骷髅召唤师 发表于 2011-12-23 11:29:27

回复 20# 的帖子

我把机率改大了,你在试试 。
ZVSE

!#TM13:S1/999/7/255;

!?TM13;
!!OW:C?y1;
!!VRy2:S0;
!!DO25005/0/155/1:P1/y1/y2;
!?FU25005&x1=1;
!!HEx3:O?x4;
!!FU25005&x4>=0/x2=x4:P2/x3;      
!!VRx3:+1;
!?FU25005&x1=2;      
!!HEx2:Ed/?x3;
!!VRx4&x3<10:S0 R37;
!!VRx5:S-1;
!!VRx5&x3<10/x4=0:S7;
!!VRx5&x3<10/x4=1:S13;
!!VRx5&x3<10/x4=2:S19;
!!VRx5&x3<10/x4=3:S20;
!!VRx5&x3<10/x4=4:S25;
!!VRx5&x3<10/x4=5:S37;
!!VRx5&x3<10/x4=6:S41;
!!VRx5&x3<10/x4=7:S45;
!!VRx5&x3<10/x4=8:S46;
!!VRx5&x3<10/x4=9:S47;
!!VRx5&x3<10/x4=10:S48;
!!VRx5&x3<10/x4=11:S49;
!!VRx5&x3<10/x4=12:S50;
!!VRx5&x3<10/x4=13:S51;
!!VRx5&x3<10/x4=14:S52;
!!VRx5&x3<10/x4=15:S53;
!!VRx5&x3<10/x4=16:S54;
!!VRx5&x3<10/x4=17:S60;
!!VRx5&x3<10/x4=18:S63;
!!VRx5&x3<10/x4=19:S64;
!!VRx5&x3<10/x4=20:S73;
!!VRx5&x3<10/x4=21:S74;
!!VRx5&x3<10/x4=22:S75;
!!VRx5&x3<10/x4=23:S76;
!!VRx5&x3<10/x4=24:S77;
!!VRx5&x3<10/x4=25:S78;
!!VRx5&x3<10/x4=26:S84;
!!VRx5&x3<10/x4=27:S85;
!!VRx5&x3<10/x4=28:S94;
!!VRx5&x3<10/x4=29:S97;
!!VRx5&x3<10/x4=30:S100;
!!VRx5&x3<10/x4=31:S101;
!!VRx5&x3<10/x4=32:S102;
!!VRx5&x3<10/x4=33:S103;
!!VRx5&x3<10/x4=34:S104;
!!VRx5&x3<10/x4=35:S105;
!!VRx5&x3<10/x4=36:S107;
!!VRx5&x3<10/x4=37:S118;
*******************************
!!VRx4&x3>9/x3<20:S0 R20;
!!VRx5&x3>9/x3<20/x4=0:S8;
!!VRx5&x3>9/x3<20/x4=1:S9;
!!VRx5&x3>9/x3<20/x4=2:S14;
!!VRx5&x3>9/x3<20/x4=3:S15;
!!VRx5&x3>9/x3<20/x4=4:S21;
!!VRx5&x3>9/x3<20/x4=5:S22;
!!VRx5&x3>9/x3<20/x4=6:S26;
!!VRx5&x3>9/x3<20/x4=7:S27;
!!VRx5&x3>9/x3<20/x4=8:S31;
!!VRx5&x3>9/x3<20/x4=9:S38;
!!VRx5&x3>9/x3<20/x4=10:S42;
!!VRx5&x3>9/x3<20/x4=11:S55;
!!VRx5&x3>9/x3<20/x4=12:S61;
!!VRx5&x3>9/x3<20/x4=13:S65;
!!VRx5&x3>9/x3<20/x4=14:S70;
!!VRx5&x3>9/x3<20/x4=15:S95;
!!VRx5&x3>9/x3<20/x4=16:S98;
!!VRx5&x3>9/x3<20/x4=17:S112;
!!VRx5&x3>9/x3<20/x4=18:S114;
!!VRx5&x3>9/x3<20/x4=19:S119;
!!VRx5&x3>9/x3<20/x4=20:S120;
*******************************
!!VRx4&x3>19/x3<30:S0 R37;
