寻tds中隐藏模式改变城中兵种的erm
玩了TDS的隐藏模式后,感觉里面用塔楼爽了很多,清一色全是远程兵:deyi:可是玩别的图却爽不到这样的机会了:good_job:
问问各位高手,有没有改变塔楼或者任何主城兵种的ERM啊,有的话发给我下或者直接把代码贴到回贴里,多谢了:shangxin: ZVSE
!#IF:V502/0 V525/0 V528/0 V530/0;
!#VRv1080:S-1;
!?PI&v1012>2;
!!FU1361:P;
!!FU&-502:E;
!!VRv1080:Sv1009; v1080 is special mode
!!DO1360/112/126/1:P;
!!VRy10&v1009=0:S6;
!!VRy10&v1009=1:S27;
!!VRy10&v1009=2:S0;
!!VRy10&v1009=3:S150;
!!VRy10&v1009=4:S63;
!!VRy10&v1009=5:S153;
!!VRy10&v1009=6:S149;
!!VRy10&v1009=7:S140;
!!VRy11:S112 R13;
!!VRy11&y11>114:+1;
!!OW:Vv1009/y11/d;
!!HEy10|v1080<2/v1080=4/v1080>5:C0/0/104/10 C0/1/100/15 C0/2/157/1;
!!HEy10&v1080=2:C0/0/100/2 C0/1/44/5 C0/2/196/1;
!!HEy10&v1080=3:C0/0/194/15 C0/1/100/15 C0/2/157/1;
!!HEy10&v1080=5:C0/0/108/10 C0/1/134/2 C0/2/133/1;
!!COy10:A1/155/0 A1/153/0;
!!HEy10&y10<>27/y10<>153:B2/14 L1^hps115bs.pcx^ L2^hpl115bs.pcx^;
!!HEy10|y10=27/y10=153:B2/15 L1^hps128qc.pcx^ L2^hpl128qc.pcx^;
!!CA10/64/0&v470=0:T7 I0;
!!CA45/100/0&v471=0:T7 I0;
!!CA70/72/0&v472=0:T7 I0;
!!CA121/56/0&v473=0:T7 I0;
!!IF&v473=0:V530/1; Necromancy
!!UN&v473=0:T7/0/0/194 T7/0/1/194 T7/4/0/172 T7/4/1/172;
!!MA&v473=0:P194/5 A194/5 D194/4 M194/1 E194/3 S194/5 L194/0 C194/6/80 G194/15 O194/7;
!!MA&v473=0:P172/60 A172/11 D172/16 M172/12 E172/16 S172/8 L172/4 C172/6/800 G172/3 O172/7;
!!EA194&v473=0:L17500 B6/1/115/49/0/0/1/1/1/2/2/2/3/3/3;
!!EA194&v473=0:B7/1/75/80/0/0/0/0/0/5/10/15/20/25/30;
!!EA194&v473=0:B8/1/102/102/0/0/0/0/0/0/1/1/1/1/1;
!!EA194&v473=0:B9/1/76/49/0/5/10/15/20/25/30/35/40/45/50;
!!EA194&v473=0:B10/1/119/66/0/0/0/0/0/0/0/0/0/0/1;
!!EA172&v473=0:L87500 B9/1/102/85/0/0/0/0/0/0/1/1/1/1/1;
!!EA172&v473=0:B10/1/66/61/0/0/0/0/0/5/10/15/20/25/30;
!!CA51/20/0&v474=0:T7 I0;
!!CA90/16/0&v475=0:T7 I0;
!!CA131/112/0&v476=0:T7 I0;
!!CA86/109/0&v477=0:T7 I0;
!?FU1361;
!!VRz1:S^请输入密码^;
!!VRz2:S^woodmelon^;
!!VRz3:S^yunings^;
!!VRz4:S^输入正确的密码后可使用隐藏种族
<提示:剧情中出现过的人名?论坛地址?>^;
!!VRz5:S^^;
!!VRz6:S^gamerhome^;
!!VRz-1:S^..\Data\zvs\Lib1.res\NPC7.gif^;
!!IF:D20/4/1/5/-1///////////;
!!IF:F20/////1;
!!IF:E1/20;
!!FU&v1<>5:E;
!!IF|z1=z2/z1=z3/z1=z6:V502/1;
!!VRz6&-502:S^密码错误!你想重试吗?^;
!!IF&-502:D1///6////////////;
!!IF&-502:F1/////1;
!!IF&-502:E1/1;
!!FU1361&v1=5/-502:P;
!?TM94&1000/502;
