请教:这些符号代表什么
请教:这些符号代表什么如:C103/6/600 A103/80 D103/120 P103/3500 S103/16 M103/50 E103/130 N103/0 G103/3 B103/0 R103/0 I103/1028 F103/1028 L103/2 O103/7 X103/17;
我知道:A是攻击 D是防御 P是生命 S是速度 M是最小伤害 E是最大伤害 N是箭数等。请问:C G B R I F L O X 等各代表什么,请高手指点一二。
:lianhong:
具体可以看ERM帮助文件。简单的英文应该看得懂吧?
C#/#2/$;Monster # (Format C) Costs resource #2 (Format R) to buy.
G#/$;
Monster # (Format C) has a Grow rate of $
B#/$;
Monster # (Format C) with spell can cast it $ times per combat.
R#/$;
Monster # (Format C) has a Grow H of $.
I#/$;
Monster # (Format C) has an AI value of $.
F#/$;
Monster # (Format C) has a Fight value of $.
L#/$;
Monster # (Format C) is now considered a Level $ monster (0-6). Monster level is always one less than the actual level, so a level 1 monster is represented by a value of 0 and a level 7 with a value of 6. Monsters above level 7 will also have a value of 6.
O#/$;
Monster # (Format C) belongs to Castle $ type (Format T).
Note: a value of -1 means "neutral" (no town type).
X#/$;Set flags to $ for monster # (Format C).
Use with BIG care $ Bits:
0x00000001 = 1 - DOUBLE_WIDE - Takes 2 square
0x00000002 = 2 - fly
0x00000004 = 4 - shooter
If you give this ability to a non-shooter, you get several error messages along the lines of "missing
resource." Presumably the graphic showing it shooting.
0x00000008 = 8 - extended attack radius (2 square)
That is, a breath weapon (depth not radius). This doesn't function when using a range ability, but works for a
ranged unit when it hits an adjacent unit.
0x00000010 = 16 - alive
0x00000020 = 32 - CATAPULT
Cyclopes have this ability.
0x00000040 = 64 - SIEGE WEAPON - cannot move
0x00000080 = 128 - KING_1
This is all 7th level creatures and neutral dragons that aren't KING_2 or KING_3.
0x00000100 = 256 - KING_2
Angels, Archangels, Devils, Archdevils.
0x00000200 = 512 - KING_3
Giants, Titans
0x00000400 = 1024 - immune to mind spell
0x00000800 = 2048 - monster: 35,74,75
This means "no obstacle penalty," since Archmages have that ability and Mages don't.
This one seems a bit mystifying. 74 and 75 are Beholders and Evil Eyes and I don't recall them ever having a "no obstacle penalty" ability.
0x00001000 = 4096 - no penalty in close combat
0x00002000 = 8192 - ----
0x00004000 = 16384 - IMMUNE_TO_FIRE_SPELLS
0x00008000 = 32768 - shoot twice
This also makes a non-range unit attack twice - Crusader, Wolf-Raider
0x00010000 = 65536 - no enemy retaliation
The Cerberus has this ability (in addition to Hydra etc.) However if you give a unit this ability, it will attack in all directions, not just forwards like the Cerberus. Also, you can have this ability but still allow retaliation; then the creature actually attacked will retaliate (the others won't).
0x00020000 = 131072 - no moral penalty
0x00040000 = 262144 - undead
0x00080000 = 524288 - attack all enemies around
0x00100000 = 1048576 - extended radius of shooters
This is the Magog/Lich/Power Lich ability. You don't appear to be able to give a creature this ability. I assume since Magogs and Liches work differently, the program must check creature number.
0x80000000 - 2147483648 - Dragon
This one screws you up in ERM because the same bit is used for signs. You can still use it though if you work out what the correct large negative number is. I assume all it affects is the Vial Of Dragon Blood.
And this is used also for "Dragons" Hero's specialty (Mutare). 好久没来了,云斯还是粉热心的说。 我把帮助都直接放网站了,看这里吧:
http://bbs.h3wog.com/erm_help/
你要的MA 在这里,其实点击上面的MA就可以查找对应函数的。
http://bbs.h3wog.com/erm_help/receivers/receiver_ma.htm !!VRv5516&v1=64:S40;
这个语句是什么意思啊?有人解释下没?
erm帮助文件都是英文的,看不懂,郁闷,想学都学不了 楼上,这个很简单啊
v5516是变量,S40是赋值40
&v1=64是条件
就是当v1为64时,v5516为40 就这句,简单的用中文翻译过来,就是:当v1=64的时候,变量v5516的值设置为40。
有中文的帮助,不过版本比较低一点,站点有提供下载,学好这个版本,基本上对ERM就是通吃了。 原帖由 YY你 于 2009-1-15 11:32 发表 http://bbs.h3wog.com/images/common/back.gif
就这句,简单的用中文翻译过来,就是:当v1=64的时候,变量v5516的值设置为40。
有中文的帮助,不过版本比较低一点,站点有提供下载,学好这个版本,基本上对ERM就是通吃了。
中文帮助
里面的接收器不全 触发器好像也是 豆是,中文的好象是357的,358帮助文档翻译好象辽了
谢谢各位
谢谢各位,尤其是yunings和poet:我之所以知道A是攻击 D是防御 P是生命 S是速度 M是最小伤害 E是最大伤害 N是箭数等那是我懵的。我在事件中改变这些符号所带的数字时,生物的相应能力会改变,只要开始游戏点击此生物就可以看到改变,但C G B R I F L O X 则使改变了所属数字也看不出有什么不同。我也很想知道那组是负责飞行、那组是负责环击等。由于我英文不太行,现在还是搞不太懂:好像是说C与招募费用有关是吧?还望高人具体指点指点。
;hap; 也需要别人指点,每次都要翻帮助文档的人路过
帮顶 原帖由 h3h4ok 于 2009-1-16 12:35 发表 http://bbs.h3wog.com/images/common/back.gif
谢谢各位,尤其是yunings和poet:
我之所以知道A是攻击 D是防御 P是生命 S是速度 M是最小伤害 E是最大伤害 N是箭数等那是我懵的。我在事件中改变这些符号所带的数字时,生物的相应能力会改变,只要开始游戏点击此 ...
飞行和环击是在属性字段,你看我给的帮助页面最后有一个介绍得非常长篇的那个参数就是。
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