!!VRx5&x3>19/x3<30/x4=0:S10;
!!VRx5&x3>19/x3<30/x4=1:S11;
!!VRx5&x3>19/x3<30/x4=2:S16;
!!VRx5&x3>19/x3<30/x4=3:S17;
!!VRx5&x3>19/x3<30/x4=4:S23;
!!VRx5&x3>19/x3<30/x4=5:S28;
!!VRx5&x3>19/x3<30/x4=6:S29;
!!VRx5&x3>19/x3<30/x4=7:S39;
!!VRx5&x3>19/x3<30/x4=8:S43;
!!VRx5&x3>19/x3<30/x4=9:S56;
!!VRx5&x3>19/x3<30/x4=10:57;
!!VRx5&x3>19/x3<30/x4=11:S58;
!!VRx5&x3>19/x3<30/x4=12:S62;
!!VRx5&x3>19/x3<30/x4=13:S66;
!!VRx5&x3>19/x3<30/x4=14:S67;
!!VRx5&x3>19/x3<30/x4=15:S68;
!!VRx5&x3>19/x3<30/x4=16:S69;
!!VRx5&x3>19/x3<30/x4=17:S71;
!!VRx5&x3>19/x3<30/x4=18:S79;
!!VRx5&x3>19/x3<30/x4=19:S80;
!!VRx5&x3>19/x3<30/x4=20:S81;
!!VRx5&x3>19/x3<30/x4=21:S82;
!!VRx5&x3>19/x3<30/x4=22:S83;
!!VRx5&x3>19/x3<30/x4=23:S91;
!!VRx5&x3>19/x3<30/x4=24:S92;
!!VRx5&x3>19/x3<30/x4=25:S96;
!!VRx5&x3>19/x3<30/x4=26:S99;
!!VRx5&x3>19/x3<30/x4=27:S106;
!!VRx5&x3>19/x3<30/x4=28:S108;
!!VRx5&x3>19/x3<30/x4=29:S109;
!!VRx5&x3>19/x3<30/x4=30:S110;
!!VRx5&x3>19/x3<30/x4=31:S111;
!!VRx5&x3>19/x3<30/x4=32:S113;
!!VRx5&x3>19/x3<30/x4=33:S116;
!!VRx5&x3>19/x3<30/x4=34:S117;
!!VRx5&x3>19/x3<30/x4=35:S121;
!!VRx5&x3>19/x3<30/x4=36:S122;
!!VRx5&x3>19/x3<30/x4=37:S125;
****************************
!!VRx4&x3>29:S0 R24;
!!VRx5&x3>29/x4=0:S12;
!!VRx5&x3>29/x4=1:S18;
!!VRx5&x3>29/x4=2:S24;
!!VRx5&x3>29/x4=3:S30;
!!VRx5&x3>29/x4=4:S32;
!!VRx5&x3>29/x4=5:S33;
!!VRx5&x3>29/x4=6:S34;
!!VRx5&x3>29/x4=7:S35;
!!VRx5&x3>29/x4=8:S36;
!!VRx5&x3>29/x4=9:S40;
!!VRx5&x3>29/x4=10:S44;
!!VRx5&x3>29/x4=11:S59;
!!VRx5&x3>29/x4=12:S72;
!!VRx5&x3>29/x4=13:S86;
!!VRx5&x3>29/x4=14:S87;
!!VRx5&x3>29/x4=15:S88;
!!VRx5&x3>29/x4=16:S89;
!!VRx5&x3>29/x4=17:S90;
!!VRx5&x3>29/x4=18:S93;
!!VRx5&x3>29/x4=19:S115;
!!VRx5&x3>29/x4=20:S123;
!!VRx5&x3>29/x4=21:S124;
!!VRx5&x3>29/x4=22:S126;
!!VRx5&x3>29/x4=23:S127;
!!VRx5&x3>29/x4=24:S127;
!!HEx2:A4/x5;
********************
!?BA0;
!!BA:H0/?v9555 H1/?v9560;
!!HEv9555:Fd/d/?v55/d;
!!HEv9560&v9560>-1:Fd/d/?v56/d;