!!CA10/64/0&v470=0:M2/0/-1/-1;
!!CA45/100/0&v471=0:M2/0/-1/-1;
!!CA70/72/0&v472=0:M2/0/-1/-1;
!!CA121/56/0&v473=0:M2/0/-1/-1;
!!CA51/20/0&v474=0:M2/0/-1/-1;
!!CA90/16/0&v475=0:M2/0/-1/-1;
!!CA131/112/0&v476=0:M2/0/-1/-1;
!!CA86/109/0&v477=0:M2/0/-1/-1;
!?FU1360;
!!VRy10&v1009=0:S1;
!!VRy10&v1009=1:S2;
!!VRy10&v1009=2:S4;
!!VRy10&v1009=3:S8;
!!VRy10&v1009=4:S16;
!!VRy10&v1009=5:S32;
!!VRy10&v1009=6:S64;
!!VRy10&v1009=7:S128;
!!HEx16&x16<>115:R3/1/y10;
***********************************
!?BA0&502;
!!IF:V528/0;
!!VRv1076:S-1;
!!VRv1076&v1009=0:S6;
!!VRv1076&v1009=1:S27;
!!VRv1076&v1009=2:S0;
!!VRv1076&v1009=3:S150;
!!VRv1076&v1009=4:S63;
!!VRv1076&v1009=5:S153;
!!VRv1076&v1009=6:S149;
!!VRv1076&v1009=7:S140;
!!IF&v1004=v1076:V528/1;
!!IF&v1005>-1/v1005=v1076:V528/1;
!!FU&-528:E;
!!VRv5230:C0/0/0/0/0/0/0;
!!IF:Wv1076;
!!VRv5237:C3/3/3/3/3/3/3;
!!VRv5237&w3=1:C5/5/5/5/5/5/5;
!!VRv5244:C-1/-1/-1/-1/-1/-1/-1;
!!HEv1076:C0/0/?v5244/d C0/1/?v5245/d C0/2/?v5246/d;
!!HEv1076:C0/3/?v5247/d C0/4/?v5248/d C0/5/?v5249/d C0/6/?v5250/d;
!?BF&528;
!!IF:V539/1; cheat
!?BG1&528;
!!BU:C?y60;
!!IF&y60=1:V539/0;
!!FU1365&y60=1:P0;
!?BA1&528/539;
!!HE-1:O?y-10;
!!HE-1&y-10>-1:N?y-11;
!!FU1365&y-10>-1/y-11=v1076:P1;
!?FU1365;
!!HEv1076&v5244>-1/v5237<3:C0/0/v5244/d;
!!HEv1076&v5245>-1/v5238<3:C0/1/v5245/d;
!!HEv1076&v5246>-1/v5239<3:C0/2/v5246/d;
!!HEv1076&v5247>-1/v5240<3:C0/3/v5247/d;
!!HEv1076&v5248>-1/v5241<3:C0/4/v5248/d;
!!HEv1076&v5249>-1/v5242<3:C0/5/v5249/d;
!!HEv1076&v5250>-1/v5243<3:C0/6/v5250/d;
!!UN&x1=1:R1;
!?CM4&528;
!!CM:I?y60 S?y61;
!!VRz1&y60=2004/y61=14:S^变形对追随者,宠物,召唤的生物,机器,吸星大法的生物,鬼魂均无效
每个部队都有3次变化机会,变化后原部队所有状态均保留,但可能会
得到新生物的一些特技:如圣龙恐惧,天使复活,凤凰重生,蛮牛死亡
凝视,紫龙和灯神施法等。但十字军的双击,恶魔不反击未必会有效
肉搏生物变成远程生物仅能得到5枚箭,单格/双格生物不能相互变化
可变化的生物等级与英雄等级成正比,逢6级生物增加1级,如此类推.^;
!!VRz2&y60=2004/y61=14:S^变形后某些特技下回合才能生效^;
!!VRz3&y60=2004/y61=14:S^变形后的生物保持原有生物特技^;
!!VRz4&y60=2004/y61=14:S^变形后的生物使用新生物的特技^;
!!IF&y60=2004/y61=14:D3/1//2/////3/4///3/4//;
!!IF&y60=2004/y61=14:F3/3/4///1;
!!IF&y60=2004/y61=14:E3/3;
!!IF&y60=2004/y61=14/v3=1:V525/0;
!!IF&y60=2004/y61=14/v3=2:V525/1;
!!CM&y60=2004/y61=14:R0;
!!FU&y60<>2008:E;
!!FU&y61<>14:E;
!!FU&v1076<0:E;
!!BG:N?y60; stack
!!BMy60:O?y85;
!!VRy59:S5237 +y85;
!!FU&vy59=0:E;
