 F156/16250 L156/7 X156/32771; Ghost Behemoth
!#MA: C158/6/5000 C158/1/2 A158/200 D158/200 P158/800 S158/25 M158/220 E158/235 N158/0 G158/2 B158/3 R158/2 I158/23000 F158/17750 L158/7 X158/32771; Sacred Phoenix
!#MA: C154/6/6000 C154/1/2 A154/220 D154/230 P154/900 S154/17 M154/230 E154/240 N154/0 G154/2 B154/0 R154/2 I154/15000 F154/12000 L154/7 X154/32771; Blood Dragon
!#MA: C155/6/8500 C155/3/3 A155/240 D155/280 P155/1200 S155/16 M155/245 E155/265 N155/0 G155/2 B155/0 R155/1 I155/26000 F155/20000 L155/7 X155/32771; Darkness Dragon
!#MA: C157/6/7000 C157/3/2 A157/235 D157/240 P157/980 S157/15 M157/235 E157/250 N157/0 G157/2 B157/0 R157/1 I157/17750 F157/15750 L157/7 X157/32771; Hell Hydra
!#MA: C174/6/40000 A174/50 D174/50 P174/300 S174/10 M174/70 E174/80 X174/32771;
!#MA: C183/6/40000 A183/50 D183/50 P183/300 S183/10 M183/70 E183/80 X183/32771;(0)
!#MA: C175/6/40000 A175/50 D175/50 P175/300 S175/10 M175/70 E175/80 X175/32771;
!#MA: C184/6/40000 A184/50 D184/50 P184/300 S184/10 M184/70 E184/80 X184/32771;(1)
!#MA: C176/6/40000 A176/50 D176/50 P176/300 S176/10 M176/70 E176/80 X176/32771;
!#MA: C185/6/40000 A185/50 D185/50 P185/300 S185/10 M185/70 E185/80 X185/32771;(2)
!#MA: C177/6/40000 A177/50 D177/50 P177/300 S177/10 M177/70 E177/80 X177/32771;
!#MA: C186/6/40000 A186/50 D186/50 P186/300 S186/10 M186/70 E186/80 X186/32771;(3)
!#MA: C178/6/40000 A178/50 D178/50 P178/300 S178/10 M178/70 E178/80 X178/32771;
!#MA: C187/6/40000 A187/50 D187/50 P187/300 S187/10 M187/70 E187/80 X187/32771;(4)
!#MA: C179/6/40000 A179/50 D179/50 P179/300 S179/10 M179/70 E179/80 X179/32771;
!#MA: C188/6/40000 A188/50 D188/50 P188/300 S188/10 M188/70 E188/80 X188/32771;(5)
!#MA: C180/6/40000 A180/50 D180/50 P180/300 S180/10 M180/70 E180/80 X180/32771;
!#MA: C189/6/40000 A189/50 D189/50 P189/300 S189/10 M189/70 E189/80 X189/32771;(6)
!#MA: C181/6/40000 A181/50 D181/50 P181/300 S181/10 M181/70 E181/80 X181/32771;
!#MA: C190/6/40000 A190/50 D190/50 P190/300 S190/10 M190/70 E190/80 X190/32771;(7)
!#MA: C182/6/40000 A182/50 D182/50 P182/300 S182/10 M182/70 E182/80 X182/32771;
!#MA: C191/6/40000 A191/50 D191/50 P191/300 S191/10 M191/70 E191/80 X191/32771;
*** END OF SCRIPT *** ;pahf; 貌似信息量有点大,还在学习中
回复 9# 的帖子
你可以建一个图试试,很爽的!然后在家门口放一个高级的元素兵种(比如:升级了的水元素),然后你打打试试,;orz;不要怪我没提醒啊,没修改的话还是不要贸然进去。如果这个配上刚才苍老师的“AI强化”以及野兵援军和野兵英雄,一般的地图也够让你爽爽的了;fas; 。
页:
[1]