!?BG0;
!!VRv2801:C-1/-1/-1/-1;
!!BG:N?v2801 Q?v2802;
!!FU25005&v9560<0/v2802=1:P3/v2801/v9555/v55;
!!FU25005&v9560>-1/v2802=0:P4/v2801/v9560/v56;
!!FU25005&v9560>-1/v2802=1:P4/v2801/v9555/v55;
!?FU25005&x1=3;
!!BMx2:T?x5 P?x6 G52/?x7/?x8;   有无大难临头
!!UN:N3/-1/x5/1;
!!FU&x7<1:E;
!!HEx3:S14/?y1 S15/?y2 S16/?y3;火,气,水
!!VRy2&y2<2:S1;
!!VRy3&y3<2:S1;
!!VRx9:S0;
!!VRx9&x8<2:S50;
!!VRx9&x8>1:S90;
!!VRx10:S0 R99;
!!FU&x10>x9:E;
!!VRx11:S0 R5;
!!VRz-2&x11=2:S^Curse.wav^;
!!VRz-2&x11=3:S^Weakness.wav^;
!!VRz-2&x11=4:S^Blind.wav^;
!!VRz-2&x11=5:S^Fear.wav^;
!!SN|x11=2/x11=3/x11=4/x11=5:Pz-2;
!!BMx2&x11=0:C17/x6/y2/x4/1;
!!BMx2&x11=1:C75/x6/1/3/1;
!!BMx2&x11=2:V40 M42/x4/y1;
!!BMx2&x11=3:V56 M45/x4/y3;
!!BMx2&x11=4:V6 M62/x4/y1;
!!BMx2&x11=5:V15 Fd67108864;
!!BG|x11=4/x11=5:A3;
!!VRz-3&x11=0:S^%Z-1身上的霉运使之受到了{闪电魔法}的伤害。^;
!!VRz-3&x11=1:S^%Z-1身上的霉运使之受到了{衰老魔法}的侵蚀。^;
!!VRz-3&x11=2:S^%Z-1身上的霉运使之受到了{恶咒魔法}的侵蚀。^;
!!VRz-3&x11=3:S^%Z-1身上的霉运使之受到了{虚弱魔法}的侵蚀。^;
!!VRz-3&x11=4:S^%Z-1身上的霉运使之受到了{失明魔法}的侵蚀。^;
!!VRz-3&x11=5:S^%Z-1身上的霉运使之因{恐惧魔法}而动弹不得。^;
!!BU:Mz-3 R;

!?FU25005&x1=4;
!!BMx2:T?x5 P?x6 G52/?x7/?x8;   有无大难临头
!!UN:N3/-1/x5/1;
!!FU&x7<1:E;
!!HEx3:S14/?y1 S15/?y2 S16/?y3;火,气,水
!!VRy2&y2<2:S1;
!!VRy3&y3<2:S1;
!!VRx9:S0;
!!VRx9&x8<2:S50;
!!VRx9&x8>1:S90;
!!VRx10:S0 R99;
!!FU&x10>x9:E;
!!VRx11:S0 R5;
!!VRz-2&x11=2:S^Curse.wav^;
!!VRz-2&x11=3:S^Weakness.wav^;
!!VRz-2&x11=4:S^Blind.wav^;
!!VRz-2&x11=5:S^Fear.wav^;
!!SN|x11=2/x11=3/x11=4/x11=5:Pz-2;
!!BMx2&x11=0:C17/x6/y2/x4/1;
!!BMx2&x11=1:C75/x6/1/3/1;
!!BMx2&x11=2:V40 M42/x4/y1;
!!BMx2&x11=3:V56 M45/x4/y3;
!!BMx2&x11=4:V6 M62/x4/y1;
!!BMx2&x11=5:V15 Fd67108864;
!!BG|x11=4/x11=5:A3;
!!VRz-3&x11=0:S^%Z-1身上的霉运使之受到了{闪电魔法}的伤害。^;
!!VRz-3&x11=1:S^%Z-1身上的霉运使之受到了{衰老魔法}的侵蚀。^;
!!VRz-3&x11=2:S^%Z-1身上的霉运使之受到了{恶咒魔法}的侵蚀。^;
!!VRz-3&x11=3:S^%Z-1身上的霉运使之受到了{虚弱魔法}的侵蚀。^;
!!VRz-3&x11=4:S^%Z-1身上的霉运使之受到了{失明魔法}的侵蚀。^;
!!VRz-3&x11=5:S^%Z-1身上的霉运使之因{恐惧魔法}而动弹不得。^;
!!BU:Mz-3 R;