!!VRy58:Svy59;
!!FU&v1076=63/v7500>-1/y60=v7500:E; super henchmen exit
!!HEv1076:Ed/?y61/1; hero Level
!!BMy60:T?y62 F?y63;creature ID & flag & army shot
!!FU|y62=159/y85<0:E; ghost / no army shot exit
!!FU&y62>173/y62<192:E; pet exit
!!FU&y62>144/y62<150:E; machine exit
!!FU&v1076=27/v1060>-1/y62=v1060:E; Gem's Vampire exit
!!CM:R0;
!!VRy63:&1; Takes square
!!VRv2:C-1/-1/-1/-1;
!!VRy93:S5244 +y85;
!!VRz1:S^城堡 (战争狂热者)^;
!!VRz2:S^壁垒 (席尔瓦半人马)^;
!!VRz3:S^塔楼 (圣侏儒,钻石人)^;
!!VRz4:S^地狱 (半身人,野猪)^;
!!VRz5:S^墓园 (木乃伊,龙巫妖)^;
!!VRz6:S^龙城 (农民,游牧民)^;
!!VRz7:S^据点 (变狼人,桥梁怪)^;
!!VRz8:S^要塞 (血污怪,盗贼)^;
!!VRz9:S^元素城 (元素使者)^;
!!VRz10:S^中立生物^;
!!VRz11:S^^;
!!VRz11&y62<>vy93:S^还原^;
!!VRz12:S^取消^;
!!VRz13:S^选择变形后的生物所属城镇类型
剩余变化次数: %Y58 (右键点击自动战斗图标可查看帮助)^;
!!IF:G1/1/2048/13/1/2/3/4/5/6/7/8/9/10/11/12;
!!VRv2&v1=1:S0;
!!VRv2&v1=2:S1;
!!VRv2&v1=4:S2;
!!VRv2&v1=8:S3;
!!VRv2&v1=16:S4;
!!VRv2&v1=32:S5;
!!VRv2&v1=64:S6;
!!VRv2&v1=128:S7;
!!VRv2&v1=256:S8;
!!VRv2&v1=512:S9;
!!VRv5&v1=1024:Svy93;
!!FU&v1=2048:E;
!!FU1362&v2>-1:Py61/y63/y62;
!!FU&v5<0:E;
!!DO1364/27/75/1:Py60/0; check spell
!!BMy60:P?y64;
!!BMy60:C35/y64/1/3/1;
!!BMy60:A?y65D?y66U1/?y77U2/?y78F?y79H?y80L?y81S?y82F?y83N?y84I?y86;
!!BMy60:F?y92F?y95F?y96F?y97F?y98B?y56;
!!VRy79:&4;
!!VRy89:S5230 +y85;
!!BMy60&y79=4:U3/?vy89;
!!VRy90:Sy60 +1 *-1;
!!EAy90:E?y91/10/d/d; exp
!!EAy90:L?y57; exp cap
!!VRy83:|4194304;
!!VRy83:|8388608;
!!BMy60:Fy83;
!!BMy60:C18/y64/3/3/1;
!!BU:Sv5/y84/y64/y86/y85/1;
!!BU:Ey64/?y87;
!!FU&y87<0:E;
!!VRy99:Sy87 +1 *-1;
!!EAy99&525:Ov5;
!!EAy99:Ly57; set exp cap
!!EAy99:Ey91/10/d/d; set exp
!!MA:Xv5/?y88;
!!VRy88:&4;
!!BMy87:Ay65 Dy66 U1/y77 U2/y78 Hy80 Ly81 Sy82 By56;
!!BMy87&y79=4/y88=4:U3/vy89;
!!BMy87&y79=0/y88=4/vy89=0:U3/5;
!!BMy87&y79=0/y88=4/vy89>0:U3/vy89;
!!DO1364/27/75/1:Py87/1; set spell
*old creature
!!VRy92:&2; fly
!!VRy95:&32768; attack twice
!!VRy96:&65536; no retaliation
!!VRy97:&524288; attack around
!!VRy98:&8; dragon breath
*new creature
!!BMy87:F?y88 F?y89;
!!VRy89:&2; fly
!!VRy94:S0;
!!VRy94|v5=54/v5=55/v5=153:S1;
!!VRy88&y92=2/y89=0:+2;
!!VRy88&y92=0/y89=2/y94=0:-2; no evil-no fly
!!VRy88&y95>0:|32768;
!!VRy88&y96>0:|65536;
!!VRy88&y97>0:|524288;
!!VRy88&y98>0:|8;
!!BMy87:Fy88;
!!VRvy59:-1; No.