[ 本帖最后由 骷髅召唤师 于 2011-12-23 11:44 编辑 ]

绝非善类 发表于 2011-12-23 11:36:20

回复 21# 的帖子

;sl; 还是不行啊~~有宝物生成,也有-幸运提示,。可是就是没效果。。怎么会这样啊
你试一下弄个新游戏然后穿诅咒铠甲出去看有效果没。。我是这么试的。。一直都没效果

骷髅召唤师 发表于 2011-12-23 11:43:41

回复 22# 的帖子

我知道了哪里错误了,21楼的修改好了。

[ 本帖最后由 骷髅召唤师 于 2011-12-23 11:44 编辑 ]

绝非善类 发表于 2011-12-23 11:50:23

回复 23# 的帖子

;aoleof; 终于成功了。。那个几率帮我改回原来等于正的几率吧。。
另外就是一定要有放了魔法才能触发效果吗。。也就是说如果只是带恶魔出门的话是没效果的?

骷髅召唤师 发表于 2011-12-23 12:04:10

回复 24# 的帖子

不用,只要动作堆栈有大难临头就行,不管是英雄施法或生物施法。
正常机率你到8楼去下载。

绝非善类 发表于 2011-12-28 15:25:41

回复 25# 的帖子

这个脚本再帮我改一下,,把闪电改成丧心病狂
闪电有BUG,被霹死之后还能移动占格,而且还会导致某些生物被电死以后出场变成没有数量的生物(占格,能被攻击但不会反击)

骷髅召唤师 发表于 2011-12-28 16:10:19

回复 26# 的帖子

我把闪电改成中毒了,丧心太BT了。
ZVSE

!#TM13:S1/999/7/255;

!?TM13;
!!OW:C?y1;
!!VRy2:S0;
!!DO25005/0/155/1:P1/y1/y2;
!?FU25005&x1=1;
!!HEx3:O?x4;
!!FU25005&x4>=0/x2=x4:P2/x3;      
!!VRx3:+1;
!?FU25005&x1=2;      
!!HEx2:Ed/?x3;
!!VRx4&x3<10:S0 R37;
!!VRx5:S-1;
!!VRx5&x3<10/x4=0:S7;
!!VRx5&x3<10/x4=1:S13;
!!VRx5&x3<10/x4=2:S19;
!!VRx5&x3<10/x4=3:S20;
!!VRx5&x3<10/x4=4:S25;
!!VRx5&x3<10/x4=5:S37;
!!VRx5&x3<10/x4=6:S41;
!!VRx5&x3<10/x4=7:S45;
!!VRx5&x3<10/x4=8:S46;
!!VRx5&x3<10/x4=9:S47;
!!VRx5&x3<10/x4=10:S48;
!!VRx5&x3<10/x4=11:S49;
!!VRx5&x3<10/x4=12:S50;
!!VRx5&x3<10/x4=13:S51;
!!VRx5&x3<10/x4=14:S52;
!!VRx5&x3<10/x4=15:S53;
!!VRx5&x3<10/x4=16:S54;
!!VRx5&x3<10/x4=17:S60;
!!VRx5&x3<10/x4=18:S63;
!!VRx5&x3<10/x4=19:S64;
!!VRx5&x3<10/x4=20:S73;
!!VRx5&x3<10/x4=21:S74;
!!VRx5&x3<10/x4=22:S75;
!!VRx5&x3<10/x4=23:S76;
!!VRx5&x3<10/x4=24:S77;
!!VRx5&x3<10/x4=25:S78;
!!VRx5&x3<10/x4=26:S84;
!!VRx5&x3<10/x4=27:S85;
!!VRx5&x3<10/x4=28:S94;
!!VRx5&x3<10/x4=29:S97;
!!VRx5&x3<10/x4=30:S100;
!!VRx5&x3<10/x4=31:S101;
!!VRx5&x3<10/x4=32:S102;
!!VRx5&x3<10/x4=33:S103;
!!VRx5&x3<10/x4=34:S104;
!!VRx5&x3<10/x4=35:S105;
!!VRx5&x3<10/x4=36:S107;
!!VRx5&x3<10/x4=37:S118;
*******************************
!!VRx4&x3>9/x3<20:S0 R20;
!!VRx5&x3>9/x3<20/x4=0:S8;
!!VRx5&x3>9/x3<20/x4=1:S9;
!!VRx5&x3>9/x3<20/x4=2:S14;
!!VRx5&x3>9/x3<20/x4=3:S15;
!!VRx5&x3>9/x3<20/x4=4:S21;
!!VRx5&x3>9/x3<20/x4=5:S22;
!!VRx5&x3>9/x3<20/x4=6:S26;
!!VRx5&x3>9/x3<20/x4=7:S27;
!!VRx5&x3>9/x3<20/x4=8:S31;
!!VRx5&x3>9/x3<20/x4=9:S38;
!!VRx5&x3>9/x3<20/x4=10:S42;
!!VRx5&x3>9/x3<20/x4=11:S55;
!!VRx5&x3>9/x3<20/x4=12:S61;
!!VRx5&x3>9/x3<20/x4=13:S65;
!!VRx5&x3>9/x3<20/x4=14:S70;
!!VRx5&x3>9/x3<20/x4=15:S95;
!!VRx5&x3>9/x3<20/x4=16:S98;
!!VRx5&x3>9/x3<20/x4=17:S112;
!!VRx5&x3>9/x3<20/x4=18:S114;
!!VRx5&x3>9/x3<20/x4=19:S119;
!!VRx5&x3>9/x3<20/x4=20:S120;
*******************************
!!VRx4&x3>19/x3<30:S0 R37;
!!VRx5&x3>19/x3<30/x4=0:S10;
!!VRx5&x3>19/x3<30/x4=1:S11;
!!VRx5&x3>19/x3<30/x4=2:S16;
!!VRx5&x3>19/x3<30/x4=3:S17;
!!VRx5&x3>19/x3<30/x4=4:S23;
!!VRx5&x3>19/x3<30/x4=5:S28;
!!VRx5&x3>19/x3<30/x4=6:S29;
!!VRx5&x3>19/x3<30/x4=7:S39;
!!VRx5&x3>19/x3<30/x4=8:S43;
!!VRx5&x3>19/x3<30/x4=9:S56;
!!VRx5&x3>19/x3<30/x4=10:57;
!!VRx5&x3>19/x3<30/x4=11:S58;
!!VRx5&x3>19/x3<30/x4=12:S62;
!!VRx5&x3>19/x3<30/x4=13:S66;
!!VRx5&x3>19/x3<30/x4=14:S67;
!!VRx5&x3>19/x3<30/x4=15:S68;
!!VRx5&x3>19/x3<30/x4=16:S69;
!!VRx5&x3>19/x3<30/x4=17:S71;
!!VRx5&x3>19/x3<30/x4=18:S79;
!!VRx5&x3>19/x3<30/x4=19:S80;
!!VRx5&x3>19/x3<30/x4=20:S81;
!!VRx5&x3>19/x3<30/x4=21:S82;
!!VRx5&x3>19/x3<30/x4=22:S83;
!!VRx5&x3>19/x3<30/x4=23:S91;
!!VRx5&x3>19/x3<30/x4=24:S92;
!!VRx5&x3>19/x3<30/x4=25:S96;
!!VRx5&x3>19/x3<30/x4=26:S99;
!!VRx5&x3>19/x3<30/x4=27:S106;
!!VRx5&x3>19/x3<30/x4=28:S108;
!!VRx5&x3>19/x3<30/x4=29:S109;
!!VRx5&x3>19/x3<30/x4=30:S110;
!!VRx5&x3>19/x3<30/x4=31:S111;
!!VRx5&x3>19/x3<30/x4=32:S113;
!!VRx5&x3>19/x3<30/x4=33:S116;
!!VRx5&x3>19/x3<30/x4=34:S117;
!!VRx5&x3>19/x3<30/x4=35:S121;
!!VRx5&x3>19/x3<30/x4=36:S122;
!!VRx5&x3>19/x3<30/x4=37:S125;
****************************
!!VRx4&x3>29:S0 R24;
!!VRx5&x3>29/x4=0:S12;
!!VRx5&x3>29/x4=1:S18;
!!VRx5&x3>29/x4=2:S24;
!!VRx5&x3>29/x4=3:S30;
!!VRx5&x3>29/x4=4:S32;
!!VRx5&x3>29/x4=5:S33;
!!VRx5&x3>29/x4=6:S34;
!!VRx5&x3>29/x4=7:S35;
!!VRx5&x3>29/x4=8:S36;
!!VRx5&x3>29/x4=9:S40;
!!VRx5&x3>29/x4=10:S44;
!!VRx5&x3>29/x4=11:S59;
!!VRx5&x3>29/x4=12:S72;
!!VRx5&x3>29/x4=13:S86;
!!VRx5&x3>29/x4=14:S87;
!!VRx5&x3>29/x4=15:S88;
!!VRx5&x3>29/x4=16:S89;
!!VRx5&x3>29/x4=17:S90;
!!VRx5&x3>29/x4=18:S93;
!!VRx5&x3>29/x4=19:S115;
!!VRx5&x3>29/x4=20:S123;
!!VRx5&x3>29/x4=21:S124;
!!VRx5&x3>29/x4=22:S126;
!!VRx5&x3>29/x4=23:S127;
!!VRx5&x3>29/x4=24:S127;
!!HEx2:A4/x5;
********************
!?BA0;
!!BA:H0/?v9555 H1/?v9560;
!!HEv9555:Fd/d/?v55/d;
!!HEv9560&v9560>-1:Fd/d/?v56/d;