!!BMy87:C1/-1/0/0/0;
*x1=hero level x2=Takes square x3=old creature ID
!?FU1362;
!!VRz1:S^^;
!!VRz2:S^^;
!!VRz3:S^^;
!!VRz4:S^^;
!!VRz5:S^^;
!!VRz6:S^^;
!!VRz7:S^^;
!!VRz8:S^^;
!!VRz9:S^^;
!!VRz10:S^^;
!!VRz11:S^^;
!!VRz12:S^取消^;
!!VRz13:S^选择生物^;
!!VRv3&v2<9:Sv2 *14 +1;Level 1 creature ID
!!VRv4&v2<9:Sv3 +12; Level 7 creature ID
!!VRv3&v2=8:S119;
!!VRv4&v2<2:+2;
!!VRv4&v2>1/v2<8:+4;
!!VRv4&v2=8:S139;
!!DO1363/v3/v4/2&v2<9:Px1/x2/x3/1;
!!DO1363/132/142/1&v2=9:Px1/x2/x3/1;
!!IF:G1/1/2048/13/1/2/3/4/5/6/7/8/9/10/11/12;
!!VRv5&v2<9/v1=1:Sv3; Level 1
!!VRv5&v2<9/v1=2:Sv3 +2; Level 2
!!VRv5&v2<9/v1=4:Sv3 +4; Level 3
!!VRv5&v2<9/v1=8:Sv3 +6; Level 4
!!VRv5&v2<9/v1=16:Sv3 +8; Level 5
!!VRv5&v2<9/v1=32:Sv3 +10; Level 6
!!VRv5&v2<9/v1=64:Sv2 +150; Level 8
!!VRv5&v2=0/v1=128:S169; War zealot
!!VRv5&v2=1/v1=128:S192; Sylvan Centaur
!!VRv5&v2=2/v1=128:S173; Santa Gremlin
!!VRv5&v2=3/v1=128:S138; Halfling
!!VRv5&v2=4/v1=128:S141; Mummy
!!VRv5&v2=5/v1=128:S139; Peasant
!!VRv5&v2=6/v1=128:S144; Troll
!!VRv5&v2=7/v1=128:S168; Gorynych
!!VRv5&v2=2/v1=256:S117; Diamond Golem
!!VRv5&v2=3/v1=256:S140; Boar
!!VRv5&v2=4/v1=256:S196; Dracolich
!!VRv5&v2=5/v1=256:S142; Nomad
!!VRv5&v2=6/v1=256:S194; Werewolf
!!VRv5&v2=7/v1=256:S143; Rogue
!!VRv5&v2=8/v1=128:S164;
!!VRv5&v2=8/v1=256:S165;
!!VRv5&v2=8/v1=512:S166;
!!VRv5&v2=8/v1=1024:S167; Messenger
!!VRv5&v2=9/v1=1:S132;
!!VRv5&v2=9/v1=2:S133;
!!VRv5&v2=9/v1=4:S134;
!!VRv5&v2=9/v1=8:S135;
!!VRv5&v2=9/v1=16:S136;
!!VRv5&v2=9/v1=32:S137;
!!VRv5&v2=9/v1=64:S170;
!!VRv5&v2=9/v1=128:S171;
!!VRv5&v2=9/v1=256:S172;
!!VRv5&v2=9/v1=512:S193;
!!VRv5&v2=9/v1=1024:S195;
*x16=creature ID
!?FU1363;
!!VRy4:Sx16;
!!VRy4&v2<9/x4=7:Sv2 +150;Level 8 creature ID
!!VRy4&v2=0/x4=8:S169; War zealot
!!VRy4&v2=1/x4=8:S192; Sylvan Centaur
!!VRy4&v2=2/x4=8:S173; Santa Gremlin
!!VRy4&v2=3/x4=8:S138; Halfling
!!VRy4&v2=4/x4=8:S141; Mummy
!!VRy4&v2=5/x4=8:S139; Peasant
!!VRy4&v2=6/x4=8:S144; Troll
!!VRy4&v2=7/x4=8:S168; Gorynych
!!VRy4&v2=2/x4=9:S117; Diamond Golem
!!VRy4&v2=3/x4=9:S140; Boar
!!VRy4&v2=4/x4=9:S196; Dracolich
!!VRy4&v2=5/x4=9:S142; Nomad
!!VRy4&v2=6/x4=9:S194; Werewolf
!!VRy4&v2=7/x4=9:S143; Rogue
!!VRy4&v2=8/x4=8:S164;
!!VRy4&v2=8/x4=9:S165;
!!VRy4&v2=8/x4=10:S166;
!!VRy4&v2=8/x4=11:S167; Messenger
!!VRy4&v2=9/x4>6/x4<10:+32;
!!VRy4&v2=9/x4=10:S193;
!!VRy4&v2=9/x4=11:S195;
!!MA:Xy4/?y1 Ly4/?y2; Takes square & creature level
!!VRy1:&1;
!!VRy3:Sx1 :6;
!!VRy5&x1<37:Sx1 %6;
!!VRy3&x1<37/y5=0:-1; if x1=6,12,18... (-1)
!!UN&y1=x2/y3>=y2/y4<>x3:N3/x4/y4/0;
!!VRzx4&y1=x2/y3>=y2/y4<>x3/x16=45/v2=3:S^Magog^;
!!VRzx4&y1=x2/y3>=y2/y4<>x3/x16=173/v2=2:S^Santa Gremlin^;
!!VRx4:+1; VR(z+1)
*x1=stack x16=spell
*x2=(0)check (1)set
!?FU1364;
!!FU|x16=35/x16=57/x16=59/x16=60:E;
!!FU&x16>36/x16<41:E;
!!FU&x16>61/x16<71:E;
!!VRy1:Sx16 +600;
!!VRy2:Sx16 +650;
!!BMx1&x2=0:Gx16/?vy1/?vy2; check
!!BMx1&x2=1/vy1>0:Mx16/vy1/vy2; set
***********************************************
!?PI&v1080=2;
!!UN:T7/0/0/44 T7/0/1/45 T7/2/0/14 T7/2/1/192 T7/3/0/76 T7/3/1/77;
!!UN:T7/4/0/169 T7/4/1/193 T7/5/0/94 T7/5/1/95 T7/6/0/196 T7/6/1/196;
!!MA:A44/3 D44/3 M44/1 E44/3 P44/4 P169/35 P193/40 O44/7;
!!MA:A45/4 D45/4 M45/2 E45/3 P45/5 S45/5 O45/7;
!!MA:A14/7 D14/8 M14/2 E14/5 P14/18 S14/7 O14/7;
!!MA:A192/9 D192/8 P192/20 O192/7 X196/d-262144 X196/d-131072 X196/d16;
!!MA:O76/7 O77/7 O193/7 O169/7 O94/7 O95/7 O196/7;
!!MA:L44/0 L45/1 L14/2 L193/4;
!!EA14:B7/1/102/83/1/1/1/1/1/1/1/1/1/1/1;
!!VRy1:S17500;
!!EA44:Ly1; !!EA45:Ly1;
!!VRy2:Sy1 *3;
!!EA14:Ly2;
!!VRy5:Sy1 *5;
!!EA193:Ly5;
***********************************************
!?PI&v1080=4;
!!VRz1:S^绿龙^;
!!VRz2:S^巨人^;
!!VRz3:S^恶魔^;
!!VRz4:S^骨龙^;
!!VRz5:S^红龙^;
!!VRz6:S^比蒙^;
!!VRz7:S^九头龙^;
!!VRz8:S^火鸟^;
!!VRz9:S^剧情生物^;
!!VRz10:S^请选择第二追随者类型
选择非剧情生物会出现乱七八糟的技能和莫明奇妙的剧情。^;
!!IF:G1/1/256/10/1/2/3/4/5/6/7/8/9;
!!VRv7501&v1=1:S26;
!!VRv7501&v1=2:S40;
!!VRv7501&v1=4:S54;
!!VRv7501&v1=8:S68;