!?BG0;
!!VRv2801:C-1/-1/-1/-1;
!!BG:N?v2801 Q?v2802;
!!FU25005&v9560<0/v2802=1:P3/v2801/v9555/v55;
!!FU25005&v9560>-1/v2802=0:P4/v2801/v9560/v56;
!!FU25005&v9560>-1/v2802=1:P4/v2801/v9555/v55;
!?FU25005&x1=3;
!!BMx2:T?x5 P?x6 G52/?x7/?x8;   有无大难临头
!!UN:N3/-1/x5/1;
!!FU&x7<1:E;
!!HEx3:S14/?y1 S15/?y2 S16/?y3;火,气,水
!!VRy2&y2<2:S1;
!!VRy3&y3<2:S1;
!!VRx9:S0;
!!VRx9&x8<2:S5;
!!VRx9&x8>1:S10;
!!VRx10:S0 R99;
!!FU&x10>x9:E;
!!VRx11:S0 R5;
!!VRz-2&x11=2:S^Curse.wav^;
!!VRz-2&x11=3:S^Weakness.wav^;
!!VRz-2&x11=4:S^Blind.wav^;
!!VRz-2&x11=5:S^Fear.wav^;
!!SN|x11=2/x11=3/x11=4/x11=5:Pz-2;
!!BMx2&x11=0:C71/x6/1/3/1;
!!BMx2&x11=1:C75/x6/1/3/1;
!!BMx2&x11=2:V40 M42/x4/y1;
!!BMx2&x11=3:V56 M45/x4/y3;
!!BMx2&x11=4:V6 M62/x4/y1;
!!BMx2&x11=5:V15 Fd67108864;
!!BG|x11=4/x11=5:A3;
!!VRz-3&x11=0:S^%Z-1身上的霉运使之受到了{中毒魔法}的伤害。^;
!!VRz-3&x11=1:S^%Z-1身上的霉运使之受到了{衰老魔法}的侵蚀。^;
!!VRz-3&x11=2:S^%Z-1身上的霉运使之受到了{恶咒魔法}的侵蚀。^;
!!VRz-3&x11=3:S^%Z-1身上的霉运使之受到了{虚弱魔法}的侵蚀。^;
!!VRz-3&x11=4:S^%Z-1身上的霉运使之受到了{失明魔法}的侵蚀。^;
!!VRz-3&x11=5:S^%Z-1身上的霉运使之因{恐惧魔法}而动弹不得。^;
!!BU:Mz-3 R;