!!VRv7501&v1=16:S82;
!!VRv7501&v1=32:S96;
!!VRv7501&v1=64:S110;
!!VRv7501&v1=128:S130;
!!MA:Ov7501/?y10;
!!VRv7518:Sv7501 +1;
!!VRv7519:Sy10 +150;
***********************************************
!?PI&v1080=5;
!!UN:T7/0/0/104 T7/0/1/105 T7/1/0/108 T7/1/1/109 T7/2/0/110 T7/2/1/111;
!!UN:T7/3/0/168 T7/3/1/157 T7/4/0/134 T7/4/1/135 T7/5/0/195 T7/5/1/172 T7/6/0/133 T7/6/1/132;
!!MA:A104/3 D104/5 M104/2 E104/3 S104/5 P104/10 C104/6/60 L104/0 I104/100;
!!MA:A105/4 D105/6 M105/2 E105/4 S105/6 P105/10 C105/6/80 L105/0 I105/115;
!!MA:A108/5 D108/6 M108/3 E108/5 S108/7 P108/20 C108/6/120 L108/1 I108/200;
!!MA:A109/6 D109/8 M109/4 E109/6 S109/8 P109/25 C109/6/150 L109/1 I109/200;
!!MA:A110/7 D110/9 M110/6 E110/8 S110/6 P110/40 C110/6/250 L110/2 I110/324;
!!MA:A111/8 D111/10 M111/7 E111/10 S111/7 P111/50 C111/6/300 C111/3/0 L111/2 I111/364;
!!MA:A168/10 D168/10 M168/8 E168/12 S168/8 P168/60 X168/d128 O168/7 C168/6/350 C168/3/0 L168/3 I168/445;
!!MA:A157/11 D157/12 M157/10 E157/15 S157/9 P157/70 C157/6/400 C157/3/0 L157/3 I157/500;
!!MA:A134/10 D134/11 M134/10 E134/15 S134/10 P134/80 O134/7 C134/6/900 C134/5/0 L134/4 I134/600;
!!MA:A135/13 D135/13 M135/15 E135/18 S135/12 P135/100 O135/7 C135/6/1000 C135/3/0 L135/4 I135/620;
!!MA:X195/d128 S195/14 O195/7 S172/15 X172/d128 X172/d16 O172/7;
!!MA:A133/30 D133/30 M133/30 E133/35 P133/250 O133/7 C133/6/3000 C133/4/0 C133/3/1 L133/6 I133/5000;
!!MA:A132/35 D132/35 M132/35 E132/40 P132/300 O132/7 C132/6/5000 C132/1/0 C132/3/3 L132/6 I132/6000;
!!EA135:B8/1/114/50/0/0/0/0/0/10/20/40/60/80/100;
!!VRy1:S17500;
!!EA104:Ly1; !!EA105:Ly1;
!!VRy2:Sy1 *2;
!!EA108:Ly2; !!EA109:Ly2;
!!VRy3:Sy1 *3;
!!EA110:Ly3; !!EA111:Ly3;
!!VRy4:Sy1 *4;
!!EA168:Ly4; !!EA157:Ly4;
!!VRy5:Sy1 *5;
!!EA134:Ly5; !!EA135:Ly5;
!!VRy6:Sy1 *7;
!!EA133:Ly6; !!EA132:Ly6;
!!AR71/48/0:G0/d/300 G1/d/300 G2/d/300 G3/d/300 G4/d/300 G5/d/300 G6/d/300;
!!MA:U111/-2;
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