!?FU25005&x1=4;
!!BMx2:T?x5 P?x6 G52/?x7/?x8;   有无大难临头
!!UN:N3/-1/x5/1;
!!FU&x7<1:E;
!!HEx3:S14/?y1 S15/?y2 S16/?y3;火,气,水
!!VRy2&y2<2:S1;
!!VRy3&y3<2:S1;
!!VRx9:S0;
!!VRx9&x8<2:S5;
!!VRx9&x8>1:S10;
!!VRx10:S0 R99;
!!FU&x10>x9:E;
!!VRx11:S0 R5;
!!VRz-2&x11=2:S^Curse.wav^;
!!VRz-2&x11=3:S^Weakness.wav^;
!!VRz-2&x11=4:S^Blind.wav^;
!!VRz-2&x11=5:S^Fear.wav^;
!!SN|x11=2/x11=3/x11=4/x11=5:Pz-2;
!!BMx2&x11=0:C71/x6/1/3/1;
!!BMx2&x11=1:C75/x6/1/3/1;
!!BMx2&x11=2:V40 M42/x4/y1;
!!BMx2&x11=3:V56 M45/x4/y3;
!!BMx2&x11=4:V6 M62/x4/y1;
!!BMx2&x11=5:V15 Fd67108864;
!!BG|x11=4/x11=5:A3;
!!VRz-3&x11=0:S^%Z-1身上的霉运使之受到了{中毒魔法}的伤害。^;
!!VRz-3&x11=1:S^%Z-1身上的霉运使之受到了{衰老魔法}的侵蚀。^;
!!VRz-3&x11=2:S^%Z-1身上的霉运使之受到了{恶咒魔法}的侵蚀。^;
!!VRz-3&x11=3:S^%Z-1身上的霉运使之受到了{虚弱魔法}的侵蚀。^;
!!VRz-3&x11=4:S^%Z-1身上的霉运使之受到了{失明魔法}的侵蚀。^;
!!VRz-3&x11=5:S^%Z-1身上的霉运使之因{恐惧魔法}而动弹不得。^;
!!BU:Mz-3 R;

绝非善类 发表于 2011-12-28 16:21:13

回复 27# 的帖子

;gaxing; 其实不BT~因为首先负幸运才有效果,其次几率不高,最后是因为效果有6种,这最后的几率已经是1/6了~~
不过没关系~中毒就中毒吧。。只要没BUG就行了~谢谢了

骷髅召唤师 发表于 2011-12-28 16:26:28

回复 28# 的帖子

如果有BUG再提出来。
页: 1 [2]
查看完整版本: 召唤骷髅召唤师(帮我做几个脚本)

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